• Title/Summary/Keyword: 구매 휴리스틱

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A Large Number of Consumer Recommendations? or A Small Number of Friend Recommendations? : Purchasing Decision Making based on SNS (다수의 대중추천인가? 소수의 지인추천인가? : 소셜 네트워크 기반의 구매의사결정)

  • Shim, Seon-Young
    • The Journal of Society for e-Business Studies
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    • v.17 no.3
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    • pp.15-41
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    • 2012
  • Recently, there happens many purchasing cases encouraged by friends' recommendation in SNS (Social Network Service). This study investigates the effect of friend recommendation on consumers' purchasing heuristic. For this purpose, we compare the effect of friend recommendation with consumer recommendation in terms of trustworthy, specialty, relevancy. Usually, the frequency of friend recommendation is far lower than that of consumer recommendation. Hence, we examine how the effect of information source (friend recommendation or consumer recommendation) is moderated by the frequency of recommendation, as well. As results, this study finds out that, under the same frequency, friend recommendation does not have significantly stronger effect on the purchasing heuristic, although friend recommendation is evidenced as one of significant heuristic inducers. However, in terms of trustworthy, friend recommendation is significantly superior to the consumer recommendation. Moreover, under sufficiently higher frequency, friend recommendation works as better heuristic factor than consumer recommendation. The results deliver managerial implications in the perspective of understanding consumers' purchasing decisions and responding strategies of firms.

Production and Shipment Planning for a Multi-Product Inventory Model with Cyclic Production Incorporated (복수제품의 순환생산을 위한 생산배송계획 수립연구)

  • Juhn, Jae-Ho;Yoon, Sang-Hum;Lee, Ik-Sun
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.35 no.1
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    • pp.169-180
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    • 2012
  • 본 논문은 (1 : 1 : $N$) 재고모형에 대한 복수제품의 순환생산 및 배송 일정계획을 수립하는 연구를 수행하였다. 세부적으로 공급자가 원자재를 생산자에게 배송하면, 생산자는 순환생산방식을 활용하여 복수의 제품을 생산하여 $N$ 구매자에게 배송하는 상황을 고려하고 있다. 본 연구의 목적은 공급자, 생산자, 구매자를 포함하는 시스템 전체의 비용을 최소화하는 계획을 수립하는 것이다. 최적해가 가지는 몇 가지 특성들을 분석하고, 이를 통해서 단계적인 휴리스틱 절차를 제시할 것이다. 테스트 실험을 통해서 제시된 휴리스틱 절차가 매우 효과적이면서도 효율적이라는 점을 입증하게 될 것이다.

The Development of Heuristics for Voice Shopping Service through Voice Interface with Display (디스플레이 탑재형 음성 인터페이스를 통한 음성쇼핑 서비스 휴리스틱 개발)

  • Gwon, Hyeon Jeong;Lee, Jee Yeon
    • Journal of the Korean Society for information Management
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    • v.39 no.2
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    • pp.1-33
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    • 2022
  • Voice shopping is gaining attention following the trend of non-contact E-commerce by enabling people to shop via voice command. Therefore, in this study, voice shopping service heuristics using a display-mounted voice interface were developed in preparation for the future where voice shopping becomes a part of daily life in the world. First, as a theoretical approach, a literature survey of 50 papers on the design principles of 'visual interface,' 'voice interface,' and 'shopping service' was conducted to produce a total of 29 draft design principles. Second, as an empirical approach, a focus group interview was conducted on consumer decision-making processes in shopping experiences and information-seeking behavior within the context of shopping to draft the heuristics. This was to supplement the user experience, a weak part of the literature research. Finally, a Delphi survey asked 20 experts in UX, service planning, artificial intelligence development, and shopping to evaluate the heuristics draft developed through the above two stages. After three rounds of Delphi surveys, the final heuristics were proposed.

Design of An Adaptive Agent-Based Electronic Commerce Framework (적응적 에이전트 기반 전자상거래 프레임워크 설계)

