1 |
M. Stich, "Introduction to NVIDIA RTX and DirectX Ray Tracing," 2018. [Online]. Available: https://devblogs.nvidia.com/introduction-nvidia-rtxdirectx-ray-tracing/
|
2 |
H. Pfister, M. Zwicker, J. Van Baar, and M. Gross, "Surfels: Surface elements as rendering primitives," in Proceedings of the 27th annual conference on Computer graphics and interactive techniques, 2000, pp. 335-342.
|
3 |
S. Rusinkiewicz and M. Levoy, "Qsplat: A multiresolution point rendering system for large meshes," in Proceedings of the 27th annual conference on Computer graphics and interactive techniques, 2000, pp. 343-352.
|
4 |
M. Alexa, J. Behr, D. Cohen-Or, S. Fleishman, D. Levin, and C. T. Silva, "Point set surfaces," in Proceedings of the Conference on Visualization, 2001, pp. 21-28.
|
5 |
A. Adamson and A. Alexa, "Ray tracing point set surfaces," Shape Modeling International, pp. 272-279, 2003.
|
6 |
A. Geiger, P. Lenz, and R. Urtasun, "Are we ready for autonomous driving? the kitti vision benchmark suite," in IEEE Conference on Computer Vision and Pattern Recognition, 2012, pp. 3354-3361.
|
7 |
S. Orts-Escolano, C. Rhemann, S. Fanello, W. Chang, A. Kowdle, Y. Degtyarev, D. Kim, P. L. Davidson, S. Khamis, and M. Dou, "Holoportation: Virtual 3d teleportation in realtime," in Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016, pp. 741-754.
|
8 |
S. Schwarz, M. Preda, V. Baroncini, M. Budagavi, P. Cesar, P. A. Chou, R. A. Cohen, M. Krivokuca, S. Lasserre, and Z. Li, "Emerging MPEG standards for point cloud compression," IEEE Journal on Emerging and Selected Topics in Circuits and Systems, vol. 9, no. 1, pp. 133-148, 2018.
DOI
|
9 |
M.-K. Lefrancois and P. Gautron, "DX12 Raytracing tutorial," 2018. [Online]. Available: https://developer.nvidia.com/rtx/raytracing/dxr/DX12-Raytracing-tutorial-Part-2
|
10 |
M. Levoy and T. Whitted, The use of points as a display primitive. Citeseer, 1985.
|
11 |
M. Zwicker, H. Pfister, J. Van Baar, and M. Gross, "Surface splatting," in Proceedings of the 28th annual conference on Computer graphics and interactive techniques, 2001, pp. 371-378.
|
12 |
M. Alexa et al., "Computing and rendering point set surfaces," IEEE Transactions on visualization and computer graphics, vol. 9, no. 1, pp. 3-15, 2003.
DOI
|
13 |
D. Levin, Mesh-independent surface interpolation, ser. Geometric modeling for scientific visualization. Springer, 2004.
|
14 |
A. Adamson and M. Alexa, "Approximating and intersecting surfaces from points," in Proceedings of the Eurographics/ACM SIGGRAPH symposium on Geometry processing, 2003, pp. 230-239.
|
15 |
I. Wald and H.-P. Seidel, "Interactive ray tracing of point-based models," in Proceedings Eurographics/IEEE VGTC Symposium Point-Based Graphics, 2005, pp. 9-16.
|
16 |
H. Min and Y. J. Kim, "Real-time global illumination for point sets using GPUs (extended abstract)," in KOREA Computer Graphics Society, 2019, pp. 44-45.
|
17 |
Nvidia, "Nvidia turing gpu architecture," 2018. [Online]. Available: https://www.nvidia.com/content/dam/enzz/Solutions/design-visualization/technologies/turingarchitecture/NVIDIA-Turing-Architecture-Whitepaper.pdf
|
18 |
J. Wu and L. Kobbelt, "Optimized sub-sampling of point sets for surface splatting," in Computer Graphics Forum, vol. 23, 2004, pp. 643-652.
DOI
|
19 |
Microsoft, "DirectX Raytracing Functional Spec," 2019. [Online]. Available: https://microsoft.github.io/DirectXSpecs/d3d/Raytracing.html
|
20 |
M. Gross and H. Pfister, Point-based graphics. Elsevier, 2011.
|
21 |
P. Shirley and R. K. Morley, Realistic ray tracing. AK Peters/CRC Press, 2003.
|
22 |
R. B. Rusu and S. Cousins, "3D is here: Point Cloud Library (PCL)," in IEEE International Conference on Robotics and Automation, May 9-13 2011.
|
23 |
E. Hart, "Redundancy and latency in structured buffer use," 2015. [Online]. Available: https://developer.nvidia.com/content/redundancy-and-latency-structured-buffer-use
|