• Title/Summary/Keyword: 구체적 연상

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A Experimental Study for the Disaster Monitoring by Integration of USN and Spatial Information (USN과 공간정보의 통합에 의한 방재모니터링 실험 연구)

  • Yeon, Sang-Ho;Lee, Young-Wook;Kim, Sang-Jin
    • Proceedings of the Korea Contents Association Conference
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    • 2014.11a
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    • pp.75-76
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    • 2014
  • 본 연구는 국토 공간정보 기반으로 새로운 위성측량 기술과 USN 측정기술을 접목하고 구체적인 AGS 공법과 같은 그라우팅 기술의 적용으로, 방재를 필요로 하는 주요 수리시설물에 대한 정밀한 변위와 거동을 모니터링 할 수 있는 첨단기술의 개발 및 적용은 국가적으로 매우 중요한 과제이며 실용성이 높은 기술연구이다. 외부공간에서의 GNSS 위성측위 방식의 초정밀의 위치변위를 실시간으로 추적하고 그에 영향을 주는 환경인자인 온도, 습도, 조도, 이산화탄소, 질소, 함수비, 소음진동 등은 무선 USN에 의하여 실시간으로 동시에 수집하여 통합적으로 분석 적용하여 방재시설의 적절한 대응시기를 찾아낼 수 있을 것으로 판단되며, 특히 정밀한 변위 관측을 필요로 하는 안전진단 및 방재를 필요로 하는 시설물 안전관리 분야에서 다방면으로 크게 활용할 수 있는 방안을 모색하였다.

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韓國統計의 現況과 將來 - 統計理論

  • 백운붕
    • Journal of the Korean Statistical Society
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    • v.10
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    • pp.9-13
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    • 1981
  • 주어진 제목이 '통계이론'으로 되어 있으나 이것을 '이론통계학'이라고 바꾸어 말할 수도 있을 것이다. 그러나 이렇게 되면 Cox와 Hinkley의 "Theoretical Statistics (1974)"가 연상되어 통계학의 이론적인 기초인 Likelihood, Sufficient statistics 등의 개념과 더불어 Statistical inference, Asymptotic theory, Decision theory 등 소위 순수이론통계학을 대상으로 하는 것같이 느끼게 된다. 그런데 여기에 주어진 제목이 이러한 협의의 이론통계학에 대한 현황과 장래를 논의하는 것이라고 생각할 수는 없다. 더구나 다른 사람들에게 주어진 논제들을 살펴볼때 응용을 직접 목적으로 하는 방법론이 아닌 광의의 통계이론 또는 협의의 수리통계학이라고 해석함이 옳을 것 같다. 그러므로 이러한 의미에서 통계이론과 이론통계학을 같은 차원의 넓은 의미로 사용하기로 한다. 그러면 구체적으로 어떠한 통계이론을 대상으로 하여 이것이 한국에서의 통계이론의 현황을 나타내는 것이라고 말할 수 있을 것인가\ulcorner 이것은 쉬운 일이 아니다. 그러나 이러한 문제를 생각하지 않을 수 없다.지 않을 수 없다.

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A Study on the Application of Color as Process of Symbolic Metaphor in the Game Storytelling (게임 스토리텔링에서 상징적 메타포로 작용하는 색채의 역할)

  • Cho, Yoon-Kyung;Han, Hye-Jeong;Kim, Kyu-Jung
    • Journal of Korea Game Society
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    • v.8 no.1
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    • pp.41-48
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    • 2008
  • If an association for a color develops and comes to form any kind of common idea, a symbolic meaning is given to the color. It is called' symbolism of color' that color builds up an abstract general idea, an emblem, feeling except things concrete. The color of game is the visual element that one can be immersed in the game, the image which act as important meaning, the attribute of light, and visual perceptional factor. With form, motion, light and shade, the color function importantly as media which express a person and person's circumstance. In game, the color is used symbolically to suggest not only mental change of character but also the situation, mood, attribute and strength of energy. These transmission of meaning express symbolism of the color iconically. So, the color for image express of game take on universality. This study research that focus on how the symbolical meaning of the color is reflected in game.

