• Title/Summary/Keyword: 계층별 상호작용

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Analysis of the Effectiveness and Feasibility of Accident Analysis Policy for Construction Safety from the Perspective of System Safety (시스템안전 관점에서의 건설안전 사고분석 정책의 효과성 및 타당성 분석)

  • Sunjin Lee;Hunggi Lee;Dongil Shin
    • Journal of the Society of Disaster Information
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    • v.19 no.1
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    • pp.146-160
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    • 2023
  • Purpose: The construction industry is a complex mechanism in which multiple processes are carried out at the same time, and the frequency and severity of accidents account for a higher proportion than other industries, and the accident fatality rate also accounts for more than 50% of all industries. In order to reduce such accidents, the government's disaster investigation method analyzes the limitations from the system safety point of view and proposes improvement plans. Method: The main contents of the government's serious accident investigation were identified, and the effectiveness/adequacy was analyzed from the system safety point of view. Result: Disaster investigation and analysis techniques tailored to violations and compliance were limited in providing fundamental solutions, and alternatives for accident prevention were possible for each component of the system when safety constraints, controls, and hierarchical interactions were combined. Conclusion: When combining the disaster investigation and analysis method from the current accident analysis method from the perspective of system safety, it is possible to identify the problems of interaction by class and communication process, so it is possible to suggest alternatives to prevent accidents from an integrated perspective.

Design of Class Model Using Hierarchical Use Case Analysis for Object-Oriented Modeling (객체지향모델링 과정에서 계층적 유즈케이스(Use Case) 분석을 통한 클래스 도출 및 정의)

  • Lee, Jae-Woo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.12
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    • pp.3668-3674
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    • 2009
  • Use case diagram is used for defining inter-action between users and systems in object-oriented modeling. It is very important to defining users' requirements for efficient software development. In this paper, we propose a object-oriented modeling process using hierarchical use case analysis for designing class model. First, We define many use case diagrams by several hierarchical modeling level. And next, we can also design class model using the use case diagrams. Our proposed modeling process provides interaction between use case model and class model. That can make us to check the modeling process during the software development. Using the proposed object-oriented modeling we can develop software based on users' requirements. It is very useful for class modeling.

Socio-economic Polarization and Intra-urban Residential Segregation by Class (사회경제적 양극화와 도시 내 계층별 거주지 분리)

  • Chung, Su-Yeul
    • Journal of the Economic Geographical Society of Korea
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    • v.18 no.1
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    • pp.1-16
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    • 2015
  • It is widely believed that increasing socio-economic polarization inspired by globalization and economic restructuring worsens residential segregation by class in Korean cities. However, the existing literature falls short in showing the recent changes of the residential segregation, particularly after the 1997 financial crisis, with reliable and systematic segregation measures. Noting that there are the two major dimension in residential segregation - evenness-concentration and exposure-clustering - this study introduced not only global measure (dissimilarity index and isolation/interaction index) but also local measures (location quotient and Local Moran's I) for each dimension. These measures are applied to the case study of Seoul in the 2000s. The class is defined by education attainment and the data is obtain through the MicroData System Service System(MDSS). The result shows that the residential segregation by education attainment persists through 2000s and even get worse in some dimension. More significantly, it turns out that high-class and low-class residence are nearly mirror-images of each other, indicating high segregation.

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Extraction of higher yeast protein-protein interaction with hierarchical clustering from textual data (계층적 군집화를 통한 이스트(Yeast) 단백질의 고차 상호작용 추출)

  • 엄재홍;장병탁
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.10d
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    • pp.364-366
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    • 2002
  • 본 논문에서는 텍스트 형태로 구성된 특정 생물에 대한 문헌 데이터에서 해당 생물의 주요 단백질간의 이진(binary) 관계를 추출하여 이들을 특징별로 계층적으로 군집화 함으로써 특정 현상을 나타내는 단백질간의 주요 관계를 추출하는 방법을 제시한다. 텍스트 데이터에서 단백질간의 이진관계는 기본적인 데이터마이닝 기법을 사용하여 연관규칙(association rule)의 형태로 추출하게 된다. 본 논문에서는 실험을 위해 PUBMED에서 추출한 Yeast의 주요 단백질간의 관계를 포함하고 있는 논문 데이터인 MEDLINE Abstract와 몇몇 공개 데이터베이스를 사용하였다. 실험 결과 SH3와 같이 기존에 알려진 단백질간의 단일 관계를 추출하는 것 이외에 이러한 관계들을 이용하여 클러스터링을 행한 결과 공통 현상에 작용하는 주요 단백질간의 관계들이 서로 군집화 됨을 확인 할 수 있었다. 또한 단순 이진관계가 아닌 클러스터링을 이용한 보다 상위 단계에서 단순 규칙들 간의 관계를 살펴봄으로써 단백질간의 이진관계를 추출하기 위한 데이터로 사용한 문헌 데이터에 나타나 있지 않은 1차 이상의 관계를 고찰 해 볼 수 있었다. 논문에서는 규칙 추출의 전체 과정과 함께 사용된 추출 시스템의 각 부와 데이터에 대한 설명을 다룬다.

