• Title/Summary/Keyword: 고속 모드 결정

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Fast Mode Decision using Global Disparity Vector for Multi-view Video Coding (다시점 영상 부호화에서 전역 변이 벡터를 이용한 고속 모드 결정)

  • Han, Dong-Hoon;Cho, Suk-Hee;Hur, Nam-Ho;Lee, Yung-Lyul
    • Journal of Broadcast Engineering
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    • v.13 no.3
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    • pp.328-338
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    • 2008
  • Multi-view video coding (MVC) based on H.264/AVC encodes multiple views efficiently by using a prediction scheme that exploits inter-view correlation among multiple views. However, with the increase of the number of views and use of inter-view prediction among views, total encoding time will be increased in multiview video coding. In this paper, we propose a fast mode decision using both MB(Macroblock)-based region segmentation information corresponding to each view in multiple views and global disparity vector among views in order to reduce encoding time. The proposed method achieves on average 40% reduction of total encoding time with the objective video quality degradation of about 0.04 dB peak signal-to-noise ratio (PSNR) by using joint multi-view video model (JMVM) 4.0 that is the reference software of the multiview video coding standard.

Tile-based Parallelizing for a Fast HEVC Encoder (HEVC 부호화기 고속화를 위한 타일 기반 병렬화)

  • Kim, Younhee;Jun, DongSan;Jung, Soon-Heung;Seok, Jinwuk;Choi, Jin Soo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2012.07a
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    • pp.290-293
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    • 2012
  • 본 논문에서는 기존 AVC 보다 50% 압축성능 향상을 목표로 표준화가 진행되고 있는 차세대표준인 HEVC 부호화기의 속도를 높이기 위한 방안으로, HEVC 의 기술 중 화면 분할 기술인 타일(Tile)을 기반으로 효율적으로 부호화기를 병렬화하는 구조를 제안한다. 부호화기에서 복잡도가 높은 율왜곡 기반 모드 결정 과정을 멀티코어 병렬프로그래밍으로 구현하고, 병렬처리에 의한 속도 개선 결과를 제시한다. 타일은 병렬처리를 지원하기 위해 HEVC 가 채택한 구조로, 화면을 여러 개로 분할하여 부/복호화 할 수 있어 병렬처리 단위로 적합하며, 표준화의 기고서를 통해 화면분할로 인한 압축성능 변화량은 여러 차례 보고되고 있다. 본 논문의 결과에 의하면 타일의 수만큼 쓰레드를 생성하여 각 타일 단위로 율왜곡 기반 부호화 모드 결정을 하도록 병렬화 하였을 때 기존 참조 소프트웨어 대비 12 개의 쓰레드 생성 시 6 배의 속도 개선을 보인다. 향후 병렬로 처리할 수 있는 모듈을 확장하면 쓰레드 수 증가에 따른 속도개선 효과가 증대되어 부호화기 실용화를 위한 실시간 부호화기 개발에 한 걸음 다가갈 수 있을 것이라 기대한다.

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OSMI를 이용한 달 촬영 가능 시각 결정을 위한 고속 시뮬레이터 개발

  • Kang, Chi-Ho
    • Aerospace Engineering and Technology
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    • v.1 no.2
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    • pp.132-140
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    • 2002
  • By utilizing OSMI (Ocean Scanning Multi-spectral Imager) onboard KOMPSAT-1, the moon can be imaged. Because the moon has no atmosphere and reflects sun lights at a constant rate, it can be the radiance source for calibration of OSMI. But there are a lot of risks which made KOMPSAT-1 enter into safe-hold mode. So planning the imaging of the moon with OSMI should be determined seriously with consideration to information on KOMPSAT-1 operation, the moon, the sun, etc. But it takes a long time for determining the imaging time of the moon using MCE(Mission Control Element) simulator and there are operational problems to be solved. In this paper, fast simulator for determining imaging time for the moon with OSMI has been developed. The proper timeline for imaging the moon and the position of the moon image in OSMI image coordinates and the phase of the moon are determined. STK was used for acquiring information on KOMPSAT-1, the moon, the sun and the characteristitcs of OSMI are considered. As a result, we can determine imaging time of the moon with OSMI much faster and efficiently.

