• Title/Summary/Keyword: 근접행렬

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Design and Performance Evaluation of Improved Turbo Equalizer (개선된 터보 등화기의 설계와 성능 평가)

  • An, Changyoung;Ryu, Heung-Gyoon
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.8
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    • pp.28-38
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    • 2013
  • In this paper, we propose a improved turbo equalizer which generates a feedback signal through a simple calculation to improve performance in single carrier system with the LMS(least mean square) algorithm based equalizer and LDPC(low density parity check) codes. LDPC codes can approach the Shannon limit performance closely. However, computational complexity of LDPC codes is greatly increased by increasing the repetition of the LDPC codes and using a long parity check matrix in harsh environments. Turbo equalization based on LDPC code is used for improvement of system performance. In this system, there is a disadvantage of very large amount of computation due to the increase of the repetition number. To less down the amount of this complicated calculation, The proposed improved turbo equalizer adjusts the adoptive equalizer after the soft decision and the LDPC code. Through the simulation results, it's confirmed that performance of improved turbo equalizer is close to the SISO-MMSE(soft input soft output minimum mean square error) turbo equalizer based on LDPC code with the smaller amount of calculation.

Decision Feedback Equalizer Based on LDPC Code for Fast Processing and Performance Improvement (고속 처리와 성능 향상을 위한 LDPC 코드 기반 결정 궤환 등화기)

  • Kim, Do-Hoon;Choi, Jin-Kyu;Ryu, Heung-Gyoon
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.23 no.1
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    • pp.38-46
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    • 2012
  • In this paper, we propose a decision feedback equalizer based on LDPC(Low Density Parity Check) code for the fast processing and performance improvement in OFDM system. LDPC code has good error correcting capability and its performance approaches the Shannon capacity limit. However, it has longer parity check matrix and needs more iteration numbers. In our proposed system, MSE(Mean Square Error) of signal between decision device and decoder is fed back to equalizer. This proposed system can improve BER performance because it corrects estimated channel response more accurately. In addition, the proposed system can reduce complexity because it has a lower number of iterations than system without feedback at the same performance. Simulation results evaluate and show the performance of OFDM system with the CFO and phase noise in multipath channel.

Subspace Method Based Precoding for MIMO Spatial Multiplexing (공간 다중화를 위한 부 공간 방식 Precoding 기법)

  • Mun Cheol;Jung Chang-Kyoo;Park DongHee;Kwak Yoonsik
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.6
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    • pp.1161-1166
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    • 2005
  • In this paper, for spatial multiplexing with limited feedback, we propose subspace based precoding in which the active bases are selected at the receiver from a finite number of basis sets known at both receiving and transmitting ends, conveyed to the transmitter using limited feedback, and assembled into a preceding matrix at the transmitter. The selected bases are conveyed to the transmitter using feedback information on both the index of a basis set, which indicates the most appropriate set of coordinates for describing a MIMO channel, and the active bases having the significant amounts of energy in the selected basis set. We show that the proposed subspace based precoding provides capacity similar to that of the closed-loop MIMO even with limited feedback.

Low Complexity QRD-M Detection Algorithm Based on Adaptive Search Area for MIMO Systems (MIMO 시스템을 위한 적응형 검색범위 기반 저복잡도 QRD-M 검출기법)

  • Kim, Bong-Seok;Choi, Kwonhue
    • Journal of Satellite, Information and Communications
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    • v.7 no.2
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    • pp.97-103
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    • 2012
  • A very low complexity QRD-M algorithm based on limited search area is proposed for MIMO systems. The conventional QRD-M algorithm calculates Euclidean distance between all constellation symbols and the temporary detection symbol at each layer. We found that performance will not be degraded even if we adaptively restrict the search area of the candidate symbols only to the neighboring points of temporary detection symbol according to the channel condition at each layer. As a channel condition indicator, we employ the channel gain ratio among the layers without necessity of SNR estimation. The simulation results show that the proposed scheme effectively achieves near optimal performance while maintaining the overall average computation complexity much smaller than the conventional QRD-M algorithm.

