• Title/Summary/Keyword: 교수-학습콘텐츠

Search Result 602, Processing Time 0.021 seconds

Effects of Action Learning Approach on Learning Motivation and Problem-solving Capacity in NCS Vocational Competency Class of Polytechnic College (폴리텍대학 NCS 직업기초능력 수업에서 액션러닝방식이 학습자의 학습동기와 문제해결력에 미치는 영향)

  • Kim, Yeon-Chul;Lee, Eun-Chul
    • The Journal of the Korea Contents Association
    • /
    • v.16 no.11
    • /
    • pp.38-52
    • /
    • 2016
  • This study analyzed effects of Action Learning approach on enhancing learning motivation and improving problem-solving capacity in NCS vocational competency classes of Polytechnic College. Targeted group is B Polytechnic College located in Chungnam, and 53 students in experimental group and 64 students in control group. analysis of data is descriptive statistic analysis and the multivariate analysis of variance (MANOVA) method to study sub factors of learning motivation and problem-solving ability. As a result, Action Learning approach has a great influence on connection, confidence, and satisfaction, among the sub factors of learning motivation. also figured that the approach has positive effects on problem clarifying, cause analysis, alternative developing, planning/practicing, and performance assessment, among the sub factors of problem-solving capacity. Moreover, Polytechnic College's NCS vocational competency classes are desirably required to adopt the approach of Action Learning for their educational method, as it fosters basic competencies, such as understanding of diverse perspectives, communicating, leadership, interpersonal relationship, self-development, coping with conflicts, operating meetings, to be learned while students are doing problem-solving activities under a team-working atmosphere.

An effect of Blended Action Learning Program on the Self Directed Learning Skills (블렌디드 액션러닝프로그램이 대학생의 자기주도적 학습능력에 미치는 영향)

  • Kim, Yeon-Chul;Lee, Eun-Chul
    • The Journal of the Korea Contents Association
    • /
    • v.15 no.11
    • /
    • pp.658-671
    • /
    • 2015
  • The present study explores the effect of blended action learning program on the improvement of the self-directed learning skills of university students. For this, students in the college of education at D University located in the capital area were selected to form 30 students of the experimental group and 30 of the control group. The average age of the subjects is 22.3. They are students in the $2^{nd}$ to $4^{th}$ year of university and the demographic background is relatively homogeneous. The experiment was conducted in the Sociology of Education class (a teacher training course). The self-directed learning skills were pre-tested at the beginning of the term. After that, the experimental group had the class with blended action learning program, and the control group had the class with action learning program. The post-test was carried out at the end of the term. For data analysis, ANCOVA was carried out to compare the scores on post-test of the two groups in consideration of the scores on the pre-test. The results show that first, for the improvement of self-directed learning skills of university students, blended action learning program is more effective than action learning program. Second, in the class for learners with lower degree of cognition and experience, blended action learning program was more effective than action learning program. Third, in terms of management of learning resources and utilization of learning strategies, both action learning program and blended action learning program were not effective. In summary, for improvement of the self-directed learning skills of university students, action learning program, which is a learning method focused on learner's participation and practice, is more effective than the traditional collective lecture among diverse teaching methods. Yet in consideration of the elementary level of university students in terms of intelligence and experience, active use of blended action learning program is required.

A Study on Composition and Utilization of Digital Literacy Education elements Using Open Contents (오픈 콘텐츠를 활용한 디지털 리터러시 학습 요소 구성과 활용)

  • Hong, Myunghui;Lee, Soonyoung
    • Journal of The Korean Association of Information Education
    • /
    • v.22 no.6
    • /
    • pp.711-721
    • /
    • 2018
  • The development of artificial intelligence technology and the shift to a software-driven society are raising the need for digital literacy education on how to access, understand, use, create and share new open content in a variety of sustainable open content. At this point in time, this paper defines the digital literacy as the subliteracy concept for data, tools, and device elements. It is defined as a concept that includes cognitive and non-cognitive abilities and is stratified by computer literacy, ICT literacy, and information literacy. Open content is also defined as teaching-learning materials that can be used and shared freely by anyone, such as the Open Education Resource (OER) and the Open Access movement. Based on the two definitions, a three-step strategy for digital literacy education was developed to select open content in the digital environment, followed by a digital literacy education plan, and finally, an education frame to foster digital literacy capabilities.

