• Title/Summary/Keyword: 광선효과

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The method to realize the scattering effects for ray tracing computer simulations and its applications (광선추적을 위한 컴퓨터 시늉에서 산란효과를 구현하기 위한 방법 및 응용)

  • 이원용;임동건;이윤우;이인원
    • Proceedings of the Optical Society of Korea Conference
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    • 2003.02a
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    • pp.274-275
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    • 2003
  • 컴퓨터를 이용한 광선추적을 통하여 조명 설계를 할 경우 대부분 산란 효과를 포함하는 구성 부품을 가지게 된다. 본 연구에서는 광선추적을 할 경우 컴퓨터 언어를 이용하여 산란효과를 구현하는 방법을 제시하였다. 사용한 컴퓨터 언어는 C++이다. 우선 광선의 정진행(specular) 방향을 z축으로 잡고$\Phi$방향에 대한 활률분포는 일정하다고 가정한다. (중략)

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Volume Rendering by Improved Ray Casting (개선된 광선 추적에 의한 볼륨 랜더링)

  • Kim, Hyeong-Gyun;Kim, Yong-Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.2
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    • pp.662-665
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    • 2005
  • 본 논문에서는 체적 데이터에 대한 효율적인 볼륨 랜더링을 수행하기 위해서, 기존의 광선 추적 기법에 대해 광선 보간을 통해서 광선을 추적하는 기법인 IRCF를 제안한다. IRCF 과정은 이웃 화소에 대한 광선추적을 통해 얻은 불투명도값의 정보를 이용해 현재 광선 추적 위치와 불투명도값을 보간한 위치에서 새롭게 광선 추적을 해가는 방식이다. 기존의 고화질의 광선 추적 랜더링의 경우 Volume Rendering Operations의 계샨량이 많아 그 만큼 랜더링 속도가 떨어져 체적에 대해 다른 개선된 랜더링 기법들이 많이 제안되고 있다. 본 논문은 다른 각도로의 접근하고자 제안한 기법을 통해 Volume Rendering Operations의 계샨량을 최대한 줄임으로 랜더링 속도를 높이고 기본의 고화질 영상에 가까운 결과을 얻을 수가 있었다. 또한, 본 논문에서는 기존의 광선 추적 기법에서 표현하는 일반적인 회전, 절단, 불투명 등 제어 효과들을 제안한 기법을 통해 비교 분석한다.

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Volume Rendering by Improved Ray Casting (개선된 광선 추적에 의한 볼륨 랜더링)

  • 김진열;김형균
    • Proceedings of the Korea Multimedia Society Conference
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    • 2003.05b
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    • pp.464-467
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    • 2003
  • 본 논문에서는 체적 데이터에 대한 효율적인 볼륨 랜더링을 수행하기 위해서, 기존의 광선 추적 기법에 광선 보간을 통해 광선을 추적하는 기법인 IRCF를 제안한다. IRCF 과정은 이웃 화소에 대해 광선추적을 통해서 얻은 불투명도의 정보를 이용하여 보간한 위치에서 새롭게 광선추적을 해가는 방식이다 기존의 광선 추적 랜더링의 경우 고화질의 영상을 얻지만, Volume Rendering Operations의 계샨량이 많아 랜더링 속도가 떨어져 현재 개선된 랜더링 기법들이 많이 제안되고 있는 실정이다. 본 논문은 다른 각도로의 접근하고자 하여 제안한 IRCF 과정을 통해 Volume Rendering Operations의 계샨량을 최대한 줄여 랜더링 속도를 높이고 기존 방식의 고화질 영상에 가깝게 결과를 얻을 수가 있었다. 또한, 본 논문에서는 기존의 광선 추적 기법에서 표현하는 일반적인 회전, 절단, 불투명 등 제어 효과들을 제안한 기법을 통해 비교 분석한다.

