• Title/Summary/Keyword: 교수학습설계

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Implementation of a Teaching and Learning Evaluation System (교수-학습 평가 시스템 구현)

  • 이미영;한현구
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.10a
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    • pp.256-258
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    • 2004
  • 정보통신 기술의 발전은 교육시스템의 많은 변화를 가져오고 있으며 정보통신 기술을 이용한 학습자의 학습효과를 높이기 위한 많은 연구와 기술들이 적용되고 있다. 그러나 이러한 기술을 이용한 효율적인 교육평가시스템은 부족한 편이다. 현재의 교육평가의 경우 교수자가 기계적으로 학습자의 응답에 대해 정, 오답을 체크하고 단순히 점수화 된 결과만 출력한다. 학습자 오답 응답에 대한 교수자의 적절한 피드백이 잘 이루어지지 않고 있으며, 학습자의 학습곤란 및 학습결손에 대한 정보 취득이 어려운 현실이다. 또한 교수자 자신의 교수방법과 교수 내용 혹은 출제된 문제의 적절성 등에 대한 정보 취득은 어려울뿐더러 많은 시간과 노력이 필요하여 효율적이지 못하다. 본 논문에서는 이러한 비효율적이며 단순 평가의 문제점을 해결하고 교수-학습방법을 개선할 수 있는 평가 시스템을 구현하였다. 난이도와 이원분류를 문제 출제 시 적용하고 그에 따른 결과를 자동으로 분석하는 시스템을 설계하였으며 이러한 평가시스템을 통하여 학습자의 인지도 및 학습장애 등을 정확히 평가할 수 있으며 교수자는 출제된 문제의 적절성과 교수방법 또는 교수 내용 등을 스스로 평가할 수 있다.

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Study on Strategy for Applying Flipped Learning Method for Programming Practice (프로그래밍 실습을 위한 플립드러닝 교수법 적용 전략 연구)

  • Kim Hyun Ah
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.3
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    • pp.753-761
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    • 2023
  • This study investigates strategies to increase learning efficiency for programming subjects to which flipped learning teaching method is applied targeting non-major students. Design a learner-centered flipped learning-based programming class and get strategies for effective application methods for field application. Also, the purpose is to explore the efficient application of the flipped learning teaching method to the computational thinking subject of liberal arts classes at this university. By applying the flipped learning teaching method, one of the innovative teaching methods, we consider ways to improve the quality of programming subject classes, the efficiency of practical education, and the improvement of learner achievement. The purpose of this study is to design an efficient learning model for software education targeting non-majors by applying various teaching methods and learning design models convergence away from the traditional teaching method.

The Design and Implementation of a Les Plan Management System Using the Connectivity of Web and DBMS (웹과 데이터베이스 연동을 이용한 교수-학습안 관리 시스팀의 설계 및 구현)

  • 이정민;안병태
    • KSCI Review
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    • v.8 no.2
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    • pp.15-23
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    • 2001
  • Due to the popularization of Web. the importance of Web for teachers to collect teaching materials increases, but there are difficulties in using Web. due to the rapid increase of information and the shortage of proper skill of using it. The thesis designs and implements a lesson plan management system that systematically manages diverse data and teachers' knowledge. The information required in preparing lesson plans is acquired on the Web and stored in database, and the lesson plan Produced this way could be shared by other teachers on the Internet. In addition. lesson plan DTD was designed and every lesson Plan was transformed into XML data to Provide more convenient data exchange and diverse forms. so that its application could be extended to other education-related systems.

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Effect of the e-Learning Instructional Design on Perceived Learning Transfer and Satisfaction (e-Learning 프로그램 교수설계요인이 학습전이 및 만족도에 미치는 영향)

  • Won, Hyo-Jin
    • The Journal of the Korea Contents Association
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    • v.13 no.8
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    • pp.482-489
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    • 2013
  • The purpose of this study was to identify the relationship of instructional design, perceived learning transfer, and satisfaction. The data were collected using questionnaire from the sample of 239 nursing students. The level of learning transfer was explained by introduction with learning context & providing guidance and initial attention. The level of learning transfer was explained by learning object with motivation, learning goal alignment, accessibility and feedback & adaptation. The level of program satisfaction was explained by introduction with learning context & providing guidance and initial attention. The level of program satisfaction was explained by learning object with motivation, presentation design, interaction availability, feedback & adaptation, learning goal alignment and contents quality. The findings serve as basic data to design e-Learning program to improve learning transfer and satisfaction.

