• Title/Summary/Keyword: 관광콘텐츠

Search Result 685, Processing Time 0.032 seconds

Development of On/Offline Mixed Metaverse for Tourism Industries (온오프라인 연계 관광 메타버스 개발)

  • Lee, Bum-Ro
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2022.07a
    • /
    • pp.611-612
    • /
    • 2022
  • 메타버스는 게임 기술을 활용하여 현실의 다양한 현상이나 경제 활동들을 가상의 세계로 구현하고 이를 실세계와 유사하게 동작하도록 다양한 서비스를 제공하는 플랫폼을 일컫는 말로서 최근의 코로나19 펜데믹 상황과 맞물려 주목 받고 있는 게임 확장 기술군의 하나라 할 수 있다. 본 논문에서는 지역 관광 활성화를 위해 지역 대표 관광지의 시그니처(signature) 구조물들과 공간을 메타버스 플랫폼 상에 구현하고 구현된 공간에서 사용자간의 커뮤니케이션을 통해 관광 수요를 촉진시키며, 오프라인 이벤트와의 유기적인 연동을 통해 궁극적인 관광 활성화에 기여하기 위한 온오프라인 연계 메타버스 콘텐츠를 구현한다. 구현된 메타버스 콘텐츠에서는 개인별로 설정된 캐릭터를 활용해 구현된 가상 공간에서 상호작용이 가능하도록 구성하여 가상 공간에서 체득된 정보를 온라인 상에서 자유롭게 교환할 수 있도록 하였다. 본 논문에서 구현된 관광 메타버스 콘텐츠는 샌드박스형 메타버스 플랫홈으로 개발된 디토랜드를 기반으로 한다.

  • PDF

A Study on the Web Contents Analysis of Cultural Tourism Festivals (문화관광축제의 웹콘텐츠 분석에 관한 연구)

  • Chun Young-Chul
    • The Journal of the Korea Contents Association
    • /
    • v.6 no.4
    • /
    • pp.117-124
    • /
    • 2006
  • This study was to analyze web contents of major cultural tourism festival. And suggest to contents development. Study method is contents analysis and comparative study by suggest data. According to the results, need for independent domain, provide to foreign language information, maintenance membership administration through membership e-mail service, provide to segmentation board, provide to dynamic information should be consideration to visitror's movement line.

  • PDF

The Effect of Contents Information Quality of u-Tourism Information System on Flow Theory and Satisfaction - Focusing on tourists who visited Namhansanseong - (u-관광정보시스템의 콘텐츠 정보품질이 플로우이론과 만족에 미치는 영향 -남한산성을 찾은 관광객을 중심으로-)

  • Sun, Su-Kyun
    • Journal of Digital Convergence
    • /
    • v.17 no.4
    • /
    • pp.137-147
    • /
    • 2019
  • This paper studies the effect of content information quality of u-tourism information system on flow theory and satisfaction. The purpose of the research is to generate and propose flow-related information to satisfy tourists with content information quality. The meaning of this paper is to derive success factors for verifying satisfaction of content information quality to tourists, establish hypotheses as research models, and evaluate verification. The differentiation of this study is the design implementation of u-fusion tourism information system by combining flow relation information with flow theory. The contribution of this paper is the generation of flow related information and the elicitation of success factors of contents quality of u-tourism information system. The advantage is that tourists can be patterned by symbolization and the pattern can be illustrated. The limitations of this paper are limited to small areas, and the lack of objectivity is required and future tasks are needed to compensate for them.

Development of North Korea Tour Product (북한관광상품 개발에 관한 연구)

  • Yi, Kyeong-Sook
    • The Journal of the Korea Contents Association
    • /
    • v.9 no.12
    • /
    • pp.429-437
    • /
    • 2009
  • The purpose of this study is to development of North Korea tour product. From 10 years ago, Kumgangsan tour started with peace unikorea. But only south korea and north korea is uncertain on political issue also always tour is influenced. Kumgangsan, Gaesung and baekdusan tour is going to renew. So North Korea tour product is continuos of space connection of adjoining land under Kumgangsan, Gaesung and baekdusan tour product.

