• Title/Summary/Keyword: 관심 학습분야

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Artificial Intelligence and College Mathematics Education (인공지능(Artificial Intelligence)과 대학수학교육)

  • Lee, Sang-Gu;Lee, Jae Hwa;Ham, Yoonmee
    • Communications of Mathematical Education
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    • v.34 no.1
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    • pp.1-15
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    • 2020
  • Today's healthcare, intelligent robots, smart home systems, and car sharing are already innovating with cutting-edge information and communication technologies such as Artificial Intelligence (AI), the Internet of Things, the Internet of Intelligent Things, and Big data. It is deeply affecting our lives. In the factory, robots have been working for humans more than several decades (FA, OA), AI doctors are also working in hospitals (Dr. Watson), AI speakers (Giga Genie) and AI assistants (Siri, Bixby, Google Assistant) are working to improve Natural Language Process. Now, in order to understand AI, knowledge of mathematics becomes essential, not a choice. Thus, mathematicians have been given a role in explaining such mathematics that make these things possible behind AI. Therefore, the authors wrote a textbook 'Basic Mathematics for Artificial Intelligence' by arranging the mathematics concepts and tools needed to understand AI and machine learning in one or two semesters, and organized lectures for undergraduate and graduate students of various majors to explore careers in artificial intelligence. In this paper, we share our experience of conducting this class with the full contents in http://matrix.skku.ac.kr/math4ai/.

A Study on the Relationships between Convergence Art Education and Therapy Children with disabilities -Focusing on the ADHD children education- (융합 예술 교육과 장애 아동 치료효과간의 관련성에 관한 연구 -ADHD 아동 교육 사례를 중심으로-)

  • Kim, Eun-Kyung;Lee, Sun-Kyu
    • Journal of Digital Convergence
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    • v.14 no.1
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    • pp.465-477
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    • 2016
  • ADHD (Attention Deficit Hyperactivity Disorder) appears most in childhood and shows attention deficit, hyperactivity and impulsive activity. If these symptoms are left untreated, they consistently remain as difficulties throughout the childhood and in some cases they will last until adolescence and adulthood. Various researches on music therapy as well as psychological therapy and Korean classical music appreciation have currently been conducted. However, a variety of programs have introduced in the name of treatment but the improvement results through the application of programs and teaching methods, in reality, have hardly been a specific case. Thus, music educators as well as this researcher should make the efforts to form holistic characters and have interest in countless children with ADHD. Accordingly, this researcher, who has taught piano lessons, has performed a wide variety of convergence art teaching methods by applying methods of Dalcroze, Kodaly, and Orff to children with ADHD, misanthropy or lack of affection. As a result, symptoms have lessened and been treated for ADHD children with attention deficit. On the basis of this experience, there have appeared more educational effects by applying these to other children. This researcher is certain that this study will a foundation of music therapy education for children with each kind of syndrome.

Multimodal Emotional State Estimation Model for Implementation of Intelligent Exhibition Services (지능형 전시 서비스 구현을 위한 멀티모달 감정 상태 추정 모형)

  • Lee, Kichun;Choi, So Yun;Kim, Jae Kyeong;Ahn, Hyunchul
    • Journal of Intelligence and Information Systems
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    • v.20 no.1
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    • pp.1-14
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    • 2014
  • Both researchers and practitioners are showing an increased interested in interactive exhibition services. Interactive exhibition services are designed to directly respond to visitor responses in real time, so as to fully engage visitors' interest and enhance their satisfaction. In order to install an effective interactive exhibition service, it is essential to adopt intelligent technologies that enable accurate estimation of a visitor's emotional state from responses to exhibited stimulus. Studies undertaken so far have attempted to estimate the human emotional state, most of them doing so by gauging either facial expressions or audio responses. However, the most recent research suggests that, a multimodal approach that uses people's multiple responses simultaneously may lead to better estimation. Given this context, we propose a new multimodal emotional state estimation model that uses various responses including facial expressions, gestures, and movements measured by the Microsoft Kinect Sensor. In order to effectively handle a large amount of sensory data, we propose to use stratified sampling-based MRA (multiple regression analysis) as our estimation method. To validate the usefulness of the proposed model, we collected 602,599 responses and emotional state data with 274 variables from 15 people. When we applied our model to the data set, we found that our model estimated the levels of valence and arousal in the 10~15% error range. Since our proposed model is simple and stable, we expect that it will be applied not only in intelligent exhibition services, but also in other areas such as e-learning and personalized advertising.