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The Reminding Words Evaluation Method for Icon Design (연상단어 평가를 통한 아이콘 디자인 연구)

  • Ha, Kwang Soo
    • The Journal of the Korea Contents Association
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    • v.14 no.10
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    • pp.64-72
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    • 2014
  • As the importance of interface became emphasized recently, function of icon as an element that helps operation and formative function as an aesthetic element are becoming emphasized. Specially, various research methodologies for measuring the understanding degree of users are being attempted in functional aspect, however, they are facing limitations as user evaluation method of quantitative investigation for statistical analysis became overly dependent on the consent from majority. To overcome such limitation, a methodology of measuring sensibility as aesthetic impression or individuality based on the system of emotion or system of understanding of users and designing icon based on the measurement is being attempted continuously. Therefore, this study suggested an evaluation method using reminding words and conducted an empirical study to apply results on the icon design by applying the evaluation method on icon design of printing products to measure the user sensibility and understanding level. Through this process, this study intended to research summaries on the design evaluation method which based on the evaluation of user sensibility and understanding level and to debate effective design methodologies through the process of applying these summaries on the project. The intention was to progress discussion from practical application perspectives apart from the textbook type discussion by applying a research methodology through concrete cases. This study objectified sensibility and understanding level of users in the icon design aspect, suggested a methodology that can be applied on the design, and it is expected to be used when progressing the icon and GUI design.

Analysis of children's Reaction in Facial Expression of Emotion (얼굴표정에서 나타나는 감정표현에 대한 어린이의 반응분석)

  • Yoo, Dong-Kwan
    • The Journal of the Korea Contents Association
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    • v.13 no.12
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    • pp.70-80
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    • 2013
  • The purpose of this study has placed its meaning in the use as the basic material for the research of the person's facial expressions, by researching and analyzing the visual reactions of recognition of children according to the facial expressions of emotion and by surveying the verbal reactions of boys and girls according to the individual expressions of emotion. The subjects of this study were 108 children at the age of 6 - 8 (55 males, 53 females) who were able to understand the presented research tool, and the response survey conducted twice were used in the method of data collection by individual interviews and self administered questionnaires. The research tool using in the questionnaires were classified into 6 types of joy, sadness, anger, surprise, disgust, and fear which could derive the specific and accurate responses. Regarding children's visual reactions of recognition, both of boys and girls showed the high frequency in the facial expressions of joy, sadness, anger, surprise, and the low frequency in fear, disgust. Regarding verbal reactions, it showed the high frequency in the heuristic responses either to explore or the responds to the impressive parts reminiscent to the facial appearances in all the joy, sadness, anger, surprise, disgust, fear. And it came out that the imaginary responses created new stories reminiscent to the facial expression in surprise, disgust, and fear.

Application Methods of the Natural Topography and Environmental Facts for Building Optimum Eco-Village (최적 생태마을 조성을 위한 자연지형과 환경요인 적용기법 연구)

  • YEON, Sang-Ho
    • Journal of the Korean Association of Geographic Information Studies
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    • v.18 no.4
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    • pp.59-67
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    • 2015
  • There are several methods for building optimal eco-villages in a narrow territory. To derive a new optimal eco-village factors by combining environmental factors from ubiquitous sensor network and topography factors, this study attempted to investigate ecological spaces of specific human settlements, to compare those with the spatial analytical results on natural real settlements, and to draw a construction plan for an optimal ecological village. This study presented a new milestone for building eco-villages in the large or small village units of the entire country in the fact that we can find a living space to make natural healing possible by integrating ecological factors and wellbeing spatial configuration using more healthy natural space. Also, this study proposed a practical method to do so.

Case study of Music & Imagery for Woman with Depression (우울한 내담자를 위한 MI(Music & Imagery) 치료사례)

