• Title/Summary/Keyword: 경로 탐색 알고리즘

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Collision-Avoidance and Optimal Path Planning of Autonomous Mobile Robot using Soft-Computing (소프트 컴퓨팅에 의한 자율 이동로봇의 충돌 회피 및 최적 경로계획)

  • Ha, Sang-Hyung;Choe, In-Chan;Kim, Hyeon-Seong;Jeon, Hong-Tae
    • Journal of the Korean Institute of Intelligent Systems
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    • v.20 no.2
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    • pp.195-201
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    • 2010
  • Recently, the necessity of the autonomous mobile robot is emphasized in order to enlarge the scope of activity and actively cope with the change of work environment. This paper proposes the algorithm which enables the mobile robot to avoid obstacles and lead it to the destination by the shortest path. And we verify the usability by a simulation. We made the algorithm with micro-GA and $\lambda$-geometry MRA. The area of simulation is limited to 320(width)$\times$200(length) pixels and one pixel is one centimeter. When we planned the path with only $\lambda$-geometry MRA, we could find the direction for path planning but could not find the shortest path. But when we planned the path with $\lambda$-geometry MRA and micro-GA, we could find the shortest path. So the algorithm enables us to find the direction for path planning and the shortest path.

Application of Ant System Algorithm on Parcels Delivery Service in Korea (국내택배시스템에 개미시스템 알고리즘의 적용가능성 검토)

  • Jo, Wan-Kyung;Rhee, Jong-Ho
    • Journal of Korean Society of Transportation
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    • v.23 no.4 s.82
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    • pp.81-91
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    • 2005
  • The Traveling Salesman Problem(TSP) is one of the NP-complete (None-deterministic Polynomial time complete) route optimization problems. Its calculation time increases very rapidly as the number of nodes does. Therefore, the near optimum solution has been searched by heuristic algorithms rather than the real optimum has. This paper reviews the Ant System Algorithm(ANS), an heuristic algorithm of TSP and its applicability in the parcel delivery service in Korea. ASA, which is an heuristic algorithm of NP-complete has been studied by M. Dorigo in the early 1990. ASA finds the optimum route by the probabilistic method based on the cumulated pheromone on the links by ants. ASA has been known as one of the efficient heuristic algorithms in terms of its calculation time and result. Its applications have been expanded to vehicle routing problems, network management and highway alignment planning. The precise criteria for vehicle routing has not been set up in the parcel delivery service of Korea. Vehicle routing has been determined by the vehicle deriver himself or herself. In this paper the applicability of ASA to the parcel delivery service has been reviewed. When the driver s vehicle routing is assumed to follow the Nearest Neighbor Algorithm (NNA) with 20 nodes (pick-up and drop-off places) in $10Km{\times}10Km$ service area, his or her decision was compared with ASA's one. Also, ASA showed better results than NNA as the number of nodes increases from 10 to 200. If ASA is applied, the transport cost savings could be expected in the parcel delivery service in Korea.

Adaptive Migration of Mobile Agent Using Optimal Path Searching (최적 경로 탐색을 이용한 이동 에이전트의 적응적 이주)

  • Lee, Yon-Sik;Kim, Kwang-Jong;Choi, Young-Chun
    • Proceedings of the Korean Information Science Society Conference
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    • 2008.06d
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    • pp.362-366
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    • 2008
  • 본 논문에서는 이동 에이전트의 이주 노드들에 대한 최적 경로 탐색을 통한 적응적 이주 경로 기법을 설계한다. 적응적 이주 경로 기법은 이동 에이전트가 사용자로부터 동일한 작업 요청을 부여 받았을 경우 일반적으로 전체 노드를 순회하지 않고 이주할 노드를 선택함으로써 수행되어진다. 그러나 이주 수행시 네트워크 환경 변화 및 부하로 인해 트래픽이 증가된 경우에는 스케줄링된 목적 노드로의 이주가 원활히 수행되지 못하므로 노드 순회 시간 비용이 증가하게 된다. 따라서 본 논문에서는 이러한 상황을 해결하기 위해 최적으로 이주 노드들의 경로를 지정하는 경로 탐색 알고리즘을 통해 에이전트의 노드 이주 시간 비용을 최소화할 수 있는 이주 기법을 제안한다. 제안된 기법은 이동 에이전트의 이주 신뢰성을 확보하며 순회 작업 처리 시 효율성을 높일 수 있다.

