• Title/Summary/Keyword: 고화질 이미지

Search Result 30, Processing Time 0.024 seconds

PingPong 256 shuffling method with Image Encryption and Resistance to Various Noise (이미지 암호화 및 다양한 잡음에 내성을 갖춘 PingPong 256 Shuffling 방법)

  • Kim, Ki Hwan;Lee, Hoon Jae
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.24 no.11
    • /
    • pp.1507-1518
    • /
    • 2020
  • High-quality images have a lot of information, so sensitive data is stored by encryption for private company, military etc. Encrypted images can only be decrypted with a secret key, but the original data cannot be retained when attacked by the Shear attack and Noise pollution attack techniques that overwrite some pixel data with arbitrary values. Important data is the more necessary a countermeasure for the recovery method against attack. In this paper, we propose a random number generator PingPong256 and a shuffling method that rearranges pixels to resist Shear attack and Noise pollution attack techniques so that image and video encryption can be performed more quickly. Next, the proposed PingPong256 was examined with SP800-22, tested for immunity to various noises, and verified whether the image to which the shuffling method was applied satisfies the Anti-shear attack and the Anti-noise pollution attack.

Enhancing the performance of the facial keypoint detection model by improving the quality of low-resolution facial images (저화질 안면 이미지의 화질 개선를 통한 안면 특징점 검출 모델의 성능 향상)

  • KyoungOok Lee;Yejin Lee;Jonghyuk Park
    • Journal of Intelligence and Information Systems
    • /
    • v.29 no.2
    • /
    • pp.171-187
    • /
    • 2023
  • When a person's face is recognized through a recording device such as a low-pixel surveillance camera, it is difficult to capture the face due to low image quality. In situations where it is difficult to recognize a person's face, problems such as not being able to identify a criminal suspect or a missing person may occur. Existing studies on face recognition used refined datasets, so the performance could not be measured in various environments. Therefore, to solve the problem of poor face recognition performance in low-quality images, this paper proposes a method to generate high-quality images by performing image quality improvement on low-quality facial images considering various environments, and then improve the performance of facial feature point detection. To confirm the practical applicability of the proposed architecture, an experiment was conducted by selecting a data set in which people appear relatively small in the entire image. In addition, by choosing a facial image dataset considering the mask-wearing situation, the possibility of expanding to real problems was explored. As a result of measuring the performance of the feature point detection model by improving the image quality of the face image, it was confirmed that the face detection after improvement was enhanced by an average of 3.47 times in the case of images without a mask and 9.92 times in the case of wearing a mask. It was confirmed that the RMSE for facial feature points decreased by an average of 8.49 times when wearing a mask and by an average of 2.02 times when not wearing a mask. Therefore, it was possible to verify the applicability of the proposed method by increasing the recognition rate for facial images captured in low quality through image quality improvement.

Real-time Volume Rendering using Point-Primitive (포인트 프리미티브를 이용한 실시간 볼륨 렌더링 기법)

  • Kang, Dong-Soo;Shin, Byeong-Seok
    • Journal of Korea Multimedia Society
    • /
    • v.14 no.10
    • /
    • pp.1229-1237
    • /
    • 2011
  • The volume ray-casting method is one of the direct volume rendering methods that produces high-quality images as well as manipulates semi-transparent object. Although the volume ray-casting method produces high-quality image by sampling in the region of interest, its rendering speed is slow since the color acquisition process is complicated for repetitive memory reference and accumulation of sample values. Recently, the GPU-based acceleration techniques are introduced. However, they require pre-processing or additional memory. In this paper, we propose efficient point-primitive based method to overcome complicated computation of GPU ray-casting. It presents semi-transparent objects, however it does not require preprocessing and additional memory. Our method is fast since it generates point-primitives from volume dataset during sampling process and it projects the primitives onto the image plane. Also, our method can easily cope with OTF change because we can add or delete point-primitive in real-time.

A Study on the Mode of Address and Meaning Creation of Underlight in Broadcasting Lighting (방송조명에서 언더라이트의 표현 양식과 의미 창출에 관한 연구)

  • Kim, Young-Jin;Park, Gooman
    • Journal of Broadcast Engineering
    • /
    • v.21 no.5
    • /
    • pp.749-759
    • /
    • 2016
  • As image contents in broadcasting have been created in HDTVs and monitors have been commercialized, facial expression of objects in broadcasting lighting has become a very significant task. Figure modeling of objects in HDTVs requires smoother and cleaner video images owing to the expansion of precision of image expression by light. Lighting methods that enlighten characters in the digital generation have come to require a new change. Character modeling methods used on expression features of underlight are receiving attention for aesthetic expression of figures in HD images. Accordingly, the influence of underlight light source intensity, distance, and size on character modeling characteristics was experimentally measured and comparatively analyzed. The experiment results show that good results can be obtained only when the intensity is 17%∼25.5% in contrast to total brightness, distance is beyond 40cm, and the size is at least 20cm, to exhibit the optimum effect of underlight. This data will become material with high usage to gain smoother and cleaner images of characters in future high-quality images.