  • Song, In Ryeong
    • Journal of Music and Human Behavior
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    • v.5 no.1
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    • pp.67-90
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    • 2008
  • This case used MI techniques that give an imagery experience to depressed client's mental resource, and that makes in to verbalism. Also those images are supportive level therapy examples that apply to positive variation. MI is simple word of 'Music and Imagery' with one of psychology cure called GIM(Guided Imagery and Music). It makes client can through to the inner world and search, confront, discern and solve with suitable music. Supportive Level MI is only used from safety level music. Introduction of private session can associate specification feeling, subject, word or image. And those images are guide to positive experience. The First session step of MI program is a prelude that makes concrete goal like first interview. The Second step is a transition that can concretely express about client's story. The third step is induction and music listening. And it helps to associate imagery more easily by used tension relaxation. Also it can search and associate about various imagery from the music. The last step is process that process drawing imagery, talking about personal imagery experience in common with therapist that bring the power by expansion the positive experience. Client A case targets rapport forming(empathy, understanding and support), searching positive recourse(child hood, family), client's emotion and positive support. Music must be used simple tone, repetition melody, steady rhythm and organized by harmony music of what therapist and client's preference. The client used defense mechanism and couldn't control emotion by depression in 1 & 2 sessions. But the result was client A could experience about support and understanding after 3 sessions. After session 4 the client had stable, changed to positive emotion from the negative emotion and found her spontaneous. Therefore, at the session 6, the client recognized that she will have step of positive time at the future. About client B, she established rapport forming(empathy, understanding and support) and searching issues and positive recognition(child hood, family), expression and insight(present, future). The music was comfortable, organizational at the session 1 & 2, but after session 3, its development was getting bigger and the main melody changed variation with high and low of tune. Also it used the classic and romantic music. The client avoids bad personal relations to religious relationship. But at the session 1 & 2, client had supportive experience and empathy because of her favorite, supportive music. After session 3, client B recognized and face to face the present issue. But she had avoidance and face to face of ambivalence. The client B had a experience about emotion change according depression and face to face client's issues After session 4. At the session 5 & 6, client tried to have will power of healthy life and fairly attitude, train mental power and solution attitude in the future. On this wise, MI program had actuality and clients' issues solution more than GIM program. MI can solute the issue by client's based issue without approach to unconsciousness like GIM. Especially it can use variety music and listening time is shorter than GIM and structuralize. Also can express client's emotion very well. So it can use corrective and complement MI program to children, adolescent and adult.

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Wife-older Marriage and Economic Factors : Empirical Analysis (우리나라 여성연상 결혼의 경제적 요인 : 실증분석)

  • Sung, Nak-Il;Jo, Dong-Hyuk
    • Korea journal of population studies
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    • v.33 no.3
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    • pp.1-30
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    • 2010
  • This study examines difference in age at marriage between spouses and more importantly, investigates into the economic and social factors affecting the ratio or probability of wife-older marriages. Empirical analysis is carried out by applying both logit model and multinomial logit model to an independently pooled cross-section over 2004-2007. The data was collected mainly from the micro data service system of the Statistics Korea. Empirical results indicate that a wife-older marriage was more likely as a wife was more educated and was a larger income earner than a husband. On the other hand, a wife's educational and income level themselves had few systematic relationships with the probability of a wife-older marriage. The probability of a wife-older marriage tended to decrease(increase) when a husband's(a wife's) marriage was the second' The study calculates the average marginal effect of difference in the income level between spouses on the probability of a wife-older marriage, which is -0.007. That is, the probability of a wife-older marriage increases by 0.7% as a husband's income level is 1 million Korean Won less than a wife's. This results presents empirical evidence against widely distributed misconception on wife-older marriage in the mass media.

Effects of the types of property and the tasks on the pattern of property inference (표적속성과 추론과제의 유형에 따른 속성추론의 양상)

  • 도경수
    • Korean Journal of Cognitive Science
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    • v.13 no.2
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    • pp.25-36
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    • 2002
  • Two experiments were performed to explore the effects of the types of property and the tasks on the pattern of property inference in a source selection task in which the source objects were to be selected. animals that were globally similar to the target animal was selected as possible sources when the target properties were anatomical. However animals that were strongly associated with the target property were selected when the target properties were about ability In a passive inference task where premises were given. the global similarity between the source objects and the target object differently affected the confidence of the conclusion depending on the types of the target property: The similarity between the source and the target affected the degree of confidence when the target properties were anatomical ones, but did not affect when the target properties were about ability. The results suggested that participants seemed to have primitive understanding of the relevance of sources to the target properties, but did not. spontaneously seek or use the relevant information.

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A Study on Technique Vowing of Roads and Buildings for Spatial Information Management of Cyber Urban Area (가상도시의 공간정보관리를 위한 도로 및 건물의 시각화 기법의 연구)

  • 연상호
    • The Journal of the Korea Contents Association
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    • v.1 no.1
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    • pp.15-23
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    • 2001
  • It is difficult to figure out the specific contents of the buildings in the internet spatial area, since those data on the internet present only the location of buildings and the outlines of lands on which buildings are located, An experimental study for the view management of building information at internet urban spatial area was conducted on the Web-GIS based map using hyper map. With the building information on the 2-D map, modified from the previous numerical map and the regional building information and additional information, a new form of building through 3-D icons was shown on the internet spatial area. This study shows the Web-based building management system, which is designed to manage attribute data about hyper-linked buildings of 2.5-D icons and to reproduce visual building information by putting a variety of information into hyper-linked icons on the hyper map. This system not only complements the lack of consistency between real buildings and those on the map, but also provides users with more familiar urban space, so that everybody can utilize the building information as long as he has access to the internet.

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