• Title/Summary/Keyword: 고객로열티

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The Effect of Customer Value on Online Shopping Mall: The Moderating Role of Trust (온라인 쇼핑몰환경에서 고객가치가 로열티에 미치는 영향: 신뢰의 매개영향을 중심으로)

  • Lee, Ju-Min;Kim, Hyung-Su
    • CRM연구
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    • v.2 no.1
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    • pp.15-32
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    • 2009
  • Companies consider customers as an equity, which is expected to increase customer loyalty. However, customer loyalty does not linearly increase in real world by the customer equity always. This research investigates a mediating variable which influence the relationship between customer equity drivers and customer loyalty. We focus on customer value as a customer equity driver which is the most basic factor among customer equity drivers. We examine that online trust as a mediator between the customer value and customer loyalty in on online shopping mall context. Customer value consists of perceived convenience, quality, and price. Findings indicate that online trust mediates the relationship between customer value and customer loyalty. Especially, online trust perfectly mediates the perceived convenience and the perceived quality. The perceived convenience influences online trust most significantly and perceived quality and perceived price are following in the order of strength. Our results implicate that online trust is an important mediator of the relationship between customer equity and customer loyalty in online shopping mall context and need to be managed as a customer relationship management index to increase customer loyalty. In addition, perceived convenience is the most important factor to increase online trust in matured online market.

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민간경호경비조직의 서비스품질과 고객만족 및 로열티의 관계

  • Lee, Jong-Whan
    • Proceedings of the Korea Contents Association Conference
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    • 2010.05a
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    • pp.613-615
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    • 2010
  • 이 연구는 민간경호경비조직의 서비스품질과 고객만족 및 로열티의 관계를 규명하는데 목적을 두고 있다. 이를 위해 이 연구에서는 서울시 소재 민간경호경비회사의 서비스를 이용하고 있는 고객을 대상으로 집락무선표집법을 활용하여 총 209명을 표집하였다. 설문지의 타당도 및 신뢰도를 검증하기 위하여 이 연구에서는 전문가회의와 요인분석을 통하여 타당도를 검증하였으며, 신뢰도분석을 통하여 신뢰도검증을 실시하였다. 통계처리방법은 SPSSWIN 17.0프로그램을 활용하여 요인분석, 신뢰도분석, 다중회귀분석과 경로분석을 실시하였다. 결론은 다음과 같다. 첫째, 서비스품질이 좋을수록 고객만족은 높아진다. 둘째, 서비스품질이 좋을수록 로열티는 강화된다. 셋째, 고객만족이 높을수록 로열티는 높아진다. 넷째, 서비스품질은 고객만족 및 로열티에 인과적 영향을 미친다.

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The Relationship Among Service Quality, Customer Satisfaction and e-Loyalty in e-Learning Site (e-러닝 사이트에서 서비스품질 결정요인, 고객만족 및 고객 e-로열티간의 관계)

  • Kim, Yeong-Real;Han, Dae-Mun;Kim, Jong-Woo
    • Journal of Korea Society of Industrial Information Systems
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    • v.12 no.5
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    • pp.146-162
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    • 2007
  • The purpose of this study was to investigate the nature of relationship among service quality, customer satisfaction and e-loyalty in e-learning site. In order to achieve the study purpose, survey method was applied. As a result, it was revealed that service quality had significant effects on customer satisfaction in e-learning site. The influential factors of service quality on customer satisfaction included convenience of use, personalization, tangibles, responsiveness, and reliability in e-learning site. In addition, service quality had significant effects on e-loyalty as well.

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A Loyalty Score Model Development in Credit Card Business (고객 로열티 스코어 모델 개발)

  • Chun, Heui-Ju
    • The Korean Journal of Applied Statistics
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    • v.21 no.2
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    • pp.211-219
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    • 2008
  • Customer Loyalty is very important for a company to be survived and to make profit for a long time. Especially, since the credit card company has to manage proper card members and merchants, the CRM(Customer Relationship Management) is much emphasized. A loyalty score is more essential to credit card companies which provide differential financial services based on card members and merchants than any other companies. In this paper, we discuss behavioral measures to define customer loyalty and suggest a method to make loyalty score with an example of a credit card company. The loyalty score developed is considered easy to understand and simple to apply in card industry. In the development of loyalty score, first, we define the loyal customers and non-loyal customers by measuring variables indicating loyalty. And we perform individual logistic regression by each exploratory measuring variable and obtain the weight of measure variables using Chi-square statistics which is used for model fitness. The loyalty score suggested shows very stable results in terms of PSI (Population Stability Index) as time goes.

