• Title/Summary/Keyword: 경로 탐색 알고리즘

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Algorithm for Search Space Reduction based on Dynamic Heuristic Value Change

  • Kim, Hyung-Soo;Moon, kyung-Seob
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.6 no.6
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    • pp.943-950
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    • 2002
  • Real time strategy game is a computer game genre of Playing with human or computer opponents in real time It differs from turn-type computer games in the game process method. Turn type games, such as chess, allow only one Player to move at a time. Real time strategy games allow two or more Players to move simultaneously. Therefore, in real time strategy computer games, the game components' movement plans must be calculated very quickly in order to not disturb other processes such as gathering resources, building structures, and combat activities. There are many approaches, which can reduce the amount of memory required for calculating path, search space, and reactive time of components. (or units). However, existing path finding algorithms tend to concentrate on achieving optimal Paths that are not as important or crucial in real time strategy game. This Paper introduces Dynamic Heuristic Af(DHA*) algorithm which is capable of reducing search space and reactive time of game units and compares with A* algorithm using static heuristic weighting.

A Study on the Parallel Escape Maze through Cooperative Activities of Humanoid Robots (인간형 로봇들의 협력 작업을 통한 미로 동시 탈출에 관한 연구)

  • Jun, Bong-Gi
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.6
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    • pp.1441-1446
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    • 2014
  • For the escape from a maze, the cooperative method by robot swarm was proposed in this paper. The robots can freely move by collecting essential data and making a decision in the use of sensors; however, a central control system is required to organize all robots for the escape from the maze. The robots explore new mazes and then send the information to the system for analyzing and mapping the escaping route. Three issues were considered as follows for the effective escape by multiple robots from the mazes in this paper. In the first, the mazes began to divide and secondly, dead-ends should be blocked. Finally, after the first arrivals at the destination, a shortcut should be provided for rapid escaping from the maze. The parallel-escape algorithms were applied to the different size of mazes, so that robot swarm can effectively get away the mazes.

An algorithm for autonomous driving on narrow and high-curvature roads based on AVM system. (좁고 곡률이 큰 도로에서의 자율주행을 위한 AVM 시스템 기반의 알고리즘)

  • Han, Kyung Yeop;Lee, Minho;Lee, SunWung;Ryu, Seokhoon;Lee, Young-Sup
    • Proceedings of the Korea Information Processing Society Conference
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    • 2017.11a
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    • pp.924-926
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    • 2017
  • 본 논문에서는 좁고 곡률이 큰 도로에서의 자율 주행을 위한 AVM 시스템 기반의 알고리즘을 제안한다. 기존의 전방을 주시하는 모노/스테레오 카메라를 이용한 차선 인식 방법을 이용한 자율주행 알고리즘은 모노/스테레오 카메라의 제한된 FOV (Field of View)로 인해 좁고 곡률이 큰 도로에서의 자율 주행에 한계가 있다. 제안하는 알고리즘은 AVM 시스템을 기반으로 하여 이 한계를 극복하고자 한다. AVM 시스템에서 얻은 영상을 차선의 색상 정보를 이용해 차선의 영역을 이진화 한다. 이진화 영상으로부터, 차량의 뒷바퀴 주변의 관심영역을 시작으로 재귀적 탐색법을 이용하여 좌, 우 차선을 검출한다. 검출된 좌, 우 차선의 중앙선을 차량의 경로로 삼고 조향각을 산출해 낸다. 제한하는 알고리즘을 실제 차량에 적용시킨 실험을 수행하였고, 운전면허 시험장의 코스를 차선의 이탈없이 주행 가능함을 실험적으로 확인하였다.

