• Title/Summary/Keyword: 교육과정평가

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Development of the Evaluation Criteria of the Physical Computing Based Learning Tools for SW Education in the 2015 Revised National Curriculum for Elementary Education (2015 개정 초등 교육과정의 SW교육을 위한 피지컬 컴퓨팅 기반 교구 평가 준거 개발)

  • Jeon, HyeongKi;Kim, Yungsik
    • The Journal of Korean Association of Computer Education
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    • v.21 no.5
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    • pp.37-48
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    • 2018
  • The 2015 revised national curriculum includes SW courses to improve computational thinking, and a variety of physical computing tools for learning are on sale for use in education. The purpose of this study is to provide a basis for selecting physical computing tool for learning suitable for learning situations and learning purposes, and to provide a reasonable basis for judging the choice of tools in the field. Delphi survey method was used as a reference method for developing evaluation criteria through 25 expert panels. As a result, the criterion of evaluation of the learning tool composed of 40 essential and 11 selection criteria for 7 domains was presented. In addition, the evaluation results of five kinds of learning tools commercialized through the evaluation criteria of the learning tool were analyzed. The evaluation criteria for the learning tools developed through this study are expected to help teachers select rational learning tools and help learning tool developers develop learning tools.

Clinical Competence and Self-confidence of New Graduate Nurses with an Integrated Nursing Curriculum of Simulation with Problem-Based Learning (문제중심학습 연계 시뮬레이션 기반 통합간호교육과정을 이수한 신졸업간호사의 간호수행능력과 자신감)

  • Roh, Young Sook;Kim, Sunghee;Yang, Sun Hee;Kang, Yoon Sook
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.7
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    • pp.3349-3357
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    • 2013
  • The purpose of this study was to verify the effectiveness of an integrated nursing curriculum based on simulation with problem-based learning (PBL) by comparing the clinical competence and the self-confidence of newly graduated nurses. A non-equivalent control group post-test design was employed to compare the clinical competence and the self-confidence in the clinical performance examination using standardized patients between 39 newly graduated nurses with the traditional nursing curriculum and 35 with the integrated nursing curriculum. Data analysis involved Fisher's exact test, t-test, Pearson's correlation coefficient, and ANCOVA with the SPSS 19.0 program. The total clinical competence mean score graded by the standardized patients was not different between the two groups. However, the total clinical competence mean score graded by faculty was significantly higher in the integrated curriculum group than the traditional curriculum group. The mean self-confidence score was significantly higher in the integrated curriculum group than the traditional curriculum group. Active teaching-learning strategies including simulation or PBL in the nursing curriculum could benefit for nursing students by inducing favorable clinical competence and self-confidence. Longitudinal follow-up studies based on observation are needed to explore the patient outcomes in addition to the learner outcomes in clinical settings.

A Study on Mathematics Education in the UK Focusing on high school math education (영국의 수학교육에 대한 고찰: 고등학교 수학교육을 중심으로)

  • Kang, Hyun-Young
    • Journal of the Korean School Mathematics Society
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    • v.25 no.2
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    • pp.175-194
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    • 2022
  • This study intends to suggest implications by comparing the high school mathematics curricula between Korea and the UK ahead of the 2022 revision of the mathematics curriculum. The UK has revised assessments to emphasize mathematics after age 16 since 2017. Thus, in this study, the contents of Key Stage 4, Core Maths and A-level, which correspond to the UK high school mathematics curriculum, were examined and compared with Korean high school math subjects. In the UK, mathematics education is more emphasized at the high school level. The national curriculum emphasized 'numeracy and mathematics', and students' selection for mathematics courses were expanded. In order to prepare for the future society, new mathematics subjects and evaluations were developed and implemented, and the A-level mathematics was improved. In addition, the subject-centered content was developed and continuously handled from Key Stage 3 to the high school stage. It was structured to facilitate mathematics' internal and external connection by linking it with the subjects of other areas.

Development and Application of the Information Literacy Cubic Curriculum based on the Cubic Model in University (큐빅 모델에 기반한 대학교의 정보 소양 큐빅 교육과정 개발 및 적용)

  • Choe, Hyun-Jong
    • The Journal of Korean Association of Computer Education
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    • v.10 no.4
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    • pp.83-92
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    • 2007
  • Curriculum can represent the identity of University as an important factor, and especially university has sole power to design and manage his curriculum. So, the information literacy curriculum which teach students to create, store, communicate their knowledge is very important position in the liberal arts curriculum. Thus, this study designs the reference model as 3-dimensional cubic model for information literacy curriculum to help curriculum designers design, manage, and evaluate it. For developing this model, I researched many books and web sites about some of domestic and U.S. universities' curriculums, and made up some questionnaires about students' satisfaction and the direction of information literacy education. An information literacy curriculum was designed using this reference model and lots of students are satisfied with this curriculum after activating in this class. Designed cubic reference model which has a characteristic to expose flexible and systematic context representation in the university curriculum can guide researchers to design, manage, and evaluate information literacy curriculum.

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Science Education: Constructivist Perspectives (구성주의와 과학교육)

  • Cho, Hee-Hyung;Choi, Kyung-Hee
    • Journal of The Korean Association For Science Education
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    • v.22 no.4
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    • pp.820-836
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    • 2002
  • Constructivism has had a great influence on science education over the last two decades. The purpose of this article is twofold: First, to describe the characteristics of constructivism and, second, to suggest an ideal forms of science education in Korea as implied in constructivism. A review of the literatures in the first area shows that constructivism is philosophical/psychological view which believe in the social nature of the construction of scientific knowledge and its learning. And the analyses of a few schools of constructivism suggest decision-making as a goal of science education, learning as the active construction of meaning through interaction between learner and learning environments, and discussion and cooperation as appropriate teaching strategies. At the same time, the results necessitate teaching ethical aspects of science in the secondary schools, and also imply that performance assessment must be emphasized in evaluation of science education.