Research Analysis in Automatic Fake News Detection (자동화기반의 가짜 뉴스 탐지를 위한 연구 분석)

  • Jwa, Hee-Jung;Oh, Dong-Suk;Lim, Heui-Seok
    • Journal of the Korea Convergence Society
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    • v.10 no.7
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    • pp.15-21
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    • 2019
  • Research in detecting fake information gained a lot of interest after the US presidential election in 2016. Information from unknown sources are produced in the shape of news, and its rapid spread is fueled by the interest of public drawn to stimulating and interesting issues. In addition, the wide use of mass communication platforms such as social network services makes this phenomenon worse. Poynter Institute created the International Fact Checking Network (IFCN) to provide guidelines for judging the facts of skilled professionals and releasing "Code of Ethics" for fact check agencies. However, this type of approach is costly because of the large number of experts required to test authenticity of each article. Therefore, research in automated fake news detection technology that can efficiently identify it is gaining more attention. In this paper, we investigate fake news detection systems and researches that are rapidly developing, mainly thanks to recent advances in deep learning technology. In addition, we also organize shared tasks and training corpus that are released in various forms, so that researchers can easily participate in this field, which deserves a lot of research effort.

Vizrt Engine-Based Virtual Reality Graphics Algorithm A Study on the Basic Practical Training Method (Vizrt 엔진 기반 가상현실 그래픽 알고리즘과 기초 실습 교육 방식의 연구)

  • Cho, Hyun Kyung
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.3
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    • pp.197-202
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    • 2019
  • In the era of the fourth revolution, interest in content production using proven engines in the broadcasting sector, such as Vizrt, is growing. The new visual effects required in the 5G era are critical to content production training. Vizrt has a good production time utility and affordability for broadcast and media content. In this paper, we are going to use this to present a practical case of the theorem and application of the basic training course in the production of virtual content, and to present the basic training direction. In the introduction, the graphic algorithm analyzed and studied the characteristics and environmental factors of the Vizrt engine. In this paper, the production process was studied separately, and the work carried out through engine implementation was presented. The VS Studio Foundation was provided as a practical production case at each stage. The Vizrt engine operator process is important in graphic approach and application, and through the results of the lecture, the method of understanding and implementing algorithms for virtual reality perspective suitable for basic learning was studied. Based on practice, the research method of main theory was to create Vizrt contents specialized in 5G contents work in each sector and to implement graphic production in new areas from contents image. Through this study, we came to the conclusion of the basic training method through virtual reality content work based on Vizrt by practicing content creation according to the subject. It also proposes the effect of creating Vizrt content and the direction of building Vizrt basic training courses.

The Development of an Astronomical Observing Education Program for High School Science Club Activities - Inquiring Distances of Open Clusters Using Small Telescopes - (고등학교 과학동아리 천체 관측 교육 프로그램 개발 - 소형 망원경을 활용한 산개성단의 거리 탐구 -)

  • Choi, Dong-Yeol;Yoon, Ma-Byong
    • Journal of the Korean earth science society
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    • v.40 no.3
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    • pp.300-312
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    • 2019
  • The purpose of this study is to develop an astronomical observing education program that enables high school students to inquire the distance of astronomical bodies based on the research methods (observing open clusters and exploring collected big data) using small telescopes and DSLR cameras. After analyzing the 2015 revised science curriculum, we developed science club activity materials and teacher-student learning contents suitable for high school earth science education. A panel of six teachers and researchers of earth science education and astronomy, participated in developing the educational materials. The validity of the program was verified through establishing the agreement among the panels after in-depth discussions and clarifications. The program, developed with 10 lessons in total, showed high satisfactory content validity (CVI, .89) and conformity of school class (Likert's 5 point scales, 4.17). The feedback of the panels and the Delphi analysis continued to improve the quality of the program. The pilot testing result with high school students (N=9) showed that the students' satisfaction rate was high as 4.48. Using the astronomical observational education program of this study is expected to contribute in improving the convergence educational activity, interest, curiosity, and inquiry ability of students in the universe and the astronomical bodies.