  • 김만수;정목동
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.10b
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    • pp.121-123
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    • 2001
  • 오늘날의 1세대 구매 에이전트는 상품의 전체 특징 변수(attribute)에 대해서보다는 주로 판매자들이 제시한 가격만 비교해서 구매 행위를 대행해 주고 있으며, 간혹 가격 이외의 변수에 대해 비교를 해주는 에이전트의 경우에도 협상(negotiation) 과정에서 전체 변수를 적절히 고려해주는 협상 모델은 찾아보기 힘들다. 따라서, 전자 상거래의 협상 모델(negotiation model)을 가격 변수뿐만 아니라 상품의 전체 변수로 확장시켜 주는 것이 절실히 요구되고 있다. 또한 수많은 전자상거래 업체가 나타남에 여러 도메인간 에이전트 이동 기술과 도메인의 상품 특성에 따른 협상을 진행하는 적응적 에이전트의 필요성이 요구된다. 본 논문에서는 유틸리티(utility)이론과 간결한 휴리스틱스(simple heuristics)에 바탕을 두어서 가격, 상품의 특성, 보장 기간, 서비스 정책 등에 대해서 협상을 벌이는 다중변수 에이전트 협상 프레임워크인 Pmart를 제시하고 이를 확장하여 다중 도메인에서 에이전트의 이동성을 보장하고, 각 도메인의 협상 특수 지식을 XML로 제공받아 적응성을 가지는 적응적 구매 에이전트를 제안한다.

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Analysis of User Interface and Usability Evaluation of a Mobile Multiplayer Online Battle Arena - Pentastorm Case Study (모바일 MOBA 게임 펜타스톰 사용자 인터페이스의 특징과 인터페이스 만족도 평가)

  • Lee, Sang Joon;Song, Doo Heon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.447-449
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    • 2017
  • 리그 오브 레전드, 히어로즈 오브 더 스톰 등으로 대변되는 다자 온라인 전투 게임(MOBA)은 PC 버전에서 우리 게이머가 아주 많이 플레이하는 장르이다. 본 논문은 이 장르의 모바일 버전인 2017년작 펜타스톰의 사용자 인터페이스를 PC 버전의 인터페이스와 물리적 구조 및 기능성에 대해 비교 분석하고 코호넨의 휴리스틱에 기초한 사용자 인터페이스의 조작 편의성에 집중한 설문 조사를 통해 펜타스톰 사용자 인터페이스의 만족도와 개선 방향을 살펴보았다. 4점 척도로 적극적 평가를 요구한 8개의 설문에서 펜타스톰 사용자 인터페이스는 5개 부문에서 80% 이상의 긍정률을 보였지만 아이템 구매 관련은 호불호가 갈렸고 캐릭터 동선과 상대 지정 부분은 상대적으로 낮은 긍정률을 보여 개선의 필요성을 나타냈다.

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The Effect of Regulatory Focus and Product Type on the Difference in Acceptable Prices between Buyers and Sellers (구매자와 판매자의 용의가격 차이에 제품유형과 소비자의 목적지향성이 미치는 영향)

  • Jun, Sung Youl;Ju, Tae Wook;Cho, Hyo Ryung
    • Asia Marketing Journal
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    • v.10 no.1
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    • pp.65-94
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    • 2008
  • This study examines the generalizability of the existing research in an on-line auction situation which suggests that there exist a gap between buyer's willing-to-pay price(WTP) and seller's willing-to-sell price(WTS) about the same product due to the endowment effect and consumers' loss aversion propensity. At the same time, this study also identifies and examines the potential moderating factors for the effect such as product type and consumer's goal orientation based on existing theories about consumers' gain-loss heuristics. The results show that WTS is consistently higher than WTP, and that such gap gets more pronounced when the target product is hedonic vs. utilitarian and when consumers have prevention goals vs. promotion goals. Lastly, limitations and managerial implications of this study is discussed.

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Improving the Usability of a Fresh Food E-commerce Site: Practical Application of the Heuristic Evaluation and Think Aloud Method (휴리스틱 평가와 발성사고법을 이용한 농식품 전자상거래 사이트 사용성 평가)

  • Lee, Dong-Won;Kim, Kyung-Min;Oh, Sang-Heon;Moon, Jung-Hoon
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.608-613
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    • 2008
  • Web usability for e-commerce sites becomes a more important issue as e-commerce gains its popularity. As for fresh foods, consumers are especially sensitive to the quality of information during transaction process. Successful fresh food e-commerce sites, such as Wine. com and Tesco, identified regular usability testing as part of key success factors. This paper aims to identify processes for evaluating usability of fresh food e-commerce sites and provide recommendations to improve usability. The study aims to evaluate Web usability of selected Web sites using heuristic evaluation to provide objective Web usability analysis for each transaction process and think aloud method to understand how users actually evaluate the Web site.

