• Title/Summary/Keyword: 그래픽 과정

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Graphic-based Formal Specification for Real-time Control System (실시간 제어시스템의 그래픽 기반 정형명세)

  • Yoon, Sang-Ho;Shim, Jae-Hwan;Choi, Jin-Young
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.11a
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    • pp.260-263
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    • 2010
  • 본 논문은 전자제어 시스템들의 소프트웨어의 설계 및 구현 과정에서 나타날 수 있는 의사 전달의 애매모호함을 줄여 요구사항 명세와 구현 시스템 사이의 불일치를 없애기 위한 실시간 제어 소프트웨어의 정형 명세 기법을 제안한다. 실시간 제어 시스템 이론은 미적분학에 바탕을 두고 있는 반면, 실제 동작은 대다수 임베디드 프로세서에 의해 동작함에 따라 제어기의 설계 시 고안된 연속적인 미분 방정식의 이산화 과정을 거쳐 소프트웨어로서 구현이 된다. 이 때, 시스템 설계 엔지니어와 소프트웨어 구현 엔지니어 사이의 이해도의 불일치와 구현 엔지니어의 시스템 이론의 이해 부재로 시스템에 심각한 오류를 야기할 수 있다. 이에 본 논문에서는 이러한 실시간 제어 시스템의 기능 및 동작에 대한 그래픽 기반 정형적 명세 기법을 제안하여 요구사항 명세 과정에서 구현 방식을 구체화하는 방향을 제시한다.

A Study on Correcting Virtual Camera Tracking Data for Digital Compositing (디지털영상 합성을 위한 가상카메라의 트래킹 데이터 보정에 관한 연구)

  • Lee, Junsang;Lee, Imgeun
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.11
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    • pp.39-46
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    • 2012
  • The development of the computer widens the expressive ways for the nature objects and the scenes. The cutting edge computer graphics technologies effectively create any images we can imagine. Although the computer graphics plays an important role in filming and video production, the status of the domestic contents production industry is not favorable for producing and research all at the same time. In digital composition, the match moving stage, which composites the captured real sequence with computer graphics image, goes through many complicating processes. The camera tracking process is the most important issue in this stage. This comprises the estimation of the 3D trajectory and the optical parameter of the real camera. Because the estimating process is based only on the captured sequence, there are many errors which make the process more difficult. In this paper we propose the method for correcting the tracking data. The proposed method can alleviate the unwanted camera shaking and object bouncing effect in the composited scene.

A Design and Implementation of Graphic Component for Function Learning in Mathematics (수학과 함수 학습을 위한 그래픽 컴포넌트 설계 및 구현)

  • Shin, Woo-Chang;Kim, Kap-Su
    • The Journal of Korean Association of Computer Education
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    • v.10 no.4
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    • pp.51-59
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    • 2007
  • There is the meager level of applying computers to mathematics education. It is because the effective mathematics educational softwares and the various contents that make students' spontaneous participation through the interaction with computers are insufficient. As a solution to solve it, we design and implement the graphic component, graphic entities and function types that are supported in the component was identified through analyzing the mid/high school curriculum, using a simple script language to invoke the functionality of the component improves reusability and extendability. The component can be used to produce the mathematics educational softwares and contents easily that need the facility to draw various functions and geometric figures.

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Types and Roles of Visualization Materials in National Compared with Authorized Textbooks for Third- and Fourth-Grade Science under the 2015 Revised Curriculum (2015 개정 교육과정 초등 3~4학년 과학 국정교과서와 검정교과서 시각화 자료의 유형과 역할 비교 분석)

  • Ko, Mi-Jeong;Shin, Dong-Hoon
    • Journal of Korean Elementary Science Education
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    • v.42 no.1
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    • pp.93-108
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    • 2023
  • This study aims to analyze the types and roles of visualization materials presented in the third- and fourth-grade national and authorized science textbooks based on the 2015 revised curriculum. Using the type and role framework, 17 chapters were analyzed. The analysis revealed, first, that the national and authorized textbooks had different total amounts of visualization data and total amounts of simple illustrations. However, no difference in the amounts of simple illustrations and infographics used in the units was evident. The units that used the most infographics were Life, Earth and Universe, in that order, in both the national and the authorized textbooks. Second, simple illustrations were observed to have role differences according to the type of visualization data, but infographics had no such differences. Specifically, the motivational role in a simple illustration increased in all the authorized textbooks. Third, looking at the frequencies of the infographic subtypes, the Process, Structure, Comparative Analysis, and Timeline types accounted for 86% of the total, but the proportions of those subtypes varied in the national and authorized textbooks. Based on the results of this study, I suggest that to achieve differentiation in the types or roles of visualization materials, changes in the types, processes, and skills of inquiry must first occur, as must changes in the structure of chapters or lessons. Continuous research and discussion on the standards and methods for authorized textbooks are also needed.

