• Title/Summary/Keyword: 고증 디자인

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A Study on the Design of Fantasy Game Concept Design based on Original Korean Culture Form (한국 문화 원형을 활용한 판타지 게임 컨셉 디자인 연구 -스토리와 캐릭터 개발을 중심으로-)

  • Oh, Su-Jin;Jeon, Seung-Gyu
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.591-596
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    • 2006
  • 한국 신화는 우리 민족의 정신적, 역사적 원형이며 상상력의 원천이다. 그럼에도 불구하고 타문화권에 비해 신화의 발굴과 대중적 인식이 현저히 부족하다. 그러므로 한국 신화의 창조적 복원을 통해 게임 컨텐츠를 개발하고, 이를 OMSU 사업으로 확장시키며, 나아가서는 한국 신화를 대중화하고 세계화를 달성할 수 있다. 그 시도로써 콘솔용 액션 RPG 게임의 시나리오 창작과, 게임의 성공 핵심이 되는 그래픽 작업 중 캐릭터 디자인을 전개해 보려고 한다. 단순히 고증을 되살리려는 시도보다는 한국적 요소를 게임 캐릭터에 대입하여 한국적 이미지를 도입하는 데 의의가 있으므로 각 시대만의 독창적 요소를 조합하여 새로운 디자인을 시도하였다. 복식은 사료(史料)와 주변 국가의 회화 및 역사자료를 통합한 고증을 토대로 디자인하고, 이를 판타지풍의 게임에 맞게 새롭게 재조명하였다. 본 연구는 한국의 고대 신화와 설화를 원형으로 시나리오를 창작하고, 한국의 복식 요소를 가미한 판타지 게임 캐릭터 디자인을 포함한 문화 컨텐츠를 개발하는 데 목적이 있다. 시나리오는 주인공이 잠시 머무르는 사후의 세계에서 겪게 되는 여러 가지 여정과 적대역 캐릭터들과의 마찰로 기인되는 에피소드를 중심으로 이루어졌다.

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Undergraduate Students' Perspectives towards Modernization of Historical Costume in Historical Drama -Focused on Havruta Learning- (사극 드라마에 나타난 고증 의상의 현대화에 대한 대학생들의 인식 -하브루타 학습법을 중심으로-)

  • Kim, Jang-Hyeon;Lee, Yu-Rim
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.5
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    • pp.343-353
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    • 2021
  • Historical dramas are changing in response to the public who wants more dramatic development, and historical costumes are also expressed in a modern sense. The purpose of this study is to examine the modernization of historical costumes in historical dramas and how the modernization of historical costumes in historical dramas is fostered from the learner's point of view with suggesting implications. As a result of this study, first, the essential problem with the modernization of historical costumes was the excessive modern transformation that undermines historical facts in historical dramas. Second, the negative perceptions of the modernization of historical costumes in historical dramas included the loss of the unique Korean identity, decreased immersion in drama, and the educational influence of media. Positive perceptions focused on the increased interest through raising awareness of traditional culture, compromises on changes in the times, and increased visual play of the public. Third, the implications of the modernization of historical costumes in historical dramas require the awareness improvement of participants in historical drama and a thorough preliminary investigation by the costume designer on the historical costume, an in-depth study of traditional costumes, a systematic educational approach, viewers' attention, and government effort.

A Study on the Interior Design Characteristics in Korean Restaurant (한식당 실내디자인의 조형적 특성에 관한 연구)

  • 정미렴;박영순
    • Proceedings of the Korea Society of Design Studies Conference
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    • 1999.05a
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    • pp.84-85
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    • 1999
  • 실내디자인에서 우리의 것을 다시 찾으려는 노력은 최근 20년간 점점 늘어나 여러 방향에서 다양하게 이루어져 왔다. 그러나, 그러한 노력들에도 불구하고 여전히 현실적으로는 전통성을 찾자는 주장 하에 형태만의 고증이나 답습에 한정되거나, 일관성 없이 디자인되어 온 것이 사실이다. (중략)

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A Study on the Design for a Boll Jointed Doll's Costume with the Ladies' Vogue of Bok-yo in the Early-middle Joseon Dynasty (조선 초.중기 양반부녀복식의 복요(服妖) 유행을 응용한 구체관절인형 고증의상 디자인 연구)

