• Title/Summary/Keyword: 공포감

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정보사회와 행정정보 공개제도

  • Sin, Gak-Cheol
    • 정보화사회
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    • s.78
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    • pp.36-41
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    • 1994
  • 지난 3월 행정정보공개운영지침이 발표됨에 따라 베일속에 감추어져있던 거대한 정보시장이 그 모습을 드러내고 있다. 오는 7월 시행될 정보공개법에 대비해 공포된 이 운영지침을 통해 정보공개제도의 운영상 효율성을 제고할 수 있는 방안을 모색해 본다.

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A SURVEY OF GUARDIANS' COGNITION LEVEL AND SATISFACTION RATE ABOUT CONSCIOUS SEDATION (의식하 진정법에 관한 보호자의 인식도 및 만족도 조사)

  • Choi, Han-Ju;Park, Jae-Hong;Kim, Gwang-Chul;Choi, Sung-Chul
    • Journal of the korean academy of Pediatric Dentistry
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    • v.35 no.4
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    • pp.700-708
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    • 2008
  • The aim of this study was to recognize guardians' desire and awareness on sedation, and to guide guardians' satisfaction and cooperation. Followings are the conclusion : 1. Information supply about conscious sedation were restrictive and insufficient. 2. Both first-visit guardians and guardians of sedated patients were interested in decrease of dental fear. 3. Both first-visit guardians and guardians of sedated patients were satisfied with psychological improvement better than behavior improvement. Therefore, decrease of patients'ear and anxiety was essential. 4. Both first-visit guardians and guardians of sedated patients didn't recognize accurate safety of conscious sedation.

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Gamephobia, From Homo Ludens To Cyberspace (게임포비아, 호모루덴스에서 사이버스페이스까지)

  • Cho, Eun-Ha
    • The Journal of the Korea Contents Association
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    • v.13 no.2
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    • pp.137-146
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    • 2013
  • The vague anxiety or disbelief about new media undermines the confidence of old media about controlling the future. The negative response of old media makes the vicious circle. In spite of the development of new media and IT industry, the conservative view regards computer game as taboo. The absolute taboo provokes the absolute fear. Then the absolute taboo is 'computer game' in today's Korean society. Computer game as play in the digital era is burdened by the critique on the non-productivity and the deviation. And what's more, the digital technology of computer game intensifies the image of 'virtuality'. It cause the fear about computer game. This article starts on the understanding about computer game and inspects the mass image about computer game which is caused by the various aspects of cultural or technological facts in computer game. From this inspection, the article explains the mechanism of gamephobia and suggests the view to catch the cultural value of computer game beyond the fear.

The Study on Positioning of Giant Characters of Sci-Fi Movies & Games in Media Convergence Ages (미디어융복합 시대에서 SF영화와 게임에 등장하는 거대캐릭터 포지셔닝 연구)

  • Joo, Jin-Su;Oh, Seung-Hwan
    • Journal of Digital Convergence
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    • v.13 no.7
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    • pp.349-357
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    • 2015
  • Giant character used various SF movies and games in media convergence ages, and is essential for giant character in success contents. It This study defined giant character of SF movies and games, it analysed the eight of external characteristics and internal characteristics of giant character in SF movies and games. The external characteristics defined shape, silhouette, size and color, the internal characteristics defined fear, satanism, image and story focus, playfulness. Above, it was structured positioning model of giant character based eight characteristics and analyzation of example of SF movies and games. The elements of positioning model of giant characters are darkness, huge, abnormal, human, animal, fear, satanism, story focused, image focused and playfulness, and this study was proposed these model of elements of eight in SF movies and games.

Effect on Fear of Injection Procedures and Radiation Risk Recognition on Patients Characteristics Undergo Spinal Nerve Block (척추 신경 차단술 환자 특성이 주사시술의 공포감과 방사선의 위험 인식에 미치는 영향)

  • Cha, Jin-Young;Seoung, Youl-Hun
    • Journal of radiological science and technology
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    • v.45 no.2
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    • pp.171-177
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    • 2022
  • The purpose of this study was to investigate the effect of the characteristics of patients who underwent spinal nerve block on the fear of injection and the risk of radiation. Subjects were 137 patients (67 males, 70 females) who visited the Department of Anesthesiology and Pain Medicine in Cheongju. The method was conducted as a research study using a total of 28 questionnaires consisting of patient characteristics, experience characteristics of nerve block surgery, nerve block fear scale, and radiation risk perception scale. The reliability of the questionnaire response was secured with a Cronbach's alpha coefficient of 0.6 or higher. For statistical analysis, correlation was tested by descriptive statistics, frequency analysis, independent sample T-test, and Pearson and Spearman correlation coefficients by measurement scale and factor. As a result, the fear scale of nerve block was significantly higher in women than in men (p<0.05). The fear scale of nerve block injection was significantly higher in the first-visit patients than in the second-visited patients (p<0.05). However, there was no significant difference among all variables in radiation risk perception. In conclusion, patients undergoing spinal nerve block were more aware of the fear of injection than the risk of radiation exposure during the procedure.

Related factors to dental fear of women university students (여대생의 치과진료 공포감 관련요인)

  • Kim, Yu-Geun;Kim, Chang-Suk;Lee, Kyeong-Soo
    • Journal of Korean society of Dental Hygiene
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    • v.13 no.5
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    • pp.873-879
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    • 2013
  • Objectives : The purpose of this study was to investigate the factors related to the dental fear based on the general characteristics, major and personality type of the 400 girl students in university in Ulsan. Methods : Subjects were 400 girl students in university in Ulsan from November 2012 to March 2013. Data were collected by questionnaire and dental checkup and analyzed using SPSS 20.0 version. Results : Neuroticism was closely related to dental clinic visit. Those who did not visit dental clinics tended to have low score of neuroticism. Conclusions : To reduce dental fear in girl students, it is necessary to make them visit dental clinics frequently and promote the preventive dental care effectively.

