• Title/Summary/Keyword: 고감성

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'Joy' Promotes Supportive Reactions in Social Interactions ('즐거움'은 지지적 정서 표현을 유발한다)

  • Lim, Nangyeon;Shin, Ji-Eun;Hong, Seongwoo;Suh, Eunkook M.
    • Science of Emotion and Sensibility
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    • v.16 no.2
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    • pp.221-234
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    • 2013
  • Positive affect has beneficial consequences in various life domains including social relational aspect. This study proposes that 'joy,' a highly arousing positive social emotion, promotes emotionally supportive reactions during a social interaction. In Study 1, after controlling for confounding personality characteristics (e.g., extraversion, agreeableness, adult attachment) and cognitive variables (e.g., empathy, self-esteem), positive affect predicted the amount of emotional support and enthusiasm one showed to a person who was describing a positive experience. The arousal dimension of positive emotion appeared to be the key in creating this outcome. Study 2 found that people were most likely to react in supportive ways (e.g., more laughing, emotion sharing, and active-constructive responses) to other's conversation after viewing a joy-inducing (rather than pride, awe, calm) film clip. These results partly explain why happy people are socially popular and suggest that one of the central functions of "joy" is to promote social bonding with others.

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Prediction Model of Flexural Properties of LEFC using Foaming Agent (기포제 적용 빛 감성 친화형 콘크리트의 휨 특성 예측 모델)

  • Kim, Byoung-Il;Seo, Seung-Hoon
    • Journal of the Korea Institute of Building Construction
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    • v.19 no.1
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    • pp.9-18
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    • 2019
  • Concrete, which is the most widely used building material in modern times, has been improved not only in strength but also in structural performance such as increase in toughness and ductility, weight reduction, and improvement in quality of human life. Due to the surge in demand for the building, there is a tendency to be used variously from architectural panel and architecture to interior accessories. In Korea, a light-transmitting concrete, LEFC(Light Emotion Friendly Concrete), that insert plastic rods to stimulate emotional sensation through the combination of light and concrete has developed. In previous research, it was confirmed that the use of a synthetic foam agent rather than an animal foam agent did not cause a fogging phenomenon. In this study, lightweight by applying foaming agent to LEFC and two types of fiber (Nylon Fiber, Polyvinyl Alcohol) were compared to achieve to investigate the fiber to be applied in future. An equation that can predict the loss and adhesion reduction of the concrete section according to the diameter of the rod (5mm, 10mm) and the interval (10mm, 15mm, 20mm) was proposed.

A Study on the Concept of Luxury Using Interpretive Approach -A Comparative Study of Korean and Japanese Consumers- (해석주의 연구방법을 이용한 럭셔리의 개념 분석 -한국과 일본 소비자의 비교 연구-)

  • Park, Jin-A
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2009.11a
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    • pp.210-213
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    • 2009
  • 럭셔리 마켓의 규모가 확대되면서 관련 기업 및 소비자, 정부, 학계의 관심은 날로 커져가고 있으나, 가장 기본이 되는 럭셔리의 개념에 대한 연구는 전무한 실정이다. 본 연구에서는 세계 최대의 럭셔리 마켓인 일본의 소비자와, 일본시장 다음의 타깃 마켓인 동시에 중국시장 진출을 위한 테스트 마켓인 한국의 소비자를 대상으로 해석주의 연구방법의 하나인 포토 에세이(photo essay)를 이용하여 럭셔리의 개념을 분석하였다. 포토 에세이 법을 이용함으로써 피험자는 소비 경험을 보다 명확히 설명할 수 있으며 자기구동에 의하여 럭셔리의 개념에 대해 보다 많은 반응을 보일 수 있으므로 이는 개념 연구에 유용한 방법이라 하겠으며, 본 연구에서는 이와 병행하여 포커스 그룹 인터뷰를 실시하였다. 포토 에세이 조사의 연구 대상은 20 대부터 50 대의 한국과 일본 남녀 총 77 명으로, 2008 년 1 월 9 일부터 2 월 9 일에 걸쳐 실시되었다. 또한 포커스 그룹 인터뷰는 2008 년 5 월에 실시되었으며, 인터뷰 대상자는 일본 게이오대학 학생 16 명이었다. 조사 결과, 럭셔리의 개념으로는 '디자인의 우수성, 고품질, 가치의 유지, 희소성, 자아실현, 명성, 높은 가격, 과시 욕구, 자기만족의 수단, 명확한 브랜드 아이덴티티' 등이 주요 항목으로 거론되었다.