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A CP Detection Based SSS Detection Method for Initial Cell Search in 3GPP LTE FDD/TDD Dual Mode Downlink Receiver (3GPP LTE FDD/TDD 듀얼 모드 하향링크 수신기에서 초기 셀 탐색을 위한 CP 검출 기반의 SSS 검출 기법)

  • Kim, Jung-In;Jang, Jun-Hee;Choi, Hyung-Jin
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.1C
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    • pp.113-122
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    • 2010
  • In this paper, we propose a CP (Cyclic Prefix) detection based SSS (Secondary Synchronization Signal) detection method for initial cell search in 3GPP LTE (3rd Generation Partnership Project Long Term Evolution) FDD/TDD (Frequency Division Duplex/Time Division Duplex) dual mode downlink receiver. In general, a blind coherent SSS detection method which can detect SSS without CP detection is applied. However, coherent detection method caused performance degradation by channel compensation error at high speed environment because it uses estimated CFR (Channel Frequency Response) at PSS (Primary Synchronization Signal), and it can be more serious problem in TDD mode due to increased distance between PSS and SSS. Also blind detectionhas the drawback of high computational complexity. Therefore, we proposed a CP type pre-decision structure with non-coherent SSS detection which has stable operation in high speed channel environments for 3GPP LTE TDD mode as well as FDD mode, and can reduce computational complexity by applying CP detection before SSS detection. Simulation results show that the proposed method has stable operation for 3GPP LTE TDD/FDD dual mode downlink receiver in various channel environments.

Early Decision of Transform unit for HEVC (HEVC를 위한 고속 변환 크기 결정방법)

  • Kang, Jang-Byung;Choi, Haechul
    • Journal of Broadcast Engineering
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    • v.18 no.4
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    • pp.631-642
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    • 2013
  • For the emerging High Efficiency Video Coding (HEVC) standard, a fast transform unit (TU) decision method is proposed. HEVC defines the TU representing a region sharing the same transformation, and it allows a residual block to be split into multiple TUs recursively to form a quadtree. By using the quadtree of TUs, HEVC supports various transform sizes from $4{\times}4$ to $32{\times}32$. The various sizes of TUs can provide a good coding efficiency, whereas this may increase encoding complexity dramatically. In the assumption that a TU with highly compacted energy is unlikely to be split, the proposed method determines TU sizes according to the position of the last non-zero transform coefficient. In the experimental results, the proposed method reduced 18% encoding run time with the negligible coding loss of 0.7% BD-rate for the Random_access case.

Adaptive Minimum Sleep Window Algorithm for Saving Energy Consumption in IEEE 802.16e (IEEE 802.16e에서의 에너지 절약을 위한 적응적 최소 수면 구간 결정 알고리즘)

  • Jung, Woo-Jin;Lee, Tae-Jin;Chung, Yun-Won;Chung, Min-Young
    • Journal of Internet Computing and Services
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    • v.9 no.4
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    • pp.11-20
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    • 2008
  • IEEE 802.16e has adopted sleep mode to minimize energy consumption of mobile nodes with high speed mobility. If the Base Station (BS) has no data to be sent to a Mobile Subscriber Station (MSS) at the instant of ending sleep window of the MSS, the MSS increases its sleep window interval by double until the window interval reaches to the maximum sleep window interval. Thus, during the operation of sleep mode, MSS repeatedly performs switch on/off action until there exist frames to be received from BS. The switch on/off operation significantly consumes energy of MSS. To effectively deal with the energy of the MSS, this paper proposes an algorithm which decides the minimum sleep window interval that will be used in next sleep mode based on the current sleep window interval. We evaluate the performance of IEEE 802.16e sleep mode algorithm and our proposed algorithm in terms of energy consumption and blocking probability. Compared with the current sleep mode algorithm used in IEEE 802.16e, the proposed algorithm decreases the energy consumption by about 30% without increasing blocking probability.

