• Title/Summary/Keyword: 공간 시각화

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Design and Implementation of web Document Visualization System using FastMap (FastMap을 이용한 웹 문서 시각화 시스템의 설계 및 구현)

  • 문진석;손기락;김차성
    • Proceedings of the Korean Information Science Society Conference
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    • 1999.10a
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    • pp.33-35
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    • 1999
  • 인터넷의 발달과 더불어 매일같이 제공되는 수많은 정보로부터 자신에게 필요한 정보만을 추출하는데는 많은 시간과 노력이 소모된다. 이러한 정보수집의 어려움에서 정보를 쉽고 효율적으로 찾기 위해서 웹 문서 시각화 시스템을 구현하였다. 웹 문서 시각화 시스템은 사용자가 검색하는 정보는 과거에 검색했던 웹 문서를 다시 방문하는 경험에서 착안하였다. 이를 위해 인터넷 익스플로러를 통해서 방문 중인 웹 문서의 URL, 키워드, 문서간의 유사성을 추출하여 시각화 한다. 시각화 알고리즘으로 FastMap을 사용하였다. 본 논문에서 FastMap은 웹문서간의 유사성, 즉 상대적인 거리 객체 형태를 2-차원 공간으로 표현하는 알고리즘이다. 2차원 공간으로 매핑된 주변에 있는 웹 문서 객체들을 확대하면 방문중인 웹 문서와 유사성이 있는 문서를 쉽게 찾을 수 있다.

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Assessing Korean Middle School Students' Spatial Ability: Comparison between Gifted Students and General Students (한국의 중학교 영재학생과 일반학생의 공간 능력의 차이에 관한 연구)

  • Park, Sung-Sun
    • Journal of Gifted/Talented Education
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    • v.22 no.2
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    • pp.371-386
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    • 2012
  • Spatial ability has been valued as one component of intelligence and as an talented domain. The researchers agree that spatial ability is associated with the achievements in science, technology, engineering, and mathematics (STEM) disciplines and important in STEM education. The purpose of this study is to assess Korean middle school students' spatial ability and compare Gifted Students and General Students' spatial ability. For this purpose, 'The Revised PSVT:R' was translated into Korean and administered 509 Korean middle school students, and also internal consistency reliability evidence and construct validity evidence of 'The Revised PSVT:R' were examined. This study explored the spatial ability of Korean middle school students (graded 7 through 9), and investigated association between spatial ability and students' mathematics achievement, the students' spatial ability according to their gender and grade level. As a result, this study shows that gifted students were better than general students in spatial ability. And there were significant correlations between spatial ability and mathematics, science, Korean language achievement. According to these results, spatial ability should be included as one of the important components in identifying students for gifted education programs.

Development of a CAVE type Virtual Reality System for 3-D Spatial Data Visualization (3차원 공간 자료 시각화를 위한 CAVE 형 가상현실 시스템 구축)

  • Lee, Kwan-Woo;Lee, Doo-Sung
    • Geophysics and Geophysical Exploration
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    • v.7 no.2
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    • pp.117-120
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    • 2004
  • Immersive virtual reality provides an effective way of visualizing and analyzing various spatial data, such as wireline logs, three-dimensional seismic, and interpreted geologic boundaries, and etc. Although it is a valuable tool for oil and gas exploration, its usage has been limited to a specific area because of its high development costs. This paper describes the development of an immersive virtual reality system, known as CAVE (Cave Automatic Virtual Environment) that maximizes immersiveness with reasonable prices by using general purpose PC and projectors.

