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http://dx.doi.org/10.17703/JCCT.2019.5.3.197

Vizrt Engine-Based Virtual Reality Graphics Algorithm A Study on the Basic Practical Training Method  

Cho, Hyun Kyung (DIMA)
Publication Information
The Journal of the Convergence on Culture Technology / v.5, no.3, 2019 , pp. 197-202 More about this Journal
Abstract
In the era of the fourth revolution, interest in content production using proven engines in the broadcasting sector, such as Vizrt, is growing. The new visual effects required in the 5G era are critical to content production training. Vizrt has a good production time utility and affordability for broadcast and media content. In this paper, we are going to use this to present a practical case of the theorem and application of the basic training course in the production of virtual content, and to present the basic training direction. In the introduction, the graphic algorithm analyzed and studied the characteristics and environmental factors of the Vizrt engine. In this paper, the production process was studied separately, and the work carried out through engine implementation was presented. The VS Studio Foundation was provided as a practical production case at each stage. The Vizrt engine operator process is important in graphic approach and application, and through the results of the lecture, the method of understanding and implementing algorithms for virtual reality perspective suitable for basic learning was studied. Based on practice, the research method of main theory was to create Vizrt contents specialized in 5G contents work in each sector and to implement graphic production in new areas from contents image. Through this study, we came to the conclusion of the basic training method through virtual reality content work based on Vizrt by practicing content creation according to the subject. It also proposes the effect of creating Vizrt content and the direction of building Vizrt basic training courses.
Keywords
Vizrt Engine; 5G Era; Content; Virtual Reality Curriculum;
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