• Title/Summary/Keyword: 그리디 알고리즘

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Ant Colony Optimization for Feature Selection in Pattern Recognition (패턴 인식에서 특징 선택을 위한 개미 군락 최적화)

  • Oh, Il-Seok;Lee, Jin-Seon
    • The Journal of the Korea Contents Association
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    • v.10 no.5
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    • pp.1-9
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    • 2010
  • This paper propose a novel scheme called selective evaluation to improve convergence of ACO (ant colony optimization) for feature selection. The scheme cutdown the computational load by excluding the evaluation of unnecessary or less promising candidate solutions. The scheme is realizable in ACO due to the valuable information, pheromone trail which helps identify those solutions. With the aim of checking applicability of algorithms according to problem size, we analyze the timing requirements of three popular feature selection algorithms, greedy algorithm, genetic algorithm, and ant colony optimization. For a rigorous timing analysis, we adopt the concept of atomic operation. Experimental results showed that the ACO with selective evaluation was promising both in timing requirement and recognition performance.

Shipyard Skid Sequence Optimization Using a Hybrid Genetic Algorithm

  • Min-Jae Choi;Yung-Keun Kwon
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.12
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    • pp.79-87
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    • 2023
  • In this paper, we propose a novel genetic algorithm to reduce the overall span time by optimizing the skid insertion sequence in the shipyard subassembly process. We represented a solution by a permutation of a set of skid ids and applied genetic operators suitable for such a representation. In addition, we combined the genetic algorithm and the existing heuristic algorithm called UniDev which is properly modified to improve the search performance. In particular, the slow skid search part in UniDev was changed to a greedy algorithm. Through extensive large-scaled simulations, it was observed that the span time of our method was stably minimized compared to Multi-Start search and a genetic algorithm combined with UniDev.

Subcarrier Allocation for Multiuser in Two-Way OFDMA Relay Networks using Decode-and-Forward Relaying (복호후재전송을 사용하는 양방향 OFDMA 중계 네트워크에서 다중사용자를 위한 부반송파 할당 기법)

  • Shin, Han-Mok;Lee, Jae-Hong
    • Journal of Broadcast Engineering
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    • v.15 no.6
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    • pp.783-790
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    • 2010
  • A two-way relay network provide improved spectral efficiency compared with a conventional one-way relay network by using either superposition coding or network coding. OFDMA network provides imptoved performance by adaptive resource allocation. In this paper, we propose a adaptive subcarrier allocation for a multiuser two-way OFDMA relay network. In the proposed algorithm, subcarriers are allocated to the user-pairs and relays to maximize the achievable sum-rate over all user-pairs while satisfying the minimum rate requirement for each user-pair. Simulation results show that the proposed algorithm provides improved performance compared with the static and greedy algorithms.

Comparison of Genetic Algorithms and Simulated Annealing for Multiprocessor Task Allocation (멀티프로세서 태스크 할당을 위한 GA과 SA의 비교)

  • Park, Gyeong-Mo
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.9
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    • pp.2311-2319
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    • 1999
  • We present two heuristic algorithms for the task allocation problem (NP-complete problem) in parallel computing. The problem is to find an optimal mapping of multiple communicating tasks of a parallel program onto the multiple processing nodes of a distributed-memory multicomputer. The purpose of mapping these tasks into the nodes of the target architecture is the minimization of parallel execution time without sacrificing solution quality. Many heuristic approaches have been employed to obtain satisfactory mapping. Our heuristics are based on genetic algorithms and simulated annealing. We formulate an objective function as a total computational cost for a mapping configuration, and evaluate the performance of our heuristic algorithms. We compare the quality of solutions and times derived by the random, greedy, genetic, and annealing algorithms. Our experimental findings from a simulation study of the allocation algorithms are presented.

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A Effective Ant Colony Algorithm applied to the Graph Coloring Problem (그래프 착색 문제에 적용된 효과적인 Ant Colony Algorithm에 관한 연구)

  • Ahn, Sang-Huck;Lee, Seung-Gwan;Chung, Tae-Choong
    • The KIPS Transactions:PartB
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    • v.11B no.2
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    • pp.221-226
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    • 2004
  • Ant Colony System(ACS) Algorithm is new meta-heuristic for hard combinational optimization problem. It is a population-based approach that uses exploitation of positive feedback as well as greedy search. Recently, various methods and solutions are proposed to solve optimal solution of graph coloring problem that assign to color for adjacency node($v_i, v_j$) that they has not same color. In this paper introducing ANTCOL Algorithm that is method to solve solution by Ant Colony System algorithm that is not method that it is known well as solution of existent graph coloring problem. After introducing ACS algorithm and Assignment Type Problem, show the wav how to apply ACS to solve ATP And compare graph coloring result and execution time when use existent generating functions(ANT_Random, ANT_LF, ANT_SL, ANT_DSATUR, ANT_RLF method) with ANT_XRLF method that use XRLF that apply Randomize to RLF to solve ANTCOL. Also compare graph coloring result and execution time when use method to add re-search to ANT_XRLF(ANT_XRLF_R) with existent generating functions.

