• Title/Summary/Keyword: 기호체계

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An Investigation of Two Seventh Graders' Modification of their Multiplicative Reasoning for Solving Combinatorial Problems and their Reciprocal Interactions with Represented Symbols (중학교 1학년 학생들의 '경우의 수' 문제 해결과정에서 나타나는 표현기호와의 상호작용을 통한 곱셈추론 양식의 변화)

  • Shin, Jae-Hong;Lee, Joong-Kweon
    • School Mathematics
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    • v.11 no.3
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    • pp.351-368
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    • 2009
  • This study presents data from a year-long teaching experiment which illustrate how two seventh graders modified their multiplicative thinking and interacted with their representing symbols in the context of combinatorial problem situations. Damon was at the process of construction of recursively multiplicative thinking by modifying his multiplicative reasoning, but Carol appeared to remain at the stage of a binary multiplicative scheme. The two students' struggles with their representing symbols or represented symbols by the teacher show that even well-organized symbolic systems from teachers' perspective do not necessarily help students advance their mathematical capacity.

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영화속의 책

  • Jeong, Seong-Il
    • The Korean Publising Journal, Monthly
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    • s.221
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    • pp.18-19
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    • 1997
  • 책은 영화의 일부로 흡수되거나 아니면 영화 속에서 동화되기를 거부하며 전혀 다른 기호로 남아 있다. 우리들은 현실 속에서 책을 읽고, 현실의 체계를 그대로 관철시키거나 아니면 현실로부터 떠나게 하는 상상적 유혹을 받는다. 영화가 사회의 거울이듯 책도 다르지 않다.

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A Proposed Role for Semiotics Methodology in Education of Comics Studies Majors (전공자 대상의 만화교육에 있어서 기호학적 방법론의 역할제안)

  • Kwon, Kyung-Min
    • Cartoon and Animation Studies
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    • s.32
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    • pp.141-158
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    • 2013
  • Comics are a genre that convey meaning through compositional arrangements of dialogue and images as well as through the flow of panels across a page. Communicating that meaning to readers through a combination of language and visual lexicons is the essential process of drawing comics, a process that in itself is significant. The semiotics of comics is a field of scholarship grounded in the broader discipline of semiotic theory in which all the components of comics, both visual and verbal, are the subject of study and research. By adopting a semiotic approach we are able to objectively analyze and understand the symbolic, social and ideological meanings embedded in the signs and sign processes expressed in comics. The fundamental pedagogical mission of teaching comics is to cultivate human nature through the study of theory as well as through the production and completion of original works that explore new modes of expression. To go further, interpreting those embedded meanings in the context of comics fosters effective and creative skills of expression that go beyond a mere fascination for the genre itself. In short, because the semiotic approach to understanding visual communication is the essence teaching comics, we can expect that the act of reading and creating comics plays a significant role in understanding visual communication.

The Breach and Distance between Language and Experience (언어와 경험: 괴리와 거리)

  • Noh, Yang-jin
    • Journal of Korean Philosophical Society
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    • v.116
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    • pp.59-78
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    • 2010
  • The main purpose of this paper is to show how the notion of the language-experience correspondence is ill-grounded, and that the notion of 'literal meaning' based on it accordingly goes nowhere. Drawing on the experientialist view, I observed that language itself is a system of signs, and thus is given meaning only by way of symbolization. According to the experientialist account, the meaning of a signifier is given by means of "symbolic mapping." in which a certain portion of experience-content is mapped onto the signifier. And since symbolic mapping is partial by nature, there must come in some breach between the signifier and the experience-content mapped onto it. The partial nature of symbolic mapping repudiates the very notion of correspondence, and accordingly the notion of literal meaning. Rather, meanings are produced by means of the varied distances between the signifier and the mapped experience. In this perspective, the inquiry into the nature and structure of meaning should become part of one into that of symbolic experience. Such an inquiry may not be expected to reach the objectivity of linguistic meaning. Instead, we may be content with the relative stability in communication, which seems to be grounded in the commonality conspicuously observed at the bodily level of human experience.

A Study on Brown's Subject Classification (브라운의 주제분류법 연구)

  • Kwak, Chul-Wan
    • Journal of the Korean Society for information Management
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    • v.35 no.4
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    • pp.37-50
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    • 2018
  • The purpose of this study is to analyze the first edition of Brown's Subject Classification and to understand the implications of today's library classification. For this purpose, the first edition of the Subject Classification published in 1906 was analyzed. The analysis results are divided into three main areas. First, SC is divided into eleven main classes and each class is subdivided into enumerated subdivisions from 000 to 999. Second, As a method of synthesizing the classification numbers, there were three methods of synthesis. There was a flexibility to insert a new classification number at the appropriate location when a new topic that does not appear in the main table appeared. Implications for classification studies can be divided into four main categories. First, SC proposed a method of classification number synthesis for composite topics, which is an innovative method that was not available in previous library classification. Second, the subject matter was explained in various aspects through the operation of auxiliary tables supporting the facets. Third, it is possible to easily insert a new topic into the classification system by using the SC that can have a flexible classification system for each library, or to use a short classification number according to the size of the library collection. Fourth, it provided a directory that can be considered as access points for digital materials.