  • Choi, Hae-Yool
    • Journal of the Korean Society of Clothing and Textiles
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    • v.33 no.9
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    • pp.1386-1397
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    • 2009
  • This study investigates costumes for ball jointed dolls under the theme of Bok-yo(服妖): The Lady in Early-middle Joseon with relic costumes as a reference. The Bok-yo style was spread universally for Joseon women in the $15^{th}-16^{th}$ centuries, but it is an uncommon theme in the area of media and traditional costume for dolls. Bok-yo (curious outfit), consisted of a Dang-jeogori with a golden brocade in the front bottom, manlike Jang-ot, wide Chima, and Jang-ot was dressed between Chima and the Dang-jeogori. To make correct patterns and approvals for idle bodies of female ball-jointed dolls, darts are added in the front vertical line and center back of the golden brocade Dan-jeogori for Joseon ladies. The pattern of the golden brocade Chima is made as a trapezoid shape for the thin waist of a doll, and the length of a deep-greened silk gauze The Jang-ot increased because of the length of the doll's legs. In addition, the kinds of investigated accessories, hair, traditional underwear for dolls are limited. Suggested is a closer cooperation between the investigated costume designers, doll companies, and accessory makers for the future market of ball jointed dolls.

A Study on Producing Key Visuals Which are Motivated by the Ancient Myth of Goguryeo (고구려 고대신화를 모티브로 하는 키비주얼제작 연구)

  • Han, Myung-Hee;Kang, Tae-Wan;Kim, Chee-Yong
    • Journal of Digital Contents Society
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    • v.10 no.2
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    • pp.177-188
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    • 2009
  • The paper starts off with a notion that the most realistic problem in restoring cultural contents' archetype and developing contents industry based on it is the lack of understanding and production about key visual. Thus, with the premise that, in visualizing ancient fantasy as an original archetype subject material, one has to take into account design process for an actual content production, the paper aims for the suggestion of the necessity of key visual through visualization. For this, the paper made an artwork of archetype image based on literature and historical data with which to visualize fantasy elements of Goguryeo's ancient myth and tales that have high utilization value as various subject matters, such as animation and games.

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Historical Study on Pearl Ornaments of the Yuan and Pearl Gowns of Princess Jegukdaejang in the Late Goryeo (원(元)의 진주(眞珠) 장식방법 및 고려(高麗) 후기 제국대장공주의 진주의(眞珠衣) 형태 고증 연구)

  • Choi, Jeong
    • Journal of the Korean Society of Costume
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    • v.60 no.6
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    • pp.48-61
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    • 2010
  • Pearl gowns(Jeanju-eui)' of Princess Jekukdaejang which were imported from Yuan to Goryeo in 13'th century, but correct shape and detail were unkown. Princess Jekukdaejang was a queen of Goryeo and a daughter of Kublai Khan of early Yuan period, and pearls were the most precious jewel in Mongolia of medieval time. It is possible that the shapes of Jeanju-eui were nomadic mogolian women's costume or very new style yet in early Yuan just like sleeveless long vest. In the period of Yuan, pearls were beaded on the stiff thin fabric for summer or ornaments of ladies. Big pearls were made use of point spot of pattern or line of pattern, and small pearls were usually used to fill up devided parts or to bind outline. The shapes of deducted pearl gown are five kinds of women's deel and four kinds of long vest, and deducted parts for pearl decoration are golden band from shoulder to wrist and on the knees of gown, cloud shape collar, patches on the breast and on the back, slant collar, and patterns of fabric. Red color(the favorite color of Yuan ladies), artifical pearls, ramie, and golden brocade with the gloss of satin are selected as stuffs for sample of pearl gown, but 'reproducting old fabrics' was the most important problem in making correct pearl gowns. Suggested is a cooperation with fabric makers to develop alternate fabircs with patterns just like Yuan's.

A Study on the Design of Historical Costume for Making Movie & Multimedia -Focused on Rich Women's Costume of Goryeo-Yang and Mongol-Pung in the 13th to 14th Century- (영상물 제작을 위반 고증 의상 디자인 연구 -13-14세기의 고려양과 몽골풍의 귀부녀 복식을 중심으로-)

  • Choi, Hai-Yaul
    • Journal of the Korean Society of Costume
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    • v.57 no.1 s.110
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    • pp.176-186
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    • 2007
  • The purpose of this study is to reconstruct upper class women's costume of 'Mongol-pung' and 'Goryeo-yang' in a civilization-exchanged period between Mongolia and Korea, for making movie or soap opera costume and historical animation. 'Mongol-pung' was a cultural influence from Mogolia to Korea. For example, sleeveless bi-gap(比甲) and half-sleeved dap-ho(搭忽) were put on by many women at that time. On the basis of old literature, I suggest a 'Mongol-pung' costume as a set of seeran-chulrik(膝欄 terlig), em-broidered bigap, dapho of meat-red color for women. 'Goryeo-yang' was a cultural influence from Korea to Mongolia. Due to old poem of Yuan, 'Short outer Jacket with square neckline, half sleeves, and clear color(方領過腰半臂)' was a representative of 'Goryeo-yang' in Mongolian royal women's costumes. Many women were dressed in it with short inner jacket and wide skirt. In the case of making soap opera costume, the budget of broadcasting station, appearence of nowaday's actor and actress, similarity between old fabric and modern fabric must be considered altogether.

