• Title/Summary/Keyword: 광선 추적

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Reconstruction of Color-Volume Data for Three-Dimensional Human Anatomic Atlas (3차원 인체 해부도 작성을 위한 칼라 볼륨 데이터의 입체 영상 재구성)

  • 김보형;이철희
    • Journal of Biomedical Engineering Research
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    • v.19 no.2
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    • pp.199-210
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    • 1998
  • In this paper, we present a 3D reconstruction method of color volume data for a computerized human atlas. Binary volume rendering which takes the advantages of object-order ray traversal and run-length encoding visualizes 3D organs at an interactive speed in a general PC without the help of specific hardwares. This rendering method improves the rendering speed by simplifying the determination of the pixel value of an intermediate depth image and applying newly developed normal vector calculation method. Moreover, we describe the 3D boundary encoding that reduces the involved data considerably without the penalty of image quality. The interactive speed of the binary rendering and the storage efficiency of 3D boundary encoding will accelerate the development of the PC-based human atlas.

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Analysis of Optical Characteristics of Oil Immersion Lens in Aqueous Environment (액상유체 오일 이멀전 렌즈의 광학 물성치 해석)

  • Choi, Hae Woon
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.18 no.11
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    • pp.18-23
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    • 2019
  • The oil immersion method can be used to create objective lenses with long working distances without sacrificing the focusing resolution for laser processing. In this study, a space in which air or oil can be filled was formed in the middle of a lens for analyzing the optical properties of a liquid-oil immersion lens. As the refractive media, air and oils of different refractive index values (1.2 and 1.5, respectively) were used. A simulation was conducted in the ZEMAX software environment using the ray-tracing technique, and the performance of the oil immersion lens was verified by determining its image distortion and focal length (FL) in each medium. In the case of air, the calculated FL was 0.813 mm, whereas the imaged FLs were 1.594 mm and 8.126 mm when the refraction indices were 1.2 and 1.5, respectively. The FL of an oil immersion lens could be increased considerably. In terms of image distortion, the oil immersion lens exhibited little distortion at the center in all cases, but different degrees of image distortion were observed at different points away from the center depending on the refraction index degree.

Concentration Error Assessment by Comparison of Solar Flux Measurement and Modeling (집광 열유속 측정과 모델링의 비교를 통한 집광 오차 평가)

  • Chai, Kwan-Kyo;Yoon, Hwan-Ki;Lee, Hyun-Jin;Lee, Seong-Uk;Kim, Si-Seok
    • Journal of the Korean Solar Energy Society
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    • v.33 no.3
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    • pp.82-90
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    • 2013
  • Concentration errors critically affect the performance of solar concentrator, so their evaluation is important to the concentrated solar power technology. However, the evaluation is very challenging because error sources are various and not easy to measure individually. Therefore, the integrated effect of concentration errors is often more interesting and useful for large-scale applications. In the present work, we analytically investigate and classify various concentration error sources and then explain that the effect of various concentration errors can be represented in terms of a root mean square value of reflector surface slope error. We present an indirect approach to assessing the reflector surface slope error by comparing solar flux measurement data with modeling calculations. We apply the approach for solar furnaces with different thermal capacity and investigate its advantages and disadvantages.

The Assessment of Ultraviolet Radiation in Vegetable Growth (식물생장(植物生長)에 미치는 자외선(紫外線)의 효과(效果))

  • Kim, Hyeong-Ok;Moon, Doo-Khil;Lee, Shin-Chan;Kim, Yong-Ho;Song, Pill-Soon
    • Korean Journal of Environmental Agriculture
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    • v.3 no.1
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    • pp.63-70
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    • 1984
  • The terrestrial UV flux rapidly increased in late spring, as measured by the chemical actinometry at two elevations (near sea level and 1,100m above sea level) on Jeju Island. More intense UV fluxes were observed at higher altitudes. Any harmful effects of solar UV-B on the growth of soybean were not detected in UV-B-exclusion experiment. To ascertain the effect of UV radiation on vegetative growth, intact (㏖ wt 124000) and large (${\sim}120000$) phytochromes were irradiated with UV-B radiation. In intact phytochrome, the Pfr form accounts for 60% of the total phytochrome under stationary state conditions, whereas it accounts for 50% in large phytochrome. Calculated quantum yields for the forward and the backward phototransformations of phytochrome by UV were ${\phi}r=0.016$ and ${\phi}fr=0.010$ in intact phytochrome, and ${\phi}r={\phi}fr=0.012$ in large phytochrome, respectively.

