• Title/Summary/Keyword: 공통 패턴

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Design and Implementation of Multiple DataBase Access using Choice Method for EJB Bean Class Based on J2EE Pattern (J2EE 패턴기반 EJB 빈 클래스의 다중 DB 연동에 대한 설계 및 구현)

  • Lee, Don-Yang;Song, Young-Jae
    • The KIPS Transactions:PartD
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    • v.11D no.1
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    • pp.143-152
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    • 2004
  • Recently, software programming method based on EJB for object oriented software design and implement has been used frequently. Usually, case that use permanent data that use Database in EJB base application is most. Part connected with Database-Access that take charge in Entity Bean class of server side creation program. In this paper using J2EE relationship DAO pattern class each separate. This is no much difference with existent pattern method, but in same pattern common classes are designed so that composition may be possible. And as well as use Entity Bean class that created each DBMS classes are different, is doing Rata Source so that connection work is available without alteration or creation of additional program in several DBMS environments.

Object Modeling of Campus Intranet Structure using Design Pattern (설계패턴을 이용한 캠퍼스 인트라넷 구조의 객체모델링)

  • Lim, Keun
    • Journal of the Korea Society of Computer and Information
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    • v.4 no.4
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    • pp.113-119
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    • 1999
  • Recently, design patterns have been known to be highly effective and practical. Design pattern is a collection of collaborating classes that captures the application independent behavior of system in a particular domain. By using design pattern, the development time and software quality can be greatly increased. However, systematic development process and detailed instructions of building design patterns have not been studied enough. In this paper. we propose practical intranet structure modeling technique that are based on design pattern. The proposed process consists of the four typical software development phases; analysis, navigation, interface, behavior domain design, and each phase is defined as a logical sequence of development tasks. Since the proposed process is based on design pattern foundation, and can be efficiently produced by applying this process.

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Defining of Architectural Patterns through Formalization of Architectural Styles (소프트웨어 구조스타일의 정형화를 통한 조립형 구조패턴의 정의)

  • Kung, Sang-Hwan
    • The KIPS Transactions:PartD
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    • v.9D no.5
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    • pp.877-886
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    • 2002
  • The problem of software reuse is dealt in two approaches. One is to build a new software by composing of the built-in components, and the other is to reuse architectural patterns that most of software system is generally composed of. Although the two approaches are important in design of software architecture, we could find outstanding difference in what kind of building blocks they use. The component based software design makes uses of building blocks whose contents are filled in by someone, on the other hand, the architectural pattern based software design is not interested in the contents of building blocks, but in the framework for building blocks including relationship of the building blocks. The paper purposes to find architectural patterns which are commonly found in diverse applications and help software architects reuse them in the software design process. We refine the architectural styles which is the well-known concept for software architecture design, and refine them as architectural components or templates which can be parts of software architecture.

A Study on Type Classification and Subpattern Extraction Using Structural Information of Radical in Printed Hanja (인쇄체 한자에서 Radical의 구조적 정보를 이용한 형식분류 및 부분패턴 추출에 관한 연구)

  • 김정한;조용주;남궁재찬
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.16 no.3
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    • pp.232-247
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    • 1991
  • This paper proposes a new classification algorithm using characteristic and structural information of printed Hanja as preliminary stages of Hanja-character recognition. Hanja is difficult for not only recognition but classification as many character and complicated structure. In this paper, to solve thie problem, extracted common subpattern in classified pattern after processing type classification fot Hanja pattern. First, we extracted subpattern, after we process preprecessing about input of character pattern, extracting directional segment, labeling on 4-directional pattern and 12 type classified using structural information based on the subpattern existing region of character pattern. Though the experiment, this study obtained that classified rate of Hanja is 93.07% on 1800 character of educational Hanja and 90.12% on 4888 character of KS C5601 standard TRIGEM LBP Hanja font and saw that as extracting subpattern at classified data was this paper possibly applied to the recognition.