Relationships between university students' Dental Fear and Mental Hardiness, subjective well-being (대학생들의 치과공포도와 심리적 강인성 및 주관적 안녕감과의 관련성)

  • Ji, Min-Gyeong
    • Journal of Convergence for Information Technology
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    • v.8 no.5
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    • pp.59-68
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    • 2018
  • The purpose of this study was to investigate the association between university students' dental fear and their psychological hardiness and subjective well-being, promote positive awareness of and access to dental service, and develop a plan for continuous oral health care. To collect data, convenience sampling of college students in North Jeolla Province was performed, and they were asked to complete a self-administered questionnaire from May 1 to 30, 2017. Dental fear was negatively correlated with both psychological hardiness and subjective well-being, and psychological hardiness and subjective well-being were positively correlated with each other. University students' dental fear, psychological hardiness, and subjective well-being were found to be correlated with one another; therefore, dental clinics need to apply a positive style of coping, taking into account psychological responses suitable for clinical competence on the basis of satisfactory communication, with the objective of promoting oral health.

Effects of through the intercom during MRI Scans on Patient Anxiety and Intentional Contact (MRI 검사 시 방송을 통한 의도적 접촉이 환자 불안에 미치는 영향)

  • Kim, Sang-Jin
    • The Journal of the Korea Contents Association
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    • v.13 no.1
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    • pp.294-299
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    • 2013
  • This study has investigated the effect of intentional contact through the intercom during MRI scans on the decrease of anxiety in patients. The results obtained through the test group and control group are as follows. 1. The homogeneity of the anxiety score before the scan between the two groups was not acknowledged, hence a significant result could not be deduced. 2. Intentional contact through the intercom displayed decreasing results rational discomfort (t=-2.214, p=.031). 3. Intentional contact through the intercom displayed decreasing results of (t=-3.722, p=.000), and fear (t=-2.74, p=.009). 4. Intentional contact through the intercom displayed decreasing results of heart rate (t=-4.180, p=.000). In conclusion, the attempt to perform MRI scans with intentional contact through the intercom did not display significant effect on the blood pressure of the subject after the scan, however, displayed a decrease in objective and rational discomfort, as well as the heart rate, another vital sign. Accordingly, it is judged that intentional contact through the intercom can be used as an effective substitutive treatment method in patient care and test, as it relieves psychological tension in the patient and allows the patient to feel stability.

Effect of Self-Rated Health Awareness and Oral Health Care Behavior on Dental Fear in Some Areas Adult Patients (일부지역 성인 환자의 주관적 건강인식과 구강건강관리행태가 치과공포감에 미치는 영향)

  • Park, Chung-Mu;Yoon, Hyun-Seo
    • Journal of the Korea Convergence Society
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    • v.9 no.12
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    • pp.401-409
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    • 2018
  • The purpose of this study was to examine the oral health care and self-rated health status of adults visiting dental clinics in the region of Busan and influential factors for their dental fear from January to May, 2017, in an effort to obtain some information on how to relieve fear. As for dental fear, adults who were in their 30s, who were homemakers and whose monthly income ranged from 4 to 4.99 million won. In regard to fear according to oral health care, dental fear caused by the treatment avoidance factor was stronger among the adults who didn't receive dental checkups and who brushed their teeth in the wrong way. Dental fear that was attributed to the physiological reaction factor and the stimuli-inducing factor was severer among the adults who didn't receive dental checkups and who had no scaling experience. Overall fear was severer among the adults who didn't receive dental checkups and who changed their toothbrushes every four or more months. The factors that affected dental fear were self-rated health status, self-rated oral health status, gender, age, whether to receive dental checkups on a regular basis or not, and oral health education experience. Therefore in order to alleviate dental fear, self-rated health status should be improved, and the kind of system that encourages regular dental checkups and provides oral health education should be prepared.

A Development of Fear Experience Simulation Game using Virtual and Augmented Reality (가상현실을 이용한 공포 체험 시뮬레이션 게임 개발)

  • Jin, Ho-bin;Park, Chung-sun;Lee, Ha-rim;Kang, Min Sik
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.547-548
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    • 2014
  • ICT 기술발전으로 웨어러블 디바이스(wearable device)와 증강현실(augmented reality: AR) 및 가상현실(virtual reality: VR)등은 차세대 게임 산업에 새로운 재미와 가치를 부여할 기술로 주목받고 있다. 특히 가상현실 기술은 몰입(immersion)이라는 경험적 속성을 가지고 있어, 컴퓨터 시뮬레이션으로 창출된 3차원 가상공간으로 사용자의 오감 경험을 확장하고 공유함으로서 공간적, 물리적 제약에 의해 현실 세계에서는 직접 경험하지 못하는 상황을 간접 체험할 수 있도록 한다. 따라서 본 논문에서는 가상증강현실을 이용하여 유저와 상호작용하고, 사용자에게 현실적인 공포감을 줄 수 있도록 하는 오감 체험 공포 시뮬레이션을 개발하였다. 이 체험 시뮬레이션 게임은 Eon Studio 개발툴과 JavaScript를 이용하여 구현되었으며, Eon I-CUBE안에서 1인칭 주인공 시점으로 게임을 진행하도록 하였다.

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