• Title/Summary/Keyword: 기대이론

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Usage Intention of u-Healthcare Service Using Unified Theory of Technology Adoption and Usage (기술수용 및 이용에 관한 통합 이론을 활용한 유헬스케어 서비스 이용의도에 관한 연구)

  • Kim, Soomin;Lee, Chang Won
    • The Journal of the Korea Contents Association
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    • v.13 no.12
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    • pp.379-388
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    • 2013
  • u-Healthcare integration between ICT and healthcare service is able to utilize effectively for people's healthcare anywhere and any time. The purpose of this study is to explore the perception and influence factors on intention to use u-Healthcare service of physicians and staffs working for medical institutions. Ninety eight(98) valid cases have been collected for this study. It is also analysed by SPSS 18.0 and SmartPLS 2.0M3. Empirical findings provide important insights as follows: firstly, performance expectation, effort expectation and social influence positively influence intention to use u-Healthcare service; secondly, perceived risk negatively influences usage intention, and finally, performance expectation, effort expectation and perceived risk are moderated by voluntariness.

Information Quality Satisfaction of Web Site User (웹 사이트 사용자의 정보품질 만족에 관한 연구)

  • Ham, Bong-Jin
    • The Journal of Society for e-Business Studies
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    • v.9 no.3
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    • pp.169-190
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    • 2004
  • This study involves the test of constructs for measuring the web site user expectation, perceived performance regarding IQ, expectation congruency, and satisfaction about influence overall satisfaction. The findings can be summarized as follows. First, Web-IQ expectation appeared to have a positive effect on Web-IQ perceived performance by expectation congruency and a positive effect on perceived performance by assimilation effect. Second, Web-IQ expectation did bot appear to have a negative effect on Web-IQ expectation congruency. Although that was rejected, it differs from established researches. Some prior Web-IQ expectations that approach to congruency after one's post Web-IQ expectation. Third, Web-IQ perceived performance appeared to have a positive effect on Web-IQ expectation congruency. Fourth, result that analyze about effect that congruency gets to Web-IQ satisfaction although Web-IQ expectation appeared to have a positive effect on overall satisfaction.

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An Exploratory Study on the Effects of Entrepreneurial Expectancy of China's Entrepreneur upon Start-up Business and Growth Intentions (중국기업가의 창업에 대한 기대가 창업 및 성장의도에 미치는 영향에 관한 탐색적 연구)

  • Chung, Dae-Yong;Zhan, Xi
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.11
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    • pp.4881-4887
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    • 2011
  • The research purposes is apply to the expectation theory for the China's entrepreneurs want to know the relations model among the entrepreneurial expectancy, start-up business and expect growth. The entrepreneurial expectancy is defined expectation about entrepreneurial establishment, start-up business and expect growth intentions are defined entrepreneur's lead consider. According to the study, all of hypothesis have been suggested. In other words, expectation about entrepreneurial establishment, start-up business and expect growth effects and start-up business show the mediated effect in the research.

ISO Certification and Software Quality Improvement (ISO 인증과 소프트웨어 품질향상)

  • 김기재;이길행
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2002.11a
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    • pp.854-857
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    • 2002
  • 소프트웨어 품질향상에 관한 많은 이론연구 및 소프트웨어 산업체의 ISO 품질인증 획득에도 불구하고 대부분의 소프트웨어는 고객만족에 충분한 기여를 하지 못하고 있는 것이 현실이다. 이것은 품질에 대한 고객의 기대가 높은 것도 있지만, ISO 품질인증의 목적을 고객만족에 두지 않고 소프트웨어의 수요공급 체계의 한가지 자격쯤으로 여기는 산업체의 현실이 그 주요한 요인이라 하겠다. 물론 ISO 품질인증을 받기 위한 노력과 실제 현장에서의 어려움을 모르는 것은 아니지만 ISO 품질인증 수검 자체만으로 품질향상을 기대하기란 어렵다고 본다. 이와 같은 관점에서 본 논문에서는 연구개발 현장에서의 현실적인 품질향상을 위한 구체적인 방법에 대해 알아본다.