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3DentAI: U-Nets for 3D Oral Structure Reconstruction from Panoramic X-rays (3DentAI: 파노라마 X-ray로부터 3차원 구강구조 복원을 위한 U-Nets)

  • Anusree P.Sunilkumar;Seong Yong Moon;Wonsang You
    • The Transactions of the Korea Information Processing Society
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    • v.13 no.7
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    • pp.326-334
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    • 2024
  • Extra-oral imaging techniques such as Panoramic X-rays (PXs) and Cone Beam Computed Tomography (CBCT) are the most preferred imaging modalities in dental clinics owing to its patient convenience during imaging as well as their ability to visualize entire teeth information. PXs are preferred for routine clinical treatments and CBCTs for complex surgeries and implant treatments. However, PXs are limited by the lack of third dimensional spatial information whereas CBCTs inflict high radiation exposure to patient. When a PX is already available, it is beneficial to reconstruct the 3D oral structure from the PX to avoid further expenses and radiation dose. In this paper, we propose 3DentAI - an U-Net based deep learning framework for 3D reconstruction of oral structure from a PX image. Our framework consists of three module - a reconstruction module based on attention U-Net for estimating depth from a PX image, a realignment module for aligning the predicted flattened volume to the shape of jaw using a predefined focal trough and ray data, and lastly a refinement module based on 3D U-Net for interpolating the missing information to obtain a smooth representation of oral cavity. Synthetic PXs obtained from CBCT by ray tracing and rendering were used to train the networks without the need of paired PX and CBCT datasets. Our method, trained and tested on a diverse datasets of 600 patients, achieved superior performance to GAN-based models even with low computational complexity.

High quality volume visualization using B-spline interpolation (B 스플라인 보간을 이용한 고화질 볼륨 가시화)

  • Shin, Yongha;Kye, Heewon
    • Journal of the Korea Computer Graphics Society
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    • v.22 no.3
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    • pp.1-9
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    • 2016
  • Linear interpolation is a basic sampling method for volume visualization. This method generates good images but sometimes it is inferior to our high expectation because it is encouraged to produce high quality images in the medical applications. In this paper, B spline based tri-cubic interpolation is used for the re-sampling step. The conventional B spline is an approximation method which does not cross control points so that we moved the control points and the curve crosses the original control points. In the rendering step, the empty space leaping is applicable to increase rendering speed. We have to calculate the maximum and minimum values for each block to detect empty space. The convex hull property of B spline enables the values of control points to be used as the maximum and minimum values. As a result, tri-cubic interpolated volume rendering is possible in interactive speed.

A study on improving the surface structure of solar cell and increasing the light absorbing efficiency - Applying the structure of leaves' surface - (태양전지 텍스처 표면구조 개선 및 빛 흡수효율 향상에 관한 연구 - 식물 잎의 표면구조 적용 -)

