• Title/Summary/Keyword: 공간기호학

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The Structure of Text and Spatial Image - Focused on the Signification and Dramatic Space of ${\ulcorner}$the Sea-gull${\lrcorner}$ - (텍스트와 공간이미지의 구조 - "갈매기" 의 극공간 구조와 의미작용을 중심으로 -)

  • 오경환
    • Archives of design research
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    • v.14 no.4
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    • pp.199-207
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    • 2001
  • The public performance of drama has essence to convert text to visual images as stage and to represent, inform such visual images. Visual image is formed through a space as stage. Stage is a dish to fill the texts and is the mother's womb of visual image. Namely, visual image of drama equals space image. The purpose of this study is a trial to grasp the structure and system represented through interpreting. Especially, the concerns of this study are not semiology of letter imported in image but spacial image text importing just contents of text and the process and contents grasping the structure and meaning of dramatic space. Finally, this study proposed 'the system of space embodiment'from the semiotic point of view as interpretation methodology of actual memorial, symbolic space.

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Study of emoticon as an emotional sign under the digital communication environment (디지털 커뮤니케이션 환경에서 감성기호로서 이모티콘에 관한 연구)

  • 조규명;김경숙
    • Archives of design research
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    • v.17 no.1
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    • pp.319-328
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    • 2004
  • The communication environment made by digital technologies has made it possible to exchange information and deliver messages fast and easily among people of various classes in virtual space beyond time and space. Net-generation, who is accustomed to this virtual space, couldn't be satisfied with the linear text-oriented language any more, and began to make signs by use of computers in order to differentiate itself from others and to express its desires. Among the signs, emoticon created by joint of popular culture and digital communication centering around young generation is a new visual sign and emotional sign that can deliver a sender's feelings contained in a message. This paper has studied social phenomena, their relationships with emoticon and background of its creation through documentary review of media development, changes in the communication environment and popular culture. Furthermore, it has analyzed the meaningful action and roles of emoticon as a sign in terms of semiotics and also, studied a possibility of using emoticon as a new emotional sign. The study results say that emoticon can play the roles of a non-linguistic sign just like general signs that make mutual exchange through meaningful action, and also that it can be used to effectively deliver messages not only in virtual space, but also in advertising, posters, magazines and CI. However, emoticon is better at emotional expressions yet than other textual signs or visual signs, but in order to position itself as a universal and popular sign, emotional expressions should be clear, any difference in understanding messages should be removed, and message delivery should be more efficient.

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Analysis of the narrative space in the Disney animation -Focus on Semiology of Roland Barthes- (디즈니 애니메이션 <피노키오>에서 나타난 공간의 서사성 분석 - 롤랑 바르트의 기호학을 중심으로-)

  • Kim, min-kyung
    • Proceedings of the Korea Contents Association Conference
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    • 2018.05a
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    • pp.505-506
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    • 2018
  • 애니메이션은 화면을 구성하는 모든 요소를 제작자의 의도에 따라 창조할 수 있다는 부분에서 메시지를 전달하는 표현 도구로써 언어적 성격이 강하다. 이에 애니메이션 작품을 대상으로 선정해 작품 속에서 묘사되는 공간의 역할과 그 상징의미에 대해 고찰하고 그것이 어떻게 기호화 되어 있는지에 대해 분석하기 위한 선행연구를 진행하였다.

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A Study on the Analysis method of interior Space by Semiotic Approach (실내공간의 기호학적 공간분석에 관한 연구 -그레마스의 기호사변형을 중심으로-)

  • 박진배;이수영;조종현
    • Korean Institute of Interior Design Journal
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    • no.16
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    • pp.29-35
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    • 1998
  • The purpose of this study is to analyze the elements forming interior design and to examine dimensional relationship among the elements which form space through the comparison of the spatial language and semiotics of space for the component of interior design. In addition to that it indtends to derive the principle of design which dominate interior design and the inherent diversified meaning by comparing those elements with the square of semiotic used in semiotics. Through this comparsion the meaning of constituent forming space which can be observed through the comparsion of square of semiotic has redefined flexbility among relational system of elements and this flexible concept make the scope of environment including human being broad and enriched. This study fist of all analyzes various phenomena of social culture review semiotics meta-learning and examines back theoretical ground of semiotics which is needed for space analysis. Second of all in the area of presenting an analysis tool for meaningful analysis this report introduces the square of semiotics which was invented,. A. J. Greimas in order to analyze the meaning of literary work and defind three categories of the progressive research method for the analysis of interior design and research itself. Finally as for the analysis of meaning for interior design this report sets the space and analyzed the space in accordance with the method and research procedure. being

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A Study on The Triadic analysis of Korean Traditional Space Design by Peirce's Semiotics (퍼어스 기호학에 의한 한국전통공간디자인의 삼원론적 분석에 관한 연구)

  • Park Kyung-Ae;Hur Bum-Pal
    • Korean Institute of Interior Design Journal
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    • v.14 no.3 s.50
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    • pp.103-113
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    • 2005
  • As today's cultural environment entered the information society, one of the biggest trends of future is the interests of nationalism. The purpose of this study is to interpret interrelation between sign and space design and analyze Korean contemporary space how to universalize traditional conception and attitude in design. The process of this study is illustrated as follows: At first, this study contains basic concepts and theories of semiotics and discusses the possibilities of semiotic approaches in spatial designs. Since the most outspoken theorist in this field can be found in writings of C.S. Peirce, American philosopher, the theoretical basis for this research Is taken from the Peirce's Semiotics. Secondly, this research tries the conceptual approaches based on traditional thoughts of Koreans formed with the philosophic background occurred with the universe, religion and the nature. And then, it approaches for the typical characteristics of Korean traditional space to interpret the meaning and adopt the triadic structure of sign. The structure is classified in status, icon, index, and symbol to analyze the Korean contemporary space design. Finally, it examines the expression structure of the nature of Korea that is succeeded in contemporary space design as the semiotic analysis of the application examples ; and studies the examples that try to set and solve the concept of space in modern society as the real issues in our cultural situations.

