• 제목/요약/키워드: 교수-학습콘텐츠

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Structural Analyses on the Effects of Self-regulated Learning and Learning Motivation on Learner-instructor Interactions and Academic Performance in College Learning Environments with e-Learning Contents (대학 이러닝 콘텐츠 기반 학습환경에서 자기조절학습과 학습동기가 학습자-교수자 상호작용 및 학업성취에 미치는 영향의 구조적 관계분석)

  • Kang, Min-Seok;Lim, Keol
    • The Journal of the Korea Contents Association
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    • v.13 no.11
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    • pp.1014-1023
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    • 2013
  • Rapid developments of Information and Communication Technologies(ICT) have made people learn with online contents allowing learning at onilne universities. The environments of offering educational contents at online universities differ from those at offline-based ones, so that alternative variables need to be considered in order to enhance learning effectiveness in online settings. In this study, the effects of Self-Regulated Learning(SRL) and motivation on learner-instructor interactions and academic performance in an online university were addressed. As a result, SRL and motivation not only directly affected both interactions and achievements, but also indirectly affected achievements via interactions. Also, learner-instructor interactions were directly effective on learning achievements. The implications of the research included comprehensive understandings of the structural relationships of teaching- and learning-related variables on learning. Suggestions were made based on the results.

Instructional Design Model Study for the Practical Problem-Solving Learning System (실습 문제 풀이 학습시스템을 위한 교수 설계 모형 연구)

  • Kim, JaeSaeng;Jeong, Okhee
    • Proceedings of the Korea Contents Association Conference
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    • 2014.11a
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    • pp.421-422
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    • 2014
  • 최근 네트웤의 발달로 웹기반 강의시스템과 문제풀이 학습법이 많이 도입되고 있다. 이 학습법은 물리적 폐쇄성을 극복하고 학습자의 편이성을 제공하고, 학습자와 교수자간 상호작용성을 높일 수 있으므로 학습효과를 최대로 고양시킬 수 있다. 현재 웹 기반용 학습시스템들은 많이 개발되어 있으나 온라인에서 학습할 수 있는 실습교과목에 대한 교수-학습 모형 개발은 미흡한 편이다. 본 논문에서는 사례로서 실습교과목을 위한 실습문제풀이학습시스템을 위한 교수설계모형을 제안한다.

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Pedagogy of E-Learning in Engineering Classes Using Multimedia Contents: Case of K University (멀티미디어 콘텐츠 기반의 공과대학 이러닝 교수법 연구: K대학 사례)

  • Hwang, Suk
    • Journal of Engineering Education Research
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    • v.13 no.6
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    • pp.14-23
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    • 2010
  • Whether the engineering department of universities employs ideal usage of e-learning or not needs to be investigated as many engineering departments diversify the use of the e-learning elements for educational purpose. Applying the teaching and learning methods and characteristics would lead to better strategies which are applied to development of contents and deployment of the e-learning courses. This study examines the characteristics and approaches of the usage of e-learning elements used by some instructors who use multimedia contents in offline teaching and learning environment. The results of this study shows that the e-learning elements assist the face-to-face course and the interactions are manifested in the classroom rather than in online setting. Lecture, hands-on-practice, simulation, and PBL(Problem-based learning) are turned out to be the major teaching and learning methods. This study signifies the need for use of various teaching and learning methods by the instructors and provision of PBL environment.

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Teaching/learning Strategy for Blended learning by Teams and Design of Management system (팀별 혼합학습을 위한 교수/학습 전략안 및 관리시스템의 설계)

  • Kim, Jae-saeng
    • Proceedings of the Korea Contents Association Conference
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    • 2011.05a
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    • pp.375-376
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    • 2011
  • 본 논문에서는 IT관련 실습 교과목에서 프로젝트, 프로그래밍, 문제풀이 등의 과제가 주어졌을 경우에 학습능력을 고양시킬 수 있는 팀별 혼합학습을 적용할 수 있도록 학습자 및 교수자 전략안과 교수/학습관리시스템을 제시하였다. 이에 따라 학습자활동, 교수자활동, 운영자활동을 통해 팀별 혼합학습 전략안을 도출하고, 전략안 및 시스템의 흐름도에 따른 팀별 혼합학습 시스템의 모형을 설계하였다.

