• Title/Summary/Keyword: 교수 스타일

Search Result 36, Processing Time 0.027 seconds

KOREA STAR AWARDS 2013 (제7회 미래패키징 신기술 정부포상)

  • (사)한국포장협회
    • The monthly packaging world
    • /
    • s.242
    • /
    • pp.42-60
    • /
    • 2013
  • 산업통상자원부가 주최하고 한국생산기술연구원이 주관하는 "제7회 미래패키징 신기술 정부포상" 출품작에 대한 수상작이 선정, 지난 달 28일 KINTEX(일산) 그랜드볼룸에서 시상식이 있었다. 미래패키징 신기술 정부포상은 미래지식산업인 패키징산업 종사자의 긍지와 자부심 함양의 계기를 실천하고, 패키징산업 종사자의 사기진작과 패키징산업 활성화 도모할 목적으로 운영되고 있다. 또한 한국국제포장기자재전(KOREA PACK)과의 동시개최로 패키징산업 종사자간 정보교류 극대화 및 공동체 의식 함양으로 일체감을 조성하고 있으며, 패키징산업 기술인의 기술개발 의욕을 고취하는데 그 목적이 있다. 미래패키징 신기술 정부포상은 코리아스타상(기업부문, 학생부문, 공로부문)으로 구분하여 시상하고 있다. 기업부문은 패키징 완제품, 친환경패키징, 패키징관련기계(설비) 및 관련부품, 패키징인쇄(라벨링), 패키징원부자재 생산 및 가공공정, 패키징디자인 등의 분야에서 신기술 개발 또는 개선으로 수출신장, 매출 수익 증대 및 발명특허 획득을 통해 패키징 기술력 발전에 기여한 기업의 패키징제품 또는 패키징디자인을 대상으로 한다. 학생부문은 패키징 디자인 관련분야 전공자로 패키징과 연관된 컨셉으로 상품성, 창의성, 표현성, 친환경성, 지속가능성 등이 어우러진 독창적인 패키징제품 또는 패키징디자인을 대상으로 한다. 공로부문은 패키징 산업 관련 산업계, 학계, 연구계, 유관기관에 종사하는 자로서 패키징 관련 핵심 기술개발, 경영, 마케팅 면에서 패키징 산업 발전에 기여한 공적이 뚜렷한 자, 패키징산업발전 정책연구 및 패키징산업 육성에 기여한 기업 또는 개인을 대상으로 한다. 이번 코리아스타상 기업부문 수상자로는 산업통상자원부 장관상에 대륙제관, 드림, 삼성전자, LG전자 4개사가 선정됐으며, 한국생산기술연구원장으로는 율촌화학(주) 외 10개사, 한국포장기술사회장상에는 (주)농심 외 11개사가 선정됐다. 학생부문에서는 한국생산기술연구원장상에 홍익대학교 외 2개 학교가 선정됐으며, 한국포장기술사회장상에 국민대학교 외 4개 학교가 선정됐다. 코리아스타상 공로부문에는 강원대학교 조병묵 교수가 산업통상자원부 장관 표창을 수상했으며, (주)코르피아 유영일 이사가 한국생산기술연구원장 표창을 받았다. 본 고에서는 "제7회 미래패키징 신기술 정부포상" 부문명 수상작에 대해 살펴보도록 한다.

  • PDF

A Study of VR Interaction for Non-contact Hair Styling (비대면 헤어 스타일링 재현을 위한 VR 인터렉션 연구)

  • Park, Sungjun;Yoo, Sangwook;Chin, Seongah
    • The Journal of the Convergence on Culture Technology
    • /
    • v.8 no.2
    • /
    • pp.367-372
    • /
    • 2022
  • With the recent advent of the New Normal era, realistic technologies and non-contact technologies are receiving social attention. However, the hair styling field focuses on the direction of the hair itself, individual movements, and modeling, focusing on hair simulation. In order to create an improved practice environment and demand of the times, this study proposed a non-contact hair styling VR system. In the theoretical review, we studied the existing cases of hair cut research. Existing haircut-related research tend to be mainly focused on force-based feedback. Research on the interactive haircut work in the virtual environment as addressed in this paper has not been done yet. VR controllers capable of finger tracking the movements necessary for beauty enable selection, cutting, and rotation of beauty tools, and built a non-contact collaboration environment. As a result, we conducted two experiments for interactive hair cutting in VR. First, it is a haircut operation for synchronization using finger tracking and holding hook animation. We made position correction for accurate motion. Second, it is a real-time interactive cutting operation in a multi-user virtual collaboration environment. This made it possible for instructors and learners to communicate with each other through VR HMD built-in microphones and Photon Voice in non-contact situations.

