• Title/Summary/Keyword: 공통인터페이스

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The Random Access Procedure for Satellite Radio Interface (위성 무선 인터페이스를 위한 임의접속 절차)

  • Nam, Seung-Hyun;Kim, Hee-Wook;Hong, Tae-Chul;Kang, Kun-Seok;Ku, Bon-Jun;Ahn, Do-Seob
    • Journal of Satellite, Information and Communications
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    • v.5 no.2
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    • pp.14-18
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    • 2010
  • The future of communication systems is expected to combine with the terrestrial and satellite networks. A commonality between wireless interfaces is important consideration for cost of user equipment in the integrated satellite and the terrestrial system. Because IMT-Advanced system take into account LTE based on the terrestrial system for the next generation of communication, a study of the LTE-based satellite system is especially required. A frame of the existing terrestrial wireless networks is designed to use for a random access up to the maximum cell radius of 100 km. However, the random access scheme for the terrestrial system cannot be used in the satellite system, because the satellite systems generally have large coverage than the terrestrial system. Therefore, we propose that the efficient random access procedure to reduce latency and complexity for the satellite system maintaining commonality with the terrestrial system in this paper.

Integrated Semantic Querying on Distributed Bioinformatics Databases Based on GO (분산 생물정보 DB 에 대한 GO 기반의 통합 시맨틱 질의 기법)

  • Park Hyoung-Woo;Jung Jun-Won;Kim Hyoung-Joo
    • Journal of KIISE:Computing Practices and Letters
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    • v.12 no.4
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    • pp.219-228
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    • 2006
  • Many biomedical research groups have been trying to share their outputs to increase the efficiency of research. As part of their efforts, a common ontology named Gene Ontology(GO), which comprises controlled vocabulary for the functions of genes, was built. However, data from many research groups are distributed and most systems don't support integrated semantic queries on them. Furthermore, the semantics of the associations between concepts from external classification systems and GO are still not clarified, which makes integrated semantic query infeasible. In this paper we present an ontology matching and integration system, called AutoGOA, which first resolves the semantics of the associations between concepts semi-automatically, and then constructs integrated ontology containing concepts from GO and external classification systems. Also we describe a web-based application, named GOGuide II, which allows the user to browse, query and visualize integrated data.

Efficient Evaluation of Shared Predicates for XForms Page Access Control (XForms 페이지의 접근제어를 위한 공유 조건식의 효율적 계산 방법)

  • Lee, Eun-Jung
    • The KIPS Transactions:PartD
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    • v.15D no.4
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    • pp.441-450
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    • 2008
  • Recently, access control on form-based web information systems has become one of the useful methods for implementing client systems in a service-oriented architecture. In particular, XForms language is being adopted in many systems as a description language for XML-based user interfaces and server interactions. In this paper, we propose an efficient algorithm for the evaluation of XPath-based access rules for XForms pages. In this model, an XForms page is a sequence of queries and the client system performs user interface realization along with XPath rule evaluations. XPath rules have instance-dependent predicates, which for the most part are shared between rules. For the efficient evaluation of shared predicate expressions in access control rules, we proposed a predicate graph model that reuses the previously evaluated results for the same context node. This approach guarantees that each predicate expression is evaluated for the relevant xml node only once.

A Component Design for Advanced Traveler Information System (여행자 정보 고급화 시스템을 위한 컴포넌트 설계)

  • Kim, Jin-Hwan;Jang, Jae-Yeong;Lee, Bong-Gyu
    • The KIPS Transactions:PartD
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    • v.8D no.6
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    • pp.789-798
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    • 2001
  • ITS (Intelligent Transport Systems) is comprised of a number of advanced technologies, including information processing, communications, control, and electronics. Joining these technologies to the transportation system will save lives more safely, save time, and save money more efficiently. The National ITS Architecture provides a common framework for planning, defining, and integrating intelligent transportation systems. Most ITS projects are being designed and implemented in accordance with the National ITS Architecture, a reference framework that spans all of standards activities. Recently, as software technology is rapidly improved and stabilized, there are some needs to reuse pre-developed and powerful ITS technology. ITS standardization based on components and open interfaces becomes a way to solve these reusability of current ITS technology. This paper focuses on how could we design and implement the ITS component based on the National ITS Architecture. Furthermore, design and analysis of UML (Unified Modeling Language) was made through the ATIS (Advanced Traveller Information System) component development task and this UML methodology is expected to provide a standardized model for newly developed ITS components.

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Design of Low-Power and High-Speed Receiver for a Mobile Display Digital Interface (모바일 디스플레이 디지털 인터페이스용 저전력 고속 수신기 회로의 설계)

  • Lee, Cheon-Hyo;Kim, Jeong-Hoon;Lee, Jae-Hyung;Jin, Liyan;Yin, Yong-Hu;Jang, Ji-Hye;Kang, Min-Cheol;Li, Long-Zhen;Ha, Pan-Bong;Kim, Young-Hee
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.7
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    • pp.1379-1385
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    • 2009
  • We propose a low-power and high-speed client receiver for a mobile display digital interface (MDDI) newly in this paper. The low-power receiver is designed such that bias currents, sink and source currents, are insensitive to variations of power supply, process, temperature, and common-mode input voltage (VCM) and is able to operate at a rate of 450Mbps or above under the conditions of a power supply range of 3.0 to 3.6Vand a temperature range of -40 to 85$^{\circ}$C. And it is confirmed by a simulation result that the current dissipation is less than 500${\mu}$A. A test chip is manufactured with the Magna chip 0.35${\mu}$m CMOS process. When a test was done, the data receiver and data recovery circuits are functioning normally.