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Factors Influencing the Intention to Use Digital Technology in Education (학습에서 디지털기술 사용의도에 영향을 주는 요인에 대한 분석)

  • Jang, Moonkyoung
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.17 no.2
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    • pp.153-165
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    • 2022
  • The COVID-19 Pandemic incident forced all educational and learning activities to move online, so it is no longer an option to use information and communication technology for education and learning. Venture capital has made the largest investment ever in Edu-tech startups. This study investigates the factors influencing the intention to use digital technology in education, taking into account the Unified Theory of Acceptance and Use of Technology (UTAUT) along with digital literacy, which has become an essential ability in the digital age. As a result of the structural equation model analysis, we find that performance expectation, effort expectation, and social influence have a positive effect on the intention to use digital technology in education. Moreover, digital literacy has a positive effect on performance expectation, effort expectation, and social impact, but the direct effect on the intention to use digital technology on learning is not significant. Furthermore, to see the moderating effect of age, the results of multi-group analysis present that the differences between 10s and 60s, between 20s and 60s, between 30s and 60s on the path of social influence on the intention to use digital technology in education are significantly reduced. This study academically contributes to expanding the research on the factors affecting the intention to use digital technology in a specific situation of education by considering both digital literacy and Unified Theory of Acceptance and Use of Technology (UTAUT). In addition, it can be used as a practical guide to the factors to be considered for each age when making learning participants more actively use digital technology.

A Cross-cultural study on the Mobile Technology Paradox (문화적 차이에 따른 모바일 테크놀로지 패러독스 인식의 차이에 대한 비교 연구)

  • Chon, Kent;Chae, Myung-Sin
    • 한국IT서비스학회:학술대회논문집
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    • 2007.11a
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    • pp.14-19
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    • 2007
  • 모바일테크놀로지가 사용자의 생활에 깊이 관여하면서 그 서비스에 대한 기대와 실제 가능한 기능 사이에 갈등이 형성되기 시작한다. 이러한 신기술에 대한 사용자들의 기대와 실제에 대한 갈등을 테크놀로지 패러독스란 개념으로 연구되었다. 모바일 테크놀로지 패러독스에 대한 논의는 신기술 수용관점에서 보면 지속기술사용/수용 후 행동 이론과 연관된다. 패러독스의 인식은 사용자들의 사용전 기대와 사용 후 경험의 불일치가 형성됨을 말하며, 그 패러독스를 극복하고자 하는 사용자들의 전략은 사용 후 기대로 조정되는 과정을 밝힐 수 단초를 제시하여 주고 있다. 한편, 모바일 테크놀로지패러독스 인식과 관련하여 고려되어야 할 요인이 문화이다. 따라서 본 연구는 사용자들의 모바일테크놀로지 패러독스 인식 측정을 위한 도구를 개발하고 문화적 차이에 따른 그 인식의 차이를 실증하였다.

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A Reflection on Social Perspective of Information Behavior: Around the Theory of Information Worlds (사회적 관점에서의 정보행동 연구에 관한 일 고찰 - 정보세계이론을 중심으로 -)

  • Park, Sungjae
    • Journal of the Korean Society for Library and Information Science
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    • v.56 no.1
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    • pp.425-447
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    • 2022
  • The purpose of this study is to introduce the Theory of Information Worlds which analyzes information behaviors in the social perspective. This study analyzed dissertations using the theory to provide the understanding of the theory and suggest theoretical implications. The theory was developed by Burnett and Jeager in 2008, and since then it was applied in 14 dissertations. Key concepts of the theory include social norms, social types, information value, information behavior, and boundaries. These concepts are intervened in the process of creation and control of behavior through interaction each other. Qualitative research was adopted in more research rather than quantitative research; especially interview and content analysis were applied. It is expected that the spectrum of information behavior research in Korea is broaden and deeper through this study.

