• Title/Summary/Keyword: 공연예술콘텐츠

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Structure of Cyber Physical System in Dance Performances with Real Time Interactive Media System (실시간 인터렉티브 미디어 시스템을 활용한 무용공연의 사이버 물리 시스템 구조)

  • Kim, Eun Jung;Cho, Sunghee
    • Proceedings of the Korea Contents Association Conference
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    • 2018.05a
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    • pp.279-280
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    • 2018
  • 본 연구는 무용공연에서 사용되는 실시간 인터렉티브 미디어 시스템(interative media system)을 사이버물리시스템(CPS, Cyber-Physical System)의 관점으로 분석한 것이다. 4차 산업혁명시대에서 극대화된 가상공간과 현실공간의 연결성과 자동화가 무용예술에서 어떤 양상으로 일어나고 있는지 알아보기 위해 실시간 인터렉티브 미디어시스템을 활용한 무용공연들을 대상으로 연구한 결과, 사이버물리시스템의 연산, 통신, 조작의 과정들은 모션트레킹시스템(motion tracking system)을 통해 물리개체인 무용수들의 움직임, 근육 내부의 반응 등의 정보에 따라 조작되어 소프트웨어의 연산을 거쳐 프로젝션 맵핑(projection mapping)으로 영상으로 출력되는 과정을 거치는 것으로 나타났다. 추후, 다양한 사례연구를 통해 무용공연에서의 4차 산업혁명 요소들을 구체화하여야한다.

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On Plans to Improve and activate the Qualification System of Theatrical Art Technicians (무대예술전문인 자격제도의 개선 및 활성화 방안)

  • An, Kyong-Sok;Gu, Seung-Hwan;Yoo, Jun-Ho
    • The Journal of the Korea Contents Association
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    • v.12 no.5
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    • pp.163-174
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    • 2012
  • This study was conducted to seek improvements by correcting problems of the qualification system of theatrical art technicians, which has a relatively weak foundation, compared to other national industrial qualifications. Through the previous researches, this study attempted to seek main issues and development plans in the field of theatrical art technology, while carrying out in-depth interviews for theatrical art technicians. With the results of this study, problems of the existing system can be largely divided into two kinds. Firstly, the existing system is mostly focused on performance places, especially large-sized public performance halls. Secondly, as a problem in terms of management, the existing system has non-professional management subjects and non-convenience regarding the number of qualification tests and places only in Seoul and once a year. This study grasped problems based on practical demands of the related industry through in-depth interviews with experts, thus seeking proper solutions. What matters most is that the present system should be converted from performance place-centered management to performance-centered management. In other words, by expanding qualification-acquired experts into all the performances, the system should practically contribute to improving the quality of performances and expanding the treatment of experts, which is the fundamental purpose of this system. Moreover, it is needed to seek a plan to expand the convenience of applicants for the procedures and methods of acquiring qualifications.

A Validation Study on Scale of Determinants for Korean Traditional Music Performances (국악공연의 관람 결정요인 척도 타당화)

  • Jeon, Juhee;Chang, Inhee;Choi, Baesuk
    • The Journal of the Korea Contents Association
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    • v.19 no.8
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    • pp.265-275
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    • 2019
  • The purpose of this study is to validate scale of deteminants for watching Korean traditional music performances to activate the market by procuring and increasing Korean traditional music performance consumers that exhibit generally low preference in the performance market. Accordingly, FGI was conducted on seven employees and professionals in the arts and cultural sector and then open survey results were categorized into eight factors and a total of sixty-five items using the KJ method to find the viewing decision factors per consumer type of Korean traditional music performances. Afterwards, a six-factor and thirty-five items were extracted after conducting an exploratory factor analysis and confirmatory factor analysis was conducted to verify the structural appropriateness, and then the feasibility of the composition of Korean traditional music performance viewing decision factor scale was verified. Results of the analysis showed that first, for general Korean adults making decisions to view Korean traditional music performances, there was positive impact in the order of interest-creating factors, fame and talent factors, emotional and information factors, creativity factors, reasonable price factors, and social relation factors. Second, the general tendency of decision factors to view Korean traditional music performances showed relatively high levels in reasonable price factors and interest-creating factors among the Korean traditional music performance viewing decision factors, while emotional and information factors were found to be relatively low.