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Effect of Light and Temperature on the Sporulation and Mycelial Growth of Mycosphaerella fragariae (딸기 반엽병균의 분생포자형성과 균사생장에 미치는 광선과 온도의 영향)

  • Cho Chong Taik
    • Korean journal of applied entomology
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    • v.14 no.4 s.25
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    • pp.205-208
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    • 1975
  • Effect of light and temperature on the sporulation and mycelial growth by 4 strains of Mycosphaerella fragariae was examined. The light source was day light fluorescent lamps with an intensity of 2000 Lux at the colony surface. The treatment were constant light, alternating light(10hr) and darness (14h.) and constant darkness af $15^{\circ}C,\; 22^{\circ}C\; and\; 30^{\circ}C$ 1. Of the 4 strains tested, alternating light and darkness at $22^{\circ}C\;and\;15^{\circ}C$ gave the greatest sroducedtion, constant light in intermediate, constant darkness in minimum, but darkness at $30^{\circ}C$ produced abundant conidia over that obtained in the other two treatment. Differences in number of sporulation due to light, strains and the interaction of these two were all statistically significant. 2. There were not on significant differences in amount of mycelial growth due to light, but amount of mycelial growth of$S_3$ strain were the nest abundant among the 4 strains.

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Relative Effectiveness of Some Antioxidants in A Dark and A Sunlight-irradiated Condition (암소저장(暗所貯藏) 및 일사광선조사(日射光線照射) 조건하(條件下)에서의 일부(一部) 항산화제(抗酸化劑)의 항산화효과에 대하여)

  • Yoon, Sei-Uk;Kim, Dong-Hoon
    • Korean Journal of Food Science and Technology
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    • v.5 no.1
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    • pp.42-48
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    • 1973
  • Relative retarding effect of BHA, BHT, PG, ${\alpha}-tocopherol$, ascorbic acid, pyrogallol, and antage 3C on the peroxide value and the free fatty acid value development of two groups of edible soybean oils was studied. The antioxidants were added respectively to the oils at a level of 0.05%, and one group of the oils was irradiated, 4 hours daily, with direct sunlight and the other group was stored in a dak place at $45{\pm}0.5^{\circ}C$. The retarding effect of the antioxidants on the P. V. development was, in general, more pronounced in case of the oils stored in the dark place than in case of the irradiated oils. BHT, PG, and antage 3C exhibited, in both cases, strong retarding effect on the P. V. development of the oils. In both cases, ${\alpha}-tocopherol$ showed some retarding effect, but the effect decreased rapidly as storage time increased. The inhibitory effect of the antioxidants on the free fatty acid value development was much more pronounced in case of the irradiated oils than in case of the oils stored in the dark place. The inhibitory effect of pyrogallol on the free fatty acid value development of the oils was, in both cases, especially strong and lasting.

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Speed Enhancement Technique for Ray Casting using 2D Resampling (2차원 리샘플링에 기반한 광선추적법의 속도 향상 기법)

  • Lee, Rae-Kyoung;Ihm, In-Sung
    • Journal of KIISE:Computer Systems and Theory
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    • v.27 no.8
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    • pp.691-700
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    • 2000
  • The standard volume ray-tracing, optimized with octree, needs to repeatedly traverse hierarchical structures for each ray that often leads to redundant computations. It also employs the expensive 3D interpolation for producing high quality images. In this paper, we present a new ray-casting method that efficiently computes shaded colors and opacities at resampling points by traversing octree only once. This method traverses volume data in object-order, finds resampling points on slices incrementally, and performs resampling based on 2D interpolation. While the early ray-termination, which is one of the most effective optimization techniques, is not easily combined with object-order methods, we solved this problem using a dynamic data structure in image space. Considering that our new method is easy to implement, and need little additional memory, it will be used as very effective volume method that fills the performance gap between ray-casting and shear-warping.

