• 제목/요약/키워드: 공간 시각화 능력

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A Study on Atmospheric Environment Visualization by Integrating 3D City Model and CFD Model (3D City모델과 CFD 모델을 통합한 대기환경 시각화 연구)

  • An, Seung-Man;Lee, Ho-Yeong;Sung, Hyo-Hyun;Choi, Yeong-Jin;Woo, Jung-Hun
    • Journal of Korean Society for Geospatial Information Science
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    • v.19 no.4
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    • pp.13-21
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    • 2011
  • The purpose of this study is enhancing CFD model by applying detailed and accurate CFD input data produced from 3D City model and integrating CFD model with 3D city model with OpenGL, 3D city aerodynamic simulation, and visualization tool. CFD_NIMR_SNU model developed by NIMR and SNU and 3D City model produced by NGII were used as input data. Wind flow and pollution diffusion simulator and viewer were developed in this study. Atmospheric environment simulation and visualization tool will save time and cost for urban climate planning and management by enhancing visual communication.

초등수학 기하문제해결에서의 시각화 과정 분석

  • Yun, Yea-Joo;Kim, Sung-Joon
    • East Asian mathematical journal
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    • v.26 no.4
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    • pp.553-579
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    • 2010
  • Geometric education emphasize reasoning ability and spatial sense through development of logical thinking and intuitions in space. Researches about space understanding go along with investigations of space perception ability which is composed of space relationship, space visualization, space direction etc. Especially space visualization is one of the factors which try conclusion with geometric problem solving. But studies about space visualization are limited to middle school geometric education, studies in elementary level haven't been done until now. Namely, discussions about elementary students' space visualization process and ability in plane or space figures is deficient in relation to geometric problem solving. This paper examines these aspects, especially in relation to plane and space problem solving in elementary levels. Firstly we propose the analysis frame to investigate a visualization process for plane problem solving and a visualization ability for space problem solving. Nextly we select 13 elementary students, and observe closely how a visualization process is progress and how a visualization ability is played role in geometric problem solving. Together with these analyses, we propose concrete examples of visualization ability which make a road to geometric problem solving. Through these analysis, this paper aims at deriving various discussions about visualization in geometric problem solving of the elementary mathematics.

Mobile Resource Clustering Visualization Simulator (모바일 리소스 클러스터링 시각화 시뮬레이터)

  • Heo, Yoon-A;Kim, Hyun-Woo;Park, Byeong-Seok;Song, Eun-Ha;Jeong, Young-Sik
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.04a
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    • pp.207-208
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    • 2016
  • 최근, 모바일 리소스를 활용한 모바일 클라우드 컴퓨팅 연구가 활발히 진행되고 있다. 모바일 클라우드 컴퓨팅은 컴퓨팅 처리 능력 및 저장 공간 제한, 네트워크 연결 지속성, 이동성 문제가 발생하여 클라우드 컴퓨팅 서비스가 제한될 수 있다. 현재 이러한 모바일 클라우드 컴퓨팅 환경의 문제점을 해결하기 위해 분산하여 처리하는 다양한 오프로딩 기법에 대한 연구가 진행되고 있지만 이를 위한 검증 및 시각화 시뮬레이터 연구가 미흡하다. 본 논문에서는 모바일 클라우드 컴퓨팅 구축 및 작업 처리로 분산된 모바일의 리소스 클러스터링을 시각화 해주는 시뮬레이터인 MRCVS를 제안한다.

Development of Instructional Materials and Test Items for Students' Spatial Ability (중학교 학생의 공간능력을 위한 학습자료와 문항개발)

  • Jung, In-Chul;ChoiKo, Sang-Sook;Park, Min-Goo
    • Journal of the Korean School Mathematics Society
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    • v.12 no.1
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    • pp.71-97
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    • 2009
  • The study was to develop the instruments including instructional materials and test items for enhancing spatial ability. A mixed methodology was chosen to achieve the purpose of the study. To find students' achievement, 5 units of instructional materials were developed through the qualitative method and test items were tested through the quantitative method with 152 of the 8th-graders. The strategies to develop the instructional materials were: firstly to focus on mathematics properties for developing spacial ability; secondly, to allow students to follow hierarchical procedure o[ mathematical properties from 2-d to 3-d; thirdly, to recognize what the manipulative can do and can not; and fourthly, to guide students tn develop the process oriented thought, not the result oriented thought. For the test, 25 items were analyzed to assess students' achievement using validity, difficulty, and discriminator.