Path Matching Algorithm for Bridges Puzzle (가교 퍼즐에 관한 경로 매칭 알고리즘)

  • Sang-Un Lee
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.4
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    • pp.99-106
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    • 2024
  • The problem of the bridges(Hasjiwokakero, Hasi) puzzle, which connects the bridge(edge) required by the island(vertex) without crossing the horizontal and vertical straight bridges except for the diagonal to form a connected network, is a barren ground for research without any related research. For this problem, there is no algorithm that presents a generalized exponential time brute-force or branch-and-bound method. This paper obtained the initial solution of the lattice graph by drawing a grid without diagonal lines for a given BP, removing unnecessary edges, and supplementing essential bridges. Next, through insufficient island pair path matching, the method of adding insufficient edges to the route and deleting the crossed surplus edges(bridges) was adopted. Applying the proposed algorithm to 24 benchmarking experimental data showed that accurate solutions can be obtained for all problems.

An Enhanced Broadcasting Algorithm in Wireless Ad hoc Networks (무선 ad hoc 네트워크를 위한 향상된 방송 알고리즘)

  • Kim, Kwan-Woong;Bae, Sung-Hwan;Kim, Dae-Ik
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.10A
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    • pp.956-963
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    • 2008
  • In a multi-hop wireless ad hoc network broadcasting is an elementary operation to support route discovery, address resolution and other application tasks. Broadcasting by flooding may cause serious redundancy, contention, and collision in the network which is referred to as the broadcast storm problem. Many broadcasting schemes have been proposed to give better performance than simple flooding in wireless ad hoc network. How to decide whether re-broadcast or not also poses a dilemma between reachability and efficiency under different host densities. In this paper, we propose enhanced broadcasting schemes, which can reduce re-broadcast packets without loss of reachability. Simulation results show that proposed schemes can offer better reachability as well as efficiency as compared to other previous schemes.

Optimal Block Transportation Scheduling Considering the Minimization of the Travel Distance without Overload of a Transporter (트랜스포터의 공주행(空走行) 최소화를 고려한 블록 운반 계획 최적화)

  • Yim, Sun-Bin;Roh, Myung-Il;Cha, Ju-Hwan;Lee, Kyu-Yeul
    • Journal of the Society of Naval Architects of Korea
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    • v.45 no.6
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    • pp.646-655
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    • 2008
  • A main issue about production management of shipyards is to efficiently manage the work in process and logistics. However, so far the management of a transporter for moving building blocks has not been efficiently performed. To solve the issues, optimal block transporting scheduling system is developed for minimizing of the travel distance without overload of a transporter. To implement the developed system, a hybrid optimization algorithm for an optimal block transportation scheduling is proposed by combining the genetic algorithm and the ant algorithm. Finally, to evaluate the applicability of the developed system, it is applied to a block transportation scheduling problem of shipyards. The result shows that the developed system can generate the optimal block transportation scheduling of a transporter which minimizes the travel distance without overload of the transporter.

Optimal deployment of bistatic sonar using particle swarm optimization algorithm (입자 군집 최적화 알고리즘을 이용한 양상태 소나 최적 배치 연구)

  • Ji Seop Kim;Dae Hyeok Lee;Wonjun Yang;Young Seung Kim;Jee Woong Choi;Hyuckjong Kwon;Jungyong Park;Su-Uk Son;Ho Seuk Bae;Joung-Soo Park
    • The Journal of the Acoustical Society of Korea
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    • v.43 no.4
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    • pp.437-444
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    • 2024
  • Bistatic sonar performance varies significantly depending on the ocean environment, the location (latitude, longitude) and water depth of the source and receiver. Therefore, research on optimal deployment of bistatic sonar considering ocean environment is necessary. In this study, we suggest an algorithm to optimize the location and water depth of source and receiver when operating monostatic and bistatic sonar on two spatially separated surface ships in the Ulleung Basin in the East Sea. A particle swarm optimization algorithm was used to search the location and water depth of the source and receiver to maximize the detectable area within the search area. As a result of performing bistatic sonar deployment using the algorithm proposed in this study, the detectable area increased as the number of model iterations increased. Additionally, it was confirmed that the source and receiver on the two surface ships converged to the optimal location and water depth.

