• Title/Summary/Keyword: 과정모델

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Developing an Assortment Planning Process Model for Clothing Retail Buyers: An Exploratory Research

  • Kang, Keang-Young;Kincade, Doris H.
    • Fashion & Textile Research Journal
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    • v.6 no.6
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    • pp.815-824
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    • 2004
  • In academic and/or practitioner literature, the assortment planning for fashion sensitive products is rarely systematically studied, and organized in an objective format. The purpose of this study was to develop a suggested assortment planning model for women's clothing retail buyers by integrating a conceptual assortment planning model and a practical-use assortment planning model, which are also developed in this study. In developing the conceptual model, this research categorized and organized the pieces of assortment planning activities illustrated in available literature. In developing the practical-use model, ten women's dress buyers from department stores and specialty stores were interviewed. The contents of the interview dictation were classified and summarized by concepts and variables. The summary was validated by the interviewees and recontextualized for the practical-use model. Five experts compared the conceptual and practical-use models, adjusted the discrepancies, and integrated into the suggested model. In addition, a questionnaire asking review of all functional activities of the suggested model was sent to interviewees to ascertain its validity. As the result, assortment planning process was determined at abstract level as the following: (a) recognize problem, (b) search for information, (c) evaluate qualitative value of product, (d) evaluate quantitative value of product, (e) plan product selection, and (f) plan sales.

Research on DNN Modeling using Feature Selection on Frequency Domain for Vital Reaction of Breeding Pig (모돈 생체 반응 신호의 주파수 영역 Feature selection을 통한 DNN 모델링 연구)

  • Cho, Jinho;Oh, Jong-woo;Lee, DongHoon
    • Proceedings of the Korean Society for Agricultural Machinery Conference
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    • 2017.04a
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    • pp.166-166
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    • 2017
  • 모돈의 건강 상태를 정량 지수화 하기 위한 연구를 수행 중이다. 지제이상, 섭식 불량, 수면 패턴 등의 운동 특성 분석을 위하여 복수의 초음파 센서를 이용하였다. 시계열 계측 신호를 분석하여 정량 지수화를 수행하는 과정에서 주파수 도메인 분석을 시도하였다. 이 과정에서 주파수 도메인의 분해능에 따른 편차 극복을 위한 비선형 모델링을 수행하였다. 또한 인접한 시계열 데이터 구간 간의 상관성 분석이 가능하면 대용량 데이터의 실시간 처리로 인한 지연 시간 극복 및 기대되는 예후에 대한 조기 진단이 가능할 것이다. 본 연구에서는 구글에서 제공하는 Tensorflow와 NVIDIA에서 제공하는 CUDA 엔진을 동시 적용한 심층 학습 시스템을 이용하였다. 전 처리를 위하여 주파수 분해능 (2분, 3분, 5분, 7분, 11분, 13분, 17분, 19분)에 따른 데이터 집합을 1단계로 두고, 상위 10 순위 안에 드는 파워 스펙트럼 밀도의 크기를 2단계로 하여, 총 2~10개의 입력 노드를 순차적으로 선정하였고, 동일한 방식으로 인접한 시계열의 파워 스펙터럼 밀도를 순위를 변화시켜 지정하였다. 대표적인 심층학습 모델인 Softmax regression with a multilayer convolutional network를 이용하여 Recursive feature selection 경우의 수를 $8{\times}9{\times}9$로 총 648 가지 선정하고, Epoch는 10,000회로 지정하였다. Calibration 모델링의 경우 Cost function이 10% 이하인 경우 해당 경우의 학습을 중단하였으며, 모델 간 상호 교차 검증을 수행하기 위하여 $_8C_2{\times}_8C_2{\times}_8C_2$ 경우의 수에 대한 Verification test를 수행하였다. Calibration 과정 상 모든 경우에 대하여 10% 이하의 Cost function 값을 보였으나, 검증 테스트 과정에서 모든 경우에 대하여 $r^2$ < 0.5 인 결정 계수 값이 나타났다. 단적으로 심층학습 모델의 과도한 적합(Over fitting) 방식의 한계를 보인 것이라 판단할 수 있다. 적합한 Feature selection 및 심층 학습 모델에 대한 지속적이고 추가적인 고려를 통해 과도적합을 해소함과 동시에 실효적이고 활용 가능한 Classification을 위한 입, 출력 노드 단의 전후 Indexing, Quantization에 대한 고려가 필요할 것이다. 이를 통해 모돈 생체 정보 정량화를 위한 지능형 현장 진단 기술 연구를 지속할 것이다.