A Study on Activation of Online Performances Using Sac on Screen Project Analysis (Sac on Screen 사업 분석을 통한 온라인 공연 활성화 방안 연구)

  • Kim, Gyu-Jin;Na, Yun-Bin
    • The Journal of the Korea Contents Association
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    • v.20 no.8
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    • pp.114-127
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    • 2020
  • The online performance market is increasing due to recent pandemic events. However, due to the short introduction time of domestic online performances, there is a lack of related prior studies or success stories. In addition, most of these projects are short-lived projects or poor profits, so it is necessary to study how to activate them. The Sac on Screen project, which has been in progress since 10 years ago, has its own imaging experience, and the screening works and screening venues are also diverse, so it is an object of study. In addition, since annual satisfaction surveys are conducted, the business was evaluated based on the voice of customers from the data of the past three years. Based on the analyzed results, a free and paid version of the business model canvas was drawn through a group of experts. As a result of this synthesis, the following major implications were drawn. First, expanding research on online performances, second, needing a sense of responsibility for quality management of content, third, increasing diversity in content selection, and fourth, enhancing the liveliness of online performances, Fifth, efforts are needed to attract private investment and develop value-added products.

Creating Theatrical Contents Out of Stage Adaptation of Dongrae-yaru (동래야류의 무대적 수용에 의한 연극 콘텐츠 창출)

  • Lee, Ki-Ho
    • The Journal of the Korea Contents Association
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    • v.11 no.1
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    • pp.165-175
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    • 2011
  • The purpose of this research is to investigate the possibility of creating new theatrical contents by performance anthropological approach. Today's traditional performing arts are historically descended and developed in the forms of Ahk, Hee, and Geuk. Among those, Dongrae-yaru is a traditional mask dance, handed down in Dongrae, Pusan and appointed as the 18th intangible cultural asset. Its performance is carried out in the juxtaposition of Ahk, Hee, and Geuk. Korean theatre in the 21st century seems going back to realism after going through post-modern cultural phenomenons. However, the quest for alternative theatre is raised higher than ever. As a part of this strive, this paper asserts the traditional performing arts should be investigated as an alternative and new theatrical form. Among those traditional performing arts, Dongrae-yaru is selected for its well balanced combination of Ahk, Hee, and Geuk. The study examines in depth how each element of Ahk, Hee, and Geuk, they are expressed in forms of folk music, refined dance, jest, satire, wit. Its investigation on the stage adaptation provides the possibility for the new style and codification as the new theatre contents.

The Documentation Planning of Legendary Actor's Gil-ho Kim Focusing on 'Namdo-Mokpo-Play' (원로배우 김길호에 대한 기록 작업 - 남도(南道)목포연극 활동을 중심으로)

  • Lee, Jeong-Ha
    • The Journal of the Korea Contents Association
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    • v.13 no.2
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    • pp.147-156
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    • 2013
  • It is almost impossible to keep the exact documentations of veterans' works due to the fastidious and convoluted nature of this particular field. The histrorical recordings of Korean Theater in general has been improved due to growing educations of staffs and actors through theatre associated universities But the need of preserving the recordings of veteran actors has not been recognized enough, therefore their precious assets has been lost, which is such a regretful truth. However, with the necessity in mind, the following study is focused on Gil-ho Kim, an actor, playwright, director, and his works on 'Namdo-Mokpo-Plays'. Comparisons will be made, focusing on these plays, between his life as an actor and the meaning of documenting a veteran actor's assets.

Establishing a Business Model for Social Enterprises in the Fields of Culture, Performance, and the Arts Associated with the Tourism Industry: Gwangju Metropolitan City (관광분야와 연계된 문화·공연·예술 사회적기업 비즈니스모델 구축: 광주광역시를 중심으로)

  • Kim, Chang-Beom;Byeon, Jang-Seop;Na, Ju-Mong
    • The Journal of the Korea Contents Association
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    • v.16 no.9
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    • pp.236-246
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    • 2016
  • Social enterprise is an organization which use business activities as a means to achieve of social purposes. It has grown sharply since 2007 in Korea. However, now it is time had to pursue qualitative growth through the development of specialized business model. This study aims to identify business components using the Analytic Hierarchy Process (AHP) with experts and to develop a tailored business model for social enterprises in the fields of culture, performance, and the arts associated with the tourism based on regional demand within Gwangju. The analysis shows that job creation should be set as the main objectives to create value, and programs that offer hands-on experience with that fields can be the core competency. Cooperation among private corporations, local governments and agencies related to that fields is essential, as are programs provided through on- and off-line platforms. To develop a value proposition, customers must be segmented among a variety of the market participants.