Design of Efficient Simulation-based Contents at e-Learning (이러닝에서 효율적인 시뮬레이션 기반 콘텐츠 설계)

  • Lee Jun-Hee
    • The Journal of the Korea Contents Association
    • /
    • v.5 no.5
    • /
    • pp.325-333
    • /
    • 2005
  • When a designer creates a new web-based learning-teaching system, there are so many considerations to help learners' learning effect through effective interaction. First of all, web-based simulation is recommended to provide learners with effective and attractive learning environments in web. Efficient study design should be considered because well designed simulation-based contents provide continuous interest for learner. Until now many e-Learning systems provide web-based simulation using various technique. However, those contents require to be reorganized considering the level of accomplishment, learning styles. In this paper, I proposed a system that the learners can share simulation objects among other e-Learning systems using XML web service. By experimental result, the proposed system shows that is more efficient than the conventional system in the self-leading study activity and interactivity.

  • PDF

Design of A Blended Learning Teaching-Learning Model for the Efficient Use of WiKi WEB-based Debate System (Wiki 웹토론 시스템의 효율적 이용을 위한 블렌디드 러닝 교수학습모형 설계)

  • Woo, Kyung-Hee;Jun, Woo-Chun
    • 한국정보교육학회:학술대회논문집
    • /
    • 2007.01a
    • /
    • pp.359-364
    • /
    • 2007
  • Wiki 웹토론 시스템의 목적은 지식을 공유하고 자기 주도적으로 학습을 가능하게 하는 토론을 활성화시키는 데 있다. 그러나 이러한 장점에도 불구하고 가정의 컴퓨터 보급률이라든지 인터넷 사용 등의 제반환경여건에 따라 원활한 수업이 이루어지지 않았다. 따라서 면대면 현장학습뿐만 아니라 온라인 환경과 기술요소에 따른 다양한 학습활동들이 필요하다. 블렌디드 러닝 (Blended Learning)이란 적합한 시간에 적합한 사람에게 적합한 기술을 개인에 적합한 학습스타일에 맞추기 위해 적합한 학습관련의 기술을 적용함으로써 학습목표 성취에 초점을 두는 학습형태이다. 블렌디드 러닝에 있어서 학습은 지속적인 과정이며 오프라인학습공간과 결합하여 학습의 장을 넓히는 것이다. 학습자의 관심을 끌어내어 교육의 효과성을 극대화하며 학습 프로그램의 개발이나 과정실행에서 적절한 방법으로 혼합함으로써 시간과 비용을 최적화할 수 있다. 본 연구에서 제시한 블렌디드 러닝 교수학습모형은 Wiki 웹토론 시스템을 보다 효율적으로 활용할수 있게 하였다. 본 모형의 특징은 첫째, 토론에 앞서 오프라인 학습으로 학습목표확인과 수업안내를 하여 학생들로 하여금 학습목표인지와 수업의 흐름을 보다 잘 파악할 수 있게 하였다. 둘째, 토론 후 교사의 강의가 오프라인 학습으로 이루어지도록 하여 학생들에게 배운 내용을 정리할 수 있는 기회를 제공하여 보다 충실한 수업이 될 수 있었다. 셋째, 토론 후 학습자-교사자 및 학습자 상호피드백이 이루어질 수 있도록 하였다.

  • PDF

Design and Implementation of an Automatic Grading System for Programming Assignments (자동화된 프로그래밍 과제 평가 시스템의 설계 및 구현)

  • Kim, Mi-Hye
    • Journal of Internet Computing and Services
    • /
    • v.8 no.6
    • /
    • pp.75-85
    • /
    • 2007
  • One of important factors for improving the learning achievement of students in computer programming education is to provide plenty of opportunities of problem-solving experiences through variety forms of assignments, However, for the most cases, evaluation of programming assignments is performed manually by instructors and automated tools for the accurate evaluation are not equipped at the present time. Under this restricted environment instructors need much work and time to grade assignments so that instructors could not deliver sufficient programming assignments to students, In order to overcome this problem. au automated programming assignment evaluation system is needed that would enable instructors to evaluate assignments easily in an effective and consistent way and also to detect any plagiarism activities among students in program source codes readily, Accordingly, in this paper we design and implement a Web-based programming assignment grading system that allows instructors to evaluate program performance automatically as well as to evaluate program styles and piagiarism easily with appropriate feedback.

  • PDF

Needs Assessment for an Adaptive e-Learning System Applying Rossett's Model (Rossett 모형을 적용한 적응형 이러닝 시스템을 위한 요구 분석)

  • Lee, Jaemu
    • The Journal of the Korea Contents Association
    • /
    • v.14 no.6
    • /
    • pp.529-538
    • /
    • 2014
  • This study was conducted as an need analysis through close and open semi-structured surveys, in order to identify the adaptive elements of the adaptive e-learning system. The study was conducted on students majoring computer education in teacher's college. In terms of the process of the need analysis, Rossett Model was applied. For the research method, responses on the open questionnaire were analyzed. In terms of the analysis method, coding was used to extract the theme of the content, and through the constant comparison method, categorizing took place. As the element that offers adaption in the adaptive learning system, it escapes from the existing learning style, and recognized the importance of providing adaptability for different elements such as the learner's level, learning objectives, and learning contents. Especially, An instructional model was identified as an important element that helps reach rationality as well as efficiently conduct the learning objectives.

