• Title/Summary/Keyword: 급속 OUR

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Development of a Remote Control Equipment For Farm Automation (농촌 자동화를 위한 원격 제어 장치 개발)

  • Choi, Jong-Jun;Park, Sang-Ho;Choi, Young-Kiu
    • 전자공학회논문지 IE
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    • v.45 no.4
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    • pp.19-26
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    • 2008
  • The purpose of this paper is to build a system applicable to floriculture, hydroponics and vinyl house agriculture by a development of remote control equipments using programmable logic controllers (PLC). Remote factory automation and home automation systems have been developed and used due to the rapid progress in the fields of information and automation; however, the systems are so expensive that their applications have not been feasible in agriculture. So we have developed simple modules for PLC to replace the expensive conventional systems. The developed systems have potentials to be applied to automation systems in agricultural industry. Technologies for motor control, microprocessor, PLC programming and wireless interface are developed and implemented in the form of application modules of our systems, and our system is applicable to the remote form automation of floriculture and hydroponics.

Object-Oriented based Refactoring Process (객체지향 기반의 Refactoring 프로세스)

  • Lee, Jong-Ho;Park, Jin-Ho;Rhew, Sung-Yul
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.4
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    • pp.299-308
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    • 2001
  • The company invests its time and money for temporary maintenance to satisfy the fast change of the computer use environment and the user's demands. Therefore, various problems occur including low performance because of duplication of codes and unstable structures from the restructuring and redevelopment. Furthermore, if a developer, who did not participate in initial process of development, wrote additional program codes to upgrade or restructure, it would cause many problems such as lack or lose of development documentation, understanding of documentation and reuse of existing program language. This study, Object-oriented Refactoring Process, suggests that the developers can reuse object unit to overcome the limit of the reusing code. In addition, this paper shows case study to verify our process by adjusting the project called "D2D", which is a case tool for developing windows system from Company D. Our works get positive results such as improvement of system pelfonnance, decreased cost of development and maintenance and optimizing structure and class.

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Database Design for Management of Forest Resources using a Drone (드론을 이용한 산림자원 정보관리를 위한 DB 설계)

  • Oh, Sun Jin
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.3
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    • pp.251-256
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    • 2019
  • With the fast development of modern society, the interests concerned about the significance of nature and environment become major issue nowadays. Especially, threats for our health due to severe environmental pollution and fine dusts become serious problem with the fast industrialization of our society, and extra attention is focused on interests about conservation of nature and management of forest resources. Precious forest resources, however, are not properly managed and destroyed vainly due to frequent fire, damage by storms and floods, and unplanned land development. So systematic and scientific construction and management of forest resources are required in order to solve these problems efficiently. Furthermore, implementation of the forest resource information database that contains information of trees, Topography, ecosystem of the forest is urgently needed. In this paper, we design and implement the forest resource information database based on the information of location based forest resources and Topography using forest images taken by a drone, that enables us to manage forest resources efficiently, make decision for logging, and construct a future tree-planting project easily.

Automatic Adaptation Based Metaverse Virtual Human Interaction (자동 적응 기반 메타버스 가상 휴먼 상호작용 기법)

  • Chung, Jin-Ho;Jo, Dongsik
    • KIPS Transactions on Software and Data Engineering
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    • v.11 no.2
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    • pp.101-106
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    • 2022
  • Recently, virtual human has been widely used in various fields such as education, training, information guide. In addition, it is expected to be applied to services that interact with remote users in metaverse. In this paper, we propose a novel method to make a virtual human' interaction to perceive the user's surroundings. We use the editing authoring tool to apply user's interaction for providing the virtual human's response. The virtual human can recognize users' situations based on fuzzy, present optimal response to users. With our interaction method by context awareness to address our paper, the virtual human can provide interaction suitable for the surrounding environment based on automatic adaptation.

Modify of extended API for Smart-TV security (스마트TV 보안을 위한 확장 API 수정에 관한 연구)

  • Moon, Jeong-Kyung;Kim, Jin-Mook
    • Journal of the Korea Convergence Society
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    • v.5 no.2
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    • pp.1-6
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    • 2014
  • Latest Smart TV is rapidly increasing in prevalence. Smart-TV can provide reserve-service, training-service, and game service to user. Smart-TV need standard API for user requested app to run it. In this case, the cracker can run Malicious apps or user-request contents to modify it by analysis of the vulnerability of the smart-TV platform. Therefore, we modify the extension API on Smart-TV to prevent hacking. Our proposed research method can support that device is illegal in Smart-TV device can prevent unauthorized access.