Design & Implemention of a Web Based Music Courseware for Using Flash (플래시를 이용한 웹 기반 악보제작 코스웨어의 설계 및 구현)

  • 이영경;우종정
    • Proceedings of the Korea Multimedia Society Conference
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    • 2003.11b
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    • pp.819-822
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    • 2003
  • 인터넷 기술의 급격한 발달과 함께 인터넷은 교수-학습 도구로서의 중요한 역할을 하게 되었다. 타 교과 교육과 마찬가지로 음악교육에서도 중요성이 나날이 증가하고 있다. 음악교육이 의미 있게 이루어지기 위해서는 음악에 대한 기본 개념을 이해하고 이를 바탕으로 학생 스스로가 능동적으로 참여하는 활동이 필요하다. 본 연구에서는 기존의 교수방법에서 한 단계 발전하여 플래시를 활용한 교수 학습 모형을 제시하고자 한다. 텍스트와 플래시 애니메이션으로 구성된 학습내용은 아동의 적극적인 참여로 진행되도록 설계 구성하였으며 학습내용의 결과를 즉시 확인할 수 있어 텍스트위주로 학습할 때 보다 쉽게 이해할 수 있을 것이다. 플래시를 음악교과에 적극적으로 활용한다면 학습효과는 커질 것으로 예상한다.

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Analysis of the Relationship between Teaching Presence, Academic Achievement and Learning Satisfaction in a University Online Tutoring Learning Environment (대학 온라인 튜터링 학습환경에서 교수실재감, 학업성취도 및 학습만족도 간의 관계 분석)

  • Byeon, So-Yeon;Chu, Sung-Kyung;Yoon, Hae-Gyung
    • The Journal of the Korea Contents Association
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    • v.21 no.11
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    • pp.814-825
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    • 2021
  • The purpose of this study is to analyze the effect of teaching presence on academic achievement and learning satisfaction in the university online tutoring learning environment, and to find teaching methods for students' adaption of college life and their reinforcement of learning capabilities. In the study, the relationship between teaching presence, academic achievement and learning satisfaction were analyzed for those who participants in the tutoring program of the Busan D School OO Research Center during the first semester of 2021. As a result of the study, the relationship between teaching presence, academic achievement and learning satisfaction was indicated high correlation in the order of learning management, participation management and content structure of learning activities; the effect of teaching presence on academic achievement and learning satisfaction was found a significant effect in learning management, which is a sub-area of the tutees' learning activities. These results therefore suggest the direction of the operation process and method reflecting teaching presence, and provide an in-depth discussion on the learning management method that can improve the quality of the learner's learning experience in the learning environment.

The Design of a Smart Education Teaching-Learning Model for Pre-Service Teachers (예비 교사를 위한 스마트교육 교수 학습 모형 설계)

  • Jeon, Mi-Yeon;Kim, Eui-Jeong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.247-251
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    • 2014
  • As smart education increases the demand for new teaching-learning methods, teacher training colleges need to systematize smart education teaching-learning methods for pre-service teachers. This study designed a smart education teaching-learning model, which is applicable to pre-service teachers, by analyzing the smart education teaching-learning types for primary and secondary schools at national and international levels and by analyzing the Creation Teaching Learning Assessment (CTLA) model. The goal of smart education is to reinforce capability of learners. The smart education teaching-learning model designed to help pre-service teachers reinforce their smart literacy is suitable for reinforcing capability of future learners to receive smart education. The smart education teaching-learning model in this study was designed as a 15-week teaching plan applicable to pre-service teachers at teacher training colleges. In the teaching-learning model, problem-based learning (PBL), a situated learning model, and cooperative learning model were applied to weekly instructions. Further research should be conducted to prove its effectiveness in allowing pre-service teachers to reinforce their smart literacy by making gradual improvement in this model and to develop and test smart education teaching-learning models constantly.