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Grid Acceleration Structure for Efficiently Tracing the Secondary Rays in Dynamic Scenes on Mobile Platforms (모바일 환경에서의 동적 장면의 효율적인 이차 광선 추적을 위한 격자 가속 구조)

  • Seo, Woong;Choi, Byeongjun;Ihm, Insung
    • Journal of KIISE
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    • v.44 no.6
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    • pp.573-580
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    • 2017
  • Despite the recent remarkable advances in the computing power of mobile devices, the heat and battery problems still restrict their performances, particularly compared to PCs. Therefore, in the application of the ray-tracing technique for high-quality rendering, the consideration of a method that traces only the secondary rays while the effects of the primary rays are generated through rasterization-based OpenGL ES rendering is worthwhile. Given that most of the rendering time is for the secondary-ray processing in such a method, a new volume-grid technique for dynamic scenes that enhances the tracing performance of the secondary rays with a low coherence is proposed here. The proposed method attempts to model all of the possible spatial secondary rays in a fixed number of sampling rays, thereby alleviating the visitation problem regarding all of the cells along the ray in a uniform grid. Also, a hybrid rendering pipeline that speeds up the overall rendering performance by exploiting the mobile-device CPU and GPU is presented.

Adaptive Foveated Ray Tracing Based on Time-Constrained Rendering for Head-Mounted Display (헤드 마운티드 디스플레이를 위한 시간 제약 렌더링을 이용한 적응적 포비티드 광선 추적법)

  • Kim, Youngwook;Ihm, Insung
    • Journal of the Korea Computer Graphics Society
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    • v.28 no.3
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    • pp.113-123
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    • 2022
  • Ray tracing-based rendering creates by far more realistic images than the traditional rasterization-based rendering. However, it is still burdensome when implemented for a Head-Mounted Display (HMD) system that demands a wide field of view and a high display refresh rate. Furthermore, for presenting high-quality images on the HMD screen, a sufficient number of ray sampling should be carried out per pixel to alleviate visually annoying spatial and temporal aliases. In this paper, we extend the recent selective foveated ray tracing technique by Kim et al. [1], and propose an improved real-time rendering technique that realizes the rendering effect of the classic Whitted-style ray tracing on the HMD system. In particular, by combining the ray tracing hardware-based acceleration technique and time-constrained rendering scheme, we show that fast HMD ray tracing is possible that is well suited to human visual systems.

광원 광학적 응용

  • 이성묵
    • The Proceedings of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.4 no.1
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    • pp.8-10
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    • 1990
  • 현재 조명은 가시광선 영역의 빛만을 다루나 광의 다른 성질을 살펴보면 다른 과학적, 산업적 분야에의 광원의 응용이 지대함을 알 수 있다. 이를 위하여 빛의 기본특성이 그 파장별로 고찰된다. (1) 가시지역에서의 효과는 자명하나, 이를 눈의 감광도 곡선, 태양광선의 Spectrum, 텅스텐 광원의 Spectrum 등을 통하여 더 연구될 수 있다. (2) 자외선 및 청색부근의 파장은 반도체 및 인쇄산업에서 필수적인 각종의 감광 물질에 가장 효과적인 빛이며, 광원의 산업에의 응용이 기대될 수 있다. (3) 적외선은 열효과선이며, 적외선 물리학을 통하여 광원의 가능한 응용을 탐색할 수 있다.

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GPU-accelerated Global Illumination for Point Set Rendering (GPU 가속을 이용한 점집합 렌더링을 위한 전역 조명기법)

  • Min, Heajung;Kim, Young J.
    • Journal of the Korea Computer Graphics Society
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    • v.26 no.1
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    • pp.7-15
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    • 2020
  • In the process of visualizing a point set representing a smooth manifold surface, global illumination techniques can be used to render a realistic scene with various effects of lighting. Thanks to the continuous demand for ray tracing and the development of graphics hardware, dedicated GPUs and programmable pipeline for ray tracing have been introduced in recent years. In this paper, real-time global illumination rendering is studied for a point-set model using ray-tracing GPUs. We apply the moving least-squares (MLS) method to approximate the point set to a smooth implicit surface and render it using global illumination by performing massive ray-intersection tests with the surface and generating shading effects at the intersection point. As a result, a complicated point-set scene consisting of more than 0.5M points can be generated in real-time.