• Title/Summary/Keyword: 공간 표상

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Spatial Representation of Geometrical Relations in the Drawings of Young Children (유아의 기하학적 구성물의 그리기 작업에 대한 연구)

  • Hong, Hae Kyung
    • Korean Journal of Child Studies
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    • v.22 no.2
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    • pp.315-327
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    • 2001
  • This study investigated young children's spatial representation of geometrical relations based on their drawings of cube buildings. One hundred seventy-six children from 3 to 6 years of ages were selected from private kindergartens and day care centers. Their drawings were classified into 6 developmental levels: level 1 - drawings show only scribbles or several circles; level 2 - drawings show plane squares from a front view; level 3 - positional relations are included in the drawings; level 4 - separate-joint relations or the general outline of a cube building are shown; level 5 - rotated drawing and an additional square for hidden faces are attempted to represent the lateral view; level 6 - parallel lines are drawn to represent 3-dimensional structures. Three-to four-year-olds were between levels 1 and 2; four-to six-year olds were between levels 3 and 4; and children over six years old were between levels 3 and 5.

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Motion Image Restoration by Inverse Filtering (역 필터링을 이용한 이동물체 영상복원)

  • 김영우;유광렬;이대영
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.12 no.2
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    • pp.176-188
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    • 1987
  • This paper presents a method for Digital Image Motion Restoration by inverse filtering. In order to onstruct optimal Restoration filter, We exactly have to model the degradation process, and therefrom, derive the inverse filter which has inverse charateristics of the degradation model. An Image taken from object which moves fast, is o suffer blurring. it can be modeled by integration process mathematically and analyzed to convolve a rectangular window over an image. in this paper, We analyzed it in the frequency domain, and studied a method for motion restoration using inverse filter has a directional Sinc property.

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Drawing and Writing as Methods to Assist Students in Connecting and Integrating External Representations in Learning the Particulate Nature of Matter with Multiple Representations (물질의 입자적 성질에 대한 다중 표상 학습에서 외적 표상들 간의 연계와 통합을 촉진시키는 방안으로서의 그리기와 쓰기)

  • Kang, Hun-Sik;Kim, Bo-Kyung;Noh, Tae-Hee
    • Journal of The Korean Association For Science Education
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    • v.25 no.4
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    • pp.533-540
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    • 2005
  • This study investigated the effects of drawing and writing as methods to assist students in connecting and integrating multiple external representations provided in learning the particulate nature of matter. Seventh graders (N=224) at a coed middle school were assigned to a control group, a drawing group, and a writing group. The students were taught about "Boyle's Law" and "Charles's Law" for two class periods. Students observed macroscopic phenomena through experiments. After this observation, students in the control group learned the topic with both external visual and verbal representations simultaneously. Students in the drawing group drew their mental model from the external verbal representation provided, and then compared their drawing with external visual representation. Students in the writing group wrote their mental model from the external visual representation provided, and then compared their writing to the external verbal representation. The two-way ANCOVA results revealed that the scores of a conception test for the writing group were significantly higher than those for the control group. While the drawing group performed better than the control group, the difference is relatively smaller. There were no significant interactions between the instruction and spatial visualization ability in the scores of the conception test. Most students perceived the writing or drawing activities helpful in understanding the concepts, and a few students responded that the writing or drawing activity was interesting. Educational implications were discussed.

Spatial Analysis of the Confucian Cultural Landscapes at Jeongeuihyanggyo, Jeju Island (제주도 정의향교의 유교문화경관에 대한 공간분석)

  • Lee, HaengLyoul
    • Journal of the Korean Institute of Traditional Landscape Architecture
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    • v.35 no.4
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    • pp.29-42
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    • 2017
  • Jeongeuihyanggyo(旌義鄕校) is a kind of traditional, Confucian cultural landscapes that is located in Jeju special self-governing province. Its historical background illustrates that the first erection was started at Goseong-li of Seongsan-eup(城山邑 古城里) at Taejong(太宗) of 16 years(1417) and it moved to the west gate of Hyunseong(縣城) at Heojong(憲宗) of 15 years,(1849) Joseon. The aim at this study is to reveal characters of these Confucian Spatial Composition and Order, which are valuable resources that can be created into the cultural contents. The results demonstrate the characters of the Confucian cultural landscape as followings; the changing process of new building and its relocation, the utilization of antique maps in location interpretation of Jeongeuihyanggyo, Confucian symbolic elements of it, the spatial compositions and layouts of its buildings, physical structures, main buildings and their characters, locational points of topographic profile, changes of axial line at Daeseongjeon(大成殿), the D/H ratio of its courts. This study can show that Jeongeuihyanggyo is a case for realizing the Confucian reformation to enhance Seongeup Hyun's education standard considering the locality of the site which is an isolated island like Jejudo(濟州島). The author can see that the example of Confucian space is applied to various layout techniques, both horizontally and vertically, in a limited space condition of being in the castle. Therefore, it is necessary to revive this point so that it can utilize unique Confucian cultural landscape possessed only by Jeongeuihyanggyo.