A Network Analysis of the Research Trends in Fingerprints in Korea (네트워크 분석을 활용한 국내 지문인식연구의 동향분석)

  • Jung, Jinhyo;Lee, Chang-Moo
    • Convergence Security Journal
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    • v.17 no.1
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    • pp.15-30
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    • 2017
  • Since the 1990s, fingerprint recognition has attracted much attention among scholars. There have been numerous studies on fingerprint recognition. However, most of the academic papers have focused mainly on how to make a technical advance of fingerprint recognition. there has been no significant output in the analysis of the research trends in fingerprint recognition. It's essential part to describe the overall structure of fingerprint recognition to make further studies much more efficient and effective. To this end, the primary purpose of this article is to deliver an overview of the research trends on fingerprint recognition based on network analysis. This study analyzed abstracts of the 122 academic journals ranging from 1990 to 2015. For gathering those data, the author took advantage of an academic searchable data base-RISS. After collecting abstracts, cleaning process was carried out and key words were selected by using Krwords and R; co-occurrence symmetric matrix made up of key words was created by Ktitle; and Netminer was employed to analyze closeness centrality. The result achieved from this work included followings: research trends in fingerprint recognition from 1990 to 2000, 2001 to 2005, 2006 to 2010, and 2011 to 2015.

A LQR Controller Design for Performance Optimization of Medium Scale Commercial Aircraft Turbofan Engine (II) (중형항공기용 터보팬 엔진의 성능최적화를 위한 LQR 제어기 설계 (II))

  • 공창덕;기자영
    • Journal of the Korean Society of Propulsion Engineers
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    • v.2 no.3
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    • pp.99-106
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    • 1998
  • The performance of the turbofan engine, a medium scale civil aircraft which has been developing in Rep. of Korea, was analyzed and the control scheme for optimization the performance was studied. The dynamic and real-time linear simulation was performed in the previous study The result was that the fuel scedule of the step increase overshoot the limit temperature(3105 $^{\cire}R$) of the high pressure turbine and got small surge margine of the high pressure compressor. Therefore a control scheme such as the LQR(Linear Quadratic Regulator) was applied to optimizing the performance in this studies. The linear model was expected for designing controller and the real time linear model was developed to be closed to nonlinear simulation results. The system matrices were derived from sampling operating points in the scheduled range and then the least square method was applied to the interpolation between these sampling points, where each element of matrices was a function of the rotor speed. The control variables were the fuel flow and the low pressure compressor bleed air. The controlled linear model eliminated the inlet temperature overshoot of the high pressure turbine and obtained maximum surge margins within 0.55. The SFC was stabilized in the range of 0.355 to 0.43.

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Sound Absorption Rate and Sound Transmission Loss of Wood Bark Particle (목재수피 파티클의 흡음율과 음향투과손실)

  • Kang, Chun-Won;Jang, Eun-Suk;Jang, Sang-Sik;Kang, Ho-Yang;Kang, Seog-Goo;Oh, Se-Chang
    • Journal of the Korean Wood Science and Technology
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    • v.47 no.4
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    • pp.425-441
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    • 2019
  • In this study, sound absorption capability and sound transmission loss of several kinds of target densities and thickness for six species of wood bark particle were estimated by the transfer function and transfer matrix methods. Resultantly, the mean sound absorption coefficient of a 100-mm thick Hinoki wood bark particle mat was 0.90 in the frequency range of 100-6400 Hz, whereas the mean sound absorption rate of a 50-mm thick Hinoki wood bark particle mat was 0.84 in the same frequency range. Particularly, at a thickness of 100 mm, it reached almost up to 100% in the frequency range of 1 KHz. The sound transmission losses of 100-mm thick Hinoki wood bark particle mat with a target density of 0.16 at 500 and 1000 Hz were 15.30 and 15.73 dB, respectively. When a 10-mm thick plywood was attached to the back of the wood particle mat, the sound transmission losses was increased by 20-30 dB. Wood bark can be used as an acoustical material owing to its high sound absorption rate and transmission loss.

A Study on the Spatial Configuration in the Metaverse - Focusing on Communication Game Virtual Worlds's 'Animal Crossing' - (메타버스에서의 공간 형태 구성에 관한 연구 - 커뮤니케이션 게임 가상세계 '모여봐요 동물의 숲'을 중심으로 -)

  • Yu, Yeon Seo
    • Journal of the Korean Institute of Landscape Architecture
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    • v.52 no.1
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    • pp.1-16
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    • 2024
  • Alvin Toffler mentioned that it is important for future society to keep pace with synchronization and that time deviations can hinder social development. As we experience the new normal era of untact, we have experienced an increase in non-face-to-face contact and accelerated digital transformation. Amid these rapid changes, we can maintain the need for synchronization or change in space. Therefore, we would like to study what kind of settlements people create and choose. We looked at the metaverse as an object that could indirectly find out about this, and used the content called "Animal Crossing" to collect data related to the spatial form of the metaverse. Sampling utilized a judgment sampling method during non-probability sampling to alleviate differences due to the progress of the game. The collected data was classified according to floor plan and location type and briefly organized through descriptive statistics. After matching each facility by use, data was constructed by setting coordinates for each cluster and listing them. This data was interpreted graphically on the coordinate plane for each cluster, and Euclidean analysis was performed to analyze the relationships between clusters and residential choice using a Euclidean matrix. As a result of the analysis, it could be interpreted that efficiency was pursued by arranging similar functions in close proximity. Nevertheless, when choosing a residence, it was interpreted that the intention was to create a community through arrangement adjacent to residents rather than efficiency or convenience. Due to the differences between the metaverse and the real world, it is expected that there will be limitations in equating it with reality. However, through the space expressed in the virtual world by people who are far away from the constraints of reality, we can indirectly know the wishes that we have not been able to express due to our lack of awareness.