A Study on humanistic Imagination of Games using Oral Literature (구비문학을 활용한 게임의 인문학적 상상력에 관한 고찰)

  • Lee, Jae-Hong
    • Journal of Digital Convergence
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    • v.10 no.2
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    • pp.279-286
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    • 2012
  • Game contents are the driving force of the digital media era. As the gaming industry grows bigger, contents technologies are also rapidly developing in both their quality and quantity, while the story sources of the contents are depleting. Accordingly, digging out new stories that can support development of the cultural contents industry is emerging as an urgent issue. Since games took roots as a form of contents in our society, negative images have outweighed positive aspects. This study aims at finding cures for the side effects from storytelling. Important factors here are how to converge the technical nature of engineering imagination and the epic nature of humanities imagination. Recently, The excavations of the story is very important. This article demonstrates cases where the oral literature, an archetypical cultural genre, provides the sources of game storytelling.

A Study of Blue-Ocean Business model for Smart work Service (블루오션전략을 이용한 스마트워크산업의 비즈니스모델 모색)

  • Song, Keyong-Seog
    • Journal of Digital Convergence
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    • v.10 no.2
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    • pp.93-100
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    • 2012
  • Changing the world, Smartphone has appeared in our lives. People feel convenient in their lives or work. The growth of Smartwork has developed for years all over the world. It has many functions, for instance it is not only help to save energy but also reduce environmental pollution at office or company. There are lots of reasons for this. Eventually Korea is well known as IT industry. So it is the best place to build. In order to achieve Smartwork, there must be service like infra, device, software and so on. Therefore in this study, we'll find business model(Blue ocean strategy) for Smartwork service, and apply into this.

Design of a Middleware for Android-based Smart Phone Applications (안드로이드 기반 스마트 폰 응용을 위한 미들웨어 설계)

  • Oh, Sun-Jin
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.2
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    • pp.111-117
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    • 2012
  • With the rapid growth of smart phone technologies, mobile user's demands for using services provided by existing web or portal cites are highly increased. These services, however, are designed for the environment of desktop PCs or laptops in general, so it requires lots of costs for corrections and has difficulties for system protection to use in current mobile devices. In this paper, we design and implement a middleware for android-based smart phone apps to cooperate with a portal system with minimum corrections and function configuration. Our middleware system is working as an interface between an existing portal system and mobile devices to provide harmonious usage and safe system protection.

Design of ECG Measurement System based on the Android (안드로이드기반의 심전도(ECG, Electrocardiogram) 측정 시스템 설계)

  • Kim, Woong-Sik;Kim, Jong-Ki
    • Journal of Internet Computing and Services
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    • v.13 no.1
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    • pp.135-140
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    • 2012
  • As the recent advanced in BIO signal measurement technology, our computing platform is rapidly shifting from desktop PCs to Embedded System. Therefore, In this paper introduces an implementation of the same precision as a hospitan ECG system on the Android. The most important fact of the hospital system is connectivity among the PC such as separate means of communication, we can eliminate the separate means of communication through the Porting Embedded System on Android that can be receive ECG signal directly. We also implementation ECG App on Android that can analyze and show the data result directly.

Personalization of LBS using Recommender Systems Based on Collaborative Filtering (협업 필터링 기반 추천 시스템을 이용한 LBS의 개인화)

  • Kwon, Hyeong-Joon;Hong, Kwang-Seok
    • Journal of Internet Computing and Services
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    • v.11 no.6
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    • pp.1-11
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    • 2010
  • While a supply of GPS-enabled smartphone is increased, LBS which is studied and developed for special function is changed to personal solution. In this paper, we propose and implement on personalized method of individual LBS using collaborative filtering-based recommend system. Proposed personalized LBS system recommends contents which is expected to be interest for individual user, by predicting location-based contents within a user's setting radius. To evaluate performance of proposed system, we observed prediction accuracy with various experimental condition using our prototype. As a result, we confirmed that the convergence of collaborative filtering and LBS is effective for personalized LBS.