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Fast Game Encoder Based on Scene Descriptor for Gaming-on-Demand Service (주문형 게임 서비스를 위한 장면 기술자 기반 고속 게임 부호화기)

  • Jeon, Chan-Woong;Jo, Hyun-Ho;Sim, Dong-Gyu
    • Journal of Korea Multimedia Society
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    • v.14 no.7
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    • pp.849-857
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    • 2011
  • Gaming on demand(GOD) makes people enjoy games by encoding and transmitting game screen at a server side, and decoding the video at a client side. In this paper, we propose a fast game video encoder for multiple users over network with low-powered devices. In the proposed system, the computational complexity of game encoders is reduced by using scene descriptors, which consists of an object motion vector, global motion, and scene change. With additional information from game engines, the proposed encoder does not need to perform various complexity processes such as motion estimation and ratedistortion optimization. The motion estimation and rate-distortion optimization skipped by scene descriptors. We found that the proposed method improved 192 % in terms of FPS, compared with x264 software. With partial assembly code, we also improved coding speed by 86 % in terms of FPS. We found that the proposed fast encoder could encode over 60 FPS for real-time GOD applications.

Selective Inter-layer Residual Prediction Coding and Fast Mode Decision for Spatial Enhancement Layers in Scalable Video Coding (스케일러블 비디오 부호화에서 선택적 계층간 차분 신호 부호화 및 공간적 향상 계층에서의 모드 결정)

  • Lee, Bum-Shik;Hahm, Sang-Jin;Park, Chang-Seob;Park, Keun-Soo;Kim, Mun-Churl
    • Journal of Broadcast Engineering
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    • v.12 no.6
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    • pp.596-610
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    • 2007
  • In order to reduce the complexity of SVC encoding, we introduce a fast mode decision method in the enhancement layers of spatial scalability by selectively performing the inter-layer residual prediction of SVC. The Inter-layer residual prediction coding in Scalable Video Coding has a large advantage of enhancing the coding efficiency since it utilizes the correlation between two residuals from a lower spatial layer and its next higher spatial layer. However, this entails the dramatical increase in the complexity of SVC encoders. The proposed method is to analyze the characteristics of integer transform coefficients for the subtracted signal for two residuals from lower and upper spatial layers. Then it selectively performs the inter-layer residual prediction coding and rate-distortion optimizations in the upper spatial enhancement layer if the SAD values of residuals exceed adaptive threshold values. Therefore, by classifying the residuals according to the properties of integer-transform coefficients only with SAD of residuals between two layers, the SVC encoder can perform the inter-layer residual coding selectively, thus significantly reducing the total required encoding time. The proposed method results in reduction of the total encoding time with 51.5% in average while maintaining the RD performance with negligible amounts of quality degradation.

Motion Vector Resolution Decision Algorithm based on Neural Network for Fast VVC Encoding (고속 VVC 부호화를 위한 신경망 기반 움직임 벡터 해상도 결정 알고리즘)

  • Baek, Han-gyul;Park, Sang-hyo
    • Journal of Broadcast Engineering
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    • v.26 no.5
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    • pp.652-655
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    • 2021
  • Among various inter prediction techniques of Versatile Video Coding (VVC), adaptive motion vector resolution (AMVR) technology has been adopted. However, for AMVR, various MVs should be tested per each coding unit, which needs a computation of rate-distortion cost and results in an increase in encoding complexity. Therefore, in order to reduce the encoding complexity of AMVR, it is necessary to effectively find an optimal AMVR mode. In this paper, we propose a lightweight neural network-based AMVR decision algorithm based on more diverse datasets.

A Study on the Sliding Mode Control of PMLSM using the Slate Observer (상태관측기에 의한 영구자석 선형동기전동기의 슬라이딩모드제어에 관한 연구)

  • 황영민;신동률;최거승;조윤현;우정인
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.16 no.2
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    • pp.71-80
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    • 2002
  • According to the rapid growth of high speed and precise industry, the application of synchronous motor has been increased. In the application fields, these fast dynamic response is of prime importance. In particular, since the PMLSM(Permanent Magnet Linear Synchronous Motor) has characteristics of high speed, high thrust, it has been used in high-performance servo drive. From these reasons, it is recently used for high precise position control, and machine tool. In this paper, a study of the sliding mode with VSS (Variable Structure System) design for a PMLSM is presented. For fast and precise motion control of PMLSM, the compensation of disturbance and parameter variation is necessary. Hence we eliminate the reaching phase use of VSS that is changed to switching function and vector control using the state observer. And we proposed to sliding mode control algorithm so that realize fast response without overshoot, disturbance and parameter variation.