• Title/Summary/Keyword: 경관설계

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Practices of Teaching Methods based on the Type of Knowledge in Geography Education (지식의 유형에 근거한 지리과 수업 방법의 실제)

  • 심광택;김일기
    • Journal of the Korean Geographical Society
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    • v.32 no.2
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    • pp.197-215
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    • 1997
  • The purpose of this study is to show practices of teaching method based on the type of knowledge in geography education. The results of examining the type of knowledge according to the five themes in guidelines for geographic education in america are as follows: the empirical-analytic knowledge-centered contents are suited for designing concepts inquiry-centered teaching. The historical-hermeneutic knowledge-centered contents are suited for designing problem solving-centered teaching. The critical knowledge-centered contents are suited for designing decision-making-centered teaching. In this shsdy, 1 emphasized teaching method based on the type of knowledge in Ceographv Education according to the responses of students and academic achievement. However, in practice l propose that teachers construct their lesson plans according to their various spheres of interest.

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Extraction of Essential Design Elements for Urban Parks - Based on the Analysis of 2017 Satisfaction Survey of Park Use in Seoul - (도시공원의 필수 설계요소 추출 - 2017년 서울시 공원이용 만족도 조사의 결과 분석을 바탕으로 -)

  • Lee, Jae Ho;Kim, Soonki
    • Journal of the Korean Institute of Landscape Architecture
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    • v.46 no.6
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    • pp.41-48
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    • 2018
  • The aim of this study is to provide foundational knowledge of how to enhance the user satisfaction of urban parks. The study seeks to identify essential factors that influence user satisfaction and to provide better design strategies for future park design as well as the reorganization of existing ones. To measure user satisfaction, this study used factor analysis to extract essential factors - facility conditions, landscape and scenery, safety, and kindness - by using data from a survey conducted by the city of Seoul in 2017. We then used a regression analysis to infer causal relationships between the independent variables and the dependent variables (user satisfaction). The results revealed that the most significantly and positively related variable to user satisfaction in urban parks was safety (${\beta}=0.276$, p<.000), followed by landscape and scenery (${\beta}=0.230$, p<.000), facility conditions (${\beta}=0.215$, p<.000), and kindness (${\beta}=0.208$, p<.000). The results indicate that, for future urban park designs, planners and designers should prioritize the issues of safety by adopting crime prevention through environmental design (CPTED). In addition, planners and designers of future park designs should heavily weigh the selection and provision of relevant facilities for the intended use as well as well-arranged and well-managed plants and trees. Based on the results of IPA analysis, the most urgent improvement elements appeared to be the factor of kindness; however, the impact of kindness influencing user satisfaction was less important than that of safety and landscape and scenery in the urban park design processes. This study demonstrates that to maximize the user satisfaction of the urban park design processes and to provide more valuable spaces for users, it is necessary to secure park safety and to create well-composed landscape and scenery. Future research should provide more detailed and specified urban park design strategies corresponding with the importance of the factors identified in this study.

Functions and Roles of Digital Landscape Architectural Drawing (조경 설계에서 디지털 드로잉의 기능과 역할)

  • Lee, Myeong-Jun
    • Journal of the Korean Institute of Landscape Architecture
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    • v.46 no.2
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    • pp.1-13
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    • 2018
  • This work discusses the major roles of digital technologies in the history of landscape architectural drawing, and offers a critique of the dominant trend towards realism in recent digital landscape representations. During the period of transition from conventional drawing tools, computer technologies generally functioned as mechanical tools to imitate prior manual techniques. Specifically, the GIS was served as a mechanical tool to efficiently process the manual layer cake; CAD software generally functioned to translate physical models to two-dimensional construction documents while graphic software generally functioned as a tool to perform processes similar to those of manual collage and montage techniques. Recent digital landscape drawings tend to adopt a realistic depiction like the painting of landscape appearance. In the representations, discernible traces of cutting and assembling are removed via graphic software; thus, the complete representations are perceived as if they were a copy of an actual landscape. The realistic images are an easy way to communicate with the public. However, it is difficult to achieve a full embodiment of all of the multisensory characteristics of a landscape through these visuals. They often deceive viewers by visualizing idealized conditions of not-yet-actualized landscapes and production of the final images takes up a large portion of the overall design process. Alternatively, 3D digital modeling of landscape performance and creative uses of digital technologies during the overall design process, as well as hybridized techniques with different drawing techniques and technologies, provide the opportunity to explore various aspects of a landscape.