A Study on the Structural Relationship of Experience Characteristics, Value and Expectations, Purchase Intention in Cosmetic Brand Store -Focusing on the Moderating Effects of Gender- (화장품 브랜드 매장 체험특성, 가치와 기대, 구매의도의 구조적 관계에 관한 연구 -성별의 조절효과를 중심으로-)

  • Lee, Sun-Joo;Jeong, Yun-Hee
    • Management & Information Systems Review
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    • v.38 no.3
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    • pp.227-243
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    • 2019
  • The purpose of this study was to examine the influence of experience characteristics of cosmetics brand stores on purchase intention through brand value and product in-store expectations. In addition, by identifying the effects of gender regulation, the study aimed to supplement theoretical studies and to provide practical implications on the experience of cosmetics brand stores. First, we presented educational experiences, aesthetic experiences, and playful experiences as experience characteristics in stores. And we assumed the effect of these experience characteristics on the brand value and the expectation of the product in the store, and the effect of the brand value and the expectation on the purchase intention of the product in the store. 279 data were collected from consumers who had visited cosmetics brand stores, and we analyzed them using structural equation analysis. As a result, both experience characteristics have positive effects on brand value and in-store product expectations, and brand value has positive effects on expectations. In addition, brand value and in-store product expectations have a positive effect on in-store product purchase intention. In moderating effects of gender, the effect of playful experience on brand value is greater in male group, and the impact of educational and aesthetic experience on product expectations is greater in female group. These results contribute to the theoretical expansion of experience research on cosmetic brand stores, and provide strategic implications for experience marketing of cosmetic stores.

Computer Games in the View of Psychoanalytical Film Theory (정신분석학적 영화이론으로 바라본 컴퓨터 게임)

  • Park Tae-Soon
    • Proceedings of the Korea Contents Association Conference
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    • 2005.11a
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    • pp.29-35
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    • 2005
  • Psychoanalytical film theory promoted by Metz supplied theoritical base in analyzing the effects of mass culture to subject. This theory may be also applied to computer games, so that we would promote studies in depth about game critics and game culture. In this article, first inspected the theories of Freud and Lacan and then examined the psychoanalytical film theory by Metz and Baudry. Computer games analyzed by the frame of artificial regression, first identification and concealment of marks of enunciation. As a result, computer games appeared that deeply effect to the subject similarity cinema.

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Effects of Justice Perception of Start-Up Support System on Expectancy Effect and Satisfaction: Focusing on Venture For Korea (창업지원 제도에 대한 공정성 지각이 기대효과 및 만족도에 미치는 영향: 창업인턴제 수혜자를 중심으로)

  • Kim, Dae Jin;Park, Jong Seok;Park, Da In
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.12 no.3
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    • pp.107-117
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    • 2017
  • Entrepreneurship is a means of improving national competitiveness that can expand the industry quantitatively and qualitatively based on new technologies and ideas. As a result, we are implementing a nationwide initiative support policy around the world. It leads to actual results and grows into a global company. It also has the advantage of being able to produce potential creative people through support for startups. In order to cultivate talented people suitable for startup in Korea, Venture For Korea, the internship program is being carried out with the aim of strengthening basic capabilities and establishing an exchange with existing companies. The purpose of this study is to verify the effectiveness of the system by using justice theory among the interns of the startup internship. In order to improve the accuracy of the study, the survey was done by a complete enumeration and the results were analyzed through Smart PLS 2.0. As a result of the analysis, the distributive justice and interactional justice among the fairness variables have a positive effect on the expectancy effect, and the expectancy effect has a positive effect on the satisfaction. However, procedural justice did not appear to have an effect on expectancy effects. This is because it's been only two years after the start of the internship program, and it seems to reflect the lack of consensus about the process among the stakeholders (enterprise, pre-entrepreneur, the government) related to the system. The results of this study are meaningful in that it deduces the insufficient part of the startup internship based on the justice theory. In other words, in order to increase the policy effect of the startup internship, it is necessary not only to emphasize only the purpose, but also to establish a policy direction complementing the procedural aspect.

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