A study on Influencing relationship between loyalty program's perceived value and service loyalty in mobile telecommunication service market (이동통신 서비스 시장에서 로열티 프로그램의 지각된 가치와 서비스 충성도 간의 영향관계)

  • Jeong, Heon-Bae;Noh, Seung-Hoon
    • International Commerce and Information Review
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    • v.17 no.3
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    • pp.323-358
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    • 2015
  • This study strives to identify effects of the relationship between the loyalty program and service loyalty through focusing on the role of the loyalty program which is used as a means of promotion in relationship marketing. According to the result of the empirical testing, the higher the economical usefulness and psychological usefulness (the perceived value of the loyalty program) are, the higher the customer satisfaction rate was. Also, the higher the satisfaction of the loyalty program, the more credibility increased. Furthermore, the higher credibility was the more positive the influencing relationship with a heightened level of commitment was found to be. It was discovered that different factors such as customer satisfaction, customer trust, customer commitment in the loyalty program have a positive influence on service loyalty. Loyalty program satisfaction, along with loyalty program credibility and commitment indirectly affected service loyalty.

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Loyalty System as a Secure Payment Scheme in Multiple Internet Shopping Malls (복수의 인터넷 쇼핑몰에서 통용되는 안전한 전자상거래 지불수단으로서 로열티시스템)

  • Yoon, Hye-Suk;Kim, Young-Kuk;Choi, Hoon;Hong, Seung-Jae
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.5S
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    • pp.1676-1686
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    • 2000
  • The growth of the Internet has brought may kinds of electronic payment schemes that can be applied to electronic commerce applications. Generally speaking, conventional loyalty system is not a payment system but a part of customer service. Our loyalty system, however, adds monetary functions and security mechanism to the concept of bonus point, so it can make the electronic markets user entire bonus system as an electronic payment scheme, First, we introduce the organization and the protocol structure of he loyalty system. Next, we describe monetary characteristics, security scheme and anonymity to show our loyalty system can be used a functionally complete payment system.

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Design and Implementation of the System Provide of the Loyalty Service for Electronic Commerce (전자상거래 로열티 서비스를 위한 시스템 제공자 설계 및 구현)

  • Hong, Jae-Young;Kim, Ki-Young;Lee, Young-Seok;Choi, Hoon;Kim, Young-Kuk;Hong, Seung-Jae
    • Journal of KIISE:Computing Practices and Letters
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    • v.6 no.3
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    • pp.348-355
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    • 2000
  • Loyalty is a bonus point that a customer earns in reward of purchasing goods of a shop or a manufacturer. The management of loyalty such as issuing, accounting, reimbursing is carried out by the loyalty system. Traditional loyalty systems were proprietary. As a result, the systems are not interoperable with each other. However, our loyalty system allows a group of merchants join together and use the same IC card to operate their own loyalty programs. Data and counters can be shared or totally isolated, using secret codes and keys. The loyalty pool system communicates with the loyalty service providers over the Internet and performs the management of loyalty in fully automated manner. This paper describes the functional architecture and internal behavior of the loyalty pool system along with the communication protocols.

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Study on Relationship Quality and L-Loyalty in Location-Based Service (위치기반서비스에서 관계 품질과 L-로열티에 관한 연구)

  • Jang, Sung-Hee
    • The Journal of the Korea Contents Association
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    • v.16 no.9
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    • pp.1-11
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    • 2016
  • The purpose of this study is to examine the factors influencing relationship quality and L-Loyalty in Location-Based Service (LBS). This model tests various theoretical research hypotheses relating to LBS, relationship quality, and L-Loyalty. The target population of this study is LBS users. The results of hypothesis testing are as follows. First, personalization and perceived value positively influence commitment and perceived risk negatively influence commitment. Second, personalization, ubiquity, and perceived value positively influence satisfaction and perceived risk negatively influence satisfaction. Finally, commitment and satisfaction positively influence L-Loyalty. The results of the study will provide various implications to improve relationship quality and to secure high loyalty customers in LBS.

The Effect of Status, Truth of Messages, Involvement on Loyalty When Customer Experience Demotion in Retail Loyalty Program (소매점의 로열티 프로그램에서 고객의 등급하락 시 고객의 등급, 메시지의 진실성, 관여도가 충성도에 미치는 영향)

  • Shin, Jong-Kuk;Park, Min-Sook
    • Journal of Digital Convergence
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    • v.12 no.3
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    • pp.89-94
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    • 2014
  • It empirically studied the effects of customer status, truth of messages, and involvement on loyalty when customer experience demotion in loyalty program. A scenario based 2(customer demotion: highest status customer/middle status customer) ${\times}$ 2(truth of messages: high/low) ${\times}$ 2(involvement: high/low) between-subjects factorial design experiments are conducted for the hypotheses. According to the result of ANCOVA, highest status customer's loyalty and middle status customer's loyalty decrease when they experience demotion. But middle status customer's loyalty less decreases than the highest status customer. Loyalty of the group who feel high truth of message less decreases than those of other groups. And loyalty of the low-involvement group's loyalty less decreases than those of other groups. Moreover it test three way interactions among customer status, truth of messages, and involvement. The result indicates that loyalty of the group who feel high truth of message and low-involvement less decreases than those of other groups.