• Title/Summary/Keyword: 건반악기

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Intelligent Self Learning System for Keyboard Instrument using a Smartphone (스마트폰을 이용한 지능형 건반악기 자율학습 시스템)

  • Kim, Young-Geun;Kim, Won-Jung
    • The Journal of the Korea institute of electronic communication sciences
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    • v.9 no.9
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    • pp.999-1004
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    • 2014
  • This intelligent keyboard instrument self learning system developed in this study consists of smartphone based learning application and keyboard-instrument auxiliary module. The keyboard instrument auxiliary module receives playing information of the instrument through smartphone application and bluetooth communication. Then the module shows it through LED display so that the relationship between the keyboard and scale could be easily recognized even for beginners. Also, this system provides saving function and analyzing function of user's performance data, making learning more effective.

Development of a Self Instrument Learning Tool Using an Electronic Keyboard and PC Software (전자건반악기를 이용한 악기 자율학습기 개발)

  • Lim, Gi-Jeong;Lee, Jung-Chul
    • Journal of Korea Multimedia Society
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    • v.15 no.1
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    • pp.51-62
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    • 2012
  • In this paper, we propose a self instrument learning tool using a PC-based software and an external electronic keyboard instrument with USB interface to help primary school students to learn playing piano more easily and effectively. The PC-based learning software and the external electronic keyboard instrument interact through the USB interface. This tool has a help window to provide information how to play and support interesting game mode for exercise. The external electronic keyboard instrument receives a selective information through the USB interface and display it on LEDs and 7-segment for novices to easily know the relation between the notes and the positions in the keyboard. The external keyboard instrument can detect false inputs, display them on LEDs and on the information window. We implemented a self instrument learning system and our feasibility tests showed its validity of the self learning tool to improve the learning efficiency.

Keyboard Solo System based on Hand Recognition (손 인식을 통한 건반 연주 시스템)

  • Lee, Eun-kyung;Ha, Jung-hee;Seo, Eun-sung;Park, So-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.171-172
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    • 2009
  • Nowadays the music market is getting bigger while students are losing their creativity because of the cramming education even in the music class. Based on the growing music market, we made a project for students to play the musical instruments more easily. The suggested program is different from any other system because, with this program, we can play the musical instruments if only we have a keyboard made of paper and Webcam, which made us save money. When an user put his finger on the paper keyboard, Webcam makes a sound recognizing the position of the finger on the keyboard. We can choose one instrument out of four; Piano, drum, base and guitar. With this system, we can get an opportunity to learn many sounds of musical instruments and make our own melody.

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An Electronic Keyboard Instrument Using PC MIDI and USB Interface (PC MIDI와 USB Interface를 이용한 전자건반악기 개발)

  • Lim, Gi-Jeong;Lee, Jung-Chul
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.11
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    • pp.85-93
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    • 2011
  • The music education improves the creative talent, social skills and academic achievement of the students. For the efficient music education, the learner centered study is highly recommended rather than the passive education, which supports self-control in selecting teaching materials, learning patterns and speed. For the successful self learning, it is requested to develop the collaborative educational learning tools, especially electronic collaborators such as H/W and S/W. Though there exist many commercialized electronic instruments and the PC MIDI based softwares, these tools have some limits and problems for the primary student to learn playing the musical instrument by himself. In this paper, we propose a supporting tool implementation method using an electronic keyboard instrument with USB Interface and PC-based software to help the primary student to learn playing the musical instrument. We implemented an electronic keyboard instrument module compactly and at low cost using a PIC18F4550 MCU. PC based software was developed to edit musical score, process the MIDI information, and interact with the electronic keyboard instrument module. This tool can offer a similar keyboard instrument environment and can be incorporated with self learning contents.

Musical Instrument Interface Using the Real-time arrangement of notes (실시간 음 재배치를 이용한 악기 인터페이스 -The Chords: 누구나 쉽게 연주할 수 있는 뉴미디어 악기-)

  • Koo, Ja-Ok;Ahn, Jae-Hyun
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.373-377
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    • 2009
  • 악기 연주는 장시간의 꾸준한 학습이 필요하다. 피아노나 기타와 같이 박자와 가락을 동시에 연주 할 수 있는 악기는 다양한 표현을 낼 수 있지만 그만큼 학습에 시간과 노력을 투자해야 한다. 본 논문은 악기 연주에 대한 새로운 인터페이스를 제안한다. 특히, 사용자가 악기 연주를 학습하는 것에 긴 시간과 많은 노력을 투입하지 않고, 전문 지식 없이도 중급 이상의 퍼포먼스를 낼 수 있도록 하는 것이 목표이다. 제안된 악기 인터페이스는 음악 코드를 선택하는 코드선택기와 실질적인 연주가 이루어지는 건반으로 구성되어있다. 코드선택기는 사용자가 코드를 선택하면 그에 해당하는 음들을 건반에 배치하며, 이후 진행할 수 있는 후보코드를 사용자에게 알려준다. 건반은 사용자의 연주를 미디메시지로 변환하여 출력한다. 이 두 장치는 사용자가 학습에 많은 어려움을 느끼는 가락을 만들고 진행하는 부분에 대해 좀더 쉬운 솔루션을 제공할 것으로 기대된다.

