1 |
Ruriweb fan page (http://ruliweb.daum.net/ps/game/3317.daum)
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2 |
Korea Semiotics Regiment, Semiotic reading of our con/texts, somyeongchulpan, p.32, 2002.
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3 |
ICO desiger fumito ueda interview (http://www.edge-online.com/features/ico-desi gner-fumito-ueda-on-emotion-missing-deadli nes-and-parting-ways-with-sony/)
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4 |
'Emotional Game' new emerging trends (http://www.hankyung.com/news/app/newsvie w.php?aid=2007111982831)
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5 |
Tae Jin Yoon, Bo-ra Na, Magic of Digital Games: The Illusion of subject and interpellation, Journal of game industry & Culture, pp.66-70, 2005.
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6 |
In Cheol Park, The Humanities13: Ecole de Paris of semiotics, Mideumsa, p.104, 2003.
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7 |
In Cheol Park, The Humanities13: Ecole de Paris of semiotics, Mideumsa, pp.148-149, 2003.
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8 |
Seong-Do Kim, Greimas, Algirdas Julien, The Sensitivity of the structure, korea University Press, p.62, 2002.
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9 |
Choi Yong Ho, Advertisement communication culture - marketing, HumanLove, pp.27-28, 2005.
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10 |
Lee Yun-Jin, Kwon Jae-Woong, A semiotic analysis of trilogy, Cartoon & Animation Studies vol. no.16, p.103, 2009.
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11 |
Park In-cheol, Ecole de Paris of Semiotics, Minumsa, p.151, 2003.
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12 |
Park In-cheol, Ecole de Paris of Semiotics, Minumsa, p.152, 2003.
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13 |
ICO wiki(http://en.wikipedia.org/wiki/ico)
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14 |
nico nico pedia in ico(http://dic.nicovideo.jp/a/ico)
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15 |
Player riview & Comment (http://fun.jjang0u.com/gameworld/view?db=34 9&no=848)
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16 |
Korea Semiotics Regiment,Semiotic reading of our con/texts, somyeongchulpan, p.34, 2002.
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