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http://dx.doi.org/10.15207/JKCS.2020.11.12.031

Comparison and Analysis of FPS Mobile Game Interaction Design  

Wang, Shi-Yu (Department of Experience Design, Kookmin University)
Pan, Young-Hwan (Department of Experience Design, Kookmin University)
Publication Information
Journal of the Korea Convergence Society / v.11, no.12, 2020 , pp. 31-37 More about this Journal
Abstract
The rapid development of the mobile internet has gradually changed the carrier of electronic games from PC to mobile. mobile games have become an excellent choice for many people to spend their spare time and enjoy life. Among many types of mobile games, Number of users of FPS games has increased rapidly in recent years. Based on the 《Emotional Design》 proposed by Donald Norman, this article compares the interaction design of China's most popular FPS game 《Game for peace》 and Korea's most popular FPS game 《PUBG》, and analyzes their similarities and differences, and then use that as a basis to summarize the three levels of emotional design-Visceral level, Behavior level, and Reflection level, which is the user interface, interaction mode, and interaction experience in interaction design Emotional expression on the two games. This theory provides suggestions for interactive design in the information industry such as mobile games.
Keywords
FPS mobile games; Emotional design; User interface; Interaction mode; Interaction experience;
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