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A Design of Hierarchical Gaussian ARTMAP using Different Metric Generation for Each Level (계층별 메트릭 생성을 이용한 계층적 Gaussian ARTMAP의 설계)

  • Choi, Tea-Hun;Lim, Sung-Kil;Lee, Hyon-Soo
    • Journal of KIISE:Software and Applications
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    • v.36 no.8
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    • pp.633-641
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    • 2009
  • In this paper, we proposed a new pattern classifier which can be incrementally learned, be added new class in learning time, and handle with analog data. Proposed pattern classifier has hierarchical structure and the classification rate is improved by using different metric for each levels. Proposed model is based on the Gaussian ARTMAP which is an artificial neural network model for the pattern classification. We hierarchically constructed the Gaussian ARTMAP and proposed the Principal Component Emphasis(P.C.E) method to be learned different features in each levels. And we defined new metric based on the P.C.E. P.C.E is a method that discards dimensions whose variation are small, that represents common attributes in the class. And remains dimensions whose variation are large. In the learning process, if input pattern is misclassified, P.C.E are performed and the modified pattern is learned in sub network. Experimental results indicate that Hierarchical Gaussian ARTMAP yield better classification result than the other pattern recognition algorithms on variable data set including real applicable problem.

Scene Arrangement Analyzed through Data Visualization of Climax Patterns of Films (영화 클라이맥스 패턴의 데이터시각화를 통해 분석한 장면 배열)

  • Lim, Yang-Mi;Eom, Ju-Eon
    • Journal of Digital Contents Society
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    • v.18 no.8
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    • pp.1621-1626
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    • 2017
  • This study conducts data visualization of common climax patterns of Korean blockbuster films to analyze shots and evaluate scene (subplot unit) arrangement. For this purpose, a model of editing patterns is used to analyze how many climax patterns a film contains. Moreover, a system, which automatically collects shot images and classifies shot sizes of collected data, is designed to demonstrate that a single scene is composed based on a climax pattern. As a scene is a subplot and thus its arrangement cannot fully be analyzed only by climax patterns, dialogues of starring actors are also used to identify scenes, and the result is compared with data visualization results. It detects dialogues between particular actors and visualizes dialogue formation in a network form. Such network visualization enables the arrangement of main subplots to be analyzed, and the box office performance of a film can be explained by the density of subplots. The study of two types comparison analysis is expected to contribute to planning, plotting, and producing films.

A High Performance IPS Based on Signature Hashing (시그너처 해싱에 기반한 고성능 침입방지 시스템)

  • Wang, Jeong-Seok;Kwon, Hui-Ung;Jung, Yun-Jae;Kwak, Hu-Keun;Chung, Kyu-Sik
    • Proceedings of the Korean Information Science Society Conference
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    • 2007.06d
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    • pp.489-494
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    • 2007
  • 침입방지 시스템(IPS, Intrusion Prevention System)은 인라인모드(in-line mode)로 네트워크에 설치되어, 네트워크를 지나는 패킷 또는 세션을 검사하여 만일 그 패킷에서 공격이 감지되면 해당 패킷을 폐기하거나 세션을 종료시킴으로서 외부의 침입으로부터 네트워크를 보호하는 시스템을 의미한다. 침입방지 시스템은 크게 두 가지 종류의 동작을 수행한다. 하나는 이미 알려진 공격으로부터 방어하는 시그너처 기반 필터링(signature based filtering)이고 다른 하나는 알려지지 않은 공격이나 비정상 세션으로부터 방어하는 자기 학습 기반의 변칙 탐지 및 방지(anomaly detection and prevention based on selflearning)이다. 시그너처 기반 필터링에서는 침입방지시스템을 통과하는 패킷의 페이로드와 시그너처라고 불리는 공격 패턴들과 비교하여 같으면 그 패킷을 폐기한다. 시그너처의 개수가 증가함에 따라 하나의 들어온 패킷에 대하여 요구되는 패턴 매칭 시간은 증가하게 되어 패킷지연 없이 동작하는 고성능 침입탐지시스템을 개발하는 것이 어렵게 되었다. 공개 침입방지 소프트웨어인 SNORT를 위한 여러 개의 효율적인 패턴 매칭 방식들이 제안되었는데 시그너처들의 공통된 부분에 대해 한번만 매칭을 수행하거나 한 바이트 단위 비교대신 여러 바이트 비교 동작을 수행함으로써 불필요한 매칭동작을 줄이려고 하였다. 본 논문에서는 패턴 매칭 시간을 시그너처의 개수와 무관하게 하기 위하여 시그너처 해싱 기반에 기반한 고성능 침입방지시스템을 제안한다.

