• Title/Summary/Keyword: 그라운드혹

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Seismic Response Control of Arch Structures using Semi-active TMD (준능동 TMD를 이용한 아치구조물의 지진응답제어)

  • Kang, Joo-Won;Kim, Gee-Cheol;Kim, Hyun-Su
    • Journal of Korean Association for Spatial Structures
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    • v.10 no.1
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    • pp.103-110
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    • 2010
  • In this study, the possibility of seismic response control of semi-active tuned mass damper (TMD) for spatial structures has been investigated. To this end, an arch structure was used as an example structure because it has primary characteristics of spatial structures and it is a comparatively simple structure. A TMD and semi-active TMD were applied to the example arch structure and the seismic control performance of them were evaluated based on the numerical simulation. In order to regulate the damping force of the semi-active TMD, groundhook control algorithm, which is widely used for semi-active control, was used. El Centro (1940) and Northridge (1994) earthquakes and harmonic ground motion were used for performance evaluation of passive TMD and semi-active TMD. Based on the analytical results, the passive TMD could effectively reduce the seismic responses of the arch structure and it has been shown that the semi-active TMD more effectively decreased the dynamic responses of the arch structure compared to the passive TMD with respect to all the excitations used in this study.

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Analysis of User Transfer of Successful Battle Royale Games - From Player Unknown's Battleground to Fortnite (성공적인 배틀 로얄 게임에서의 사용자 이동 원인 분석 - 배틀그라운드에서 포트나이트로)

  • Song, Doo Heon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.1
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    • pp.71-76
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    • 2020
  • A battle royale game is a multiplayer video game genre that blends the survival and exploration with last-man-standing gameplay. The genre has been hot in recent years and the 'Player Unknown's Battleground' produced by Korean enterprise PUBG had been the hottest during 2017 and the first half of 2018. However, a similar battle royale game 'Fortnite' became the game of the year in 2018 and the Player Unknown's Battleground sustains the predominance only in Korea and China. In this paper, we investigate the game structure of those two games on combat, survival, farming and charging elements, We also conduct a user survey on what might be the weak point of the Player Unknown's Battleground and why they choose Fornite among users played both but currently play Fortnite. The result shows that the Player Unknown's Battleground sustains the advantage on battle elements but creative charging policy and the efficient survival elements are the reasons of choosing Fortnite between the two.

Transmission Line Parameter Extraction and Signal Integrity Verification of VLSI Interconnects Under Silicon Substrate Effect (실리콘 기판 효과를 고려한 VLSI 인터컨넥트의 전송선 파라미터 추출 및 시그널 인테그러티 검증)

  • 유한종;어영선
    • Journal of the Korean Institute of Telematics and Electronics C
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    • v.36C no.3
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    • pp.26-34
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    • 1999
  • A new silicon-based IC interconnect transmission line parameter extraction methodology is presented and experimentally examined. Unlike the PCB or MCM interconnects, a dominant energy propagation mode in the silicon-based IC interconnects is not quasi-TEM but slow wave mode(SWM). The transmission line parameters are extracted taking the silicon substrate effect (i.e., slow wave mode) into account. The capacitances are calculated considering silicon substrate surface as a ground. Whereas the inductances are calculated by using an effective dielectric constant. In order to verify the proposed method, test patterns were designed. Experimental data have agreement within 10%. Further, crosstalk noise simulation shows excellent agreements with the measurements which are performed with high-speed time domain measurement ( i.e., TDR/TDT measurements) for test pattern, while RC model or RLC model without silicon substrate effect show about 20~25% underestimation error.

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A Study on Building a Negotiation Framework to Resolve Conflicts from Constructing New Roads or Expanding Existing Roads (도로신설 혹은 확장 과정에서 나타나는 갈등해결을 위한 협상체계 구축연구)

  • Hwang, Kyung-Soo
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.34 no.3
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    • pp.955-963
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    • 2014
  • The objective of this study is to identify ways to resolve conflicts arising from building new roads or expanding existing roads by introducing negotiation techniques to the Jeju government. A case of city planning (Jungjeong-ro, Seogwipo City, Jeju Special Self-Governing Province) was analyzed in this study in an aspect of negotiation. In the case, the Committee for Promoting and Vitalizing Jungjeong-ro conducted negotiations from February, 2011 to December, 2011. This study proposes ways to establish systems which resolve problems during negotiation processes and frame concepts related to negotiation in the overall administrative systems. Firstly, setting up a negotiation management team within the provincial office and supporting it fully is needed. Secondly, there should be a process in which decisions made by the negotiation team become authoritative. Thirdly, for smooth negotiation processes, it is necessary to formulate ground rules and make negotiating parties obey them thoroughly. Fourthly, a negotiation clinic team should be established at the Jeju provincial government. Fifthly, there should be a negotiation school within the framework of human resources development. Sixthly, If officials do their negotiation jobs positively, a reward system should be established to give them adequate rewards. Lastly, concept of negotiation should take root in administration in general.