• Title/Summary/Keyword: 광선추적기법

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Rendering Method of Light Environment Based on Modeling of Physical Characteristic (물리적 특성 모델링에 기반한 라이팅 환경의 랜더링 기법)

  • Lee, Myong-Young;Lee, Cheol-Hee;Ha, Yeong-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.43 no.6 s.312
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    • pp.46-56
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    • 2006
  • In this paper, we propose an improved reproduction algorithm for a realistic image of the real scene based on the optical characteristics of the light sources and the materials at the lighting environment. This paper is continuation of the previous study to improve the modeling method of the light sources and the materials and apply this to the real rear lamp of automobile. The backward ray tracing method is first used to trace the light ray from a light source, and also considers the physical characteristics of object surfaces and geometric properties of light radiation to estimate accurately the light energy incoming toward to human eyes. For experiments and verification of the proposed method, the simulation results are compared with the measured light stimuli. Accordingly, the simulation results show that the proposed algorithm can estimate light energy well and reproduce the visually similar image with a scene incident on a sight of viewer.

The Prediction and Analysis of the Propagation Characteristics in Indoor Environments Using the SBR/Image Method (SBR 및 영상기법을 이용한 실내 환경의 전파특성 예측과 분석)

  • 손호경;김채영;김성진
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.12 no.2
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    • pp.199-207
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    • 2001
  • In this paper, the technique of prediction and analysis on the characteristics of propagation in indoor environment is presented. This technique needs no reception sphere commonly used in 3D-ray tracing scheme, and thereby it lends us easy code realization. The validity of developed code is verified by comparing with the values of image methods and measurement. The developed technique applied to the structure of rectangular corridor with the iron door and we calculated the path loss for the variation of the iron door angle. The path loss decreased about 15 dB at the distance of30 m from the iron door and the delay spread increased approximately by four times. Based on the computation, we confirmed that indoor propagation in PCS is heavily affected by the iron door in corridor.

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Real-Time Rendering of a Displacement Map using an Image Pyramid (이미지 피라미드를 이용한 변위 맵의 실시간 렌더링)

  • Oh, Kyoung-Su;Ki, Hyun-Woo
    • Journal of KIISE:Computer Systems and Theory
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    • v.34 no.5_6
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    • pp.228-237
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    • 2007
  • displacement mapping enables us to add realistic details to polygonal meshes without changing geometry. We present a real-time artifacts-free inverse displacement mapping method. In each pixel, we construct a ray and trace the ray through the displacement map to find an intersection. To skip empty regions safely, we traverse the image pyramid of displacement map in top-down order. Furthermore, when the displacement map is enlarged, intersection with bilinear interpolated displacement map can be found. When the displacement map is at distance, our method supports mipmap-like prefiltering to enhance image quality and speed. Experimental results show that our method can produce correct images even at grazing view angles. Rendering speed of a test scene is over hundreds of frames per second and the influence of resolution of displacement map to rendering speed is little. Our method is simple enough to be added to existing virtual reality systems easily.

A Numerical Study of Automotive Indoor Thermal Comfort Model According to Boarding Conditions and Parameters Related to HVAC (HVAC 관련 매개변수 및 탑승조건에 따른 자동차 실내의 온열쾌적성 평가모델에 관한 수치해석적 연구)

  • Yoon, Seong Hyun;Park, Jun Yong;Son, Deok Young;Choi, Yunho;Park, Kyungseok
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.38 no.9
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    • pp.979-988
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    • 2014
  • Recently, the interest in the thermal comfort is ever increasing as the time people stay in the automobile is gradually increasing. So far, however, the cooling performance of the HVAC(heating and ventilation air conditioning) system is evaluated by thermal environment criteria such as indoor air velocity and temperature, not by a thermal comfort index. Furthermore, the precise criteria has not been established yet when the thermal comfort for the automobile is evaluated using numerical analysis. In this study, the numerical analysis of automobile indoor thermal comfort according to various parameters such as HVAC operating mode, airflow, passenger boarding conditions is performed during the HVAC system's initial operating time(20 minutes). The solar ray tracing model and S2S radiation model are used and validated to simulate an external heat source. Based on this study, an evaluation model which can predict the thermal comfort index for the combination of the above parameters is presented.

An Indoor Propagation Modeling that can Analyze a Fading Characteristic (페이딩 분석이 가능한 실내 전파 모델링)

  • Seok, Woo-Chan;Kim, Jin-Woong;Yoon, Young-Joong;Seok, Jae-Ho;Lim, Jae-Woo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.1B
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    • pp.114-124
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    • 2002
  • In this paper, we proposed the image-based 3D ray tracing indoor propagation model using a patch scattering model for fading analysis of indoor propagation environments. An image-based 3D ray tracing technique is mainly used, which allows the rapid generation of the complex channel impulse response for any given location and polarization of transmitter and receiver. Due to the site specific nature of indoor environment, we took into account the location and the electrical properties of individual walls and objects such as windows, doors and plaster board in our propagation model. Besides, the 3D radiation beam-patterns and polarizations of arbitrary antennas were considered, and using patch scattering model we can consider the change of the polarization due to the scattering from the various indoor objects, like desks, chairs and etc. the are almost impossible to be modeled with the basic image-based ray tracing method. The model will predict the impulse response, the rms delay spread, the fading characteristics of the channel and performances of the polarization diversity schemes.