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Low-power MPEG audio filter implementation using Arithmetic Unit (Arithmetic unit를 사용한 저전력 MPEG audio필터 구현)

  • 장영범;이원상
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.41 no.5
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    • pp.283-290
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    • 2004
  • In this paper, a low-power structure for 512 tap FIR filter in MPEG audio algorithm is proposed. By using CSD(Canonic Signed Digit) form filter coefficients and maximum sharing of input signal sample, it is shown that the number of adders of proposed structure can be minimized. To minimize the number of adders, the proposed structure utilizes the 4 steps of sharing, i.e., common input sharing, linear phase symmetric filter coefficient sharing, block sharing for common input, and common sub-expression sharing. Through Verilog-HDL coding, it is shown that reduction rates in the implementation area and relative power consumption of the proposed structure are 60.3% and 93.9% respectively, comparison to those of the conventional multiplier structure.

A Product Line Scope of Shopping Mall Systems (쇼핑몰 시스템의 제품 라인 범위)

  • 조영호;윤병권;최윤석;정기원
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.10a
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    • pp.385-387
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    • 2001
  • 대부분의 B2C 쇼핑몰 시스템은 사용사 인터페이스에서만 큰 차이를 보일 뿐 기능적/비기능적 요구사항과 아키텍처는 유사하며 쇼핑몰 시스템 구성요소들의 재사용은 매우 높다. 이에 B2C 쇼핑몰 시스템의 제품 라인 구축 시 입력몰인 1) 제푸 제약사항, 2)스타일, 패턴 및 프레임워크, 3)생산 제약사항, 4)생산 전략, 5)기존 구성품의 재고조사를 정의하고 B2C 쇼핑몰의 모델 분류와 기본적인 사용자 요구사항을 바탕으로 쇼핑몰 시스템의 공통점과 차이점을 제품 라인 범위로 제시한다. 일반적인 B2C 쇼핑몰 시스템이 제공하여야 하는 고객 정보 관리, 상품 정보 관리, 주문관리, 보안, 상품 운송 등의 기본 기능이 공통점으로 추출되었으며 가격의 고정 여부, 사용자 인터페이스, 멀티미디어 서비스 지원 여부, 포탈 사이트와 비슷한 검색 기능, 온라인 지불 기능의 지원과 사용자 인터페이스 및 데이터 베이스 스키마 등이 차이점으로 추출되었다.

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A Pattern Language for the Reactive Agent Framework (반응적 에이전트 프레임워크를 위한 패턴 언어)

  • 박성운;정재민;박수용
    • Journal of KIISE:Software and Applications
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    • v.31 no.3
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    • pp.317-331
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    • 2004
  • Recently software agent has been studied as a new abstraction unit of software engineering. The agent with autonomous, adaptability and cooperation attribute is accepted as a new abstraction unit especially in distributed systems, open systems, and complex systems. However, the progress of agent research has been slow and the realization of agent programming language seems to be far distant. Because the properties of agent are diverse, the opinions of researchers can not converge to one. In this situation, software agent framework is accepted more realistic alternative solution. However the knowledge for its development doesn't have been shared among developers. So they often have to make same errors. We will help sharing of knowledge and experience by using pattern language which has been used in object technology for long times. This paper proposes a reactive agent framework pattern language and validates it based on ATAM[l] The increase of such indirect experience can reduce the waste of resource by preventing the same try and error. So agent framework developers are able to concentrate on more essential issues. Finally quality of software agent framework will be increased.