Exploring the Content Direction of Children's Emotional Intelligence Education Using Augmented Reality Technology (증강현실 기술을 활용한 어린이 감성지능교육의 콘텐츠 방향성 탐색)

  • Huang, Bai-Min;Jung, Jung-Ho
    • The Journal of the Korea Contents Association
    • /
    • v.22 no.6
    • /
    • pp.78-91
    • /
    • 2022
  • The importance of emotional intelligence education in the development of children's augmented reality education content is overlooked. Therefore, in-depth research is needed to develop children's emotional intelligence. This study was conducted through theoretical consideration and case analysis. The proposal of this paper is that the augmented reality type for children aged 2 to 7 is suitable for indoor activities with marking recognition technology. To promote an understanding of emotions, a large screen is selected, and emoticon dolls or emoticon books are recommended for learning content. Children aged 7 to 11 are suitable for indoor activities of non-marker recognition technology, and can induce emotional control and emotional recognition through active manipulation. For the learning content, "3D art teaching content" and "Online Classic Musical" are recommended. Children after the age of 11 are suitable for non-marker recognition technology outdoor activities and improve each element of emotional intelligence through interaction with nature and society. For the learning content, 'Forest Play Activity through Art' and 'EQ Theater Play' are recommended. Through this paper, we intend to promote the development of children's augmented reality emotional intelligence education.

An Authoring Strategy for Cyber Learning Contents-based on Ontology (온톨로지 기반의 교육 콘텐츠 제작 기법)

  • Chung Hyun-Sook
    • The Journal of the Korea Contents Association
    • /
    • v.5 no.2
    • /
    • pp.29-37
    • /
    • 2005
  • Korean cyber universities now provide higher education service to learners but the courses suffer major limitations of low quality and inefficient format of their learning contents. Because of the absence of any standard authoring strategy for learning contents, tutors develop their own courseware with various formats and content structures. In addition, the lack of association between content learners causes them difficulties in finding and reusing related contents. In this paper, we propose an authoring strategy foradvanced learning contents based on SCORM and ontology. Our strategy improvesthe reusability and associativity of learning contents. We demonstrate the effectiveness of our proposed authoring strategy through developing learning contents such as understanding of digital contents.

  • PDF

On the Notion of 5 Sentence Patterns in English Grammar Learning Materials (영문법 학습 교재의 5문형 분류 체계)

  • Um, Tae-Kyung
    • The Journal of the Korea Contents Association
    • /
    • v.16 no.6
    • /
    • pp.283-292
    • /
    • 2016
  • This paper is intended as an investigation of 5 sentence patterns which have exerted a strong influence on the English education in Korea. The 'learning grammar', which is defined as the grammar in learning materials, was compared with 'reference grammar' derived from linguistic grammar with theoretical accuracy and validity. Although the notion of 5 sentence patterns has been assumed to be vestiges of old Japan textbooks, the classification system was originally established in 1929 by C. T. Onions. Particularly, new explanations regarding 'obligatory adjuncts' and 'marked construction' were provided in the learning materials, which could be seen as examples of the reflection of linguistic grammar theories on sentence patterns. If reference grammarbooks and the fruits of linguistic grammar research are used actively, material writers can avoid the errors of grammar description and more correct learning grammar can be taught to advanced learners.

College Students' Learning Satisfaction and Academic Achievement of Learning Nursing English Based on Smart Education (스마트 교육에 기반 한 전문대 학생들의 간호영어 학습에 대한 학습 만족도와 학업 성과)

  • Kim, Hun-Hee;Jung, Dae-Bum
    • The Journal of the Korea Contents Association
    • /
    • v.15 no.9
    • /
    • pp.621-630
    • /
    • 2015
  • The purpose of study is to comprehend learning satisfaction and academic achievement about the mobile program of nursing English learning constructed as a solution of supporting smart education in J college. The study was conducted from March to December in 2014. The subjects of study are 342 freshmen (39 males, 303 females) of nursing department. Learning satisfaction was analyzed through questionnaires, and academic achievement was investigated through test produced by 3 professors who majored in nursing. Resources analysis was implemented by SPSS 21.0. The study leads to 3 results from the macroscopic perspective. First, there is a difference of satisfaction with whole program between all factors such as mainly used devices, available times, available days, average hours of use per day, available places. Also, items under program satisfaction (subject or content, availability, academic ability) has a difference. Lastly, change of achievement scores by each time was significant.

