• Title/Summary/Keyword: 기호학적 분석

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Letters and Expressions in View of Semiotic (기호학 관점에서의 문자와 식 분석)

  • 김선희;이종희
    • School Mathematics
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    • v.5 no.1
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    • pp.59-76
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    • 2003
  • Algebraic signs are important on learning and problem solving of algebra. This study investigated the contents of letters and expressions in textbooks by syntactics, semantics and pragmatics, and considered the introduction and extension processes of algebraic signs didactically. We also categorized the signs, and looked into textbook problems in view of semiotic. The result is that textbook is constructed in syntactics and semantics. Finally, the assessment of 7th grade students' competence in syntactics, semantics, syntactics+- semantics, pragmatics, and problem solving shows that students' ability in syntactics and pragmatics Is a predictive variable for algebraic problem solving.

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A Study on resistance consciousness in Popular Songs' lyric - Semiotic analysis of 'Kang San-ae's 3rd album' Lyrics as a Text - (대중가요 노랫말속의 저항의식 - Text로서 강산에 3집의 기호학적 노랫말 분석을 중심으로 -)

  • Joung, Woo-Il
    • Proceedings of the KAIS Fall Conference
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    • 2011.05b
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    • pp.868-870
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    • 2011
  • 본 논문에서는 음악의 정신과도 같은 노랫말의 분석, 특히 '강산에 3집'에서의 노래가사가 갖고 있는 저항의식을 중심으로 분석을 하였다. 3집은 1996년에 발매 되었는데, 당시의 사회적 분위기와 맞물린 '비판적'가사의 흐름을 중심으로 분석하였다.

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A Semiotic Study on Streetscape in Harbor - With A Special Reference to Gang-Gu Harbor of Young-Duk Gun - (항구 가로경관의 기호학적 분석 - 영덕군 강구항을 중심으로 -)

  • Lee, Kwan-Hee;Yun, Ju-Cheul
    • Journal of the Korean Institute of Landscape Architecture
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    • v.40 no.3
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    • pp.32-41
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    • 2012
  • This study is performed to light up the semiotic system of streetscape in the harbor on the basic concept of all cultural phenomena that could be described as a Semiotic System. The semiotic approach to landscape analysis was used for understanding landscape characteristics owing to implication of psychological process. Streets of the study were located at Ganguri and Opori on Gang-Gu Harbor and the signboard semiotics of streets were divided into 17 meanings according to the business category. The analysis of this category was applicable on semiotic meaning. The research results are as follows: First, the main part of the business category was food. 56.3% of Ganguri and 61.8% of Opori had the name of food businesses. Second, the semiotic characteristics of Gang-Gu harbor streets mainly mean place name or friendly name. The food business could be related to the principal products of this district which are called Young-Duk Great Crab. Also, the place name could be from symbolic meaning of the crab and the friendly name could be connected with increasing the sales. Finally, the semiotic approach to landscape does not fully cover the streetscape but could be useful for understanding a skeleton of harbor streetscape.

Methodological Review of Cartoon Analysis (만화분석에 관한 방법론적 고찰)

  • Kwon, Kyung-Min
    • The Journal of the Korea Contents Association
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    • v.7 no.7
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    • pp.68-76
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    • 2007
  • The cartoon communicates its messages by cartoon semiotics as a vehicle of emotion, face expression, act, glance, and texts along the story. this style of communication showed in the cartoon can be defined as ${\ulcorner}$Cartoon communication style${\lrcorner}$. Since, the cartoon is cultural and social product, an understanding of ${\ulcorner}$Cartoon communication style${\lrcorner}$ plays a major role in understanding culture and society as well as its production and interchange. To understand what is the ${\ulcorner}$Cartoon communication style${\lrcorner}$, systemic and objective research method through ${\ulcorner}$Cartoon Analysis${\lrcorner}$ is required. The study review cognitive tendency of cartoon expression through semiotic analysis of total 30,081 cuts of Korea, and Japanese published cartoons and consequently, classifies the cartoons by 3 forms - One-Root, One-Idea and One-Style to encode.

A Semiotic Analysis of Starcraft : Sense Analysis by Greimas's Carre Semiotique (스타크래프트에 관한 기호학적 분석 : 그레마스의 기호 사각형을 응용한 의미분석)

  • Park, Tae-Soon
    • Journal of Korea Game Society
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    • v.7 no.1
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    • pp.21-29
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    • 2007
  • This paper attempts to analyze Starcraft by Greimas's Carre Semiotique and the theory of structure generation semiotics, which are useful for non verbal text as well as verbal text. First, by using the Christian Metz's grand syntagma theory and principle, this study articulated the text of starcraft. As a result, it revealed that Starcraft has the axis of sense of war and has the primary sense categories of production and destruction. The sense of the Starcraft is being generated by these axis of sense and sense categories. This analysis is expected to be a stepstone for the furthermore analysis of narrative and discoursive level.