The effect of dance physical training of self-management college students on self-management improvement (연기전공 대학생들의 무용신체훈련이 자기관리향상에 미치는 영향)

  • Yang, so-jung;Ahn, Byung-Soon
    • Proceedings of the Korea Contents Association Conference
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    • 2018.05a
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    • pp.295-296
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    • 2018
  • 자기관리란 개인이 정한 목표에 도달하기 위해서 방법을 계획하고 점검함으로써 목표달성을 위해 스스로 정하는 자기통제적인 행위를 말한다. (국립국어원, 2014)연기전공 대학생의 경우 자기관리의 개념이 '자신이 어떤 행동을 변화시키기 위하여 기술이나 전략들을 사용하여 변화를 주도하는 과정이다. 즉 자기관리 과정이라는 것은 개인이 변화하기 위한 노력으로 스스로 환경여건을 수정하고 행동결과를 조정하며 관리하는 것이다.(Jones et al,1977)' 연기전공 대학생들은 다른 공연예술전공대학생보다 여러 분야의 지식과 기술(무용, 음악, 연출, 신체훈련, 무대표현)을 습득해야하는 종합예술의 특성을 가지고 있기 때문일 것이다.(이영일, 2015) 그렇기에 연기전공대학생들은 다른 공연예술전공의대학생보다 보다 많은 자기관리가 필요하다. 그 중 본 연구자는 연기전공대학생들에게 무용신체훈련을 적용하여 연구를 진행하였을시 대상자들 스스로가 본인의 신체를 자각하고 자기관리의 중요성을 경험 한 뒤 자기관리에 어떠한 영향을 미치는지 알아보기 위함이다. 이미 무용전공자를 위한 자기관리프로그램과 신체훈련 프로그램과 가기관리에 관한 프로그램에 관한 선행연구결과가 있다. 자기관리의 프로 연기전공대학생 1학년 14명의 대상자를 선정하고 무용신체훈련과 자기관리향상을 연계하여 논의하였다.

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Analysis on Video Image Effect in , China's Performing Arts Work of Cultural Tourism (중국의 문화관광 공연작품 <장한가>에 나타난 영상이미지 효과 분석)

  • Yook, Jung-Hak
    • The Journal of the Korea Contents Association
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    • v.13 no.6
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    • pp.77-85
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    • 2013
  • This study aims to analyze the effects that video image in Seo-an's , claiming to China's first gigantic historic dance drama, has on the performance; it focuses on investigating which video image is used to accomplish the effects in showing specific themes and materials in . Image is meant by 'reflection of object', such as movie, television, dictionary, etc, with its coverage being extensive. The root of a word, image', is founded on imitary, signifying specifically and mentally visual representation. In other words, video image is considered combination of two synonymous words, 'video' and 'image'. Video is not just comprehension of traditional art genre, like literary value, theatrical qualities, and artistry of scenario, but wholeness as product, integrating original functions of all kinds of art and connecting subtle image creation of human being. The effects of video image represented in are as followings; first, expressive effect of the connotative meaning, reflecting the spirit of the age and its culture. Second, imaginary identification. Third, transformation scene. Fourth, dramatic interest through immersion. Last but not least, visual effect by dint of dimension of performance.

Development of an Android Robot for a Performance and an Exhibition (공연, 전시를 위한 인간형 로봇 개발)

  • Lee, Dong-wook;Che, Dongwoon;Lee, Duckyeon;Ahn, Hoseok;Hur, Man-hong;Lee, Ho-gil
    • Proceedings of the Korea Contents Association Conference
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    • 2011.05a
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    • pp.63-64
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    • 2011
  • 본 연구에서는 연극, 뮤지컬 등 공연예술 및 인터랙티브 전시에 활용 가능한 인간형 로봇을 개발내용을 소개한다. 무대에서 활용하기 위한 이동형 하체 모듈과 감정표현이 가능한 얼굴, 제스쳐 표현이 가능한 상체 모듈을 개발하였고, 무대에서 인간과 같은 동작 표현을 위해 모션캡춰를 통하여 모션데이터를 구축하였다. 개발한 로봇을 이용한 공연사례를 제시하고, 인간형 로봇의 활용가능 범위와 발전방향에 대하여 검토한다.

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