Design of Sidewalk Landscape Considering Human Sensibility (인간의 감성을 고려한 보도경관 설계모형에 관한 연구)

  • Lee, Byeong-Ju;Park, Sang-Myeong;Nam, Gung-Mun
    • Journal of Korean Society of Transportation
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    • v.24 no.6 s.92
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    • pp.119-127
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    • 2006
  • Recently. there are demanding a better sidewalk environment considering side of psychic as well as physical factors as the rapid growth of cities and improvement of traffic consciousness. Also. it needs to give a better sidewalk environment because those pedestrians evade a sidewalk space with minimum Physical design standards. So. we think very important that get a grip what makes Pedestrian feel a comfort and amenity in sidewalk above all. In this study, we carried out a cognition experiment of sidewalk environment on considering the human's psychic with Sensibility Ergonomics and the survey method using SD (Semantic Differential) scale. And we made a recognition evaluation model of sidewalk landscape and sensibility recognition model of sidewalk design factors using LISREL model that analysis sensibility recognition of sensibility adjective by SD scale. In results, we found out a possibility of the design with comfort and amenity in sidewalk environment as considering Sensibility Ergonomics, and an importance of harmonious green environment as a roadside tree etc. above all.

Optimal Route Location using Possible Traffic Capacity and Virtual Running and Application at Road Design in the City Centre (도심지 도로설계에서 가능교통량과 가상 주행을 통한 최적노선선정)

  • Choi, Hyun;Song, Suck-Jin;Kang, In-Joon
    • Journal of Korean Society for Geospatial Information Science
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    • v.13 no.4 s.34
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    • pp.39-46
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    • 2005
  • This paper use virtual running after possible traffic capacity application for optimal route location. General road is designed the design after we examine an alternate adequacy investigation and an execution design sufficiently. Various road user's requirement must be reflected from the beginning. But it is difficult to contain the various suitable design criteria because we consider the existing 2-dimension element. First of all, this study chose optimal route, used traffic assignment and 3D simulation. Then selected optimal route through the consistent road construction by analyzing road driving simulation of 3-dimension data and the urban landscape. possible traffic capacity and virtual running will be able to do the urban landscape analysis harmonizing with the environment; equally, it could be objectively solve the problem of a civil appeal.

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Virtual Landscape Classification Standards and Representative Spatial Types in Digital Games (디지털 게임 내 가상경관 분류 기준 확립 및 대표 유형 산출)

  • Kim, IkHwan;Lee, Injung;Lee, Ji-Hyun
    • Journal of Korea Game Society
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    • v.16 no.6
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    • pp.19-28
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    • 2016
  • Digital games are generating various types of virtual landscape and the importance of virtual landscape has been arises. However, there has not been any research done how to design the virtual landscape. To establish virtual landscape design methodology, establishing the classification system and suggesting the representative type of virtual landscape is needed. With this research, I collected the classification standard and established five standards; story, cooperation, interaction level, dimensions and shape of the space. With that system, I classified digital game and could prove the effectiveness. Also by classifying cases through 20 years of timeline, I could come out with three representative types. This result will work as a reference to the future research; establishing design methodology on virtual landscape.

Healing Landscape Design for Hospital Outdoor Space - A Case of the Kyeongsang National University Hospital in Changwon - (치유경관의 개념을 적용한 병원 옥외공간 조경설계 - 창원 경상대학교 병원을 사례로 -)

  • Min, Byoung-Wook
    • Journal of the Korean Institute of Landscape Architecture
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    • v.41 no.1
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    • pp.82-92
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    • 2013
  • This paper presents a landscape design proposal for the Kyeongsang National University Hospital in Changwon, Kyeongsangnam-do. The site is located at 555 Samjeongja-dong, Seongsan-gu, Changwon, Kyeongsangnam-do, and its area is approximately $79,743.1m^2$. The goal of the design was to create a landscape that helps the patients' recovery and public well-being as well as respects the surrounding environment. In order to achieve this goal, three design subjects were considered: maximizing the healing functions of the landscape, promoting ecologically regenerative landscape, and increasing the aesthetic value of the landscape based on the local context. For the healing aspect, first, therapeutic plants were carefully selected and various healing programs were introduced to the open space area such as the sensory garden, meditative space, the medicinal herb garden, outdoor acupressure treatment facilities, remedial playground etc. In addition, as the importance of patient's privacy is emphasized in research, the space and circulation patterns were divided according to the characteristics of the users. For ecological consideration, the design proposed to preserve and extend the existing ridgeline with pine forest, and recover the natural water system and recycle the water for the landscape management. For the aesthetic experience of the people, in contrast to the surrounding evergreen forest, diverse deciduous and flowering plants were introduced to arouse a sense of the season, and fruit bearing trees for wildlife to create a specific mood of being in nature so that people can listen to the songs of the birds and watch squirrels play etc. In addition, all the spaces and facilities were designed and placed according to universal design principles so that there would be no barrier for the patients to use them. Also, a sustainable management scheme was suggested to maintain the landscape in ecological and economical ways.