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Photorealistic Building Modelling and Visualization in 3D GIS (3차원 GIS의 현실감 부여 빌딩 모델링 및 시각화에 관한 연구)

  • Song, Yong Hak;Sohn, Hong Gyoo;Yun, Kong Hyun
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.26 no.2D
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    • pp.311-316
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    • 2006
  • Despite geospatial information systems are widely used in many different fields as a powerful tool for spatial analysis and decision-making, their capabilities to handle realistic 3-D urban environment are very limited. The objective of this work is to integrate the recent developments in 3-D modeling and visualization into GIS to enhance its 3-D capabilities. To achieve a photorealistic view, building models are collected from a pair of aerial stereo images. Roof and wall textures are respectively obtained from ortho-rectified aerial image and ground photography. This study is implemented by using ArcGIS as the work platform and ArcObjects and Visual Basic as development tools. Presented in this paper are 3-D geometric modeling and its data structure, texture creation and its association with the geometric model. As the results, photorealistic views of Purdue University campus are created and rendered with ArcScene.

A Study on Methods for the Visualization of Stage Space through Stage Lighting (무대조명을 통한 무용 예술의 무대공간 시각화 방안 연구)

  • Lee, Jang-Weon;Yi, Chin-Woo
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.23 no.4
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    • pp.16-28
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    • 2009
  • Stage art basically builds upon the essence of "seeing," and at the same time, possesses relativity in showing and seeing. Stage lighting uses artificial light to solve the essence of "seeing", which is the foundation of stage art, and coming into the modern age, its role has been enhanced to an important medium for visual expression in stage art, due to the lighting tools that developed at a rapid pace along with the discovery of electricity, as well as the development of optics. Therefore, not only does lighting use a medium known as light in a field of stage art that gives mental and emotional inspiration to the audience, and aesthetically expresses time and space. In other words, stage lighting is a complex function of light engineering (technology and science) and aesthetic sense (feeling and art). This study aims to do research on methods for the visualization of stage space through lighting, mainly focused on dancing. I have studied the basics of stage lighting, its relations with other fields of stage art, and the functions and characteristics of lighting. Results show that lighting could be used to maximize the visualization of dancing and emphasizing the artistic growth of lighting and its ability to aesthetically express and I came to the following conclusions. First, lighting uses the forms and directions of light that various tools are able to produce in order to visualize the space on stage, and can maximally express the image that the work seeks. Second, it is possible to use lighting, through the movement of light, as a visual representation of the configuration of space in dancing works. Third, through the expression of visual and spatial aspects created by light, the work's dramatic catharsis can bring out mental and emotional feelings form the audience. Fourth, lighting can be seen not as a supporting role, but as an original visual design. To conclude, in order for lighting to be freed form the simple function of "lighting up the stage," which a majority of people think is common knowledge, and grow as one area in art, lighting designers must understand the intentions of the choreographer and the work with creativity and artistry they must consider light and color as an aesthetic language in order to heighten the effects of the work and allow it to partake as one element of work creation, so that lighting will be treated as a form of art.

Difference between Gifted and Regular High School Students in Mathematical Thinking Ability (고등학교 수학영재와 일반학생의 수학적 사고력의 비교)

  • Hwang, Dong-Jou;Lee, Kang-Sup
    • Journal of Gifted/Talented Education
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    • v.21 no.4
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    • pp.847-860
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    • 2011
  • In this study, the instrument of mathematical thinking ability tests were considered, and the differences between gifted and regular high school students in the ability were investigated by the test. The instrument consists of 9 items, and verified its quality due to reliability. Participants were 353 regular and 252 gifted high school students from tenth grade. As a result, not only organizing ability of information but also ability of space perception and visualization and intuitive insight ability could be the characteristics of the mathematical giftedness.