A Semiotic Explication of the Persuasion Strategies Used in the Student Recruitment Advertising of Korean Colleges and Universities (대학 입시광고의 설득전략에 대한 기호학적 분석 연구)

  • Lee, Du-Won
    • Korean Journal of Communication Studies
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    • v.20 no.2
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    • pp.105-132
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    • 2012
  • This study is designed to explore the persuasion strategies applied to the student recruitment advertising of the Korean universities. Advertising is a "mirror" of a consumption culture in the sense that an advertising message is composed of the major consumption values (as the persuasive appeals) and the major premises of the consumption culture (as the persuasive premises). Furthermore, the analysis of the persuasive appeals and premises in advertising reveals the ideologies that govern the consumption culture. Thus, this study attempts to explicate the value systems and ideologies of Korean universities in the society by a semiotic decoding of their advertising text. Semiotic approach to "decoding advertising text" allows us to classify advertising signs and sign systems in relation to the way they are transmitted. To achieve this goal, this study investigates three research questions: ① What are the major persuasive appeals appeared in the university advertising? ② What are the persuasive premises underlying those persuasive appeals? ③ What are the ideologies that govern those persuasive appeals and premises in Korean university advertising? The study result reveals 15 major persuasive values and premises along with the four major ideologies governing the symbolism of Korean universities.

Variations and Series Expansions of the Symbolic Multiple-Valued Logic functions (기호 다치 논리함수와 그 변화 및 전개)

  • 이성우;정환묵
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.20 no.5
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    • pp.1-7
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    • 1983
  • Generally, multiple-valued logic algebra is based on the number system of modulo-M. In this paper, characters a, b, c‥… each of them represents the independent state, are regarded as the elements of the symbolic multiple-valued logic. By using the set theory, the symbolic multiple - valued logic and their functions are defined. And Varation for the symbolic logic function due to the variation of a variable and their properties are suggested and analized. With these variations, the MacLaurin's and Taylor's Series expansions of the symbolic logic functions are proposed and proved.

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A Study on Developing the Identification Code System for Korean Sci-Tech Journals for KSCI (KSCI 구축을 위한 국내 학술지 식별체계 연구)

  • 김선호;김태중
    • Journal of the Korean Society for Library and Information Science
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    • v.37 no.3
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    • pp.57-77
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    • 2003
  • The objective of the study is to develop the identification code of the Korean sci-tech journals for KSCI. To achieve the purpose, the study has researched and analyzed a variety of the major international and national serials or information objects identification code systems. And then, KOJIC(KOrean Journal Identification Code) has been developed. KOJIC is unique, unambiguous identifiers for titles of Korean journals in all subject areas. The concepts of KOJIC are simplicity, mnemonics, internationalization, and extensibility of its use. KOJIC is a six-character and alphanumeric code and has one check character.

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A Study on Lexical Knowledge Representation for Interlingua Machine Translation (중간언어 기계번역방식을 위한 어휘지식 표현체계에 관한 연구)

  • Li, Hui-Feng;Song, Seong-Dae;Lee, Jong-Hyeok;Lee, Geun-Bae
    • Annual Conference on Human and Language Technology
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    • 1995.10a
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    • pp.105-111
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    • 1995
  • 본 논문에서는 중간언어 설계의 일부분으로, 중간의미 표현을 위한 어휘지식 표현 방안에 관하여 논한다. 기존 중간언어들은 단어의 의미 구별법이 단순한 선택적 제한을 기반으로 하고 있으며, 시소러스체계도 단일하게 유지하고 있다. 따라서, 단어의 의미간 중첩성이 반영되지 못하고 단어의 창조적 사용(creative use)에 대한 대처능력도 떨어진다. 또한 단일 시소러스체계를 통해서는 단어들의 명확한 분류기준을 파악할 수가 없다. 이러한 어휘지식 표현체계의 문제점들을 극복하기 위한 해결책으로서 생성사전(Generative Lexicon)을 도입하고, 중간표현의 관계기호를 효과적으로 파악하기 위한 관점에서의 시소러스 분류체계를 제안한다. 또한 이 같은 어휘지식 표현체계를 이용하여 문장의 구문구조로부터 중간표현을 나타내는 과정을 제시한다.

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Analysis of the Meaning of through the Application of Semiontics (기호학 적용을 통한 의 의미 분석)

  • Gwak, E-Sac
    • Journal of Korea Game Society
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    • v.14 no.5
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    • pp.15-24
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    • 2014
  • Semiotics studies the structures and systems of all signs related to human life, thus being capable of analyzing games. "Playing games" can be deemed as an act of reading or interpreting games semiotically, which makes game producers "senders," games "texts," gamers "receivers," and gamers playing games "contexts." Since most games are in the multi-variable narrative format, however, it is not a frequent case that gamers interpret games in the ways intended by producers. This study thus set out to analyze and interpret the console game (2001) remembered as the same evaluation by many gamers in the way intended by the producer. For analysis, the study defined its story program by analyzing the plot and sequence. For semantic analysis, the study applied the Actor Model and the Semiotic Square Model to interpret . The process identified such codes as confrontation, assistance, collaboration, and control and confirmed that Ico and Yorda, non-subject characters, were transforming into subject ones. That is, tells a story of the main characters that used to lead a non-subject life earning lives of their own.