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Design of Multi-Attribute Agent-Mediated Electronic Commerce Negotiation Model and its Framework (다중변소 기반 에이전트 중재 전자상거래 협상 모델 및 프레임워크 설계)

  • Chung, Mokdong
    • Journal of KIISE:Software and Applications
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    • v.28 no.11
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    • pp.842-854
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    • 2001
  • Today\`s first generation shopping agent is limited to comparing merchant offerings usually on price instead of their full range of attributes. Even in the full range comparison, there is not a good model which considers the overall features in the negotiation process. Therefore, the negotiation model needs to be extended to include negotiations over the more attributes. In this paper, we propose a negotiation model in the agent-mediated electronic commerce to negotiate over prices, product features, warranties and service policies based on utility theory and simple heuristics. We will describe a prototype agent-mediated electronic commerce framework called Pmart. This framework provides the software reuse and the extensibility based on the object-oriented technology. It is implemented on Windows-based platforms using Java and CORBA for the network transparency and platform independence.

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Greedy Heuristic Algorithm for the Optimal Location Allocation of Pickup Points: Application to the Metropolitan Seoul Subway System (Pickup Point 최적입지선정을 위한 Greedy Heuristic Algorithm 개발 및 적용: 서울 대도시권 지하철 시스템을 대상으로)

  • Park, Jong-Soo;Lee, Keum-Sook
    • Journal of the Economic Geographical Society of Korea
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    • v.14 no.2
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    • pp.116-128
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    • 2011
  • Some subway passengers may want to have their fresh vegetables purchased through internet at a service facility within the subway station of the Metropolitan Seoul subway system on the way to home, which raises further questions about which stations are chosen to locate service facilities and how many passengers can use the facilities. This problem is well known as the pickup problem, and it can be solved on a traffic network with traffic flows which should be identified from origin stations to destination stations. Since flows of the subway passengers can be found from the smart card transaction database of the Metropolitan Seoul smart card system, the pickup problem in the Metropolitan Seoul subway system is to select subway stations for the service facilities such that captured passenger flows are maximized. In this paper, we have formulated a model of the pickup problem on the Metropolitan Seoul subway system with subway passenger flows, and have proposed a fast heuristic algorithm to select pickup stations which can capture the most passenger flows in each step from an origin-destination matrix which represents the passenger flows. We have applied the heuristic algorithm to select the pickup stations from a large volume of traffic network, the Metropolitan Seoul subway system, with about 400 subway stations and five millions passenger transactions daily. We have obtained not only the experimental results in fast response time, but also displayed the top 10 pickup stations in a subway guide map. In addition, we have shown that the resulting solution is nearly optimal by a few more supplementary experiments.

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Effects of Heuristic Type on Purchase Intention in Mobile Social Commerce : Focusing on the Mediating Effect of Shopping Value (모바일 소셜커머스에서 휴리스틱 유형이 구매의도에 미치는 영향 : 쇼핑가치의 매개효과를 중심으로)

  • KIM, Jin-Kwon;YANG, Hoe-Chang
    • Journal of Distribution Science
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    • v.17 no.10
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    • pp.73-81
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    • 2019
  • Purpose - The purpose of this study was to examine the effect of the heuristic type of consumers affecting purchase decision making and the intention of shopping value in their relationship to derive mobile social commerce purchase promotion plans. Research design, data, and methodology - A research model was constructed to relate the mediating effect of shopping value between heuristic types and purchase intentions. A total of 233 valid questionnaires were used for analysis for users using mobile social commerce. The statistical program used SPSS 24.0 and AMOS 24.0, and correlation analysis, regression analysis, and 3-step parametric regression analysis were used for the analysis. Results - The results of the analysis showed that representativeness heuristics, availability heuristics, adjustment heuristics, and affect heuristics had a statistically significant effect on the utilitarian value and the hedonic value. On the other hand, affect heuristics among the heuristic types were found to have the greatest influence not only on the utilitarian value but also on the hedonic value. The two types of shopping value were found to be partially mediated between representativeness heuristics and purchase intentions, between adjustment heuristics and purchase intentions, and fully mediated between availability heuristics and purchase intentions, affect heuristics and purchase intentions. Conclusions - These findings suggest that mobile social commerce companies should check in advance how consumer heuristic types affect purchase intentions. In particular, affect heuristics are caused by consumers' emotional mood such as mood or external stimulus being more important to decision making than rational decision making. Therefore, the result of this study suggests that it can be an important factor to secure the competitiveness that the potential customers who access to use mobile social commerce can feel enough fun and enjoyment in the platform provided by the company. It is also worth paying attention to the utilitarian and hedonic values perceived by consumers. This is because the judgment regarding the economic, convenience and important information provided by the mobile social commerce users affects the purchase intention through the trust of the information, past use, and shopping experience displayed on the mobile social commerce platform.