A Study on the Characteristics of Women's Dress Design Revealed in Goguryo Tomb Mural Paintings - By Focusing on Pyeongyang and Its Adjacent Area - (고구려 고분 벽화에 나타난 여자 복식 특징과 디자인 고증 연구 - 평양 지역을 중심으로 -)

  • Lee, Un-Young;Jung, Hee-Jung;Lee, In-Seong
    • The Research Journal of the Costume Culture
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    • v.15 no.3 s.68
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    • pp.541-549
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    • 2007
  • Goguryo is the ancient dynasty which established the system of ancient state earlier than Baekje and Sila, and was a strong political and military power. Unlike the rock carving works of prehistoric times, mural paintings composed of line and color tones in tombs are characterized more by its social aspect and symbolism as a serious form of art than other cultural heritage of Goguryo. In response to that, this study analyzed the dress and ornaments of women found in Anak No. 3 ancient tomb, Susan-ri ancient tomb, Ssangyeongchong, which are the ancient tombs in Pyeongyang from 4th century to 5th century, have relatively more ancient tombs than any other places and preserved the mural paintings well, by using the plate, slide, literature and data related to relics in order to figure out the characteristics of women's dress and ornament in Goguryo, and the lifestyle and social aspect of Goguryo.

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A Study on the Design of Official Costume of 16th Century Gineyo in Scholar's Banquet;Focusing on the Image Design for Cultural Contents (16세기 조선 기녀의 일반 연회(宴會) 규정복식 고증 디자인 연구;문화콘텐츠용 이미지 작업을 중심으로)

  • Choi, Hae-Yool
    • Journal of the Korean Society of Clothing and Textiles
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    • v.32 no.8
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    • pp.1322-1331
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    • 2008
  • The purpose of this study is to design an official costume of Joseon Ginyeo in the scholar’s banquet in 16th century, thereby making correct historical animation, drama costumes, and various costume contents. Every Ginyeo in and wore a long yellow coat with short front edge. 'Dan-ei', Ginyeo’s court costume, had very similar shape except color and collar, therefore the size of Dan-ei was adapted to design a yellow coat for drama actress. Ginyeo’s Jogori in these paintings was wide and long enough to cover undervelly under the edge of yellow coat, but It was designed more slim and long for better appearence and comfortable movement in my work. A skirt of Ginyeo was designed with circumference of about 360cm and length of about 105cm according as a skirt style of Joseon ladies in 16th century. Ginyeo's Jam(hairpin) was consist of a vase, a plum blossom, and a lotus pattern. And, a wide underpants with a single suspender, portable pouch, Un-hae(women’s shoes) with low heel are needed for drama actress in the role of Ginyeo. In this design, it is very important to save an estimate and time, select suitable mordern fabrics, reform discomportable points, express a charater’s role, and make a trendy appearence.

A Study on AN-DONG Traditional Main Character Creative Processing Project in Content Development - with 'Mother Wonlee' Film Main Character (안동 전통 문화 콘텐츠 주인공 캐릭터 개발과정과 제작 고찰 - '원이엄마' 영상 남녀 주인공을 중심으로)

  • Cho, Hyun-Kyung
    • Cartoon and Animation Studies
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    • s.40
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    • pp.243-260
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    • 2015
  • Being a symbolic image to let traditional 'mother wonlee' contents characters known widely, need to be made in a way that can deliver the powerful message of korea An-dong traditional local contents and the value of regent story. As for the contents character develope methods and the scope of the study, an theoretical study was conducted based on literature review, and, factor plus fiction field surveys, and the legend story and then an effect of character marketing on global contents with original identity. 'mother wonlee' pre-production plaining have been analysis with creative described based on the ancients features and the classification of ancient original characters, and the situation and the concept of An-dong local place. as a results this thesis is show up how to make up a main character develop processing and make a features design processing of the characters who different age and a scenes. as a conclusion is drawing about a 'Wonlee' and 'Eungtea' both main Character plaining processing and graphics; traditional face, all clothes, body proportion, etc. Also we trade to traditional patten with character planing. it will be a high value industry which facilitates a variety of industries in conjunction with marketing traditional source characters in global. Recognizing the value of traditional story main character design and graphics marketing and utilizing the value through various media will create infinite value, enabling the global marketing.