• Title/Summary/Keyword: 교육용로봇

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The Effects of Robot Programming Learning using Pico Cricket on Problem Solving Ability and Interest (피코 크리켓을 활용한 로봇 프로그래밍 학습이 문제해결책과 흥미에 미치는 효과)

  • Lee, Jin-Young;Song, Jeong-Beom;Kim, Kwang-Yeol;Paik, Seoung-Hey;Lee, Tae-Wuk
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.2
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    • pp.17-26
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    • 2009
  • This paper is experimental study to inspect effects of problem solving ability and programming interest using Pico Cricket of the educational robot. The programming learning which is regarded as the very core of information subject improves problem solving ability. But the programming teaming does not display the effects properly, because the programming learning studies a grammar manual. The educational robot has the advantage to approach the programming learning easily for containing entertainment. The Pico Cricket of the educational robot has the advantage not to induce competition but to compose a cooperative learning environment. Also, the Pico Cricket is able to be had interest of programming learning to girl students, because the Pico Cricket is able to suggest life-centered and cooperative contents which girl students like. Accordingly, This paper is study which the programming learning using Pico Cricket affects the problem solving ability and programming interest and men and women's comparison study.

The Effect of a Robot C Programming Curriculum on Improving Creativity and Programming Ability - Case of a Science high School- (로봇C언어 교육프로그램이 창의력과 프로그래밍 능력 향상에 미치는 효과 - 과학 고등학교 사례-)

  • Suh, Hyeong-Eob
    • 대한공업교육학회지
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    • v.34 no.1
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    • pp.210-237
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    • 2009
  • The aim of this thesis is to develop a robot C programming curriculum with the subject of the students in the middle & High School and to prove the effect of the programming on creativity and programming ability. The content of the robot C programming curriculum consists of the introduction, basic knowledge and assembling of the robot (usage of kits and the theory of mechanism); the learning of the robot c programming; the assigned robot making; the original robot making, which is ultimately designed to improve the creative robot programming ability of students. The subjects are divided into two groups(38); one groups(11) taking the course of C++programming and the other(27) taking the robot C programming as well as C++programming. Then each group's improvement of creativity and programming ability is measured in both pretest and posttest. The students taking the robot C programming curriculum gain the product of the assigned robot and the original robot. Besides, it turns out that the curriculum have a meaningful effect in that students acquire the enhanced creativity according to the result of TTCT Creativity Test. Self evaluation also indicates the improvement of C++programming ability.

Development and Analyses of Sensor-based Elementary Robot Programming PBL Problems using Line-tracer Robots (라인트레이서를 활용한 센서기반 초등로봇프로그래밍 PBL 문제 개발 및 적용 분석)

  • Oh, Kyong-Ran;Hur, Kyeong
    • Journal of The Korean Association of Information Education
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    • v.14 no.3
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    • pp.301-310
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    • 2010
  • In this paper, to instruct elementary programming concepts based on flowchart programming for elementary school students, we proposed sensor-based elementary robot programming PBL problems using line-tracer robots. Proposed PBL problems are designed to have various correct-answer algorithms. For this purpose, we present PBL-based robot programming instruction steps. Through applying the proposed sensor-based PBL problems using line-tracer robots, experimental results are analyzed in views of the problem-solving ability and suitability of allocating degrees of difficulties to the proposed elementary robot programming problems.

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Design of Learning management system using Home Robot (홈 로봇을 활용한 초등학교 학습도우미 시스템 설계)

  • Choi, Jae-Seong;Kim, Dong-Ho
    • 한국정보교육학회:학술대회논문집
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    • 2004.08a
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    • pp.381-388
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    • 2004
  • 가까운 미래의 가정에서는 여러 기능을 가진 로봇이 등장하여 사람과 늘기도 하고 집도 지키는 방범활동도 수행하는 등 공상과학영화 속의 일들이 현실로 다가올 것이다. 핵가족화와 맞벌이 부부의 증가로 어린이들이 혼자 집에 있는 시간이 많아졌으며 이에 불안을 느낀 학부모들은 자녀들을 학원 등의 사설교육기관에 맡겨 사교육비의 증가가 사회문제로 대두되고 있다. 그러나 가정에서 부모와 떨어져 있는 동안의 어린이의 생활을 보여주거나 학습을 도와주는 로봇이 가정에 있다면 부모들은 안심하고 직장생활에 더욱 충실하게 될 것이며 사교육비의 감소현상에도 기여할 수 있을 것이다. 이에 본 논문에서는 가정용 로봇이 서비스하게 될 기능들 중에 초등학교 어린이의 학습을 도울 수 있는 기능에 초점을 맞추어 설문을 통해 요구를 조사하고 분석하였으며 홈 로봇과 사용자간의 메뉴를 크게 일정관리, 학습관리, 학습, 메신저 등의 카테고리로 분류하여 각 항목별로 세부 서비스 내용을 체계화하였다. 로봇을 활용한 학습 도우미 시스템의 설계는 앞으로 무한한 부가가치를 창조하게 될 로봇산업의 발달과 새로운 형태의 교육을 가능하게 하는데 큰 기여를 하게 될 것이다.