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Modeling of University library Information Services through Analysis of Trends of American University library Information Services (미국 대학도서관 정보서비스 동향 분석을 통한 대학도서관 정보서비스 모델의 설정)

  • 노진구
    • Journal of Korean Library and Information Science Society
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    • v.32 no.3
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    • pp.353-395
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    • 2001
  • Academic libraries presently are confronting the issues of organizational viability and relevance. Academic libraries are not the sole owners of the information gateway. The purpose of this study is modeling of university library's information service for effective implication of its role in order to ensure organizational viability and relevance in internet environment. New information service model of university library needs to be design according to four Principles. Firstly, building of web based library petals. Secondly, provision of web front-end with hybrid functions. Thirdly, provision of information literacy program Fourthly, extension resource sharing.

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(Performance Evaluation of Proxy-based Mobile Agent Model for Hierarchical Management Domains) (계층형 관리 도메인을 위한 프록시 기반의 이동 에이전트 모델의 성능 평가)

  • 박상윤
    • Journal of the Korea Computer Industry Society
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    • v.3 no.8
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    • pp.1049-1062
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    • 2002
  • As the distributed resources in the networks have become increasingly popular, the accesses to these resources having been activated. Especially, the accesses to the distributed resources using the mobile agent technologies provide the mechanisms supporting mobility with mobile users as well as the dynamic accesses to the resources in the fixed networks. Proxy-based mobile agent model is defined as mobile agent network model which allocates the hierarchical domains to the distributed resources changed dynamically, assigns one proxy server for each domain, and promotes the management and the cooperation of the mobile agents. In this paper, we introduce the architecture and the execution scenario for proxy-based mobile agent model which is suitable for the hierarchical management domains. In simulation, we evaluate the proxy server's route optimization functionality and the performance reducing execution time of the mobile agents.

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MMORPG의 재미 평가 모델에 관한 연구

  • Yun, Hyeong-Seop
    • 한국게임학회지
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    • v.6 no.1
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    • pp.66-69
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    • 2009
  • 지속적인 성장을 거듭하고 있는 온라인 게임은 사회적 상호작용과 집단 경쟁 등 스탠드 얼론(stand alone) 게임에서는 느낄 수 없는 새로운 재미를 제공하고 있다. 그럼에도 불구하고 온라인 게임 플레이의 경험 중가장 핵심적인 주제인 재미에 대한 연구는 휴리스틱한(heuristic) 연구에 머물고 있다. 본 연구는 기존 연구의 한계를 극복하고, 게임플레이의 재미에 대한 과학적인 평가를 위해 MMORPG의 재미 평가 모델을 제시하고, 그 유용성을 검증하는 데 목적이 있다. 본 연구는 동기이론, 몰입(Flow) 이론, 기존의 문헌연구와 설문조사를 통하여 온라인 게임의 핵심적인 재미 요소를 도출하였다. 도출된 20여개 의 요인들을 매트릭스 분석을 통해 범주화하고, Ermi & Mayra(2005)의 게임플레이 경험 모델에 통합하였다. 다양하고 정성적인 평가기준을 체계화하기 위해 AHP(Analytical Hierarchy Process) 이론에 입각하여 감각적 재미, 도전적 재미, 상상적 재미, 사회적 상호작용의 재미의 4개 측면을 포함하는 계층분석도를 구성하였고, 게임업계 전문가들의 검토와 중요도 평가를 통해 MMORPG의 재미 평가 모델을 제안하였다. 제안된 모델에 의해 구성된 설문문항을 3개 MMORPG를 즐기고 있는 이용자 87명을 대상으로 평가한 결과, WOW, Aion, Lineage2순으로 각각 75.247점, 68.649점, 62.205점을 얻어냈다. 이러한 평가 결과는 현재 MMORPG 중에서 가장 높은 시장점유율과 매출 실적이 좋은 WOW를 가장 재미있는 게임으로 선정하였고, Aion과 Lineage2도 현재의 시장 점유율과 매출 실적과도 정확하게 일치하고 있다. 이러한 결과로 본 연구에서 제안된 MMORPG의 재미 평가 모델의 유효성이 검증되었다. 본 연구의 결과는 가장 재미있는 게임의 선정뿐만 아니라 각 게임의 재미 요소별 강약점을 분석하여, 왜 어떤 게임은 성공적이며, 다른 게임들은 그렇지 않은가에 대한 이해를 제공할 수 있다. 결론적으로 본 연구에서 제안된 MMORPG의 재미 평가 모델은 어떤 게임이 가장 재미있는 게임인지를 선정하는데 활용될 수 있으며, 궁극적으로는 보다 구체적인 재미 요소별 분석을 가능하게 하여 보다 재미있는 온라인 게임을 개발하는데 기여할 것이다. 그러나 다른 장르까지 확장하여 활용하기 위해서는 후속 연구가 뒷받침되어야 한다.

