• Title/Summary/Keyword: 교육모델 설계

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Design and Implementation of a Self-Management System based on PDCA Model and SMART Condition (PDCA 모델과 SMART 조건 기반의 자기경영 시스템 설계 및 구현)

  • Si, Jongjin;Kim, Jimin;Park, Jonghwan;Bae, Ji-Hye
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.11a
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    • pp.1623-1625
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    • 2012
  • OECD 회원국 사람들의 생활시간 보고서에 따르면 필수적인 자기경영시간이 10시간 52분으로 나타났다. 자기 경영은 그만큼 현재의 나의 모습, 미래의 모습을 변경할 수 있는 역할을 한다. 본 논문에서는 보다 높은 수준의 자기경영을 하기 위해 경영학 이론인 PDCA 모델과 SMART 조건을 사용한 시스템을 설계하였다. 본 논문에서는 제안하는 시스템의 SWOT 분석을 통해 자신의 역량 위치를 파악하고 기회와 위기를 알 수 있게 해주며 극복 방안도 설계하게 된다. 또한 이 시스템은 목표를 이루기 위한 계획을 진행해 나가면서 자신의 역량을 확인할 수 있고, 계획한 부분에 대해서 타인과 공유를 할 수 있으며, 문서 인쇄 기능을 통해 자료를 보존 및 휴대할 수 있다.

국내 4년제 주요대학 정보보호 관련학과 학부 교육과정 비교분석 연구

  • 양정모;이옥연;이형우;하재철;유승재;이민섭
    • Review of KIISC
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    • v.13 no.2
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    • pp.1-14
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    • 2003
  • 최근 인터넷 등의 급속한 보급 및 상용화에 따라 인터넷을 통한 다양한 정보서비스가 널리 이루어지고 있다. 이것은 컴퓨터와 네트워크에 의한 결합으로 구성하여 이루어지고 있는데, 이러한 상황에서 해킹 등의 정보화의 역기능으로부터 정보를 어떤 형태로 보호할 것인가의 문제가 사회적으로나 국가적 차원에서 급속도로 대두되고 있다. 이러한 시대적 요구에 부응하기 위해 현재 정보보호분야에 대한 인력을 체계적으로 양성하기 위한 각종 대책이 정부나 교육기관에서 수립되어지고 있다. 정부는 이미 정보보호기술개발 5개년 계획을 수립하여 현재 각종 사업과 프로젝트를 진행하고 있으며, 또한 국내 전국의 여러 대학에서도 이러한 국내외 흐름을 감지하여 정보보호분야와 관련된 학과(전공)의 설립 등을 통해 체계적인 인력양성방안을 수립 추진하고 있다. 실제로 대학의 정보보호분야에 대한 교육목표설정, 교재개발, 교육과정의 설계, 실험 실습실의 구축과 교원확보 등 많은 부분에 대한 준비를 시작하고 있는데, 현실적으로 대부분의 대학들이 학부과정에서 지도해야 할 부분은 정보를 보호하기 위한 기술습득에 필요한 기초지식일것으로 사료된다. 이에 본 논문에서는 이와 관련하여 전국 4년제 주요 대학에 신 증설된 정보보호 관련학과의 현황과 교육과정을 살펴보고 분석하여 향후 교육과정모델과 교육방향에 대해 고찰하고자 한다.

A Study on Measuring the Effects of Continuing Education of Librarian Teachers Using Kirkpatrick Education Model (Kirkpatrick 평가모델을 활용한 사서교사 계속교육 효과 측정 연구)

  • Euikyung Oh
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.34 no.2
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    • pp.295-311
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    • 2023
  • The purpose of this study is to systematically measure the effectiveness of continuous education of librarians using the Kirkpatrick education evaluation model. A three-stage educational evaluation was conducted on 136 librarian teachers who participated in the 『Qualification training for librarian teacher level 1』 in the summer of 2022. The first stage was a satisfaction survey on the overall education, and the second and third stages were investigated before and after education, and the actual effect of education was measured by pre-post difference analysis. The second stage is learning evaluation, and the third stage is job competency improvement evaluation. As a result of the study, high measurement scores were calculated at all stages, and the before and after effect of education was statistically significant in the second stage of learning evaluation. In the third stage of the job competency improvement evaluation, the score fell after education, but it was not statistically significant. Significant results were derived from the second stage of evaluation, and future studies suggested that the evaluation model should be supplemented and that a balanced curriculum should be designed to produce valid results.