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A Study on Changed Experience of Community Organizing Members in Community Service Center -Social Constructive Analysis Focusing Neighbourhood and Community Organizing Model- (지역사회복지관 주민조직의 참여자 변화과정 연구 - 근린지역사회조직화(Neighbourhood and Community Organizing) 모델의 사회 구성주의적 해석 -)

  • Ahn, Gi-Doek;Park, Seung-Hee;Jeong, Sol
    • Korean Journal of Social Welfare
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    • v.64 no.1
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    • pp.5-30
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    • 2012
  • This study was carried out to understand the mean of neighbourhood and community organizing model on lived experiences of their organizing and members which had changed. The methods of collecting data was progressed in depth interview. According to study questions and analysis challenges based on theory, we analyzed texts. outcome of study we understood experiences of their organizing and members which had changed. In changing phases of organizational dimension, meaning of 'the discovery of the community problem' was extracted. In this time, organization's members set the goal and experience qualitative and quantitative changes of organization. On the other hand, changing phases of individual dimension were followed, which are 'escaping from locked life', 'reconstruction of self image', 'reconstructing the meaning of both family and self-concept' as well as 'reconstructing the meaning of both neighbourhood and self-concept'. Conclusively, we suggested practical implication, which might increase the effect of neighbourhood and community organizing model.

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Development of Teaching-Learning Model and Instructional Process Based on the Viewpoint of Constructivism (구성주의 관점에 의한 수학 교수-학습 모델의 설정과 수업 전개)

  • Kim Seon-Yu
    • Journal of Elementary Mathematics Education in Korea
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    • v.3 no.1
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    • pp.75-92
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    • 1999
  • Many educators say that one of the key theory which is widely accepted teaching-learning process in the 7th mathematics curriculum is constructivism. They believe constructivism is very powerful as a background theory in teaching-learning mathematics and in this point of view, each student can construct knowledge by himself in the inner world. Therefore, the aspect of teaching-learning methods in the 7th mathematics curriculum focused on inquiry learning, self-directed learning, cooperative learning. Through this methods, the 7th mathematics text also composed of ease, interesting and dynamic activity oriented subjects. And constructive teaching-learning methods in mathematics is implemented variously by those whom attracted in constructivism. Thus, the purpose of this study is to build up a model that is required to systematize teaching-learning process in mathematics as a guideline for teachers. Another purpose of this study is to make clear that the presented model is appropriate process for teaching-learning in mathematics.

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Development of Game Programming Education Model 4E for Pre-Service Teachers (예비교사를 위한 게임 프로그래밍 교육모델 4E 개발)

  • Sung, Younghoon
    • Journal of The Korean Association of Information Education
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    • v.23 no.6
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    • pp.561-571
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    • 2019
  • Programming education generally includes problem analysis process, automation through algorithms and programming, and generalization process. It is a good software education method for students in improving computing thinking. However, it was found that beginners had difficulties in understanding instruction usage, writing algorithms, and implementing programming. In this study, we developed a game programming education model and curriculum for programming education of pre-service teachers. The 4E model consisted of empathy, exploration, engagement and evaluation. In addition, it is configured to learn game core elements and core command blocks by each stage. To help the pre-service teachers understand the use of various programming blocks, a three-step teaching and learning method was presented, consisting of example learning, self-game creation, and team-based projects. As a result of applying and verifying the curriculum for 15 weeks, it showed significant results in the 4E model and pre-service teachers' perception of block programming competence and the level of computational thinking on the submitted game project results was also high.

Suggesting a Model of Science Competency and Applying it to Science Curriculum (과학 역량 모델의 제안과 과학 교육과정에의 적용)

  • Park, Jongwon;Yoon, Hye-Gyoung;Kwon, Sunggi
    • Journal of The Korean Association For Science Education
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    • v.39 no.2
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    • pp.207-220
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    • 2019
  • Although the 2015 revised science curriculum has newly introduced core science competencies, there are a lot of confusions and difficulties at the school sites because the concept of competence is not clear. In this study, we conducted literature analysis to understand what constitutes the components of science competence and how the components are related. Based on this analysis, a model of science competency, composed of six factors (non-cognitive characteristics, knowledge, skill, context, performance, level) was suggested. In addition, we have explored ways to utilize this science competency model to re-write the achievement criteria of current science curriculum as science learning objectives expressed in the form of science competency. Finally, advantages and limits of the model are discussed and related further researches are suggested.

