• Title/Summary/Keyword: 공간 표현 방식

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Multi-Dimensional Vector Approximation Tree with Dynamic Bit Allocation (동적 비트 할당을 통한 다차원 벡터 근사 트리)

  • 복경수;허정필;유재수
    • The Journal of the Korea Contents Association
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    • v.4 no.3
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    • pp.81-90
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    • 2004
  • Recently, It has been increased to use a multi-dimensional data in various applications with a rapid growth of the computing environment. In this paper, we propose the vector approximate tree for content-based retrieval of multi-dimensional data. The proposed index structure reduces the depth of tree by storing the many region information in a node because of representing region information using space partition based method and vector approximation method. Also it efficiently handles 'dimensionality curse' that causes a problem of multi-dimensional index structure by assigning the multi-dimensional data space to dynamic bit. And it provides the more correct regions by representing the child region information as the parent region information relatively. We show that our index structure outperforms the existing index structure by various experimental evaluations.

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A Novel 3D Modeling Technique by Spatial Tiling of the Pre-defined Cubical Grids (정의된 육면 격자의 공간 타일링에 의한 3차원 모델링)

  • Nam, Sang-Hun;Chai, Young-Ho
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.103-108
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    • 2008
  • In case of the 3D Sketch System for spatial modeling, The use of 3D input devices in 3D environment is the best method to express designer's intention. However, the designer's 3D drawing skill is not accurate. 80, we use the multiple strokes used generally by 2D sketch. Multiple strokes make the designer recognize model's current drawing features and what he change We use the cubic-based drawing method to calculate many surfaces in real time. We arrange the relations of cubes for composing surfaces and multi strokes. We implement the sketch system taking cubic modeling and multiple strokes technique.

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A Study on a Parcel Presentation Technique of Cadastral Map for Enhancing Utilization of National Spatial Data Infrastructure (국가공간정보인프라 활용향상을 위한 지적도 일필지 표현기법 모형 연구)

  • Jang, Yong-Gu;Kim, Jong-Hoon
    • Journal of Korean Society for Geospatial Information Science
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    • v.16 no.4
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    • pp.3-10
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    • 2008
  • Cadastral map is a public book that has been composed by continuous parcel having location, number, classification, boundary and an area based on Cadastral Law. A few years ago, cadastral map had been managed by form drawn on 2 dimension plane paper with 7 regular scales. Recently as computer systems are upgrading, cadastral map was able to have a chance to develope one step. Its type has been remade from raster to vector. In result, the cadastral map of vector type becomes to apply variously. Therefore, digital cadastral map has been ready a system to be use with multi-propose by KLIS(Korean Land Information System). In this research, it concretely want presentation of status using land more than original parcel on basic coordination cadastral map and KLIS(Korean Land Information System). The cadastral map is composed as parcel unit was applied by new presentation technique to "Model Research on One Parcel Presentation Technique for Land Status of Cadastral Map". The function of cadastral map on One Parcel Presentation Technique which is not only location relation of possession right and expression of states using land in 28 classifications demonstrated on the cadastral law but also used as foundation data of GIS construct business is developed by lines and classification of parcel to center around public sites of roads, rails, drains and rivers. especially, this research is composed of technique elevation and development of One Parcel Projection Technique of cadastral map in using object of roads among public sites.

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Implementation of an Item Pool System with XML (XML 기반 학습 평가 시스템의 구현)

  • 김일민
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 2003.11a
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    • pp.441-445
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    • 2003
  • 사이버 교육은 시간과 공간의 제약을 벗어나 각종 멀티미디어 자원을 이용함으로써 기존 교육 방식을 보조하거나 대체하게 되었다. 온라인 학습자들을 평가하고 교육과정을 개선할 수 있는 평가 시스템에 대한 연구는 다양한 교육 컨텐츠에 비하여 부족한 편이다. 본 논문에서는 JSP 와 JDBC 기술을 이용하여 문제 은행 시스템을 설계하였다. 기존의 학습 평가 시스템과는 달리, 데이터 표현을 위하여 XML 언어를 사용하였으며, 객관식 문제의 난이도 조절을 위한 피드백 및 단답형 주관식 문제에 대한 채점방식에 대한 고려를 평가 시스템 설계에 포함하였다. 문제은행은 문항의 형태, 내용, 난이도 등을 포함한 문항의 특성과 관련된 정보들을 체계적으로 저장하여, 보다 정확한 학습 평가 시스템이 되도록 설계하였다.

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A Comparison of 3D Reconstruction through the Passive and Pseudo-Active Acquisition of Images (수동 및 반자동 영상획득을 통한 3차원 공간복원의 비교)

  • Jeona, MiJeong;Kim, DuBeom;Chai, YoungHo
    • Journal of Broadcast Engineering
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    • v.21 no.1
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    • pp.3-10
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    • 2016
  • In this paper, two reconstructed point cloud sets with the information of 3D features are analyzed. For a certain 3D reconstruction of the interior of a building, the first image set is taken from the sequential passive camera movement along the regular grid path and the second set is from the application of the laser scanning process. Matched key points over all images are obtained by the SIFT(Scale Invariant Feature Transformation) algorithm and are used for the registration of the point cloud data. The obtained results are point cloud number, average density of point cloud and the generating time for point cloud. Experimental results show the necessity of images from the additional sensors as well as the images from the camera for the more accurate 3D reconstruction of the interior of a building.