An Instructional Design for the Converged English-Science Teaching Method using PBL Model in Elementary School (PBL 모형을 적용한 초등학교 영어·과학 융합 수업 모델 설계)

  • Park, In-Hwa
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.7
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    • pp.66-72
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    • 2020
  • In order to cultivate talented people with national economic influence in the rapidly changing 21st- century modern society, STEM(Science Technology Engineering Mathematics) education has been emphasized in advanced countries such as America and England. In South Korea, STEAM(Science Technology Engineering Arts Mathematics) education is emphasized by adding Arts. The objective of STEAM education is to strengthen the interest and motivation of learners, to focus on experience, exploration, experimentation, to solve convergent thinking and real-life problems, rather than cramming method of teaching and memorization. This study identifiesan instructional design for converged English, the world's official language, and science which is found in nearly all disciplines. With the development of the 4th industrial revolution based on the PBL model, learners participate in their lessons voluntarily for problem-solving skills. The instructional design based on the ADDIE model consists of 5 procedures: Analysis, Design, Development, Implementation, and Evaluation. The goal of fostering talented people with national economic influence is also important, and the teacher in education must recognize the importance of STEAM education and an appropriate instructional design should be studied constantly.

Development of the PRE-MARK and the Core Model for Korea Nuclear Power Education Center ( KNPEC) -2 Simulator (원자력교육원 2호기 시뮬레이터 PRE-MARK 및 노심모델 개발)

  • 홍진혁;이명수;박신열;유현주
    • Proceedings of the Korea Society for Simulation Conference
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    • 2000.11a
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    • pp.78-83
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    • 2000
  • 본 논문은 영광 1호기 원자력발전소를 기준발전소로 하여 개발된 PRE-MARK 소개 및 PRE-MARK을 기반으로 개발된 노심모델의 결과를 제시하고자 하는 것을 주된 목적으로 하고 있다. 노심 모델개발에는 REMARK 모델 프로그램을 기반으로 개발된 PRE-MARK를 이용하였으며, PRE-MARK의 주요 특징으로는 노심모델 입력자료를 노심설계코드 및 Lattice코드로부터 자동으로 생성하며 GUI 기반으로 변경된 REMARK으로 입력하여 노심모델을 구동함과 동시에 실시간으로 중요 변수의 현재 값들을 그래프로 도시해줌으로 조율 (Tuning) 상수를 용이하게 결정할 수 있도록 하는 것이다 또한 BOL 및 EOL에서 HFP 평형 Xenon 조건에서의 제어봉 위치에 따른 제어봉가(Rod worth)를 영광 1호기 12주기 NDR(Nuclear Design Report)과 비교하고, 원자로정지 이후 BOL, MOL 및 EOL에서의 시간에 따른 Xenon의 반응도 영향을 비교함으로 개발된 모델의 건전성을 입증하였다.

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A Web Manual Generator for Courseware Development using CAS and Web Connectivity Technology (컴퓨터 대수 시스템과 웹 연동 기술을 활용한 코스웨어 개발용 웹 매뉴얼 생성기)

  • Park, Hong-Joon;Jun, Young-Cook;Jang, Moon-Suk
    • The Journal of Korean Association of Computer Education
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    • v.8 no.5
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    • pp.97-108
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    • 2005
  • In this paper, we present our prototype of a web manual creator that is based on MSP technology embedded in webMathematica. This tool gives courseware authors more simple ways to make their own mathematical web contents. We first classified authoring models for creating mathematical content development and proposed an advanced model. The final application called phpMath can generate MSP-driven documents automatically using Mathematica commands typed by users. In other words, phpMath users can make interactive dynamic mathematical web contents even though they do not know anything about web server, HTML, and webMathematica. We illustrated the details of the prototype from the user's perspectives followed by comments on usefulness.

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A Study on the Teaching Method of Mobile Platform App Development for Improving Computing Thinking (컴퓨팅 사고력 향상을 위한 모바일 플랫폼 앱 개발 교수·학습 방법 연구)

  • Jeon, Mi-Yeon;Kim, Eui-Jeong;Kang, Shin-Cheon;Kim, Chang-Suk;Chung, Jong-In
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2019.05a
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    • pp.190-192
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    • 2019
  • Not only learners majoring in computer science, but also non-engineered learners want to implement their ideas as apps through real-life problems. In response, first-year university students with little experience in creating apps studied how to develop mobile platform apps to improve computing thinking skills. We applied the teaching and learning procedures of the Discovery-Design-Development among the software teaching and learning models, and used Android Studio Unified Development Environment (IDE) as a development tool to design mobile platform app development projects and assess whether they helped improve computing thinking skills. The application of the designed teaching and learning method found that the project output was implemented as an app through emulator, which gave students high interest in class and satisfaction, and was effective in improving their computing thinking ability.