Augmented Reality Based Interactive Tourism Content Development Case Study (증강현실 기반 인터랙티브 관광 콘텐츠 발전사례연구 - 중국 지역도시 구랑위를 중심으로)

  • Zhou, Zhihua;Lee, Tae-Hoon
    • Journal of Digital Convergence
    • /
    • v.19 no.2
    • /
    • pp.379-386
    • /
    • 2021
  • The tourism industry and AR act as important factors to diversify the tourism industry by combining them with one another. Currently, the advent of mobile smartphones and AR interactive is expected to play a major role in improving tourists' experiences and promoting tourism. AR's high entertainment characteristics, realism and strong interaction can be actively used as a major advantage in promoting tourism. This paper presents some appropriate examples of how AR interactive design is used in tourism marketing through various use cases where AR interactive design is used in tourism. Furthermore, a detailed analysis of the Magical Gulangyu verifies the descriptions listed in the text and presents the direction of future research.

Promotion of Tourism Cooperation between Korea-Russia (한-러시아 관광협력 방안 연구)

  • Choi, seung-kuk
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2017.05a
    • /
    • pp.437-438
    • /
    • 2017
  • 최근 농촌관광의 개념이 확대되고 농촌관광의 시장규모가 점점 커지고 추세이다. 이러한 추세를 반영하여 러시아 극동지역 정부에서는 광활한 농업적 생태환경에 근거하여 인접국가와 관광교류을 통한 지역경제의 활성화를 정책적으로 추진하고 있다. 농촌관광에 관한한 30년의 추진경험을 갖고 있는 한국은 이러한 추세에 맞추어 한-러 양측의 상호 보완성에 입각한 협력과 수요변화에 대응한 농촌상품을 개발을 통하여 양국간 관광협력시 많은 가능성을 보여줄수 있다.

  • PDF

A Study on the Relationship Between the Characteristics of the Tourism Information of the MZ Generation's SNS Content, Tourist Destination Reputation, and the Intentions of Traveling Behavior: Focusing on Jeju Special Self-Governing Province (MZ세대의 SNS 콘텐츠 관광정보특성, 관광지이미지, 관광행동의도 간 영향 관계 연구 : 제주특별자치도를 중심으로)

  • Lee, Jong-Hyun;Kim, Woo-Jeong
    • The Journal of the Korea Contents Association
    • /
    • v.22 no.9
    • /
    • pp.328-338
    • /
    • 2022
  • This study aims to identify the influential relationship between the characteristics of tourism information of the MZ generation's SNS content, tourist destination reputation, and intentions of traveling behavior with a focus on Jeju Province. To achieve the purpose of this research, this study was conducted on 270 tourists who had recently traveled to Jeju Island after being exposed to characteristic tourism information on SNS within the last year among the MZ generation through a commissioned survey company. A total of 270 results were collected and used for empirical analysis. The results of the research are as follows. First, it was found that the reliability, usefulness, timeliness, and interactivity factors of SNS tourism information had a significantly positive (+) effect on the reputation of the tourist destination. Second, it was found that the reliability, usefulness, timeliness, and interactivity factors of SNS tourism information had a significantly positive (+) effect on the intentions of traveling behavior. Third, it was found that the tourist destination reputation has a positive (+) effect on the intentions of traveling behavior. This study discussed the future tourist destination reputation formation and future behavioral decision process of the MZ generation tourists who are constantly seeking tourist destinations. In addition, the theoretical implications presented in this study were discussed.

Essence and Tourism Value of Charcoal (숯의 본질과 관광가치)

  • Lee, yk-su
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2008.05a
    • /
    • pp.759-762
    • /
    • 2008
  • The article of a book began to make a searching examination in tourism value of charcoal. When I make a searching examination at various angles, as for the tourism value of charcoal, it is incarnated essence of charcoal. In addition, essence of charcoal is the core to select tourism value as. I derived essence of findings charcoal and current events point for cooperation of tourism value, and this becomes the basics that future charcoal sightseeing contents development is strategic.

  • PDF

A Study on Contents of u-Culture & Tourism using RFID Technology (RFID 기술을 이용한 u-문화관광 콘텐츠에 관한 연구)

  • Kim, BeomSeok;Lee, HyunCheol;Ko, YoungHyuk
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2008.05a
    • /
    • pp.61-65
    • /
    • 2008
  • In this paper, research into the model of u-Culture and Tourism contents business using RFID and technologies of wireline and wireless communication. It suggests u-Culture and Tourism system solution which is making an attempt at connecting technology and culture with meeting a cultural paradigm change in a variety of fields, as a digital life is spreading. Also, It confirmed the possibility as reproducing the contents of each scenario after composing the contents system of culture and tourism using RFID applied technology. And It suggests a business model in relation to new u-Culture and Tourism contents using RFID applied technology.

  • PDF