Development of Scratch Learning Contents using Webcam for Enhancing Interest in Programming (프로그래밍 흥미 향상을 위한 웹캠 기반 스크래치 교육 콘텐츠 개발)

  • Kim, Ji-Yun;Lee, Tae-Wuk
    • Proceedings of The KACE
    • /
    • 2017.08a
    • /
    • pp.121-124
    • /
    • 2017
  • 초등 교육과정에 소프트웨어 교육 내용이 포함되는 2015 개정 교육과정의 시행을 앞두고, 학교 현장의 교사들은 이에 대한 지도 준비 수준이 낮으며 소프트웨어 교육 관련 교수 학습 자료도 부족하다고 느끼고 있었다. 이에 본 논문에서는 체험을 주 내용으로 하는 초등학교 프로그래밍 영역에 활용이 가능한 웹캠 기반 스크래치 프로그래밍 교육 콘텐츠를 개발하였다. 이 때 프로그래밍 흥미를 높일 수 있는 방법으로 웹캠을 사용하여 사용자의 움직임과 상호작용이 가능한 콘텐츠를 제작하였으며 총 10차시로 구성하였다. 추후 본 논문에서 제안한 교육 콘텐츠를 초등학생들에게 적용하여 교육적 효과를 검토할 것이다.

  • PDF

Comparison of the Survey of Teaching Demand for Distance Education Support for the 2021 and 2022 Academic Years : For D Community Colleges in Daegu (2021학년도와 2022학년도 원격교육지원에 대한 교수 수요도 조사 비교: 대구지역 D전문대학을 대상으로)

  • Park, Jeong-Kyu
    • Journal of the Korean Society of Radiology
    • /
    • v.16 no.4
    • /
    • pp.491-497
    • /
    • 2022
  • In this study, we tried to secure basic data to create an environment necessary for distance learning through a survey on professor demand. Among the 184 full-time faculty members of the university, 73 (39.89%) respondents in 2021 and 87 (47.28%) in 2022 were included. As a result of the research on professor demand, in the 2021 school year, 27 people (37%) were classified as LMS improvement items when checking attendance, 38 people (23.3%) were pin-mics as content development support items, and 26 people (35.6%), 33 people (45.2%) of GOM Mix and 25 people (34.2%) of the distance education support center wanted to learn video editing program as the item of video editing program they are currently using. In the 2022 school year, 27 people (31.03%) said mobile upgrade as an LMS improvement item, 52 people (59.8%) of pin-microphone as a content development support item, 33 people (37.9%), but currently using the content creation intention using a studio. As for the video editing program they are working on, 47 people (54%) of GOM Mix Pro and 23 people (26.4%) of the distance education support center want to learn content creation method. In addition, the intention to produce content using the studio for the 2021 and 2022 academic year and the desired educational topic of the distance education support center in the future appeared insignificant (p > 0.05). In this distance education support center, we are working to solve the class of LMS attendance, upgrade mobile, and plan to distribute pin microphones. We are planning to increase the usability of the studio and provide training on how to use video editing programs and how to create video content. In order for a smooth class to take place in a university distance class, the university authorities should seek ways to support the instructor so that he/she does not have difficulties in performing his/her role as a teaching designer, such as setting learning goals, organizing and organizing content, motivating learning, and establishing effective class participation plans. there is a need

Satisfaction of Learners of a College about Courses Based NCS (National Competency Standards) (전문대학의 NCS 기반 교과목에 대한 학습자 만족)

  • Oh, Man-deok
    • The Journal of the Korea Contents Association
    • /
    • v.16 no.10
    • /
    • pp.338-349
    • /
    • 2016
  • Satisfaction of learners is not high about courses based NCS(National Competency Standards) of specialized colleges as a result of this study. The satisfaction of learners through the result of the study about the courses based NCS appears above the average as 3.44 compared 5.0 scale of Likert and the difference of satisfaction of learners between courses based NCS and general courses exists in the specialized colleges. The satisfaction of learners of the three majors compared the total 23 majors are high and they occupies 13.0%. This means that the courses based NCS should need the method in order to increase the satisfaction of learners. But in case of D college, learners of courses based NCS at the fourteen majors of the total 23 majors have their more positive attitude for their learning compared with the attitude of general courses.