A Review of the Neurocognitive Mechanisms of Number Sense (수 감각의 인지신경학적 기반에 관한 연구 개관)

  • Cho, Soohyun
    • Korean Journal of Cognitive Science
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    • v.24 no.3
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    • pp.271-300
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    • 2013
  • Human and animals are born with an intuitive ability to determine approximate numerosity. This ability is termed approximate number sense (hereafter, number sense). Evolutionarily, number sense is thought to be an essential ability for hunting, gathering and survival. According to previous research, children with mathematical learning disability have impaired number sense. On the other hand, individuals with more accurate number sense have higher mathematical achievement. These results support the hypothesis that number sense provides a basis for the development of mathematical cognition. Recently, researchers have been examining whether number sense training can lead to enhancement in mathematical achievement and changes in brain activity in relation to mathematical problem solving. Numerosity which basically represents discontinuous quantity is expected to be closely related to continuous quantity such as representations of space and time. A theory of magnitude (ATOM) states that processing of number, space and time is based on a common magnitude system in the posterior parietal cortex, especially the intraparietal sulcus. The present paper introduces current literature and future directions for the study of the common magnitude system.

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Textuality and Vision : Visual Narrative of Ancient Chinese Literature Art Focused on Narratology's Viewpoint (중국 고대예술의 도상서사와 시각문화 연구 -회화의 이시동도법과 만화의 칸의 상호 해석-)

  • Jo, Jeong-rae;Huang, Kuo-Li
    • The Journal of the Korea Contents Association
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    • v.16 no.9
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    • pp.779-790
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    • 2016
  • This study is to exhibit the iconographic narrative and visual culture of ancient Chinese art. The focus of the study is the composite integration of literature and graphic forms, in particular the heterochronous expression of different scenarios of scenes occurring in different time periods in pictures of ancient art. The unity of their origins with picture narration and comic art creation is the fusion of our modern times. The ancient Chinese understanding of visual art includes the traditional style of images and their symbolic meanings. Among artistic narrative expression, imagery contemplation and visual presentation have significance. Artistic thinking is inseparable from visual articulation. It is a rational thought process through creative language interpretation in visual media of imagery narratives. The characteristics of ancient imagery thinking and the way of presenting sequential incidents in the form pictures is a creative space of time. This is the spatial thinking of modern comic art, which is demonstrated through acceptance in artistic styles. Image narration needs new forms and media styles, including integrating with cultural values as aesthetic communication is necessary.

The Instructional Effect of Varying Visuals in Drawing and Writing Applied to Learning with Multiple Representations (다중 표상 학습에 적용한 그리기와 쓰기에서 시각정 정보의 형태에 따른 교수 효과)

  • Kang, Hun-Sik;Lee, Sung-Mi;Noh, Tae-Hee
    • Journal of The Korean Association For Science Education
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    • v.26 no.3
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    • pp.367-375
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    • 2006
  • This study investigated the effects of varying visuals in drawing and writing as methods to assist students in connecting and integrating multiple external representations provided in learning the particulate nature of matter. Seventh graders (N=233) at a coed middle school were assigned to control, static drawing (SO), dynamic drawing (DD), static writing (SW), and dynamic writing (DW) groups. The students were taught about "Boyle's Law" and "Charles's Law" for two class periods. Two-way ANCOVA results revealed that the scores of a conception test for the two drawing (SD, DD) groups and the two writing (SW, DW) groups were significantly higher than those for the control group. Within the writing groups, students of lower spatial visualization ability in the DW group scored significantly higher than those in the SW group. However, no significant differences were found in the scores of the conception test for the two drawing (SD, DD) groups regardless of students' visualization ability. Researchers also found that most students in both DD and DW groups had respectively positive perceptions of dynamic visuals in drawing or writing.