An Investigation on $6^{th}$ Grade Students' Spatial Sense and Spatial Reasoning (초등학교 6학년 학생들의 공간감각과 공간추론능력 실태조사)

  • Kim, Yu-Kyung;Pang, Jeong-Suk
    • School Mathematics
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    • v.9 no.3
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    • pp.353-373
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    • 2007
  • The purpose of this study was to provide instructional suggestions by investigating the spatial sense and spatial reasoning ability of 6th grade students. The questionnaire consisted of 20 questions, 10 for spatial visualization and 10 for spatial orientation. The number of subjects for the survey was 145. The processes through which the students solved the problems were the basis for the assessment of their spatial reasoning. The result of the survey is as follows: First, students performed better in spatial visualization than in spatial orientation. With regard to spatial visualization, they were better in transformation than in rotation. With regard to spatial orientation, students performed better in orientation sense and structure cognitive ability than in situational sense. Second, the students that weren't excellent in spatial visualization tended to answer the familiar figures without using mental images. The students who lacked spatial orientation experienced difficulties finding figures observed from the sides. Third, students had high frequency rate on the cognition and use of transformation, the development and application of visualization methods and the use of analysis and synthesis. However they had a lower rate on a systematic approach and deductive reasoning. Further detailed investigation into how students use spatial reasoning, and apply it to actual teaching practice as a device for advancing their geometric thinking is necessary.

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A Study on the Expression of Sense of Space in 3D Architectural Visualization Animation (3D 건축 시각화 애니메이션의 공간감 표현에 관한 연구)

  • Kim, Jong Kouk
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.1
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    • pp.369-376
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    • 2021
  • 3D architectural visualization animation has become more important in architectural presentations due to the rapid development of digital technology. Unlike games and movies, architectural visualization animation most focuses on delivering visual information, and aims to express the sense of space that viewers feel in an architectural space, rather than simply providing an image of viewing buildings. The sense of space is affected not only by physical elements of architecture, but also by immaterial elements such as light, time, and human actions, and it is more advantageous to express it in animations that can contain temporality compared to a fixed image. Therefore, the purpose of this study is to search for elements to effectively convey a sense of space in architectural visualization animation. To this end, the works of renowned architectural visualization artists that are open to the public were selected and observed to search for elements to effectively convey a sense of space to viewers. The elements that convey the sense of space that are common to the investigated architectural animations can be classified into the movement and manipulation of the camera, the movement of surrounding objects, the change of the light environment, the change of the weather, the control of time, and the insertion of a surreal scene. It will be followed by a discussion on the immersion of architectural contents.

The Effects of an Instruction Using Geologic Planar Figures on High School Students' Ability of Spatial Visualization and Geologic Spatial Ability (지질 전개도를 활용한 수업이 고등학생의 공간 시각화 능력과 지질 공간 능력에 미치는 영향)

  • Park, Jaeyong;Lee, Kiyoung
    • Journal of the Korean earth science society
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    • v.36 no.3
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    • pp.280-299
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    • 2015
  • The purpose of this study was to investigate the effects of an instruction using geologic planar figures on high school students' ability of spatial visualization and geologic spatial ability and also to explore its applicability as an instructional strategy through the investigation of students' perception about the instruction using mixed methodology. For this purpose, we developed 10 planar figures of geologic structures (2 horizontal layers, 2 vertical layers, 4 angular layers, 1 fault, and 1 fold), and tested students' spatial visualization ability and geologic spatial ability before and after the implementation in class. In addition, in order to investigate students' perception on the instruction, we conducted quantitative research using questionnaires comprised of the cognitive and the affective domain, and followed by focus group interview that was conducted to obtain deeper understanding of their perception. Findings revealed that the instruction using geologic planar figures was effective to enhance spatial visualization ability and geologic spatial ability. It was also helpful for students to enhance their ability to perceive the spatial configuration of the geologic structures as well as the ability to penetrate visually into the images of the structures. The results of the students' perception on the instruction showed that the students recognized the instruction using geologic planar figures as a strongly positive teaching method both in the cognitive and affective domain. We concluded that geologic planar figures could be used as an effective tool for the lesson of 'mapping and interpreting of geological map', and be highly applicable for the advanced class in high schools.