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Implementation of intelligent and Human Friendly Home Service Robot (인간 친화적인 가정용 지능형 서비스 로봇 구현)

  • 최우경;김성주;서재용;조현찬;전홍태
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2004.04a
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    • pp.49-53
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    • 2004
  • 최근 로봇의 형태는 인간의 명령을 이행하고 스스로 학습하며, 감정을 지닐 수 있는 인공지능을 내장한 로봇이다 이와 같은 특징을 지닌 로봇의 용도는 조립, 도장, 용접 둥 단순 반복 작업이나 위험한 산업현장에서 벗어나 좀더 다양한 분야로 그 범위가 확대되고 있다. 활용의 예는 '가족 도우미'의 역할을 수행하는 로봇으로써 가사, 방범, 오락 그리고 교육 등의 기능을 담당하는 형태로써 보다 다양화되고 향후 가정의 필수품으로 자리 잡을 전망이다. 이러한 로봇의 구현에 인공지능의 요소를 활용해야 하는 것은 당연하며 그 범위 또한 광범위하다. 로봇이 여러 가지의 기능을 수행하기 위해서는 환경 정보를 받아들이는 센서의 역할이 크며 이런 센서를 사용조건에 맞게 활용하는 것도 중요하다. 본 논문에서는 로봇에 부착된 센서의 환경 정보값을 적절히 활용하여 로봇의 다양한 기능을 구현할 수 있는 가정용 지능형 서비스 로봇을 구현하고자 한다. 센서 정보는 지능 기법으로 널러 알려진 소프트 컴퓨팅 기법을 사용한다.

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The Design of a Programming Learning Model with the Use of the Mndstorms NXT (Mindstorms NXT를 이용한 프로그래밍 학습모형 설계)

  • Moon, Wae-Shik
    • 한국정보교육학회:학술대회논문집
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    • 2011.01a
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    • pp.23-28
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    • 2011
  • It is possible to solve many structural problems such as the occurrence of a lot of errors involving misspelling which may occur during the learning of existing programming language, difficulty in grammatical expression and understanding, and difficulty in the expression of algorithm if the program learning tool of the department of computer education in a college of education is utilized as an educational robot. This study developed a learning model (curriculum and a textbook) so that students who major in computer education may easily learn programming by using the NXT software of a Mindstorms robot.

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Development a Model of Smart Phone and Educational Robot for Educational using (스마트폰과 교육용 로봇의 교육적 활용을 위한 프로그래밍 교육 모형 개발)

  • Kim, Se-Min;Moon, Chae-Young;Chung, Jong-In
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.481-484
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    • 2012
  • Information subject in the revision educational curriculum actually devoted a good deal of space to increase problem-solving ability through programming learning. However, it is not easy for learners to be immersed in the programming teaching by using only computers, which leads to the heavy logical burden in learning. Therefore, many studies are being carried out on the programming teaching by using robots. Moreover, smartphones have been rapidly widespread in the past few years; as a result, the present immersion situation in smartphones and the side effect problems are on the rise. This study tried to develop a programming teaching model to have a significant synergy effect in programming teaching by using robots with the immersion effect in smartphones. This paper attempts to improve programming teaching effectively by introducing the special feature of smartphones: the immersion greatly needed to programming teaching.

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A Method on Educational Use of Robot for Enhancement of Problem-solving Ability (문제 해결력 신장을 위한 로봇의 교육적 활용 방안)

  • Jeong, Boon-Im;Moon, Wae-Shik
    • Journal of The Korean Association of Information Education
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    • v.10 no.3
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    • pp.341-351
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    • 2006
  • Robot education is the learning instrument suitable for the logical thinking and problem solving ability of students, but in the elementary school, research data for curriculum, teaching material developing, and special teacher for the purpose of efficient robot education is rare. So this study investigated and researched on the educational use of robot as the instrument for enhancement of the logical ability and the problem solving ability of elementary school students. In order to introduce contents related to robot in the elementary, I investigated and analyzed what is discussed. I analyzed their opinions for the efficient robot education of the elementary school student through the questionary survey of the elementary school teacher in charge of robot education in the discretion activity class. and I suggested the condition of robot, proper contents, the form of robot, and teaching & learning method suitable for introduction in the elementary school curriculum based on analyzed contents.

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Combination of the tool which thinks of 13 kinds and robot education for The Korea creativity education (13가지 생각하는 도구와 로봇교육의 결합)

  • Oh, Ji-Hee;Ko, Kuk-Won
    • Proceedings of the KAIS Fall Conference
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    • 2011.05a
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    • pp.109-112
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    • 2011
  • 본 논문에서는 13가지 생각하는 도구와 로봇교육의 결합을 다루고 있다. 21세기의 새로운 경쟁력이 되고 있는 창의력과 훌륭한 교구로써의 역할을 지니고 있는 교육용 교구로봇을 연계함으로써 낼 수 있는 시너지 효과에 대하여 서술하려 한다.

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A Robot Programming Teaching and Learning Model to Stimulate and Maintain Professional High School Student's Learning Motivation (전문계 고등학교 학습자의 동기 유발 및 지속을 위한 로봇 프로그래밍 교수 학습 모형)

  • Jung, Ung-YeoI;Lee, Eun-Kyoung;Lee, Young-Jun
    • The Journal of Korean Association of Computer Education
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    • v.12 no.4
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    • pp.13-21
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    • 2009
  • Educational robots have various potentialities to support programming learners because it is interesting enough to improve the learners' participation and motivation. Nonetheless, some researches assert that the use of educational robot does not necessarily lead to effective and successful learning. With respect to these serious problems, the researchers are emphasizing that it is needed to overcome the probable 'Novelty Effect' by means of considering specific features of the robot programming environment and the participants. We analyzed and found some features of robot programming teaching and learning environment and professional high school students through reviewing of the literatures, and then conducted delphi research to abstract motivational strategies and to develop their applying methods with the specific features. We developed a robot programming teaching and learning model for stimulating and maintaining professional high school student's motivation, which includes 5 factors and 21 strategies.

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