The Design and Implementation of EL/LX level3 C Standard Library for RTOS Qplus-P (EL/IX 단계 3을 적용한 실시간 운영체제 Qplus-P용 C 표준 라이브러리의 설계 및 구현)

  • Kim, Do-Hyung;Shin, Chang-Min;Park, Sung-Min
    • The KIPS Transactions:PartA
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    • v.9A no.4
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    • pp.485-490
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    • 2002
  • As the products of internet appliance, such as digital TV, internet set-top box, and internet phone, are continually produced, the market of real time operating system which controls those products is being highly increased. ETRI developed the extensible real time operating system, Qplus-P, which can be used from PDA to internet set-top box and home server. This paper describes the design and implementation of C standard library for real-time operating system Qplus-P. The Qplus-P C standard library follows EL/IX API level, which is proposed to the real-time operating system international standard by the RedHat. And, the C standard library functions, which are needed to support the Tiny-X and Kaffe, are also implemented. The implemented C standard library can reduce the size of library about 30% compare to the C library that does not follow EL/IX API level.

Face Emotion Recognition by Fusion Model based on Static and Dynamic Image (정지영상과 동영상의 융합모델에 의한 얼굴 감정인식)

  • Lee Dae-Jong;Lee Kyong-Ah;Go Hyoun-Joo;Chun Myung-Geun
    • Journal of the Korean Institute of Intelligent Systems
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    • v.15 no.5
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    • pp.573-580
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    • 2005
  • In this paper, we propose an emotion recognition using static and dynamic facial images to effectively design human interface. The proposed method is constructed by HMM(Hidden Markov Model), PCA(Principal Component) and wavelet transform. Facial database consists of six basic human emotions including happiness, sadness, anger, surprise, fear and dislike which have been known as common emotions regardless of nation and culture. Emotion recognition in the static images is performed by using the discrete wavelet. Here, the feature vectors are extracted by using PCA. Emotion recognition in the dynamic images is performed by using the wavelet transform and PCA. And then, those are modeled by the HMM. Finally, we obtained better performance result from merging the recognition results for the static images and dynamic images.

Design and Implementation of the Device Independent RFID Middleware Component for the Next Generation Port-Logistics (차세대 항만물류를 위한 장치 독립형 RFID 미들웨어 구성요소의 설계 및 구현)

  • Jang, Su-Wan;Kim, Jong-Deok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.1
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    • pp.124-130
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    • 2007
  • RFID technology is considered as a promising solution to increase efficiency of port logistics. Especially active RFID technology, such as e-Seal for container security, is receiving attention nowadays. If active RFID system is combined with passive RFID and legacy bar-code system overall efficiency of port logistics can be improved However, due to the device dependent control interface of RFID readers, there are many difficulties in making active-passive combined RFID system environment. In this paper, we introduce Smart Reader Interface (SRI) system, which provides a device independent RFID reader interrace to control different kinds of RFID readers by hiding device dependent control interface through adapter architecture which is similar to device driver of conventional operating systems. The key design objectives of SRI are the followings; conformance to the related standard. efficiency in processing, easy addition of an adapter for a new RFID reader. Actually, the implemented SRI system can support various kinds of commercial RFID readers, and through the test carried out not only in laboratory but also in the container terminal in the GwangYang Port, its practicality is verified.

Comparison and Analysis of FPS Mobile Game Interaction Design (FPS타입모바일게임의 인터랙션 디자인 비교 분석에 관한 연구)

  • Wang, Shi-Yu;Pan, Young-Hwan
    • Journal of the Korea Convergence Society
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    • v.11 no.12
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    • pp.31-37
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    • 2020
  • The rapid development of the mobile internet has gradually changed the carrier of electronic games from PC to mobile. mobile games have become an excellent choice for many people to spend their spare time and enjoy life. Among many types of mobile games, Number of users of FPS games has increased rapidly in recent years. Based on the 《Emotional Design》 proposed by Donald Norman, this article compares the interaction design of China's most popular FPS game 《Game for peace》 and Korea's most popular FPS game 《PUBG》, and analyzes their similarities and differences, and then use that as a basis to summarize the three levels of emotional design-Visceral level, Behavior level, and Reflection level, which is the user interface, interaction mode, and interaction experience in interaction design Emotional expression on the two games. This theory provides suggestions for interactive design in the information industry such as mobile games.

A Comparative Study on Affecting the Mobile Characters to m-commerce Reliability and User's Intention between Korea and China (모바일 특성이 m-commerce 신뢰와 사용의도에 미치는 영향에 관한 한·중 비교연구)

  • So, Won-Kun;Kim, Ha-Kyun
    • Management & Information Systems Review
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    • v.33 no.2
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    • pp.63-79
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    • 2014
  • This study is based on the previous studies on m-commerce features, found factors that affects reliability and user's intention. After that, it examined how these factors influence the relationship between reliability and user's intention. In addition, this study showed that some factors have different influence on Korean and Chinese users in terms of reliability and user's intention. The main results of this study are as follows: (1) Personal innovation attributed to reliability in both Korea and China. Personal innovation also attributed to user's intention in Korea. (2) Localization, reach ability, security, and convenience had different influence on use and reliability in the two countries. (3) And the influences between reliability and user's intention are all positive both in Korea and China. Based on the result of this empirical study, this study reveal some implications for the firms that running with mobile business in both Korea and China.

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