  • Kim, Taemin;Hong, Joopyo
    • 한국신재생에너지학회:학술대회논문집
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    • 2010.11a
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    • pp.38.2-38.2
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    • 2010
  • Biomimetc is a new domain of learning that proposes a solution getting clues from nature. There seems to be a sign of this phenomenon in fields of Renewable Energy. Foe example, Wind power was imitate the whale's fin that was improve efficiency of generating energy. This study focused on the photovoltaic generation as the instance of applying biomimetic. Efficiency is the most important factor in field of Photovoltaic generation. When given solar cell taking the sun light, most important fields of the study are absorb more light and increase the quantity of generation. For improving efficiency, the solar cell were builded up textures of taking a pyramid form, such a surface structure taking a role for remaining the light. This effects do the role as increasing absorbing efficiency. Such phenomenon calls Light Trapping, locking up the light on the surface of solar cell for a long time. Light is a vital factor to plants in the nature. Plants grow up through the photosynthesis that absorbing light for growth and propagation. So, plants make a effort how can absorb more the light in poor surroundings. This study set up a goal that imitates the minute surface structure of plants and applies to the existing solar cells's surface structure, so it can improve the efficiency of absorbing light. We used Light Tools software analyzing geometrical optics to analyze efficiency about new designed textures on the computer. We made a comparison between existing textures and new designed textures. Consequently, new designed textures were advanced efficiency, absorbing rates of light increasing about 7 percent. In comparison with existing and new textures, advancing about 20 percent in the efficient aspect.

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Rendering Method of Light Environment Based on Modeling of Physical Characteristic (물리적 특성 모델링에 기반한 라이팅 환경의 랜더링 기법)

  • Lee, Myong-Young;Lee, Cheol-Hee;Ha, Yeong-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.43 no.6 s.312
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    • pp.46-56
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    • 2006
  • In this paper, we propose an improved reproduction algorithm for a realistic image of the real scene based on the optical characteristics of the light sources and the materials at the lighting environment. This paper is continuation of the previous study to improve the modeling method of the light sources and the materials and apply this to the real rear lamp of automobile. The backward ray tracing method is first used to trace the light ray from a light source, and also considers the physical characteristics of object surfaces and geometric properties of light radiation to estimate accurately the light energy incoming toward to human eyes. For experiments and verification of the proposed method, the simulation results are compared with the measured light stimuli. Accordingly, the simulation results show that the proposed algorithm can estimate light energy well and reproduce the visually similar image with a scene incident on a sight of viewer.

3D Analysis of Scene and Light Environment Reconstruction for Image Synthesis (영상합성을 위한 3D 공간 해석 및 조명환경의 재구성)

  • Hwang, Yong-Ho;Hong, Hyun-Ki
    • Journal of Korea Game Society
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    • v.6 no.2
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    • pp.45-50
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    • 2006
  • In order to generate a photo-realistic synthesized image, we should reconstruct light environment by 3D analysis of scene. This paper presents a novel method for identifying the positions and characteristics of the lights-the global and local lights-in the real image, which are used to illuminate the synthetic objects. First, we generate High Dynamic Range(HDR) radiance map from omni-directional images taken by a digital camera with a fisheye lens. Then, the positions of the camera and light sources in the scene are identified automatically from the correspondences between images without a priori camera calibration. Types of the light sources are classified according to whether they illuminate the whole scene, and then we reconstruct 3D illumination environment. Experimental results showed that the proposed method with distributed ray tracing makes it possible to achieve photo-realistic image synthesis. It is expected that animators and lighting experts for the film and animation industry would benefit highly from it.

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Infrared LED Pointer for Interactions in Collaborative Environments (협업 환경에서의 인터랙션을 위한 적외선 LED 포인터)

  • Jin, Yoon-Suk;Lee, Kyu-Hwa;Park, Jun
    • Journal of the HCI Society of Korea
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    • v.2 no.1
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    • pp.57-63
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    • 2007
  • Our research was performed in order to implement a new pointing device for human-computer interactions in a collaborative environments based on Tiled Display system. We mainly focused on tracking the position of an infrared light source and applying our system to various areas. More than simple functionality of mouse clicking and pointing, we developed a device that could be used to help people communicate better with the computer. The strong point of our system is that it could be implemented in any place where a camera can be installed. Due to the fact that this system processes only infrared light, computational overhead for LED recognition was very low. Furthermore, by analyzing user's movement, various actions are expected to be performed with more convenience. This system was tested for presentation and game control.

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