A Deterministic User Optimal Traffic Assignment Model with Route Perception Characteristics of Origins and Destinations for Advanced Traveler Information System (ATIS 체계 구축을 위한 출발지와 도착지의 경로 인지 특성 반영 확정적 사용자 최적통행배정 모형)

  • Shin, Seong-Il;Sohn, Kee-Min;Lee, Chang-Ju
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.7 no.1
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    • pp.10-21
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    • 2008
  • User travel behavior is based on the existence of complete traffic information in deterministic user optimal principle by Wardrop(1952). According to deterministic user optimal principle, users choose the optimal route from origin to destination and they change their routes arbitrarily in order to minimize travel cost. In this principle, users only consider travel time as a factor to take their routes. However, user behavior is not determined by only travel time in actuality. Namely, the models that reflect only travel time as a route choice factor could give irrational travel behavior results. Therefore, the model is necessary that considers various factors including travel time, transportation networks structure and traffic information. In this research, more realistic deterministic optimal traffic assignment model is proposed in the way of route recognizance behavior. This model assumes that when users decide their routes, they consider many factors such as travel time, road condition and traffic information. In addition, route recognizance attributes is reflected in this suggested model by forward searching method and backward searching method with numerical formulas and algorithms.

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Planning of Optimal Work Path for Minimizing Exposure Dose During Radiation Work in Radwaste Storage (방사성 폐기물 저장시설에서의 방사선 작업 중 피폭선량 최소화를 위한 최적 작업경로 계획)

  • Park, Won-Man;Kim, Kyung-Soo;Whang, Joo-Ho
    • Journal of Radiation Protection and Research
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    • v.30 no.1
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    • pp.17-25
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    • 2005
  • Since the safety of nuclear power plant has been becoming a big social issue the exposure dose of radiation for workers has been one of the important factors concerning the safety problem. The existing calculation methods of radiation dose used in the planning of radiation work assume that dose rate does not depend on the location within a work space thus the variation of exposure dose by different work path is not considered. In this study, a modified numerical method was presented to estimate the exposure dose during radiation work in radwaste storage considering the effects of the distance between a worker and sources. And a new numerical algorithm was suggested to search the optimal work path minimizing the exposure dose in pre-defined work space with given radiation sources. Finally, a virtual work simulation program was developed to visualize the exposure dose of radiation doting radiation works in radwaste storage and provide the capability of simulation for work planning. As a numerical example, a test radiation work was simulated under given space and two radiation sources, and the suggested optimal work path was compared with three predefined work paths. The optimal work path obtained in the study could reduce the exposure dose for the given test work. Based on the results, tile developed numerical method and simulation program could be useful tools in the planning of radiation work.

A Solution for Congestion and Performance Enhancement using Dynamic Packet Bursting in Mobile Ad Hoc Networks (모바일 애드 혹 네트워크에서 패킷 버스팅을 이용한 혼잡 해결 및 성능향상 기법)

  • Kim, Young-Duk;Yang, Yeon-Mo;Lee, Dong-Ha
    • Journal of KIISE:Information Networking
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    • v.35 no.5
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    • pp.409-414
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    • 2008
  • In mobile ad hoc networks, most of on demand routing protocols such as DSR and AODV do not deal with traffic load during the route discovery procedure. To solve the congestion and achieve load balancing, many protocols have been proposed. However, the existing load balancing schemes has only considered avoiding the congested route in the route discovery procedure or finding an alternative route path during a communication session. To mitigate this problem, we have proposed a new scheme which considers the packet bursting mechanism in congested nodes. The proposed packet bursting scheme, which is originally introduced in IEEE 802.11e QoS specification, is to transmit multiple packets right after channel acquisition. Thus, congested nodes can forward buffered packets promptly and minimize bottleneck situation. Each node begins to transmit packets in normal mode whenever its congested status is dissolved. We also propose two threshold values to define exact overloaded status adaptively; one is interface queue length and the other is buffer occupancy time. Through an experimental simulation study, we have compared and contrasted our protocol with normal on demand routing protocols and showed that the proposed scheme is more efficient and effective especially when network traffic is heavily loaded.