The Ant Algorithm Considering the Worst Path in Traveling Salesman problems (순회 외판원 문제에서 최악 경로를 고려한 개미 알고리즘)

  • Lee, Seung-Gwan;Lee, Dae-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.12
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    • pp.2343-2348
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    • 2008
  • Ant algorithm is new meta heuristic for hard combinatorial optimization problem. It is a population based approach that uses exploitation of positive feedback as well as greedy search. It was first proposed for tackling the well known Traveling Salesman Problem. In this paper, we propose the improved $AS_{rank}$ algorithms. The original $AS_{rank}$ algorithm accomplishes a pheromone updating about only the paths which will be composed of the optimal path is higher, but, the paths which will be composed the optimal path is lower does not considered. In this paper, The proposed method evaporate the pheromone of the paths which will be composed of the optimal path is lowest(worst tour path), it is reducing the probability of the edges selection during next search cycle. Simulation results of proposed method show lower average search time and average iteration than original ACS.

Prototype based Classification by Generating Multidimensional Spheres per Class Area (클래스 영역의 다차원 구 생성에 의한 프로토타입 기반 분류)

  • Shim, Seyong;Hwang, Doosung
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.2
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    • pp.21-28
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    • 2015
  • In this paper, we propose a prototype-based classification learning by using the nearest-neighbor rule. The nearest-neighbor is applied to segment the class area of all the training data into spheres within which the data exist from the same class. Prototypes are the center of spheres and their radii are computed by the mid-point of the two distances to the farthest same class point and the nearest another class point. And we transform the prototype selection problem into a set covering problem in order to determine the smallest set of prototypes that include all the training data. The proposed prototype selection method is based on a greedy algorithm that is applicable to the training data per class. The complexity of the proposed method is not complicated and the possibility of its parallel implementation is high. The prototype-based classification learning takes up the set of prototypes and predicts the class of test data by the nearest neighbor rule. In experiments, the generalization performance of our prototype classifier is superior to those of the nearest neighbor, Bayes classifier, and another prototype classifier.

Mobility-Aware Service Migration (MASM) Algorithms for Multi-Access Edge Computing (멀티 액세스 엣지 컴퓨팅을 위한 Mobility-Aware Service Migration (MASM) 알고리즘)

  • Hamzah, Haziq;Le, Duc-Tai;Kim, Moonseong;Choo, Hyunseung
    • Journal of Internet Computing and Services
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    • v.21 no.4
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    • pp.1-8
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    • 2020
  • In order to reach Ultra-Reliable Low-Latency communication, one of 5G aims, Multi-access Edge Computing paradigm was born. The idea of this paradigm is to bring cloud computing technologies closer to the network edge. User services are hosted in multiple Edge Clouds, deployed at the edge of the network distributedly, to reduce the service latency. For mobile users, migrating their services to the most proper Edge Clouds for maintaining a Quality of Service is a non-convex problem. The service migration problem becomes more complex in high mobility scenarios. The goal of the study is to observe how user mobility affects the selection of Edge Cloud during a fixed mobility path. Mobility-Aware Service Migration (MASM) is proposed to optimize service migration based on two main parameters: routing cost and service migration cost, during a high mobility scenario. The performance of the proposed algorithm is compared with an existing greedy algorithm.

Nearest-neighbor Rule based Prototype Selection Method and Performance Evaluation using Bias-Variance Analysis (최근접 이웃 규칙 기반 프로토타입 선택과 편의-분산을 이용한 성능 평가)

  • Shim, Se-Yong;Hwang, Doo-Sung
    • Journal of the Institute of Electronics and Information Engineers
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    • v.52 no.10
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    • pp.73-81
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    • 2015
  • The paper proposes a prototype selection method and evaluates the generalization performance of standard algorithms and prototype based classification learning. The proposed prototype classifier defines multidimensional spheres with variable radii within class areas and generates a small set of training data. The nearest-neighbor classifier uses the new training set for predicting the class of test data. By decomposing bias and variance of the mean expected error value, we compare the generalization errors of k-nearest neighbor, Bayesian classifier, prototype selection using fixed radius and the proposed prototype selection method. In experiments, the bias-variance changing trends of the proposed prototype classifier are similar to those of nearest neighbor classifiers with all training data and the prototype selection rates are under 27.0% on average.

Using a Greedy Algorithm for the Improvement of a MapReduce, Theta join, M-Bucket-I Heuristic (그리디 알고리즘을 이용한 맵리듀스 세타조인 M-Bucket-I 휴리스틱의 개선)

  • Kim, Wooyeol;Shim, Kyuseok
    • Journal of KIISE
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    • v.43 no.2
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    • pp.229-236
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    • 2016
  • Theta join is one of the essential and important types of queries in database systems. As the amount of data needs to be processed increases, processing theta joins with a single machine becomes impractical. Therefore, theta join algorithms using distributed computing frameworks have been studied widely. Although one of the state-of-the-art theta-join algorithms uses M-Bucket-I heuristic, it is hard to use since running time of M-Bucket-I heuristic, which computes a mapping from a record to a reducer (i.e., reducer mapping), is O(n) where n is the size of input data. In this paper, we propose MBI-I algorithm which reduces the running time of M-Bucket-I heuristic to $O(r_{max}log\;n)$ and gives the same result as M-Bucket-I heuristic does. We also conducted several experiments to show algorithm and confirmed that our algorithm can improve the performance of a theta join by 10%.