Development of a Tiled Display GOCI Observation Satellite Imagery Visualization System (타일드 디스플레이 천리안 해양관측 위성 영상 가시화 시스템 개발)

  • Park, Chan-sol;Lee, Kwan-ju;Kim, Nak-hoon;Lee, Sang-ho;Seo, Ki-young;Park, Kyoung Shin
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2013.10a
    • /
    • pp.641-642
    • /
    • 2013
  • This research implemented Geostationary Ocean Color Imager (GOCI) observation satellite imagery visualization system on a large high-resolution tiled display. This system is designed to help users observe or analyze satellite imagery more effectively on the tiled display using multi-touch and Kinect motion gesture recognition interaction. We developed the multi-scale image loading and rendering technique for the massive amount of memory management and smooth rendering for GOCI satellite imagery on the tiled display. In this system, the unit of time corresponding to the selected date of the satellite images are sequentially displayed on the screen. Users can zoom-in, zoom-out, move the imagery and select some buttons to trigger functions using both multi-touch or Kinect gesture interaction.

  • PDF

Virtual reference image-based video coding using FRUC algorithm (FRUC 알고리즘을 사용한 가상 참조 이미지 기반 부호화 기술 연구)

  • Yang, Fan;Han, Heeji;Choi, Haechul
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2022.05a
    • /
    • pp.650-652
    • /
    • 2022
  • Frame rate up-conversion (FRUC) algorithm is an image interpolation technology that improves the frame rate of moving pictures. This solves problems such as screen shake or blurry motion caused by low frame rate video in high-definition digital video systems, and provides viewers with a more free and smooth visual experience. In this paper, we propose a video compression technique using deep learning-based FRUC algorithm. The proposed method compresses and transmits after excluding some images from the original video, and uses a deep learning-based interpolation method in the decoding process to restore the excluded images, thereby compressing them with high efficiency. In the experiment, the compression performance was evaluated using the decoded image and the image restored by the FRUC algorithm after encoding the video by skipping 1 or 3 pages. When 1 and 3 sheets were excluded, the average BD-rate decreased by 81.22% and 27.80%. The reason that excluding three images has lower encoding efficiency than excluding one is because the PSNR of the image reconstructed by the FRUC method is low.

  • PDF

LASPI: Hardware friendly LArge-scale stereo matching using Support Point Interpolation (LASPI: 지원점 보간법을 이용한 H/W 구현에 용이한 스테레오 매칭 방법)

  • Park, Sanghyun;Ghimire, Deepak;Kim, Jung-guk;Han, Youngki
    • Journal of KIISE
    • /
    • v.44 no.9
    • /
    • pp.932-945
    • /
    • 2017
  • In this paper, a new hardware and software architecture for a stereo vision processing system including rectification, disparity estimation, and visualization was developed. The developed method, named LArge scale stereo matching method using Support Point Interpolation (LASPI), shows excellence in real-time processing for obtaining dense disparity maps from high quality image regions that contain high density support points. In the real-time processing of high definition (HD) images, LASPI does not degrade the quality level of disparity maps compared to existing stereo-matching methods such as Efficient LArge-scale Stereo matching (ELAS). LASPI has been designed to meet a high frame-rate, accurate distance resolution performance, and a low resource usage even in a limited resource environment. These characteristics enable LASPI to be deployed to safety-critical applications such as an obstacle recognition system and distance detection system for autonomous vehicles. A Field Programmable Gate Array (FPGA) for the LASPI algorithm has been implemented in order to support parallel processing and 4-stage pipelining. From various experiments, it was verified that the developed FPGA system (Xilinx Virtex-7 FPGA, 148.5MHz Clock) is capable of processing 30 HD ($1280{\times}720pixels$) frames per second in real-time while it generates disparity maps that are applicable to real vehicles.