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Study on the Implications about Curriculum Design through the Analysis of Software Education Policy in Estonia (에스토니아의 소프트웨어 교육 정책 분석을 통한 교육과정 설계에 대한 시사점 고찰)

  • Shin, Seungki;Bae, Youngkwon
    • Journal of The Korean Association of Information Education
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    • v.19 no.3
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    • pp.361-372
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    • 2015
  • The most significant change of educational field in 2015 year is the year the software education is started completely as a required curriculum. With the global attention and change to the software education, Korean ministry of education names the software industry as a new growth engine and software education is selected as a key challenge in the education field. In this study, we looked through the software education of Estonia as a reference model in order to design the software education and establish the national policy. Meanwhile, we examined the contents which can be helpful to organize the software education curriculum and select the way of software education based on the implications from the software education policy of Estonia. In addition, we verified the validity of this study through the expert qualification.

A Study between Online Entrepreneurship Education and Entrepreneurship: Based on PBL(Problem-Based Learning) and Flipped Learning (기업가정신 온라인교육의 효과성 검증: 플립러닝 및 PBL 기반 기업가정신교육 적용 사례)

  • Nam, Jung Min
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.12 no.2
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    • pp.31-40
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    • 2017
  • This study validate effectiveness of Online Entrepreneurship Education based on PBL(Problem-based Learning) and flipped learning. This study reveals online education of entrepreneurship based on PBL and flipped learning method has positive effect on personal entrepreneurship, will to be an entrepreneur, and problem-solving skills. First, the results show that entrepreneurship education based on PBL and flipped learning can improve entrepreneurship more than a previous learning method. Second, PBL and flipped learning based online education affects will to be an entrepreneur in positive way. Experimental group who experienced problem solving activity and flipped learning has more will to be entrepreneur than control group who takes previous learning method. Lastly, PBL and flipped learning method based entrepreneurship education also has positive effect on personal problem-solving techniques. This results show that online entrepreneurship education based on PBL and flipped learning has positive impacts on entrepreneurship, will to be an entrepreneur, and improving problem-solving skills significantly.

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Exploring the Design of Artificial Intelligence Convergence Liberal Arts Curriculum Based on Flipped Learning and Maker Education: Focusing on Learner Needs Assessment (플립 러닝과 메이커 교육 기반 인공지능 융합교양교과목 설계 방향 탐색 : 학습자 요구 분석을 중심으로)

  • Kim, Sung-ae
    • Journal of Practical Engineering Education
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    • v.13 no.2
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    • pp.221-232
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    • 2021
  • The purpose of this study is to explore the design direction of artificial intelligence convergence liberal arts subjects based on flip learning and maker education through analysis of learner needs in a non-face-to-face classroom environment caused by COVID-19. To this end, we analyzed the priorities of subject content elements by using the Borich needs assessment and The Locus for Focus model along with students' perceptions of flip learning for students who took and did not take maker education-based liberal arts courses. Based on this, it was used as basic data for designing the curriculum. The study results are as follows. First, the content elements of the artificial intelligence liberal arts curriculum based on maker education consisted of a total of 9 areas and were designed as a class using flip learning. Second, the areas with the highest demand for education are 'Artificial Intelligence Theory', 'Artificial Intelligence Programming Practice', 'Physical Computing Theory', 'Physical Computing Practice', followed by 'Convergence Project', '3D Printing Theory', '3D Printing practice' was decided. Third, most of the questionnaires regarding the application of flip learning in maker education-based artificial intelligence liberal arts subjects showed positive responses regardless of whether they took the course, and the satisfaction of the students was very high. Based on this, an artificial intelligence-based convergence liberal arts curriculum using flip learning and maker education was designed. This is meaningful in that it provides an opportunity to cultivate artificial intelligence literacy for college students by preparing the foundation for artificial intelligence convergence education in liberal arts education by reflecting the needs of students.