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http://dx.doi.org/10.7583/JKGS.2016.16.6.19

Virtual Landscape Classification Standards and Representative Spatial Types in Digital Games  

Kim, IkHwan (Culture Technology, Korea Advanced Institute of Science and Technology)
Lee, Injung (Culture Technology, Korea Advanced Institute of Science and Technology)
Lee, Ji-Hyun (Culture Technology, Korea Advanced Institute of Science and Technology)
Abstract
Digital games are generating various types of virtual landscape and the importance of virtual landscape has been arises. However, there has not been any research done how to design the virtual landscape. To establish virtual landscape design methodology, establishing the classification system and suggesting the representative type of virtual landscape is needed. With this research, I collected the classification standard and established five standards; story, cooperation, interaction level, dimensions and shape of the space. With that system, I classified digital game and could prove the effectiveness. Also by classifying cases through 20 years of timeline, I could come out with three representative types. This result will work as a reference to the future research; establishing design methodology on virtual landscape.
Keywords
Virtual landscape; Game design; Design methodology; Digital game classification;
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