Implementation of the modified-signed digit(MSD) number adder using triple rail-coding input and symbolic substitution (Triple rail-coding 입력과 기호치환을 이용한 변형부호화자리수 가산기 구현)

  • Shin, Chang-Mok;Kim, Soo-Joong;Seo, Dong-Hoan
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.41 no.6
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    • pp.43-51
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    • 2004
  • An optical parallel modified signed-digit(MSD) number adder system is proposed by using triple rail-coding input patterns and serial arrangement method of symbolic substitution. By combing overlapped arithmetic results. which are produced by encoding MSD input as triple rail-coding patterns. into the same patterns, symbolic substitution rules are reduced and also by using serialized and space-shifted input patterns in optical experiments, the optical adder without space-shifting operation, NOR operation and threshold operation is implemented.

Aesthetics and Meaning of Split Screen: Focusing on Feature Film (화면 분할의 미학과 의미 - 극영화를 중심으로)

  • Chang, Woo-Jin
    • The Journal of the Korea Contents Association
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    • v.12 no.1
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    • pp.154-165
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    • 2012
  • In this paper, I examine the history of split screens, primarily seek to explain types of them, and explore the narrative meaning of each type in feature films. In short, I try to categorize the types of split screens and present a figure of them according to events and characters, focusing the relations between/among simultaneous images and narrative meanings. In addition, I assert that split screen have altered some methods of filmic storytelling and the ontology of screen. Story lines no longer have to be linear and the screen need not to remain a window through which we can see another world. The screen has come to be a canvas upon which several images can be arranged for narrative purposes.

Development of Web-based User Script Linking System for Three-dimensional Robot Simulation (3차원 로봇 시뮬레이션 환경을 위한 웹 기반의 사용자 스크립트 연동 시스템 개발)

  • Yang, Jeong-Yean
    • The Journal of the Korea Contents Association
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    • v.19 no.2
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    • pp.469-476
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    • 2019
  • Robotic motion is designed by the rotation and the translation of multiple joint coordinates in a three-dimensional space. Joint coordinates are generally modeled by homogeneous transform matrix. However, the complexity of three dimensional motions prefers the visualization methods based on simulation environments in which models and generated motions work properly. Many simulation environments have the limitations of usability and functional extension from platform dependency and interpretation of predefined commands. This paper proposes the web-based three dimensional simulation environment toward high user accessibility. Also, it covers the small size web server that is linked with Python script. The non linearities of robot control apply to verify the computing efficiency, the process management, and the extendability of user scripts.

Emotional Characteristics of Materiality Expressed on Peter Zumthor's Projects (피터 줌터의 건축에 나타나는 물성의 감성적 표현 특성 분석)

  • Lyu, Ho-Chang;Kim, Suk-Young
    • The Journal of the Korea Contents Association
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    • v.17 no.1
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    • pp.157-165
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    • 2017
  • Even though the importance of emotional aspects in design has been discussed and researched actively, researches mainly focusing on the emotional aspects expressed through architectural materials have been rare. Thus, Previous researches were investigated to draw typical categories to express emotional characteristics through architectural materiality. Case study shows Zumthor's practical methodologies in these state: tectonic expression with creative tectonic methods and local residents' voluntary-participation in construction; enhancement of intimate emotional ties with the local heritage through the usage of local materials and traditional construction techniques; coexistence of past and present materials, and showing the change of materiality via weathering; activation of synesthesia by touching multiple senses; sustainability by using environment friendly materials and construction methods. The results can be hopefully helpful to future researches related to emotional aspects on spatial design.

A Spatial Pyramid Matching LDA Model using Sparse Coding for Classification of Sports Scene Images (스포츠 이미지 분류를 위한 희소 부호화 기법을 이용한 공간 피라미드 매칭 LDA 모델)

  • Jeon, Jin;Kim, Munchurl
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2016.06a
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    • pp.35-36
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    • 2016
  • 본 논문에서는 기존 Bag-of-Visual words (BoW) 접근법에서 반영하지 못한 이미지의 공간 정보를 활용하기 위해서 Spatial Pyramid Matching (SPM) 기법을 Latent Dirichlet Allocation (LDA) 모델에 결합하여 이미지를 분류하는 모델을 제안한다. BoW 접근법은 이미지 패치를 시각적 단어로 변환하여 시각적 단어의 분포로 이미지를 표현하는 기법이며, 기존의 방식이 이미지 패치의 위치정보를 활용하지 못하는 점을 극복하기 위하여 SPM 기법을 도입하는 연구가 진행되어 왔다. 또한 이미지 패치를 정확하게 표현하기 위해서 벡터 양자화 대신 희소 부호화 기법을 이용하여 이미지 패치를 시각적 단어로 변환하였다. 제안하는 모델은 BoW 접근법을 기반으로 위치정보를 활용하는 SPM 을 LDA 모델에 적용하여 시각적 단어의 토픽을 추론함과 동시에 multi-class SVM 분류기를 이용하여 이미지를 분류한다. UIUC 스포츠 데이터를 이용하여 제안하는 모델의 분류 성능을 검증하였다.

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