A Study on the Classification of Unstructured Data through Morpheme Analysis

  • Kim, SungJin;Choi, NakJin;Lee, JunDong
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.4
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    • pp.105-112
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    • 2021
  • In the era of big data, interest in data is exploding. In particular, the development of the Internet and social media has led to the creation of new data, enabling the realization of the era of big data and artificial intelligence and opening a new chapter in convergence technology. Also, in the past, there are many demands for analysis of data that could not be handled by programs. In this paper, an analysis model was designed and verified for classification of unstructured data, which is often required in the era of big data. Data crawled DBPia's thesis summary, main words, and sub-keyword, and created a database using KoNLP's data dictionary, and tokenized words through morpheme analysis. In addition, nouns were extracted using KAIST's 9 part-of-speech classification system, TF-IDF values were generated, and an analysis dataset was created by combining training data and Y values. Finally, The adequacy of classification was measured by applying three analysis algorithms(random forest, SVM, decision tree) to the generated analysis dataset. The classification model technique proposed in this paper can be usefully used in various fields such as civil complaint classification analysis and text-related analysis in addition to thesis classification.

Critical Review on Educational Gerontology in Journal of the Korean Gerontological Society (한국노년학 30년을 통해 본 노년교육 관련 연구)

  • Han, Jungran
    • 한국노년학
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    • v.28 no.4
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    • pp.831-846
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    • 2008
  • The purpose of this study was to review papers published in the Journal of Korean Gerontological Society(1980-2008). For this purpose, the 55 articles on the educational gerontology were collected from the Journal. The published time, the number of authors, the author's positions, subjects, type of the researches, methods, the statistical techniques, topics of the educational gerontology, and so on were analyzed for this research. The results of this study were as follows: (1)The articles regarding on the educational gerontology took 7.14% in the Journal of Korean Gerontological Society. (2)The case of the quantitative researches for the elderly done by single author, performed without fund, through the questionnaire survey, and with more than two statistical techniques were the most common. Based on this researches, the organization of the major field or some courses on the educational gerontology, more research funds for the educational gerontology, and the efforts on the various research methods of themes and objects are recommended for better researches on the educational gerontology. Finally, we must expand our interests for the elderly's empowerment as a learner and the educational gerontology.

Research Trends on Achievement Emotion (성취정서의 국내외 연구동향)

  • Park, Seo-Yeon;Yun, Mi-Seon
    • (The) Korean Journal of Educational Psychology
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    • v.31 no.1
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    • pp.35-58
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    • 2017
  • The achievement emotion experienced by students in their academic settings is directly related with achievement activities or results. As the focuses of researches in the educational psychology have been extended to students' motives and emotion, the achievement emotion is also actively studied in Korea. The purpose of this study is to analyze researches on the achievement emotion according to social/cultural backgrounds by dividing them into domestic and foreign ones and understand flow and trend of the researches by structuring them. On the basis of the findings, it also aims to provide fundamental data necessary to examine the achievement emotion matched for academic settings in Korea. The objects of this study include a total of 105 domestic (n=47) and foreign (n=58) journal articles. The criteria of analysis are divided into period, contents and method of the study: the study was conducted without control of period; the contents include variables and achievement situations; and the method includes design and type of study, analysis methods, measurement tools and objects. The descriptive statistics of the materials were estimated by using the SPSS, and were analyzed by dividing them into domestic and foreign ones. The findings show that the researches on achievement emotion can be divided into examinations of the development of achievement emotion scale and those of the relationship between related variables. Thus, the conclusion suggests comprehensive discussions by arranging the trends of researches on the development of achievement emotion scale and the relationship between related variables.

A Study on the Game Contents Design of Drone Educational Training Using AR (AR을 활용한 드론 교육 훈련 게임 콘텐츠 설계)

  • Choi, Chang-Min;Jung, Hyung-Won
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.4
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    • pp.383-390
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    • 2021
  • Recently, the drone industry is rapidly expanding as it is suggested that it will be used in various fields. As the size of the drone market grows, interest in drone-related certificates is also increasing. However, the current drone-related qualification system and education system are insufficient. Thus this study, analyzed the necessity of drone training, the features of functional games, and the effectiveness of educational training using AR through related technical studies to solve the practical difficulties of drone educational training. Later, drone educational training game contents using AR were divided into practice mode and test mode based on the drone national qualification course practical test, and the result screen was displayed at the end of the curriculum so that players could learn by level and evaluate the results on their own. In addition, constructed a hybrid processing system and network and AR operation system for response rate and response speed, implemented drone training game contents utilizing AR based on the design contents. It is expected that the use of game content using AR presented in this paper for drone training will further alleviate environmental difficulties and improve the sense of immersion in play, which will lead to a more effective drone educational training experience.