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Design and Implementation of QALT using Navigation Model (네비게이션 모델을 이용한 QALT의 설계 및 구현)

  • 김행곤;신호준;김정수;한은주
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.10b
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    • pp.601-603
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    • 2001
  • 초고속 인터넷 망의 구축에 따라 정보통신 교육이 활성화에 힘입어 직.간접적으로 응용하기 위한 노력이 지속적으로 진행되어 왔다. 웹 기반 원격강의는 원거리 학습자들의 학습욕구를 자기 주도적인 학습이 되도록 전체적인 수업을 진행하므로 학습과정에서의 질의 응답을 교수자에게 면대면으로 제공하지 못하였다. 따라서 학습자가 요구한 질의 내용을 잘못 이해함에 따라 교수자가 학습과정에서의 피드백 제공을 하지 못함으로써 개인학습의 동기부여가 감소됨에 따라 흥미를 입게 되었다. 따라서, 본 논문에서는 웹 기반 서비스에 대한 체계적인 분석 및 설계를 위해 네비게이션 모델을 통해 질의 응답을 지원하는 QALT(Question Answer Learning Tool)를 설계 및 구현한다. 원격강의는 웹 상에서 기본적인 컨텐츠를 제시하고 그를 통해 수업이 진행되는 과정에서의 질의 응답의 문제점을 개선하기 위해 일다대(One-To-Many)의 서비스를 제공한다. 또한. 학습자는 교수자가 지정한 교육용 서버를 통해 텍스트 형식이 아닌 강의자료로 쓰인 문서파일에 직접 작성하여 질의 응답을 가능하게 된다. 그로 인해 교수자와 학생간의 질의 응답을 통해 상호작용을 원활하게 할 수 있는 보조학습도구로써의 사용이 증가될 것이다. 또한 서버에서의 폴더 서비스와 메일링 서비스를 통해 실시간 질의 응답이 가능함으로써 학습자는 강의파일에서 그림에 관한 질문에 효과를 볼 수 있고 교수자는 질문 받은 내용의 위치를 시각적으로 쉽게 볼 수 있으므로 빠른 응답이 가능하게 될 것이다.

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A Study on the Development of Lesson Plan for User Education Based on Constructivist Learning Environments: Focused on Children Using Public Libraries (구성주의에 기반한 이용자교육 교수학습지도안 개발에 관한 연구: 공공도서관 어린이 이용자를 대상으로)

  • Park, Hyunjung;Park, Sungjae
    • Journal of the Korean Society for information Management
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    • v.34 no.2
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    • pp.97-114
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    • 2017
  • This study aims to develop the lesson plan of public library user education for children for the activation of user education. For the development of lesson plan, elementary school 3rd and 4th graders were selected as user education subjects through the literature survey, and orientation were derived as contents of user education. This study developed a lesson plan that applies Jonassen's constructivist learning environments to specifically design the librarian's role as teacher in user education with voluntary and subjective education participation of the children. Lesson plan was evaluated in terms of usefulness and appropriateness.

Design of Character-based Conversational Instruction-Learning System Design for Science Education of Elementary School (초등 과학수업을 위한 캐릭터 기반의 대화형 교수-학습 시스템 설계)

  • Jeong Sang-Mok;Song Ki-Sang
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.5 s.37
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    • pp.343-352
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    • 2005
  • The existing CAI or web-based science learning system of elementary school has some disadvantages. For instance, it is composed of uniform courses designed by an instructor without considering the learner's characters, and the learner's opinions or questions raised during learning can not be delivered to the system. This structure has diminished the willingness or the motive of the learner and make an adverse effect on the learning efficiency. In this regards, Instruction-Learning System is needed to provide learning environment Pertinent to the learner's individual character and motivate the learner's active attendance and learning. This study is to design a character-based conversational Instruction-Learning System. This may induce the learner's active attendance through the communications between instructor and learner and furnish various learning materials to motivate the learners and attract their consistent interests in learning.

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