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A Study on the Emotional Space Design Study According to Ceiling Height - Focusing on the Body Movement - (천장높이에 따른 감성공간디자인 연구 - 몸의 움직임을 중심으로 -)

  • Lee, Jeong-Hwan;Oh, Young-Keun
    • Korean Institute of Interior Design Journal
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    • v.20 no.6
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    • pp.173-182
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    • 2011
  • These days, Emotional Design is on the sustainable development through activity study thogh, until now, the study proceed too far with Sensibility Ergonomics applied to SD. However, on this paper, the study would be make progress through GSD that it applied to Verb. For this reason, applied to Emotional Design consideration of theory through JOAN MEYERS-LEVY's papaer titled "The Influence of Ceiling Height", Laban Movement Analysis and Aspect of Semiotics and then judgement of GSD would be make progress through experiment to collection of Emotional Vocabularies and evaluation of body movement. There is a method of analysis by using statistical program such as SPSS 18.0 and it would have validity of analysis. Here is a result of this study. According to heights of ceiling types(2.4M, 3.0M) there are differences between behavior of Figure Attachment, Emotional Vocabularies of the event and Body Movement. While the Figure Attachment has a tendency to restricted scope, CH has a tendency to make attachment within the scope. You could see the Negative Adjective for Emotional Vocabularies at CL and the Positive Adjective ranges at the CH. Basic body movement for passive, 'moving' and 'stretching' as shown at CL more than the CH. For active movement which has purpose, 'moving the weight' and 'stretching' as shown at CH more than at CL.

The Relationships among Emotional Intelligence, Interpersonal Relationship, and Job Satisfaction of Clinical Nurses (임상간호사의 감성지능과 대인관계능력, 직무만족도의 관계)

  • Ko, Hyun Rok;Kim, Jeong-Hee
    • The Journal of Korean Academic Society of Nursing Education
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    • v.20 no.3
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    • pp.413-423
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    • 2014
  • Purpose: The purpose of this study was to investigate the relations among emotional intelligence, interpersonal relationship, and job satisfaction among clinical nurses. Methods: Data were collected from 315 nurses who had worked for more than 6 months at five general hospitals by a self-reported questionnaire. The collected data were analyzed with descriptive statistics, t-test, ANOVA, Scheffe-test, Pearson's correlation, and hierarchial regression using SPSS 18.0 program. Results: The mean score of emotional intelligence was 3.42 and the score of self emotional appraisal was the highest. The mean score of interpersonal relationship was 3.44 and the score of intimacy was the highest. The mean score of job satisfaction was 3.04. Emotional intelligence and interpersonal relationship were positively correlated with the job satisfaction. Hierarchial multiple regression analysis showed that use of emotion was the main factor of affecting job satisfaction, which explained 30.8% of the variance for the nurses' job satisfaction together with intimacy, regulation of emotion, position, and monthly salary. Conclusion: These findings indicated that emotional intelligence and interpersonal relationship, especially use and control of emotion and intimacy contributed to nurses' job satisfaction. It is necessary to develop and implement the program for increasing emotional intelligence and interpersonal relationship for improving job satisfaction.

Dyeing and Finishing on Interior Textile of Shipping (선박 인테리어용 섬유제품 적용 난연/내광 복합기능성 가공 연구)

  • Kim, Mi-Kyung;Jung, Dae-Ho;Kim, Young-Kuk;Ahn, Seung-Kuk
    • Proceedings of the Korean Society of Dyers and Finishers Conference
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    • 2012.03a
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    • pp.103-103
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    • 2012
  • 크루즈 페리 선박의 인테리어 섬유 내장부품은 고도의 난연성과 내구성, 그리고 높은 수준의 감성과 심미적 기능을 만족하는 고기능성 소재로 구성된 섬유 복합체이다. 이는 화재, 전복 등 돌발 사고에 대하여 탑승자를 보호하고, 쾌적한 실내 분위기를 제공함으로서 안전운행을 유도하며, 높은 수준의 감성과 심미적 기능을 부여함으로서 품위와 가치를 증가시키는 기능이 있다. 난연기능이 부가된 난연사의 경우 복합가공 즉, 방오, 항균, 소취 기능을 추가 부여하게 되면 난연 기능이 급격히 저하되는 결정적인 단점이 있다. 이로 인해 가혹한 난연 성능이 요구되는 선박용 인테리어 섬유제품의 경우 그 규격을 만족하기란 쉽지 않기 때문에 원사제조에서부터 염색공정, 가공공정에 걸쳐 각 단위 공정별로 복합적으로 난연, 방오, 항균소취 기능들의 추가 보완이 필요한 실정이다. 또한 최근 사용자 입장에서는 용도에 따라 여러 가지 기능이 복합된 원단을 요구하는 사례가 많아지고 있는 실정이며, 많은 후가공 공정시 난연가공과 더불어 복합적으로 추가 가공시 난연성 저하 등의 문제가 있다. 본 연구에서는 선박용 인테리어 섬유제품의 Spec.을 만족시키기 위해 난연 직물의 염색 후가공에 적용되는 염조제 성능을 조사하고 고견뢰 및 균염을 만족하는 난연 내광 등의 복합기능성을 확보하기 위한 기초기술을 검토하였다.