The Architectural Simulation for Kenjeongjun of Kyungbok Palace Using Computer Graphics (컴퓨터 그래픽을 이용한 경복궁 근정전 건축 시뮬레이션)

  • Lee, Kang-Hoon;Lee, Hang-Chan
    • Journal of Digital Contents Society
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    • v.9 no.2
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    • pp.269-276
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    • 2008
  • Recently, the concerning about cultural heritages has been increased. As a result, the protection, repairing and restoration of cultural assets have been actively in progress. The biggest project of cultural asset reconstructions is the restoration of Kyungbok Palace and it has been in proceed step by step since in 1989. The actual sizes of these traditional buildings have been measured and recorded for future maintenance. In this paper, the 3D computer graphic technique is used to help understanding the inner structures of the traditional buildings as well as their construction processes. In other word, the construction simulation of Keunjeongjun which is the center building of Kyungbok Palace have been produced using 3D computer graphic techniques. The purpose of this project is aiding people in understanding the process of traditional palace architecture in Korea.

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A Study on the Implementation of CAM Generator Using Objected-Oriented Programming (객체 지향형 프로그래밍을 이용한 CAM 생성기 구현에 관한 연구)

  • 백인천;박노경;차균현
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.16 no.12
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    • pp.1313-1323
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    • 1991
  • n this thesis CAM(content Addressable Memory) generator and graphic display tool for run-plot sequence in automatic generation of CAM are presented. We show that implementing the layout generation, graphic menu, mouse driver, and data structure by using the basic classes is clear and easy in modification than the conventional procedural language. For the implementation of generator which is independent of design rule or process, we use the parameterized cell so that basic cell can be changed according to user's inputs. and perform the layout by means of placement and routing using pitch mathching. Finally, the display of CIF which generated and constitution of graphic menu for total run-plot sequence are explained.

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Study on the Enhancement of the Functionality of Construction Graphical Simulation System (건설 그래픽 시뮬레이션 시스템의 기능개선에 관한 연구)

  • Kim Yeong-Hwan;Seo Jong-Won
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2004.11a
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    • pp.543-547
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    • 2004
  • Visualization of construction process simulation and physical modeling were considered to overcome the limitations of current graphical simulation. The output of discrete-event simulation programs which are the most common mathematical statistical simulation tool for construction processes were analyzed for the visualization of earthmoving process that dealing with objects without fixed. Object-oriented models for equipment, material and work environments were devised to effectively visualize the numerical simulation results of the working time, the queuing time as well as the amount resources etc. The oscillation of the crane's cable and the lifted material that should be considered to rationally modeled and simulated by construction graphical simulation. The derived equation of motion was solved by numerical analysis procedure. Then obtained results was used for physical modeling.

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Development of 3d visualization system of sludge lancing system for $\Delta$60 steam generator using directX (DirectX를 이용한 원자력발전소 증기발생기 슬러지 제거용 로봇작업의 3차원 Visualization 시스템 개발)

  • 김석곤
    • Proceedings of the KIPE Conference
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    • 2000.07a
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    • pp.476-479
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    • 2000
  • 한국전력연구원은 로봇제어기술과 가상현실기술을 접목하는 과정의 일환으로 로봇작업을 3D 그래픽으로 가시화(Visualization) 하는 연구를 수행하고 있다 본 논문에서는 원자력발전소 증기발생기 내부에 발생하는 슬러지를 제거하기 위한 로봇시스템과 그 작업내용의 3차원 Visualization 시스템 개발에 관한 내용을 다룬다. 본 시스템은 Microsoft사의 제작툴인 DirectX를 그래픽엔진으로 사용하였으며 C++로 작성되어있어 매우 개방적인 구조를 가지고 있어 타 분야로의 적용이 용이하다.

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A Proposal of State Reduction Algorithm and the Development of a Graphic Editor for State Machine Synthesizer (상태합성기 설계를 위한 상태축소 알고리듬 제안 및 그래픽 에디터 개발에 관한 연구)

  • 이근만;임인칠
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.17 no.4
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    • pp.415-423
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    • 1992
  • In this paper, we developed a Graphic Editor which automatically translated the state transition graph into state CHDL. Also, an algorithm for efficient state minimization is presented to reduce the redundancy state transition table.

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'디지털그래픽아트' 디자인, 인쇄, 출판 가이드북

  • Yun, Jae-Ho
    • 프린팅코리아
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    • s.37
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    • pp.78-79
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    • 2005
  • 인쇄분야의 전문서적 및 인쇄교육을 위한 교재가 부족한 가운데 인쇄에 관심이 있거나 인쇄인이라면 한 번쯤은 꼭 봐야될 만한 전문서적을 최근 학계와 업계의 전문가들이 뜻을 보아 출간했다. 지난 6월 중순 출간된 '디지털그래픽아트(Digital Grapic Arts)'는 오세웅 교수(신구전문대학 인쇄과 학과장), 정호균 교수(동아방송대학 겸임교수), 신익재 사장(비지아이 대표)등 3인이 공동집필한 것으로 빛으로 이루어진 컬러가 인쇄물로 재현되는 과정을 비주얼 위주로 알기 쉽게 소개하고 있다.

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