Incorporating Social Relationship discovered from User's Behavior into Collaborative Filtering (사용자 행동 기반의 사회적 관계를 결합한 사용자 협업적 여과 방법)

  • Thay, Setha;Ha, Inay;Jo, Geun-Sik
    • Journal of Intelligence and Information Systems
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    • v.19 no.2
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    • pp.1-20
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    • 2013
  • Nowadays, social network is a huge communication platform for providing people to connect with one another and to bring users together to share common interests, experiences, and their daily activities. Users spend hours per day in maintaining personal information and interacting with other people via posting, commenting, messaging, games, social events, and applications. Due to the growth of user's distributed information in social network, there is a great potential to utilize the social data to enhance the quality of recommender system. There are some researches focusing on social network analysis that investigate how social network can be used in recommendation domain. Among these researches, we are interested in taking advantages of the interaction between a user and others in social network that can be determined and known as social relationship. Furthermore, mostly user's decisions before purchasing some products depend on suggestion of people who have either the same preferences or closer relationship. For this reason, we believe that user's relationship in social network can provide an effective way to increase the quality in prediction user's interests of recommender system. Therefore, social relationship between users encountered from social network is a common factor to improve the way of predicting user's preferences in the conventional approach. Recommender system is dramatically increasing in popularity and currently being used by many e-commerce sites such as Amazon.com, Last.fm, eBay.com, etc. Collaborative filtering (CF) method is one of the essential and powerful techniques in recommender system for suggesting the appropriate items to user by learning user's preferences. CF method focuses on user data and generates automatic prediction about user's interests by gathering information from users who share similar background and preferences. Specifically, the intension of CF method is to find users who have similar preferences and to suggest target user items that were mostly preferred by those nearest neighbor users. There are two basic units that need to be considered by CF method, the user and the item. Each user needs to provide his rating value on items i.e. movies, products, books, etc to indicate their interests on those items. In addition, CF uses the user-rating matrix to find a group of users who have similar rating with target user. Then, it predicts unknown rating value for items that target user has not rated. Currently, CF has been successfully implemented in both information filtering and e-commerce applications. However, it remains some important challenges such as cold start, data sparsity, and scalability reflected on quality and accuracy of prediction. In order to overcome these challenges, many researchers have proposed various kinds of CF method such as hybrid CF, trust-based CF, social network-based CF, etc. In the purpose of improving the recommendation performance and prediction accuracy of standard CF, in this paper we propose a method which integrates traditional CF technique with social relationship between users discovered from user's behavior in social network i.e. Facebook. We identify user's relationship from behavior of user such as posts and comments interacted with friends in Facebook. We believe that social relationship implicitly inferred from user's behavior can be likely applied to compensate the limitation of conventional approach. Therefore, we extract posts and comments of each user by using Facebook Graph API and calculate feature score among each term to obtain feature vector for computing similarity of user. Then, we combine the result with similarity value computed using traditional CF technique. Finally, our system provides a list of recommended items according to neighbor users who have the biggest total similarity value to the target user. In order to verify and evaluate our proposed method we have performed an experiment on data collected from our Movies Rating System. Prediction accuracy evaluation is conducted to demonstrate how much our algorithm gives the correctness of recommendation to user in terms of MAE. Then, the evaluation of performance is made to show the effectiveness of our method in terms of precision, recall, and F1-measure. Evaluation on coverage is also included in our experiment to see the ability of generating recommendation. The experimental results show that our proposed method outperform and more accurate in suggesting items to users with better performance. The effectiveness of user's behavior in social network particularly shows the significant improvement by up to 6% on recommendation accuracy. Moreover, experiment of recommendation performance shows that incorporating social relationship observed from user's behavior into CF is beneficial and useful to generate recommendation with 7% improvement of performance compared with benchmark methods. Finally, we confirm that interaction between users in social network is able to enhance the accuracy and give better recommendation in conventional approach.