A Study of Features by Avatar type according to Internet communication services (인터넷 매체 서비스 이용자의 아바타 사용에 따른 유형별 특성에 관한 연구)

  • Lee, Kyung-A;Jeong, Bong-Keum
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.270-277
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    • 2007
  • 가상공간에서 사용자들은 온라인 커뮤니티(Online Community)로 관계(Relationship)를 맺고, 같은 관심사를 가지고 공감대를 형성하는 일이 하나의 디지털문화로 형성되었다. 이러한 가상공간에서 자신을 대변할 수 있는 또 다른 나, 즉 아바타(Avatar)에 대한 선호가 증가하고 있으며, 사용목적에 따른 사용자 감성의 반영으로 아바타 디자인이 다양한 형태로 발전하고 있다. 아바타의 근원은 분신(分身) 화신(化身)을 뜻하는 산스크리스트어 '아바따라(avataara)'에서 유래되었으며, 인터넷시대가 열리면서 3차원이나 가상현실게임 또는 웹에서의 채팅 등을 즐길 때 사용자를 대신하는 그래픽 아이콘으로 표상되면서 인터넷 상에서 자신을 대표하는 분신으로 정의되고 있다. 본 연구의 목적은 인터넷 매체 서비스 이용자의 아바타 사용에 따른 유형별 특성에 관한 것으로서, 이 연구를 통해 아바타 디자인의 시각적 표현요소에 효과적으로 활용될 수 요인을 찾고자 하였다. 분석을 위해 인터넷 공동체 집단을 미니홈피/블로그, 채팅, 게임으로 구분하였으며, 아바타 이용자들이 이와 같은 커뮤니티를 이용할 때 어떤 목적에 따라 사용하고 있으며, 그들이 아바타를 선택할 때 어떤 유형별 특성이 나타나는가를 실증하고자 하였다. 이것은 아바타 이용자들이 자신이 표현하려는 아바타 이미지와의 관계를 파악함으로써 가상세계에서 표출하는 아바타 사용 목적에 맞는 유형을 설명할 수 있을 것이다. 따라서 아바타 이용자의 특성을 파악하여 그들의 감성을 반영하는 디자인 전략을 세울 수 있다. 연구방법은 아바타의 개념과 유형분류, 그리고 미니홈피/블로그, 게임, 채팅의 이론적 논의 및 근거제시를 위한 문헌연구를 하였으며, 아바타 이용목적에 따른 유형별 특성을 심도 있게 파악하기 위해 질적연구(Qualitative)로서 표적집단면접(Focus Group Interview)을 실시하였으며, 그에 따른 내용분석과 표현분석을 하였다. 그리고 이것을 보다 객관적으로 검증(verification)하기 위해 양적연구(Quantitative)를 병행하였다. 조사대상은 아바타를 이용해 본 경험이 있는 384명의 학생들이며, 성별 연령별에 따른 분류를 통해 각 조사대상자별 특징을 발견하고자 하였다. 조사를 통해 미니홈피/블로그, 채팅, 게임의 서비스 공간에서 보여 지는 각각의 특성에 맞게 아바타 이용자들은 자신이 표현하려는 아바타의 유형에서 선호의 차이를 나타내고 있음을 알 수 있었다. 결과적으로 아바타사용자의 인터넷 매체 이용목적에 따른 유형별 특성을 파악할 수 있었으며, 향후 사이트(site)의 특성에 따라 사용자의 감성선호를 고려한 아바타 디자인 전략과 그 모델(Design model)을 제시할 수 있을 것이다.

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Development and Validation of Korean MHBT for Identification of Giftedness (한국형 MHBT 영재판별 검사의 개발 및 타당화)

  • Lim, Kyung-Hee;Son, Seung-Nam
    • Journal of Gifted/Talented Education
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    • v.18 no.3
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    • pp.371-400
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    • 2008
  • The purposes of this study were to develop and validate Korean MHBT for identification of giftedness. MHBT in this study consists of KFT-HB and MHBT-5. MHBT-S was composed of 1) space presentation and thinking ability, space perception,. physics/technic tasks 2) affective domain; creativity, achievement motivation, desire of knowledge, social competence questionnaire 3) performance attitude questionnaire 4) interest questionnaire. The subject were 489 middle school students (1 or 2grade) in the education centers for gifted youth and general classes. Except a few subscales, internal consistent reliability was considered good. Korean MHBT discriminated well gifted students from general students in KFT-HB and some subtests of MHBT-5. As results, Korean MHBT in this study was expected to be a reliable and valid instrument for identification of korean gifted students.

Study on Virtuality and Subjectivity of Augmented Reality in Media Remediation (미디어 재매개적 관점에 의한 증강현실 가상성과 주체성에 대한 연구)

  • Kim, Jin-Kon
    • Journal of Digital Contents Society
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    • v.12 no.4
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    • pp.519-530
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    • 2011
  • This study purposed to interpret subjectivity, which centers on the concept of virtuality embedded in the process of virtualizing contextual awareness and mixing the boundary between realities and virtual realities for renewing the feeling of time and space represented by augmented realities in daily spaces, from the viewpoint of traditional media. By explaining how the reflection of reality is exposed focusing on immediacy and hypermediacy from the viewpoint of media remediation, we found that, different from conventional media, augmented reality enables the screen to function as a part of subject and play a role and, by doing so, converts it to the complete subject of digital media comprehending observers and operators.