The impact of Google SketchUp on spatial ability and 3D geometric thinking of 7th grade students in volume measurement of solid figures (공간 능력과 공간 기하적 사고에서 SketchUp활용의 효과 -중학교 1학년 입체도형의 측정 단원을 중심으로-)

  • Lee, Hyun Hui;Kim, Rae Young
    • The Mathematical Education
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    • v.52 no.4
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    • pp.531-547
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    • 2013
  • The purpose of the study is to examine how effects of activities using Google SketchUp on students' spatial ability and 3D geometric thinking in measuring the volume of solid figures. By comparing the results from pre- and post-tests between the experimental group and control group, we found that activities using Google SketchUp help students improve their spatial ability in the spatial orientation and visualization. In addition, more than half students in the experimental group moved from level 4 up to level 7 in thinking process of measuring the volume in terms of Battista(2004)'s levels. This study suggests that the instruction with Google SketchUp can help to improve students' spatial ability and 3D geometric thinking in the regular class in middle school. In addition, SketchUp can be an advanced technological tool to support students' self-directed learning, which create an efficient educational environment and a great opportunity to learn geometry in an effective manner.

A study on the teachers' awareness for mathematical gifted education using technology (테크놀로지를 활용한 수학영재교육에 대한 교사들의 인식)

  • Lee, Heon-Soo;Park, Hyung-Bin
    • Journal of the Korean School Mathematics Society
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    • v.14 no.1
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    • pp.101-122
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    • 2011
  • In this paper, we investigated teachers' awareness for the gifted education using technology. We chose teachers who were taking a course(60 hours) in the gifted education at Educational Training Institute in Chonnam National University, and analyzed their awareness for gifted education using technology. We found teachers' awareness as followings. First, teachers think that their ability using technology is contained ability developing and performing program for the gifted education. Second, using technology in the gifted education have an effect on ability of inventively solving problem and extension of thinking power of the gifted. Third, the gifted education using technology is helpful to developing abilities of the gifted, which are intuitional discernment, organizing information, space perception and visualization. Also, that is helpful to developing fluency, flexibility and uniqueness of the gifted in terms of sub-factors of creativity (fluency, flexibility, uniqueness, sophistication).

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Development of immersive flood routing model using three-dimensional virtual reality visualization (3차원 가상현실 시각화를 활용한 몰입형 홍수추적 모형 개발)

  • Son, Sangyoung;Hwang, Sooncheol
    • Proceedings of the Korea Water Resources Association Conference
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    • 2022.05a
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    • pp.96-96
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    • 2022
  • 가상현실 (Virtual Reality, VR) 기술은 3차원 가상공간 내에서의 높은 몰입감에 기반한 체험을 바탕으로 다양한 분야에서 활용되고 있다. 소방훈련이나 태풍, 지진 등 재해 대응훈련과 같이 인명피해의 위험이 있는 재해에 대한 VR 기술을 활용한 방재교육은 위험성을 동반하지 않으면서도 현장감에 기반한 높은 교육적 효과를 창출할 수 있다. 한국전자통신연구원에서는 VR 기술을 이용하여 소방훈련을 위한 실감 소방훈련 시뮬레이터를 개발한 바 있으며 목동재난체험관에서는 홍수, 태풍, 지진 등 다양한 재해에 대한 안전교육을 위한 자연재해 가상현실체험을 운영하고 있다. 이외에도 전국 지자체 및 교육청에서는 방재교육을 목적으로 VR 기술을 활용하고 있다. 그러나 기존의 VR을 활용한 수재해 방재교육은 범람의 수리학적 특성과 함께 수해지의 지형적 특성을 적절히 반영하지 못하는 단점을 가지고 있다. 이는 방재교육이나 경각심을 부각하는 데엔 효과적이나 실질적인 방재 가이드라인을 제시하는 데엔 한계가 있다. 본 연구는 몰입형 파랑해석모형인 Celeris Base를 기반으로 3차원 가상현실 시각화를 활용한 수리학적 홍수추적 모형을 개발하였다. 3차원 가상현실 시각화는 Unity3D를 이용하여 모의환경 내에 구현되었다. 강우-유출 과정의 수리학적 해석을 위해 동수역학 수치모형의 연속방정식 내에 강우와 침투에 대한 항을 추가하였다. 침투모형으로는 Horton 모형, Green-Ampt 모형과 함께 사면의 기울기를 고려한 Green-Ampt 모형을 적용하였다. 실제 유역에서의 홍수추적 모의결과는 관측값과 비교적 잘 일치함을 확인하였다. 개발된 모형은 VR 방재교육을 통해 일반인의 수재해 대응능력 향상에 기여함과 동시에 정확성 높은 홍수추적 모의결과에 기반한 홍수대책 마련에도 활용 가능할 것으로 기대된다.

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