The Exploratory study of Capacity Building for Creative Incubation Center: Focus on the University Business Incubator (창조적 보육센터 역량강화 방안에 관한 탐색적 연구: 대학 보육센터를 중심으로)

  • Choi, Jong-in;Byun, YoungJo
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
    • /
    • v.11 no.2
    • /
    • pp.135-144
    • /
    • 2016
  • Korean government has invested about 400 million dollars to the business incubator using the facilities and human resources of universities and research institutes and successfully operated to contribute the economic development(1.6 billion dollars sales, 5,500 companies) and job creation(16,000 employee) in the end of 2013. Although incubators have grown rapidly, there is limited performance, like a hardware centered support, limited exploitation of resource in the university, less collaboration with the community, less star companies. This research provide a alternative capacity building direction based on the creativity and resource dependence theory. Specifically this paper suggest a building creative incubating center, traversing the valley of death, accelerator for the CPM(Capability, Product, Market) linkage, organic implementation of university resources.

  • PDF

Effects and class case of problem based learning in (PBL을 활용한 <패션의 이해> 수업 사례 및 학습효과)

  • Shin, Hye Won;Kim, Hee Ra
    • Journal of Korean Home Economics Education Association
    • /
    • v.28 no.3
    • /
    • pp.33-45
    • /
    • 2016
  • The purposes of this study were to develop PBL programs for class, and to examine the effects of PBL. The 2 PBL experiencing the roles of "fashion editor" and "fashion stylist" were conducted in "Fashion & Social Culture" and "Fashion Design" parts. The objects were 29 students in Home Economics Education Department. The effects of PBL were observed through contents analysis to reflective journals. Also, self assessment and learning satisfaction were analyzed. The effectiveness of PBL presented in reflective journals were 'understanding of cooperative learning', 'related knowledge adaption', 'real experience', 'self-examination & changed self', 'problem solving ability'. Also students' self-assessment and learning satisfaction were very high in two PBL programs. However, they had difficulties in co-working and lack of time.

Research Productivity and Citation Performance of Researchers by Co-authorship Type in the Biological Sciences (생명과학 분야 연구자들의 공동연구 유형별 연구 생산성과 인용 성과 분석)

  • Kim, Mee-Jean
    • Journal of the Korean Society for Library and Information Science
    • /
    • v.52 no.3
    • /
    • pp.149-169
    • /
    • 2018
  • The purpose of this study is to provide an in-depth analysis on the research productivity and the research performance of the School of Biological Sciences' faculty at the S University by their co-authorships and further to identify any difference in the citedness by their co-authorships. For the years 2004-2013, a total of 1,135 publications, published by thirty-nine faculty members, were collected and their publication patterns were analyzed by co-authorships. For the years 2004-2016, the citations to the 1,135 publications were analyzed by co-authorships. Among the four co-authorship types, the total number of publications by the domestic and international co-authorships amounted to 832(73.3%), and the study also found a statistical difference in the citation performance, i.e., the average number of citations per paper by co-authorships (F =4.830, $p=0.003^{**}$).

Adaptive Learning System based on the Concept Lattice of Formal Concept Analysis (FCA 개념 망에 기반을 둔 적응형 학습 시스템)

  • Kim, Mi-Hye
    • The Journal of the Korea Contents Association
    • /
    • v.10 no.10
    • /
    • pp.479-493
    • /
    • 2010
  • Along with the transformation of the knowledge-based environment, e-learning has become a main teaching and learning method, prompting various research efforts to be conducted in this field. One major research area in e-learning involves adaptive learning systems that provide personalized learning content according to each learner's characteristics by taking into consideration a variety of learning circumstances. Active research on ontology-based adaptive learning systems has recently been conducted to provide more efficient and adaptive learning content. In this paper, we design and propose an adaptive learning system based on the concept lattice of Formal Concept Analysis (FCA) with the same objectives as those of ontology approaches. However, we are in pursuit of a system that is suitable for learning of specific domains and one that allows users to more freely and easily build their own adaptive learning systems. The proposed system automatically classifies the learning objects and concepts of an evolved domain in the structure of a concept lattice based on the relationships between the objects and concepts. In addition, the system adaptively constructs and presents the learning structure of the concept lattice according to each student's level of knowledge, learning style, learning preference and the learning state of each concept.