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Household Characteristics and Changes in Income Class: 1998~2001 (가구특성에 따른 소득계층 변화)

  • Kim, Geneuhc;Chung, Eui-Chul
    • Journal of Labour Economics
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    • v.27 no.2
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    • pp.91-115
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    • 2004
  • Based on household characteristics, this study analyzes the sources of changes in income class. Using KLI panel data in 1998 and 2001, household equivalent income is calculated and households whose income class is changed are identified. Various household characteristics are examined to understand which characteristics are influential in income class changes. Empirical estimations are carried out by employing an ordered probit model. Region of residence, age of household head, education level of the head, the number of employed family members in 1998, and a change in the number of employed family members are shown to be statistically significant. Calculation of marginal probability based on the ordered probit estimation results show that the probability of upward movement in income class decreases as a household lives in rural areas, while the probability of upward movement increases as the household's head is better educated, the number of employed family members are higher and there is a higher increase in the number of employed family members. Age of the head has mixed results; while the probability of upward movement in income class decreases as the head gets older for the households in middle and high income classes, that probability increases as the head is in the range of the 40s and the 50s in low income class households.

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The Disparities in Subjective Health by Employment Form and Gender: Focusing on the Interaction Effects with Health Resources (고용형태와 성별에 따른 주관적 건강에서의 격차: 건강자원과의 상호작용 효과를 중심으로)

  • Kim, Jin-Young;Lim, In-Sook;Song, Yea-Li-A;Han, Sinn-Won
    • Korea journal of population studies
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    • v.35 no.1
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    • pp.181-209
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    • 2012
  • Employment form and gender as stratification factors may generate health disparities in Korea. Previous studies have examined the existence of health disparities by employment form and gender. However, few studies examined how the health disparities can be reduced effectively. This study intends to confirm the existence of health disparities between employment-gender groups and explore the effective health resources which can reduce the possible disparities. Using a national probability sample of Korean adults collected in 2011, we attempts to test the interaction effects between employment-gender groups and health resources on self-rated health. For health resources, 24 variables of five dimensions(social relationship, psychological resource, activity factor, health behavior, and usage of medical service) are taken into account. In results, first, the health levels of the other three employment-gender groups are worse than that of male-regular workers. Second, the effective health resources which can reduce the health disparities are different across the employment-gender groups. An effective health resource for female-nonregular workers is a peaceful relationship with her children. Effective health resources for male-nonregular workers are peaceful relationships with his parents and siblings, low stress, religious activity, and exercise. An effective health resource for female-regular workers is interpersonal trust. These results imply that personal or social interventions for health of specific disadvantaged groups need to focus on specific resources which are more effective for the groups.

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Design of Intersection Simulation System for Monitoring and Controlling Real-Time Traffic Flow (실시간 교통흐름의 모니터링 및 제어를 위한 교차로 시뮬레이션 시스템 설계)

  • Jeong Chang-Won;Shin Chang-Sun;Joo Su-Chong
    • Journal of Internet Computing and Services
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    • v.6 no.6
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    • pp.85-97
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    • 2005
  • In this paper, we construct the traffic information database by using the acquired data from the traffic information devices installed in road network, and, by referring to this database, propose the intersection simulation system which can dynamically manage the real-time traffic flow for each section of road from the intersections, This system consists of hierarchical 3 parts, The lower layer is the physical layer where the traffic information is acquired on an actual road. The traffic flow control framework exists in the middle layer. The framework supports the grouping of intersection, the collection of real-time traffic flow information, and the remote monitoring and control by using the traffic information of the lower layer, This layer is designed by extending the distributed object group framework we developed. In upper layer, the intersection simulator applications controlling the traffic flow by grouping the intersections exist. The components of the intersection application in our system are composed of the implementing objects based on the Time-triggered Message-triggered Object(TMO) scheme, The intersection simulation system considers the each intersection on road as an application group, and can apply the control models of dynamic traffic flow by the road's status. At this time, we use the real-time traffic information collected through inter-communication among intersections. For constructing this system, we defined the system architecture and the interaction of components on the traffic flow control framework which supports the TMO scheme and the TMO Support Middleware(TMOSM), and designed the application simulator and the user interface to the monitoring and the controlling of traffic flow.

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