Volume Visualization System Using an Analytical Ray Casting (분석적 광선 추적법을 이용한 체적시각화 시스템)

  • Park, Hyun-Woo;Paik, Doo-Won;Jung, Moon-Ryul
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.2
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    • pp.477-487
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    • 2000
  • When volume data is visualized by the ray casting method, the color value of each pixel in the image is obtained by composing the color contributions of the sample points that lie on the ray cast from the pixel point. In most ray tracing methods including Levoy's classical method, the color composition is formulated as a summation of the color contributions of the discrete sample points. However, the more precise color composition is formulated as differential equations over the color contributions of the continuous sample points. The discrete formulation is used, because analytical solutions to the continuous formulations are hard to find. In this paper, however, we have discovered a semi-analytical solution to the continuous formulation of a typical ray tracing of volume data. We have applied both Levoy's method and ours to the same set of data, and compared the visual quality of both results. The comparison shows that our method produces a more fine-grained visualization of volume data.

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Reduced Raytracing Approach for Handling Sound Map with Multiple Sound Sources, Wind Advection and Temperature

  • Jong-Hyun Kim
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.9
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    • pp.55-62
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    • 2023
  • In this paper, we present a method that utilizes geometry-based sound generation techniques to efficiently handle multiple sound sources, wind turbulence, and temperature-dependent interactions. Recently, a method based on reduced raytracing has been proposed to update the sound position and efficiently calculate sound propagation and diffraction without recursive reflection/refraction of many rays, but this approach only considers the propagation characteristics of sound and does not consider the interaction of multiple sound sources, wind currents, and temperature. These limitations make it difficult to create sound scenes in a variety of virtual environments because they only generate static sounds. In this paper, we propose a method for efficiently constructing a sound map in a situation where multiple sounds are placed, and a method for efficiently controlling the movement of an agent through it. In addition, we propose a method for controlling sound propagation by considering wind currents and temperature. The method proposed in this paper can be utilized in various fields such as metaverse environment design and crowd simulation, as well as games that can improve content immersion based on sound.

Realtime Fabric Rendering with Deformed Anisotropic Reflectance (이방성 반사의 변형을 통한 실시간 옷감 렌더링)

  • Kang, Young-Min
    • Journal of Korea Game Society
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    • v.10 no.4
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    • pp.81-90
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    • 2010
  • In this paper, an efficient method is proposed to produce photorealistic images of woven fabrics without empirical data such as the measured BRDFs(bidirectional reflectance distribution functions). The proposed method is applicable both to ray tracer based offline renderers and to realtime applications such as games. The proposed method models the reflectance properties of woven fabric with alternating anisotropy and deformed MDF(microfacet distribution function). The procedural modeling of the yarn structure effectively and efficiently reproduces plausible rendering of woven fabric. The experimental results show the proposed method can be successfully applied to photorealistic rendering of diverse woven fabric materials even in interactive applications.

Acceleration of the SBR Technique using Grouping of Rays (광선 그룹화를 이용한 SBR 가속기법)

  • Lee, Jae-In;Yun, Dal-Jae;Yang, Seong-Jun;Yang, Woo-Yong;Bae, Jun-Woo;Kim, Si-Ho;Myung, Noh-Hoon
    • Journal of the Korea Institute of Military Science and Technology
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    • v.21 no.6
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    • pp.752-759
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    • 2018
  • The SBR technique is one of the asymptotic high frequency method, where a dense grid of rays are launched and traced to analyze the scattering properties of the target. In this paper, we propose an accelerated SBR technique using grouping a central ray and 8 surrounding rays around the center ray. First, launched rays are grouped into groups consisting of a central ray and 8 surrounding rays. After the central ray of each group is preferentially traced, 8 surrounding rays are rapidly traced using the information of ray tracing for the central ray. Simulation result of scattering analysis for CAD models verifies that the proposed method reduces the computational time without decreasing the accuracy.

Design and Fabrication of Hard X-ray Zone Plate (경 엑스선 존 플레이트(Zone Plate) 설계 및 제작)

  • Chon, Kwon-Su
    • Journal of the Korean Society of Radiology
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    • v.4 no.3
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    • pp.27-31
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    • 2010
  • Spatial resolution is determined by the performance of x-ray optics used in the x-ray imaging system. A zone plate was designed for obtaining a high spatial resolution image at x-ray energy of 8.5keV. A spatial resolution of 80 nm was estimated by the ray tracing when an x-ray tube of tungsten targe was used instead of synchrotron radiation. The designed zone plate of outermost zone width of 40nm was successfully fabricated by the electron-beam lithography.