VR, AR Simulation and 3D Printing for Shoulder and Elbow Practice (VR, AR 시뮬레이션 및 3D Printing을 활용한 어깨와 팔꿈치 수술실습)

  • Lim, Wonbong;Moon, Young Lae
    • Journal of the Institute of Electronics and Information Engineers
    • /
    • v.53 no.12
    • /
    • pp.175-179
    • /
    • 2016
  • Recent advances in technology of medical image have made surgical simulation that is helpful to diagnosis, operation plan, or education. Improving and enhancing the medical imaging have led to the availability of high definition images and three-dimensional (3D) visualization, it allows a better understanding in the surgical and educational field. The Real human field of view is stereoscopic. Therefore, with just 2D images, stereoscopic reconstruction process through the surgeon's head, is necessary. To reduce these process, 3D images have been used. 3D images enhanced 3D visualization, it provides significantly shorter time for surgeon for judgment in complex situations. Based on 3D image data set, virtual medical simulations, such as virtual endoscopy, surgical planning, and real-time interaction, have become possible. This article describes principles and recent applications of newer imaging techniques and special attention is directed towards medical 3D reconstruction techniques. Recent advances in technology of CT, MR and other imaging modalities has resulted in exciting new solutions and possibilities of shoulder imaging. Especially, three-dimensional (3D) images derived from medical devices provides advanced information. This presentation describes the principles and potential applications of 3D imaging techniques, simulation and printing in shoulder and elbow practice.

Design of UWB/WiFi Module based Wireless Transmission for Endoscopic Camera (UWB/WiFi 모듈 기반의 내시경 카메라용 무선전송 설계)

  • Shim, Dongha;Lee, Jaegon;Yi, Jaeson;Cha, Jaesang;Kang, Mingoo
    • Journal of Internet Computing and Services
    • /
    • v.16 no.1
    • /
    • pp.1-8
    • /
    • 2015
  • Ultra-wide-angle wireless endoscopes are demonstrated in this paper. The endoscope is composed of an ultra-wide-angle camera module and wireless transmission module. A lens unit with the ultra-wide FOV of 162 degrees is designed and manufactured. The lens, image sensor, and camera processor unit are packaged together in a $3{\times}3{\times}9-cm3$ case. The wireless transmission modules are implemented based on UWB- and WiFi-based platform, respectively. The UWB-based module can transmit HD video to a computer in resolution of $2048{\times}1536$ (QXGA) and the frame rate of 15 fps in MJPEG compression mode. The maximum data transfer rate reaches 41.2 Mbps. The FOV and the resolution of the endoscope is comparable to a medical-grade endoscope. The FOV and resolution is ~3X and 16X higher than that of a commercial high-performance WiFi endoscope, respectively. The WiFi-based module streams out video to a smart device with th maximum date transfer rate of 1.5 Mbps at the resolution of $640{\times}480$ (VGA) and the frame rate of 30 fps in MJPEG compression mode. The implemented components show the feasibility of cheap medical-grade wireless electronic endoscopes, which can be effectively used in u-healthcare, emergency treatment, home-healthcare, remote diagnosis, etc.

Case study of Lighting method to improve TV news viewers' attention span -Based on KBS News 9 Lighting Method Analysis- (TV뉴스 시청자의 집중도 향상을 위한 조명 기법의 사례 연구 -KBS 9시 뉴스 조명 기법 분석을 중심으로-)

  • Han, Hak-Soo
    • Journal of the Korea Society of Computer and Information
    • /
    • v.14 no.12
    • /
    • pp.97-107
    • /
    • 2009
  • Television News has significant impact on the information analysis of viewers by delivering world news to anonymous individuals everyday. We need to pay more attention to resolution considering the fact that even slight facial expression and the dress of TV anchor can be noticed by viewers in the high definition age, called HD TV, by radical changes in broadcasting situation. As a result, the beauty of expression that lighting technology has is extremely important in the high definition age. In news broadcast, as a phenomenon according to this change in trend, people have been looking for change in order to break with traditional TV news production by adopting DLP(Digital Lighting Processing) or LED(Light Emitting Diode). This effort has contributed to creating proper picture quality appropriate for HD TV. Nowadays Digital imaging is creating new trend in TV news production method from traditional analog-based lighting environment thanks to the development of IT(Information Technology) and digitalized lighting equipment. This change has led to building of HD studio and appropriate sets and lighting system. There are film set and projector which projects image on the screen and PDP, LCD, and DLP which has been used widely in recent years and LED which is often used as background in news program as examples, which has appeared since 1990s with HD TV. In this article, I analyzed the KBS News 9 lnce 1990s with in order to research the influence of television image component on the alyzed the KBS of TV article, I. I wille uggest the category of TV anchor image formulation in delivering information by means of lnce 1990s with based on the analysis result.