Constrained Corpus visualization using neural network (심층신경망을 활용한 제어가능 말뭉치 시각화 기법)

  • Jung, Jeesu;Jung, Sangkeun
    • Annual Conference on Human and Language Technology
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    • 2020.10a
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    • pp.389-393
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    • 2020
  • 말뭉치를 구성하고 있는 문장들 사이의 관계가 반영된 시각화는 말뭉치 전체의 구조나 유사의미 문장군의 분포 등을 파악하는데 매우 유용하게 활용될 수 있다. 본 연구에서는, 유사한 의미를 가지는 문장들은 서로 가까이에 분포하도록 시각화되어야 한다는 제어조건을 사용자가 제공했을 때, 해당 조건이 만족되도록 2차원 공간에 말뭉치의 각 문장을 시각화하는 기법을 소개한다.

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A Study on Urban Noise Visualization using 3D-GIS (3차원 GIS를 활용한 도시소음 시각화에 관한 연구)

  • Ryu, Keun-Won;Kim, Geun-Han;Kim, Hye-Young;Jun, Chul-Min
    • Journal of Korea Spatial Information System Society
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    • v.9 no.3
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    • pp.17-24
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    • 2007
  • The noise problem is one of the major problems associated with large cities and is considered important factor not only in maintenance but also in development of cities. Accordingly, the noise map is being increasingly used in city planning and design. However, the existing two-dimensional noise maps only show regional, planar distribution of noise. This study presented a method to build a data model for analyzing and visualizing noise levels at fine scale considering the vertical distribution of noise in a building. By expanding the 2D topology concept used in conventional GIS to 3D, it suggested a 3D GIS data model that makes 3D spatial queries, analyses and visualization possible and applied the proposed approach to building a 3D noise information system. By building and testing the system, the study showed different functionalities including 3D spatial queries and 3D visualization of noise levels varying temporally or according as the height of sound-proof walls. In each case, the population exposed to noise was quantitatively computed to illustrate the potential in the areas of city planning and design.

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Analysis on Factors and the Application of Mathematical Visualization in Problem Solving Process (문제 해결 과정에서 나타나는 수학적 시각화의 구성 요소 및 활용에 관한 분석)

  • Joo, Hong-Yun;Kwean, Hyuk-Jin
    • School Mathematics
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    • v.14 no.1
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    • pp.1-28
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    • 2012
  • The purpose of the study are to identify factors of mathematical visualization through the thirty students of highschool 2nd year and to investigate how each visualization factor is used in mathematics problem solving process. Specially, this study performed the qualitative case study in terms of the five of thirty students to obtain the high grade in visuality assessment. As a result of the analysis, visualization factors were categorized into mental images, external representation, transformation or operation of images, and spacial visualization abilities. Also, external representation, transformation or operation of images, and spacial visualization abilities were subdivided more specifically.

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Augmented Presentation Framework Design and System Implementation for Immersive Information Visualization and Delivery (몰입적 정보 표현과 전달을 위한 증강 프레젠테이션 디자인 및 시스템 구현)

  • Kim, Minju;Wohn, Kwangyun
    • Journal of the HCI Society of Korea
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    • v.12 no.1
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    • pp.5-13
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    • 2017
  • Interactive intervention of the human presenter is one of the important factors that make the visualization more effective. Rather than just showing the content, the presenter enhances the process of the information delivery by providing the context of visualization. In this paper, we define this as an augmented presentation. In augmented presentation concept, the presenter can facilitate presentation more actively by being fully immersed in the visualization space and reaching and interacting into digital information. In order to concrete the concept, we design presentation space that enables the presenter to be seamlessly immersed in the visualization. Also we increase the presenter's roles as a storyteller, controller and augmenter allowing the presenter to fully support communicative process between the audience and the visualization. Then, we present an augmented presentation system to verify the proposed concept. We rendered 3D visualization through a half-mirror film and a wall projection screen that are place in parallel and applied with stereoscopic images, then, spatially align the presenter inside the virtual visualization space. After that, we conduct a controlled experiment to investigate the subjective level of immersion and engagement of the audience to HoloStation compared to traditional presentation system. Our initial investigation suggests that the newly conceived augmented presentation has potential not only to enhance the information presentation but also to supports the delivery of visualization.