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A Study on Student-directed Instructional Design for Effective University English Education (효과적인 대학영어교육을 위한 학습자중심의 교수 및 학습설계에 관한 연구)

  • Jeong, Kyeong-Ouk
    • Proceedings of the Korea Contents Association Conference
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    • 2019.05a
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    • pp.165-166
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    • 2019
  • 본 연구의 목적은 대학 영어교육을 위한 효과적인 교수학습설계를 통해서 학습자 중심의 학습 환경을 조성하고 학생들이 상호협력과 자기주도적인 학습을 통해 영어학습의 결과를 극대화할 수 있도록 할 수 있는 학습자 중심의 교수학습방법의 실행절차와 수업전략들을 알아보는 것이다. 기존의 강의중심 혹은 설명중심의 교수방법에서 벗어나 학습자주도의 교수학습방법을 대학영어교육에 적용함으로써 이러한 노력이 학생들의 영어 학습 경험과 상호 작용하는 교실 역학에 어떻게 영향을 주는지를 살펴보고 또한 다양한 디지털 학습관리시스템과 상호작용기반의 교수학습방법에 대한 학생들의 인식과 태도를 알아봄으로써 영어 학습에 효과적인 방향을 제시하고자 한다.

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Authoring and Utilization of 3D Content as a Tool of Teaching and Learning for Smart Learning (스마트러닝의 교수 · 학습 도구로써 3D 콘텐츠 제작 및 활용)

  • Kim, Mee-Yong;Bae, Young-Kwon
    • The Journal of the Korea Contents Association
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    • v.12 no.7
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    • pp.483-496
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    • 2012
  • We explored the method of teaching and learning of 3D based software which is useful for 3D content's authoring and utilization as a suitable tool of teaching and learning for 'Smart Learning' environments. To investigate the possibility of application in the field, we applied this software to 'Smart School' temporally. After that, we conducted a survey of learning satisfaction of students, and assessed the possibility of application in the field via one-on-one talk with teachers. As a result, we drew a positive conclusion for the applications, which are instructional medias in various subject areas, presenting materials for motivation, a tool for individual or cooperative presentation, and instructional medias for underachieving students or gifted students.

Design of a System for Collecting and Utilizing Student Feedback Information in Asynchronous Indivisual Learning (비실시간 온라인 수업에서 학습자의 피드백 정보 수집 및 활용 시스템의 설계 및 구현)

  • Tae-Hwan Kim;Dae-Soo Cho;Seung-Min Park
    • The Journal of the Korea institute of electronic communication sciences
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    • v.19 no.1
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    • pp.225-232
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    • 2024
  • The Asynchronous indivisual learning offer advantages such as allowing learners to study at their preferred times without spatial constraints. However, since these classes are not conducted in real-time, there are limitations in conveying learners' feedback on problematic or inadequately explained course content to the instructors. This paper proposed a system for relaying feedback information from learners who view course content to the instructors. Learners can investigate the reasons for pausing online recorded class content, and they can transmit these pause reasons along with the time information of the paused content to the instructors. Instructors receive feedback information and pause times of learners' online recorded class videos in graphical form, making it easier to identify areas with numerous issues in the course content at a glance. Instructors can incorporate this feedback to re-upload the content, resulting in higher-quality course materials, which, in turn, can enhance learners' academic achievements.

A Research on Web Services of the Center for Teaching and Learning (교수학습센터 웹서비스 현황 분석)

  • Nam, sang-zo
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.715-718
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    • 2007
  • We made a research on web service of famous Korean and foreign universities' CTLs(Center for Teaching and Learning). Foreign CTLs of famous universities surpass Korean CTLs in manpower. However, the web services of Korean famous universities' CTLs are never inferior to those of foreign famous universities' CTLs. Web services of Korean famous universities' CTLs, which provide application forms and participants' boards are more system oriented than those of foreign CTLs of famous universities.

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Classification of Online Simulation Content for Effective Engineering E-Learning Courses (효과적 이러닝 실습전략을 위한 온라인 시뮬레이션 구현방법 및 학습활동 분류)

  • Hwang, Suk
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.2 no.1
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    • pp.77-83
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    • 2010
  • Effectiveness of the e-learning hands-on practice in the engineering education depends on the quality of the contents of which simulation is a part and the teaching strategy of the instructor. Instructors who develop and use the simulation-included e-learning content should employ various teaching and learning activities which would make online simulation practice effective. Thus, the strategy for the effective e-learning simulated practice in engineering courses should be known and used effectively. The aim of this paper is to classify the development methods of the simulations and the teaching and learning activities of the development types classified. The comparison of the teaching and learning activities leads to suggestion on teaching and learning strategy for effective use of the online simulation in engineering education.

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