A Study of symbols based on characteristics of kind of garden space -Focusing on the target area of the artist's garden exhibited at the Seoul Garden Fair in 2017- (정원 공간 유형의 특성에 근거한 기호화 연구 -2017년 서울 정원박람회에 출품된 작가정원의 대상지를 중심으로-)

  • Kim, Da Kyung;Jun, Hyung Soon;Yoo, Taek Sang;Wang, Kyung Hee
    • Journal of the Korean Society of Floral Art and Design
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    • no.40
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    • pp.97-123
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    • 2019
  • The purpose of this study is to analyze the spatial characteristics of the unit of garden and to classify and symbolize it, to provide the basis for analyzing the works based on the characteristics of the space and to provide the data that can become the logical foundation for garden design. The research method first analyzed the behavioral scene analysis and the grounded theory methodology as the theory about the space type. It controls the subjectivity of the researcher and derives the characteristics of the space for the garden image based on the experiential knowledge of the expert, It is a qualitative analysis method that aims to increase credibility. The actual case target was the author garden which was exhibited at the 2017 Seoul Garden Expo. Through this process, we have simplified the characteristics of the space and the positives and negatives accordingly. We have grasped the relationship between spatial space, sculptural space, architectural space, and environmental space.. Research on qualitative topics such as the characteristics of space can not completely exclude the subjectivity of the researcher in terms of its characteristics, but such research can provide a rationale for interpreting and evaluating the gardens that depend on the individual's taste.. It can also contribute to the development of the field by providing reference materials for garden designs that rely on designer intuition, or by providing a logical basis for design.

Semiotic Analysis on A Pre-service Teacher's Thinking Process in the Analysis and the Development of Mathematics Teaching Materials (예비교사의 수학 교수 자료 분석 및 개발 사례에 대한 기호학적 분석)

  • Kim, Sun Hee;Kim, Tae Ik
    • School Mathematics
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    • v.15 no.2
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    • pp.353-367
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    • 2013
  • A mathematics pre-service teacher T analyzed American mathematics textbooks and developed his teaching material for instruction. This study analyzed his thinking processes and results in the view of semiotics. If we regard the textbook as a sign and the unitary conversion that students should learn as an object of the sign, the interpretant of the sign is the pre-service teacher's analysis, which is conducted at the aspects of a subject matter knowledge and student understanding. T interpreted the textbook versatilely in terms of his knowledges and experiences. He developed his teaching materials as diagrams, did the diagrammatic thinking and became to have the hypostatic abstraction. This study is significant because it used semiotics for explaining T's thinking process.

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A Comparative Analysis of the Calligrams of Apollinaire, Paul Eluard, and Lee Sang (아폴리네르, 폴 엘뤼아르, 이상(LEE Sang) 시의 상형적 시어 비교분석)

  • Lee, Byung-Soo
    • Cross-Cultural Studies
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    • v.45
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    • pp.33-54
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    • 2016
  • This study presents a comparative analysis of the calligrammic poetic dictions shown in the poems of the French poets Guillaume Apollinaire and Paul Eluard and in those of the Korean poet Lee Sang. They were adventurers in the avant-garde movement who used experimental techniques that led to futurism, expressionism, cubism, dadaism, and surrealism. They applied a typographic technique that combined pictorial arrangements of fonts, shapes of compositions and between lines, letters of the alphabet, mathematical symbols, and graphical elements, such as circles or lines, to make up a poem that also looked like a painting. Their works, valued as visual lyric poems, break up language and combine anti-poems. They rejected traditional poetic dictions or grammar, but developed a paratactic poem that freely uses letters and symbols. Their calligrammic poetic dictions arouse dynamic images like space extension. Lee Sang's calligrams seem like abstract paintings that apply geometric symbols like those used in technical drawings. As a result, crossing the boundaries between language and pictorial art by using experimental materials and techniques, their poems deconstruct the creative standards of rational and traditional poetic dictions, creating an adventurous, expressive technique. Their calligrammic, avant-garde poems introduced a new spirit of art into both French and Korean modern poetic literature.

An analysis of a Semiotic Point Of View In Computer Game : "New Super Mario Brothers" (닌텐도 "뉴 슈퍼마리오 브라더스"의 기호학적 분석 연구)

  • Jeong, So-Yun;Song, Mi-Sun
    • Journal of Korea Game Society
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    • v.8 no.2
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    • pp.3-12
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    • 2008
  • This paper described a character of the narrative in the computer game, especially targeting the newest edition 'SUPER MARIO(NDS, ie computer game in NITENDO). The series had gained popularity over 20 years with its attractions as changing graphics, developing computer technology. It also had been proved that a narrative was connected with a semiotic factor in the game. The analyzation of doer and space in the game that showed the narrative character explained the repetition and the modification, then deduced certain motif from it. This study was to certify that immersion and interesting in game were interacted with between a game factors and narratives, and it is meaningful for developing game story.

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