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A Study on The Proposal for Game Contents and The Game Factor's Abstraction Suited to The Character by Kid Age (아동의 연령별 특징에 적합한 게임요소의 추출과 새로운 게임 컨텐츠 제안에 관한 연구)

  • Kim, Ki-Young;Jeong, Jae-Wook
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2007.05a
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    • pp.85-90
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    • 2007
  • 게임산업은 21세기 정보화 사회의 문화 컨텐츠 산업의 한 분야이다. 멀티미디어, 3차원 그래픽, 3차원 음향, 가상 현실 분야, 캐릭터 산업 등과 맥락을 같이 하는 핵심 기술 집약 산업이며, 문화적 파급효과와 규모가 점점 커지고 있는 산업이다. 그러나 국내의 게임 개발 능력은 선진 미국이나 일본에 비하여 낙후되어 있다. 정책적으로 게임 개발 지원 사업이 행하여지고 있으나 게임 컨텐츠 영역보다는 인터넷 게임 혹은 3차원 그래픽 엔진 개발 등 게임 소프트웨어 엔진 개발에 치중되어 있는 것이 현실이다. 한편 미국 PC게임 시장에서 만 8세 이하의 아동용 게임 시장은 전체 게임 시장의 삼분의 일을 차지하는 거대 시장이다. 재미요소와 교육요소가 접목된 아동용 게임은 컨텐츠 위주의 산업으로 짧은 개발 기간에 고부가가치를 창출할 수 있는 산업이기 때문이다. 본 연구는 기존의 컴퓨터 게임에 관해 고찰하고, 아동의 연령별 특징에 적합한 게임요소의 추출과 새로운 게임 컨텐츠를 제안한다는 것을 목적으로 한다. 앙케이트 조사와 프로토콜 분석 및 연령별 성장기 특징의 문헌 조사를 통해 기존의 게임 장르에 추가하여 'Asports', 'Asim', 'U.J RPG', 'S+RPG'가 성장기별 아동 발달에 유익하다는 결론을 도출 할 수 있었다.

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Measuring a Valence and Activation Dimension of Korean Emotion Terms using in Social Media (소셜 미디어에서 사용되는 한국어 정서 단어의 정서가, 활성화 차원 측정)

  • Rhee, Shin-Young;Ko, Il-Ju
    • Science of Emotion and Sensibility
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    • v.16 no.2
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    • pp.167-176
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    • 2013
  • User-created text data are increasing rapidly caused by development of social media. In opinion mining, User's opinions are extracted by analyzing user's text. A primary goal of sentiment analysis as a branch of opinion mining is to extract user's opinions from a text that is required to build a list of emotion terms. In this paper, we built a list of emotion terms to analyse a sentiment of social media using Facebook as a representative social media. We collected data from Facebook and selected a emotion terms, and measured the dimensions of valence and activation through a survey. As a result, we built a list of 267 emotion terms including the dimension of valence and activation.

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A Service Framework for Emotional Contents on Broadcast and Communication Converged IPTV Systems (IPTV를 위한 방송통신 융합형 감성 콘텐츠의 운용 및 서비스 기술)

  • Sung, Min-Young;Paek, Seon-Uck;Ahn, Seong-Hye
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.737-742
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    • 2009
  • As increasing emphasis is being placed on user experience design, the RIA technology is widely deployed for user interface and software operation on embedded devices including cell phones and TVs. In particular, RIA-based IPTV enables creation of various interactive contents via sophisticated animation and various input devices. This paper proposes a service framework for emotional contents on broadcast and communication-converged IPTV systems. We design a programming interface extension for IPTV-based flash contents and develop a prototype of flash runtime with the extended programming support. Since the proposed runtime was carefully designed to fully utilize the built-in graphic acceleration hardware in media processor, it supports high resolution graphic animation in resource-constrained IPTV environments.

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Development of Functional men-shoes for old people (접질림과 미끄럼 방지를 위한 노인용 남자 구두 개발)

  • 김진호;황인극;박용복
    • Science of Emotion and Sensibility
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    • v.6 no.4
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    • pp.1-7
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    • 2003
  • Shoes adding layer for preventing sprain and slippery for the elderly were developed using the shoe-last based on the Korean anthropometric elderly. The anthropometric elderly, arbitrarily defined as those 65 years of age and above, were a distinct with special needs. The shoe-last for the elderly was also designed in this paper. A total of 9 subjects participated and evaluated each shoes made by developed shoes-last and adding layer for preventing sprain and slippery. As results, the proposed shoes have the better functions for preventing sprain and slippery compared to others.

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