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Comparison of Heuristics in Tactical path-finding Using A* (A*를 이용하는 전술적 경로찾기에서 휴리스틱 성능비교)

  • Kim, Kyung-Hye;Cho, Sujin;Sul, Jeong-A;Yu, Kyeonah
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.11a
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    • pp.486-489
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    • 2010
  • 전술적 경로찾기에서는 거리나 시간 요소 외에 여러 가지 전술적 요소를 포함한 비용 함수를 사용하여 경로를 탐색한다. 경로찾기에서 가장 많이 이용되는 A* 알고리즘의 경우, 현재 노드에서 목표까지의 추정값을 의미하는 휴리스틱 함수를 이용하는데 대표적인 허용가능 휴리스틱(admissible heuristic)인 유클리디안 거리(Euclidean distance)를 전술적 경로찾기에서 이용하는 경우, 탐색 성능이 저하되는 단점이 있다. 이는 거리이외에 전술적 요소까지 더해진 실제 비용에 비해 직선 거리만을 고려한 휴리스틱 값이 현저하게 작은데 기인한다. 그러므로 본 논문에서는 A*를 이용하는 경로찾기에서 탐색의 성능을 향상시킬 수 있는 두 가지 휴리스틱을 제안하고 이들의 허용성을 분석하고 방문 노드수 비교를 통해 탐색 성능을 비교한다.

Searching a Navigation Path to Avoid Danger Area for Safe Driving (안전운전을 위해 위험지역을 회피하는 내비게이션 경로탐색)

  • Lee, Yong-Hu;Kim, Sang-Woon
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.8
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    • pp.171-179
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    • 2013
  • The primary function of navigation system is to provide route search and road guidance for safe driving for drivers. However, the existing route search system provides a simple service that looks up the shortest route using a safe driving DB without considering different road characteristics for the safety of the drivers. In order to maintain the safe driving, rather than searching the shortest path, a navigation system, in which the danger areas and/or the dangerous time zones have been considered, is required. Therefore, in this paper we propose a strategy of searching a navigation path to avoid danger areas for safe driving by using the A* algorithm. In the strategy, when evaluating the path-specific fitness of the navigation nodes, different heuristic weights were assigned to different types of risk areas. In particular, we considered three kinds of danger areas, such as accident-prone sections where accidents occur frequently, school zones, and intersection regions, as well as the time slots when the probability of danger is high. From computer simulation, the results demonstrate that the proposed scheme can provide the way to avoid danger areas on the route searching and confirm the possibility of providing the actual service.

Efficient Differential Trail Searching Algorithm for ARX Block Ciphers (ARX 구조를 가지는 블록 암호에 대한 효율적인 차분 경로 자동 탐색 알고리즘)

  • Kim, Seojin;Kang, HyungChul;Hong, Deukjo;Sung, Jaechul;Hong, Seokhie
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.26 no.6
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    • pp.1421-1430
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    • 2016
  • In this paper, we suggest an advanced method searching for differential trails of block cipher with ARX structure. we use two techniques to optimize the automatic search algorithm of differential trails suggested by A. Biryukov et al, and obtain 2~3 times faster results than Biryukov's when implemented in block cipher SPECK. This results contribute to find better differential trails than previous results.

