Browse > Article

Rendering Method of Light Environment Based on Modeling of Physical Characteristic  

Lee, Myong-Young (School of Electrical Engineering and Computer Science, Kyungpook National University)
Lee, Cheol-Hee (Major of Computer Engineering, Andong National University)
Ha, Yeong-Ho (School of Electrical Engineering and Computer Science, Kyungpook National University)
Publication Information
Abstract
In this paper, we propose an improved reproduction algorithm for a realistic image of the real scene based on the optical characteristics of the light sources and the materials at the lighting environment. This paper is continuation of the previous study to improve the modeling method of the light sources and the materials and apply this to the real rear lamp of automobile. The backward ray tracing method is first used to trace the light ray from a light source, and also considers the physical characteristics of object surfaces and geometric properties of light radiation to estimate accurately the light energy incoming toward to human eyes. For experiments and verification of the proposed method, the simulation results are compared with the measured light stimuli. Accordingly, the simulation results show that the proposed algorithm can estimate light energy well and reproduce the visually similar image with a scene incident on a sight of viewer.
Keywords
realistic image; ray tracing; spectral distribution; shading model; BRDF;
Citations & Related Records
Times Cited By KSCI : 1  (Citation Analysis)
연도 인용수 순위
1 Phong B, 'Illumination for Computer-Generated Pictures,' Comm. ACM, Vol. I8, No.6, pp. 311-317, June 1975   DOI   ScienceOn
2 Ashikhmin. M. and Shirley. P. 'An Anisotropic Phong BRDF Model,' Journal of Graphics Tools, Vol. 5, No.2, pp. 25-32, Aug. 2000   DOI   ScienceOn
3 Moller T. and Trumbore B., 'Fast, minimun storage ray-triangle intersection,' Journal of Graphics Tools, Vol. 2, No.1, pp. 21-28, 1997   DOI
4 Roy S. Berns, Principles of Color Technology, Wiley Interscience
5 Roy S. Berns, 'Methods for characterizing CRT displays,' Displays, Vol. 16, No.4, pp. 173-182, 1996   DOI   ScienceOn
6 Post, D.L and Calhoun, C.S, 'An evaluation of methods for producing desired colors on CRT monitors,' Color Research and Application, vol. 14, pp. 172-186, 1989   DOI
7 Peter Shirley and Changyaw Wang, 'Direct Lighting Calculation by Monte Carlo Integration,' Proceedings of the 2nd Eurographics Rendering Workshop, June 1991
8 이명영, 이철희, 이호근, 하영호, '실사영상 재현을 위한 분광분포 기반의 광선추적기법,' 대한전자공학회 논문지, Vol. 41, No.1, pp. 37-46, 2004년 1월   과학기술학회마을
9 Thomas A. Funkhouser, 'A Visibility' Algorithm for Hybrid Geometry- and Image-based Modeling and Rendering,' Computers & Graphics, Vol. 23, pp. 719-728, Oct. 1999   DOI   ScienceOn
10 Andrew Woo, Pierre Poulin, and Alain Fournier, 'A Survey of Shadow Algorithms,'IEEE Computer Graphics and Applications, Vol. 10, No.6, Nov. pp. 13-32, Nov./Dec. 1990   DOI   ScienceOn
11 J. Arvo, 'Backward Ray Tracing,' Tutorial Notes on the Developments in Ray Tracing SIGGRAPH 86, Aug. 1986
12 Whitted J. T, 'An Improved Illumination Model for Shaded Display,' Comm. ACM, Vol. 23, No. 6, pp. 342-349, June 1980   DOI   ScienceOn
13 Alan Watt, 3D Computer Graphics, AddisonWesley, 2000
14 Glassner, A. S., 'Space Subdivision for Fast Ray Tracing,' IEEE Computer Graphics and Applications, Vol. 4, No. 10, pp. 15-22, Oct. 1984   DOI