• Title/Summary/Keyword: 공학소양교육

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A Study on Improving the Quality of General Education at an Engineering College - Hongik University, College of Science and Technology - (공과대학의 소양교육 개선 방안 연구 - 홍익대학교 과학기술대학을 중심으로 -)

  • Baek Hyun-Deok;Park Jin-Won;Sim Soo-Man;Shin Pan-Seok
    • Journal of Engineering Education Research
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    • v.8 no.1
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    • pp.84-98
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    • 2005
  • This study is on improving the general engineering education for enhancing the quality of engineers at a local engineering school in which the students are not highly qualified for engineering education. Based on the analysis on the current engineering education by asking questions to professors, students and alumni of Hongik College of Science and Engineering, we have set the basic educational philosophy as educating practical engineers and have decided the goals of basic engineering education as changing to student oriented education, enhancing the field adaptation capability, improving the problem solving ability and introducing engineering design courses. For achieving the foregoing goals, we have changed several basic engineering courses. Mathematics, science courses, computer related courses, English, communication skill related courses are strengthened, but general college education courses are reduced. We also have encouraged students to participate the classes actively and study efficiently, think logically and creatively. For the operational details, we have tried to impose less courses to freshmen and sophomores, to impose the prerequisite courses, to activate summer and winter schools. Finally, we have tried to find the ways to support continuous improvement on the basic engineering education.

[ $\Pi$ ]Structured education System ($\Pi$(파이)형 교육체계)

  • Lee Byeong-Gi;Kim Doh-Yeon;Kim Tai-Yoo;Lee Jang-Moo;Yoo Young-Je;Kim Yoo-Shin
    • Journal of Engineering Education Research
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    • v.1 no.1
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    • pp.5-20
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    • 1998
  • In this paper, the traditional curriculum model for engineering education, called simple hierarchical model, is critically reviewed and the problems of this curriculum model are discussed. Then a new curriculum model for engineering education is proposed to overcome the problems of simple hierarchical model and to provide an innovative education for engineering students. This new curriculum model for engineering education, called $\Pi$-structure, consists of the General Attainments Program, the Fundamental Major Program, and the Advanced Major Program, with the three components stacked in $\Pi$ shape where the first two programs are put in parallel and the third program are put on their top. The necessity, feasibility and various benefits of the $\Pi$-structured education system are widely discussed in the paper.

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Analyzing Opinions Which University Students from Engineering and Social Science Department have about Science-Technology-Society Literacy (공학 및 사회 계열 대학생들의 STS 소양에 대한 견해 분석)

  • Lee, Yong-Kil;Kang, Kyung-Hee
    • Journal of Engineering Education Research
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    • v.13 no.4
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    • pp.43-50
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    • 2010
  • The purpose of this study is to analyze university students' views on STS(science-technology-society) literacy. We divided definition and interaction of science, technology and society in the views' category about STS literacy. Research object was three universities' students(engineering department: 119 and social science department: 117) in Seoul and Jeju. Research result was following. First, students from engineering department valued convenience of life in the definition of science and technology. Students from social science department valued explanation of phenomenon and experiment in the definition of science and technology. Second, two groups perceived inter-relationship of science, technology and society. Third, two groups had different opinions about responsibility and ethics of scientific technician and technical use. As a result of this study, students perceived highly about STS literacy. Therefore, the result of this study will provide important implication for establishing and operating subjects about STS literacy in university curriculum.

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Analysis of Textbooks on Statistical Problem-Solving Process and Statistical Literacy (통계적 문제해결과정 및 통계적 소양에 관한 <확률과 통계> 교과서 분석)

  • Lee, Jiyeon;Rim, Haemee
    • Journal of the Korean School Mathematics Society
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    • v.24 no.2
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    • pp.191-216
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    • 2021
  • This study analyzes how statistical literacy is implemented along with the statistical problem-solving process as described in the Statistical Estimation Unit of the textbook by the 2015 revised mathematics curriculum. The analytical framework was developed from the literature, and consists of 'context', 'variability', 'mathematical and statistical knowledge', 'using of technological instruments', 'critical attitude', and 'communication'. From the perspective of the statistical problem-solving process, the analysis revealed that many tasks equivalent to 'Analyzing Data' but lacked tasks related to 'Interpreting Results' and 'Formulating Questions'. As a result of analyzing the reflection of each element of statistical literacy, 'mathematical and statistical knowledge' was the most common task, but 'critical attitude' and 'using of technological instruments' were rarely dealt with. Based on the results of this textbook analysis, it was intended to provide implications for improving the curriculum and the development of textbooks for the growth of statistical literacy.

The Development and Application of an Informal Engineering Education Program to Achieve Engineering Literacy (공학적 소양 함양을 위한 비형식 공학교육 프로그램 개발 및 적용 - 국립과학관을 중심으로)

  • Huh, Hye-Yeon;Kim, Ki-Soo
    • 대한공업교육학회지
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    • v.45 no.2
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    • pp.131-158
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    • 2020
  • The purpose of this study is to develop and apply an informal engineering education program for engineering education that is realized outside the framework of formal education. To this end, a non-format engineering education program was developed and rationalized, discussing participants' experience in participating in the program. The developed non-format engineering education program was applied to 90 high school learners interested in engineering in a one-night, two-day camp format, and the goal was confirmed through open surveys and in-depth interviews. The goal of the non-format engineering education program is to understand the importance of engineering and engineering design in real life and the principles of engineering design processes, and to use a variety of knowledge and tools to creatively solve engineering problems creatively. In addition, education programs were developed based on the fact that real-life examples allow engineers to understand what they do, design their own careers, and collaborate with colleagues to share various engineering issues and develop communication skills on engineering topics.

Effect of Board Game Design Activity for Environmental Education on High School Students' Environmental Knowledge, Environmental Literacy and Creative Engineering Problem Solving Propensity (환경교육용 보드게임 디자인 활동이 고등학생들의 환경적 지식, 환경 소양과 창의 공학적 문제해결 성향에 미치는 영향)

  • Kim, JuHui;Nam, Younkyeong
    • Journal of the Korean Society of Earth Science Education
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    • v.15 no.1
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    • pp.117-131
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    • 2022
  • The purpose of this study is to develop a board game design activity for environmental education and to investigate how it affects high school students' environmental knowledge, environmental literacy, and creative engineering problem solving propensity. Twenty-five freshman and sophomore students belonging to the environmental club participated in this study. The board game activity was designed as 10 class hours lessons based on the engineering design process. The main data source of this study was pre-post students' conceptual maps of the environmental topics (global warming or ecosystem destruction) to measure the background knowledge on the topic. In addition, the environmental literacy measurement questionnaire and the creative engineering problem solving propensity questionnaire were collected before and after the activity. The result shows that the number of environment-related words described by the students on the post-concept map increased compared to the pre-concept map. In addition, the environmental literacy score and the creative engineering problem-solving propensity score increased significantly after performing the board game design activity. The results show that environmental lessons using board game design activities can help student develop various competencies in a good way. As above, research that combines board games and secondary education must be activated, and a new educational method and systemic support for in-service teachers who want to apply it to science classroom is required.