A Study on the IoT-based Blockchain Education Model (사물인터넷 기반 블록체인 교육모델에 관한 연구)

  • Lee, Keun-Ho
    • Journal of Internet of Things and Convergence
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    • v.7 no.4
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    • pp.77-83
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    • 2021
  • In the 4th industrial revolution, research on various new technologies is being actively conducted. Among the new technologies of the 4th industrial revolution, interest in blockchain is very high. A lot of research on this kind of block chain is being actively conducted, centered on graduate schools. It is not easy for a university to operate a dedicated blockchain curriculum centered on undergraduate students. In such a situation, a variety of new blockchain ecosystems have been created to revitalize the blockchain-related industry, and many developments are being made with a lot of interest and effort. In this research, we intend to propose a university curriculum model for blockchain, which is important in the 4th industrial revolution. Regarding the blockchain education model, we propose a related blockchain education model focusing on the contents of operating an industry-oriented education course through the human resource nurturing process, and various blockchain education will be activated to achieve the blockchain industry development.

Indonesian Super App Gojek: Focusing on Business Model, Growth Process and Growth Factors (인도네시아 슈퍼앱 Gojek : 비즈니스모델, 성장과정 그리고 성장요인을 중심으로)

  • Yun-Seung Ko
    • Korea Trade Review
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    • v.48 no.1
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    • pp.263-285
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    • 2023
  • The purpose of this study is to examine the business model, growth process, and success factors of the successful super app Gojek in the Southeast Asian and Indonesian markets. Gojek's business model analysis focused on the business canvas (9 blocks) that many companies have used to establish business models. Gojek's growth process was analyzed based on timeline. Gojek 1.0 is from the start of the ride hailing service. Gojek 2.0 is a leap forward into a life-friendly platform. Gojek 3.0 is a process of expanding and diversifying domestic and foreign businesses. Gojek 4.0 is a stage of changing to GoTo through mergers with Tokopedia, and setting a higher leap forward. Based on this, the success factors of Gojek are ① Hyperlocalization ② First mobile ③ A company that is loved through mission execution ④ Provide financial inclusion ⑤ Business expansion and diversification through mergers and acquisitions and partnerships ⑥ Entry into overseas markets ⑦ Attracting various partners and investment ⑧ Lock-in effect and hyperpersonalization. The implications obtained through this study and the limitations and direction of the study were discussed.

Cross-Sectional Item Response Analysis of Geocognition Assessment for the Development of Plate Tectonics Learning Progressions: Rasch Model (판구조론의 학습발달과정 개발을 위한 지구적 인지과정 평가의 횡단적 문항 반응 분석: Rasch 모델)

  • Maeng, Seungho;Lee, Kiyoung
    • Journal of The Korean Association For Science Education
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    • v.35 no.1
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    • pp.37-52
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    • 2015
  • In this study, assessment items to examine geocognition on plate tectonics were developed and applied to middle and high school students and college students. Conceptual constructs on plate tectonics are Earth interior structure, specific geomorphology, and geologic phenomena at each plate boundary. Construct for geocognition included temporal reasoning, spatial reasoning, retrospective reasoning, and system thinking. Pictorial data in each item were all obtained from GeoMapApp. Students' responses to the items were analyzed and measured cross-sectionally by Rasch model, which distinguishes persons' ability levels based on their scores for all items and compared them with item difficulty. By Rasch model analysis, Wright maps for middle and high school students and college students were obtained and compared with each other. Differential Item Functioning analysis was also implemented to compare students' item responses across school grades. The results showed: 1) Geocognition on plate tectonics was an assessable construct for middle and high school students in current science curriculum, 2) The most distinguished geocognition factor was spatial reasoning based on cross sectional analysis across school grades, 3) Geocognition on plate tectonics could be developed towards more sophisticated level through scaffolding of relevant instruction and earth science content knowledge, and 4) Geocognition was not a general reasoning separated from a task content but a content-specific reasoning related to the content of an assessment item. We proposed several suggestions for learning progressions for plate tectonics and national curriculum development based on the results of the study.

Simulation Model for User-Perceived Service Availability (사용자 인지 서비스 가용도의 시뮬레이션 모델)

  • Ham, Young-Marn;Lee, Kang-Won
    • Journal of the Korea Society for Simulation
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    • v.21 no.2
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    • pp.103-112
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    • 2012
  • Traditional system-oriented measures are no longer adequate to describe the availability perceived by the user. In this paper we investigate the service availability model and the user behavior graph. And we propose the simulation model, which determines the sevice availability considering user model, system model and service model at the same time. Through the example, we show how to construct the UBG of user model, system model and service model. And we investigate the effect of the parameters of system model and UBG on the service availability.