Analysis of Enacted Curriculum through Classroom Observation of Integrated Science Teaching in 2015 Revised Curriculum (2015개정 통합과학 수업관찰을 통한 실행된 교육과정 분석)

  • Kwak, Youngsun;Shin, Youngjoon
    • Journal of The Korean Association For Science Education
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    • v.39 no.3
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    • pp.379-388
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    • 2019
  • The purpose of this study is to derive implications for support plans for the settlement of the Integrated Science subject based on observations and analyses of integrated science lessons implemented in schools since 2018. For this purpose, we observed and analyzed the lessons for the same achievement standard [10 Integrated Science 07-01] implemented by four science teachers with different science majors. The features of integrated science classes were analyzed in light of curriculum reconstruction, science competency development, learner-centered participatory instruction, and process-centered evaluation aspects. For example, in terms of curriculum reconstruction, science teachers have been reorganizing achievement standards into three/four lessons, optimizing learning contents based on core concepts, and helping students' understanding of cross-cutting concepts between science areas. Regarding science competency development, teachers focused their instruction on students' cultivation of diverse science competencies closely related to the achievement standard and development of the epistemology of science. In addition, teachers emphasized student activities and teachers' role as facilitator of learning to create learner-centered participatory classes, as well as assessment during lessons with feedbacks, etc. Based on the results, we suggested and discussed ways to support the settlement of the integrated science curriculum including the need for a teacher learning community, support for process-centered assessment, and the need to develop an authentic integrated science curriculum.

교육과정과 디지털 콘텐츠를 연결한 링크드 데이터 프로파일 활용 방안

  • Jeong, Hyeon-Suk
    • Information and Communications Magazine
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    • v.31 no.12
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    • pp.81-88
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    • 2014
  • 본고에서는 교육내용 성취기준 링크드데이터 프로파일 설계 및 활용에 대해 소개한다. 성취기준은 학생들이 학습의 결과로 반드시 알아야 할 지식, 능력 및 태도를 구체적으로 명시한 것으로서 국가 교육과정의 중요한 요소로 인식되고 있다. 따라서 교수학습지원시스템은 성취기준 링크드데이터 프로파일을 기반으로 교육과정, 수럽계획, 학습자원, 평가 등을 연계할 수 있도록 구현되어야 한다.

A Study on improvement of education effectiveness evaluation model for educational serious games (교육용게임의 확산을 촉진시키기 위한 교육효과성평가모형의 개선)

  • Leem, Eek-Su;Wohn, Kwang-Yun
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.1330-1336
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    • 2009
  • 게임의 교육적 목적으로의 활용에 대해 관심이 늘고 있다. 이러한 흐름에도 불구하고 교육 분야에서 교육용게임의 채택은 더딘 편이다. 교육용게임의 채택과 확산을 위해서는 교육용게임을 교육을 위해 선택할 수 있는 정보를 학습자와 학부모, 교사들에게 제공해 주는 것이 중요하다. 교육용게임의 효과성평가는 게임의 교육적 효과 및 가능성을 알려줄 수 있기 때문에 교육용게임의 채택과 확산을 위한 중요한 역할을 할 수 있다. 하지만 기존의 효과성평가방법을 사용한 연구는 학부모와 같은 의사결정권자에게 신뢰받지 못하고 있어, 교육용게임의 확산에 도움을 주지 못하고 있다. 뿐만 아니라 기존모형을 사용한 효과성평가 결과는 개발자들에게 게임개선을 위한 자료로서 활용할 수 없게 되어 있어 개발을 위한 개선자료로서 활용하지 못하고 있다. 따라서 교육용게임을 확산시키기 위해서는 기존의 효과성 연구방법개선 또는 수정하는 것이 요구된다. 본 연구는 기존의 교육효과성모형을 교육용게임개발을 이루고 있는 두 이론적 배경인 게임설계이론과 학습이론에 근거하여 기존 효과성평가방법의 문제점을 살펴보고 두 이론에서 공통적인 요소를 도출하여 게임에서 학습결과와 과정을 모두 평가하는 개선된 평가모형을 제안하였다. 기존의 효과성평가가 단순히 학습량을 측정하여 단순하게 효과성의 유무만 보여주고 있다면, 개선된 모형은 효과성 유무와 함께 게임에서 학습의 과정을 보여줌으로서 게임의 관찰 가능한 효과성을 보여줌으로서 혁신의 확산을 촉진할 수 있는 지각된속성(Perceived Attributes)에 대한 정보를 효과성평가의 결과로서 제공할 수 있다. 본 연구는 기존의 모형을 학부모 교사와 같은 교육 분야의 사람과 게임기획자 와 같은 개발자가 모두 만족 할 수 있는 결과를 보여 주는 효과성평가 모형으로 개선하였다는데 의의를 둘 수 있다. 이러한 연구를 통해 교육현장에서 교육용게임의 채택과 확산에 기여 할 수 있을 것으로 기대된다.

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Improvement of a Composition of the Computer Education Curriculum for the Universities of Education (교육대학교의 컴퓨터교육과정 편제에 대한 개선 방안)

  • Jeong, Young-Sik
    • Journal of The Korean Association of Information Education
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    • v.17 no.2
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    • pp.157-166
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    • 2013
  • In order to study on improvement of a composition of the computer education curriculum for the universities of education, we analyzed the operating situation of the computer education curriculums of the 10 universities across the country by dividing the curriculums into 3 types, such as a general education course, specialization course and advanced course. In addition, we did a survey on the information utilization abilities of the first year students of Jeonju National University of Education. The suggestions for designing effective computer education in the curriculum of the universities of education were proposed.

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