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Analysis on the Communication Processes Appeared in Coteaching (코티칭에서 나타난 의사소통 과정 분석)

  • Yoon, Ji-Hyun;Noh, Tae-Hee;Han, Jae-Young
    • Journal of The Korean Association For Science Education
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    • v.28 no.2
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    • pp.159-168
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    • 2008
  • The purpose of this study was to apply the coteaching to the teaching practice of the student-teachers and identify the distinctive characteristics of the communication processes appeared in coteaching. We developed the semiotic analyzing-frame and observed 7 classes of middle schools where the student-teachers cotaught one or two units. Then we analyzed the communication processes on the view of semiotics. We found three patterns of the communication processes. First, when there was a discontinuous communication between the student-teacher and the students, the communication was restarted by the other student-teacher leading to the complete meaning making. Second, when an insufficient communication took place by the student-teacher using inadequate interpretant, the other student-teacher modified the communication by selecting another interpretant including sufficient meaning towards the object. With this new interpretant, students could refine the imperfect private meanings and eventually establish the more objective meanings. Third, the communication was pre-planned between coteachers to help students understand the contents through the successful translation of interpretants. Coteaching provided positive implications to improve the communication processes in science lesson.

A study on the Semiotic about 3D animation (3D애니메이션 <슈렉2>에 관한 기호학적 연구)

  • Jung, Joo-Youne
    • Archives of design research
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    • v.17 no.4
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    • pp.327-336
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    • 2004
  • The cultural production of meanings is becoming more and laden with the intricacies of signs and symbols in our times. The idea of 'character' is important as an intermediation for information and an essential characteristic of "the object" experienced through the sence of sight. Character is symbolicin its form but also in its iconic markings. Motion Picture Animation makes Character not just an expression of an image but visual communication that expands the action of meaning piled up, sign upon sign. The analysis of 'character' suggests that motion picture animated characters could play an important role as a cultural mode leading to new styles not merely as an aesthetic mechanism. The study there with analyzed animated character systematically to discem where the sign phenomena shows up in social conventions under the semiotic rigor of Peirce's concepts of icon, index, and symbol.

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The Meanings of Black and White Represented by Dress - Focused on Semiotic Analysis - (복식에 나타난 흑색과 백색의 의미 - 기호학적 분석을 중심으로 -)

  • Lee, Young-Hae;Choi, Sun-Hyung;Kang, Soon-Che
    • Journal of the Korean Society of Costume
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    • v.58 no.3
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    • pp.49-62
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    • 2008
  • The purpose of this study was to analyze the signification system between color and clothes systematically in black and white clothes. For this purpose, after examining the images of black and white clothes, we selected 55 clothes that represented as black and white and analyzed their meanings and the sources using semiotic framework, based on the work of Saussure and Barthes. The results as follows: First, the meaning in black and white clothes was generated from original color image. White clothes of religious person like Virgin Mary, Angel expressed pure and sacred color image. And black clothes like funeral dress expressed grief and death. Next, the meaning of black and white clothes was regenerated into modern color image by new environment. After industrial revolution, black was considered as a traditional men's fashion color. With diverse leisure activities, white sports wear appeared as active and clean image. Finally the source of the meaning of the clothes was the designer or the wearer. A little black dress by Chanel who was interested in simplicity and function represents an ideal of simple and sexy object. The situation is complicated by the fact that these three kinds of explanation may be found singly or mixed together.

Research Trends of Content-based Music's Emotion Extraction and Analysis of Audience's Preference based on Rating Information (내용 기반 음악의 감성 추출 연구 동향 및 평가치 기반 청중 기호 분석)

  • Lee, Jonghyung;Kim, Min-Uk;Chen, Yingying;Yoon, Kyoungro
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2011.07a
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    • pp.254-257
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    • 2011
  • 본 논문에서는 내용 기반 음악의 감성추출 연구의 동향을 살펴보고, 평가치를 기반으로 청중의 기호를 분석해 본다. 청중의 기호 분석은 가능한 많은 사람이 공감 할 수 있는 데이터를 사용하고자, 최근 이슈가 되고 있는 "나는 가수다" 방송 프로그램의 음원 분석을 통해 이루어졌다. 데이터베이스는 총 7 번의 공연/경연마다 7 곡씩 순위가 매겨지므로 총 49 곡으로 이루어진다. 청중 평가단은 총 500 명의 엄격히 선발된 10 대에서 50 대, 각각 100 명 씩으로 구성되었다. 특징값은 오픈소스인 MIRtoolbox 를 이용해서, 총 376 개의 특징값을 추출하여 평가치와의 상관관계를 구해 청중 평가단의 기호를 분석한다. 실험결과 총 376 개의 특징값 중 10 개의 특징값이 청중평가단의 기호와 상관관계가 있다는 것이 나타났다. 마지막으로 내용 기반 음악의 감성 추출 연구에서 보이는 감성의 주관적 인식성 및 심리학적 설명의 난해함을 줄이고자, 향후 과제로 내용 기반 및 평가치 기반의 시스템을 결합한 감성 기반 음악 추천 시스템을 제안한다.

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