A Study on Vegetative Propagation by Runner Optimization Algorithm-based Maximum Power Point Tracking for Photovoltaic (포복경 영양 번식 최적화 알고리즘 기반 태양전지 최대 전력 점 추적에 관한 연구)

  • Jung, Jin-Woo;Jung, Kyung-Kwon;Lee, Tea-Won;Park, Sung-Il;Son, Young-Ok
    • The Journal of the Korea institute of electronic communication sciences
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    • v.16 no.3
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    • pp.493-502
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    • 2021
  • A Vegetative Propagation by Runner(VPR) Algorithm-based on MPPT Algorithm that can track MPP by adapting to external environmental changes is presented. VPR is an optimization algorithm that mimics the plant ecology of movement and reproduction based on vegetation organs. The VPR algorithm includes a procedure for aging and a procedure for searching the surroundings by rhizomes. Accordingly, it is possible to continuously search around the optimal point. Therefore, the VPR-based MPPT algorithm can continuously search for an optimal point by adapting the changes in the external environment in the process of executing the MPPT algorithm. In this paper, we analyzed the performance of the VPR-based MPPT algorithm by a number of simulations. In addition, the superiority of performance was compared by performance comparison in the same environment as MPPT algorithm based on PSO.

Real-time Graph Search for Space Exploration (공간 탐사를 위한 실시간 그래프 탐색)

  • Choi, Eun-Mi;Kim, In-Cheol
    • Journal of Intelligence and Information Systems
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    • v.11 no.1
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    • pp.153-167
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    • 2005
  • In this paper, we consider the problem of exploring unknown environments with a mobile robot or an autonomous character agent. Traditionally, research efforts to address the space exploration problem havefocused on the graph-based space representations and the graph search algorithms. Recently EXPLORE, one of the most efficient search algorithms, has been discovered. It traverses at most min$min(mn, d^2+m)$ edges where d is the deficiency of a edges and n is the number of edges and n is the number of vertices. In this paper, we propose DFS-RTA* and DFS-PHA*, two real-time graph search algorithms for directing an autonomous agent to explore in an unknown space. These algorithms are all built upon the simple depth-first search (DFS) like EXPLORE. However, they adopt different real-time shortest path-finding methods for fast backtracking to the latest node, RTA* and PHA*, respectively. Through some experiments using Unreal Tournament, a 3D online game environment, and KGBot, an intelligent character agent, we analyze completeness and efficiency of two algorithms.

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The Signal Acquisition Algorithm for Ultra Wide-band Communication Systems (UWB 통신시스템에서 동기 획득 알고리즘)

  • Park, Dae-Heon;Kang, Beom-Jin;Park, Jang-Woo;Cho, Sung-Eon
    • Journal of Advanced Navigation Technology
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    • v.12 no.2
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    • pp.146-153
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    • 2008
  • Due to the extremely short pulse in the Ultra-Wideband (UWB) technology, the accurate synchronization acquisition method is very important for both high data-rate WPAN and low data-rate WPAN. In this paper, we propose the synchronization acquisition algorithm based on two-step signal search method to acquire the synchronization in the UWB multi-path channel. At the first step, the search window is divided by two and the window that has higher power is chosen as a next search window. This operation is repeated until the measure power of the search window is smaller than the threshold value. At the second step, we employ Linear Search algorithm to the search window obtained at the first step for fine search. The proposed algorithm is proved that the synchronization acquisition is faster than the parallel search algorithm and it shows good performance in environment of the SNR extreme changes by the simulation.

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A Design and Performance Evaluation of Path Search by Simplification of Estimated Values based on Variable Heuristic (가변 휴리스틱 기반 추정치 간소화를 통한 경로탐색 기법의 설계 및 성능 평가)

  • Kim, Jin-Deog
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.11
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    • pp.2002-2007
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    • 2006
  • The path search method in the telematics system should consider traffic flow of the roads as well as the shortest time because the optimal path with minimized travel time could be continuously changed by the traffic flow. The existing path search methods are not able to cope efficiently with the change of the traffic flow. The search method to use traffic information also needs more computation time than the existing shortest path search. In this paper, a method for efficiency improvement of path search is implemented and its performance is evaluated. The method employs the fixed grid for adjustable heuristic to traffic flow. Moreover, in order to simplify the computation of estimation values, it only adds graded decimal values instead of multiplication operation of floating point numbers with due regard to the gradient between a departure and a destination. The results obtained from the experiments show that it achieves the high accuracy and short execution time as well.