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Implementation of Paper Piano with a Kinect (키넥트를 이용한 종이 피아노 구현)

  • Lee, JungChul;Kim, MinSeong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2012.07a
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    • pp.271-272
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    • 2012
  • 현재 컴퓨터 기반 악기 연주장치에 사용되는 입력장치로는 키보드, 마우스 등의 기본장치, 스마트폰에 널리 사용되는 터치방식, 그리고 전자악기의 MIDI 인터페이스 등과 같이 다양하다. 본 연구에서는 Kinect의 3차원 영상데이터를 이용하여 효율적으로 손가락 움직임을 검출하는 방법을 제안하고 이 정보를 이용하여 피아노 연주 입력장치를 구현함으로써 PC기반 피아노 연주시스템 구현의 편리성을 보였다.

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Fingering Algorithm for Accordion Music Play used Petri nets (패트리넷을 이용한 아코디온 연주의 손가락 알고리즘)

  • Kim, Young-Chan;Lee, Jong-kun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.11a
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    • pp.1639-1642
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    • 2013
  • 아코디온은 키보드와 건반 그리고 공기주머니로 구성 되어 있는 악기로써 건반 악기의 특성과 화음을 위한 키보드 코드의 손가락 운영 기법이 요구되는 악기의 특성을 갖는다. 따라서, 연주를 자습하거나 독자적인 교습을 위한 연주법에 대한 알고리즘이 요구된다. 본 연구에서는 아코디온의 효율적인 연주를 위하여 손가락 연주의 알고리즘을 패트리 넷으로 표현하여 화음과 멜로디의 관계성을 표현하였다. 또한 사례를 들어 모델링을 검증하였다.

Implementation of Paper Keyboard Piano with a Kinect (키넥트를 이용한 종이건반 피아노 구현 연구)

  • Lee, Jung-Chul;Kim, Min-Seong
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.12
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    • pp.219-228
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    • 2012
  • In this paper, we propose a paper keyboard piano implementation using the finger movement detection with the 3D image data from a kinect. Keyboard pattern and keyboard depth information are extracted from the color image and depth image to detect the touch event on the paper keyboard and to identify the touched key. Hand region detection error is unavoidable when using the simple comparison method between input depth image and background depth image, and this error is critical in key touch detection. Skin color is used to minimize the error. And finger tips are detected using contour detection with area limit and convex hull. Finally decision of key touch is carried out with the keyboard pattern information at the finger tip position. The experimental results showed that the proposed method can detect key touch with high accuracy. Paper keyboard piano can be utilized for the easy and convenient interface for the beginner to learn playing piano with the PC-based learning software.

Analysis of Isomorphic Keyboard Layouts (동형 건반 배치의 분석)

  • Jho, Cheung Woon
    • Journal of the Korean Society for Computer Game
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    • v.31 no.4
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    • pp.167-174
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    • 2018
  • The homogeneous key arrangement is a method of consistently arranging notes in a tile-shaped keyboard musical instrument, and arranging them in the same direction in the same direction on the neighboring keys in the same direction to enable a consistent musical arrangement. It has been used for a long time, but recently it has attracted attention by applying it to various modern musical instrument design and software instrument interface. There have been many different methods of deployment, but there are few studies on the existence of some or none of them. In this paper, we propose a classification method for such a key arrangement and analyze the relationship between them. This shows that there are far fewer types of homologous key arrangement than the known ones, and provided the basis of the study on the homogeneous key arrangement by providing a classification framework. Based on this, it is expected that more systematic analysis and research will be done and it will be used to develop various music interfaces. These studies will play a very important role in training students to understand the basic elements of pitch, harmony, harmony, and scales in music education games.

The musical preference of autistisic children (자폐아동의 음악적 선호도와 문제 행동의 연관성)

  • Kang, Kyoung Sun
    • Journal of Music and Human Behavior
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    • v.4 no.1
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    • pp.47-60
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    • 2007
  • The purpose of this study is to examine the musical preference of autistic children. Based on the written responses of the questionnaire from mothers, therapists and teachers of 60 autistic children the music preference of the autistic children were analyzed. The results showed that the autistic children prefer music listening rather than playing or singing. The keyboard and piano are the most preferred instruments by these children. In music genre they prefer children's song and commercial music. Though they all have language disorder, they have a strong tendency toward music with text. It was also found that there is a relationship between music preference and behavior. The hyperactive and oppositional children have a tendency to enjoy more stimulative music compared to other autistic children.

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