• Title/Summary/Keyword: 객체 기반 부호화

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Design and Implementation of the I-VOP extraction algorithm through analysis of the MPEG-4 file format (MPEG-4 파일 포맷 분석을 통한 I-VOP추출 알고리즘 설계 및 구현)

  • Kim, Yong-Bin;Kim, Jun-Il;Shin, Dong-Il;Shin, Dong-Kyoo;Park, Ji-Hyun;Lee, Jun-Suk
    • Proceedings of the Korea Information Processing Society Conference
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    • 2003.05a
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    • pp.87-90
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    • 2003
  • MPEG-4는 "내용 기반 부호화"를 전제로 하는데, 영상을 객체 단위로 나누어 처리하므로, 사용자의 의도에 따라 다양한 형태의 조작과 디스플레이가 가능하다. 따라서 본 논문에서는 MPEG-4 파일의 분석을 통한 비주얼 요소 중 가장 중요한 I-VOP을 추출하는 알고리즘을 설계 및 구현하여 보다 다양한 멀티미디어 서비스에 적용하는 방안을 마련하였다.

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A FRINGE CHARACTER ANALYSIS OF FRINGE IMAGE (Fringe 영상의 주파수 특성 분석)

  • Seo Young-Ho;Choi Hyun-Jun;Kim Dong-Wook
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.11C
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    • pp.1053-1059
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    • 2005
  • The computer generated hologram (CGH) designs and produces digital information for generating 3-D (3-Dimension) image using computer and software instead of optically-sensed hologram of light interference, and it can synthesis a virtual object which is physically not in existence. Since digital hologram includes an amount of data as can be seen at the process of digitization, it is necessary that the data representing digital hologram is reduced for storing, transmission, and processing. As the efforts that are to handle hologram with a type of digital information have been increased, various methods to compress digital hologram called by fringe pattern are groped. Suitable proposal is encoding of hologram. In this paper, we analyzed the properties of CGH using tools of frequency transform, assuming that a generated CGH is a 2D image by introducing DWT that is known as the better tool than DCT for frequency transform. The compression and reconstruction result which was extracted from the wavelet-based codecs illustrates that it has better properties for reconstruction at the maximum 2 times higher compression rate than the Previous researches of Yoshikawa[2] and Thomas[3].

A Study on the Deep Neural Network based Recognition Model for Space Debris Vision Tracking System (심층신경망 기반 우주파편 영상 추적시스템 인식모델에 대한 연구)

  • Lim, Seongmin;Kim, Jin-Hyung;Choi, Won-Sub;Kim, Hae-Dong
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.45 no.9
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    • pp.794-806
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    • 2017
  • It is essential to protect the national space assets and space environment safely as a space development country from the continuously increasing space debris. And Active Debris Removal(ADR) is the most active way to solve this problem. In this paper, we studied the Artificial Neural Network(ANN) for a stable recognition model of vision-based space debris tracking system. We obtained the simulated image of the space environment by the KARICAT which is the ground-based space debris clearing satellite testbed developed by the Korea Aerospace Research Institute, and created the vector which encodes structure and color-based features of each object after image segmentation by depth discontinuity. The Feature Vector consists of 3D surface area, principle vector of point cloud, 2D shape and color information. We designed artificial neural network model based on the separated Feature Vector. In order to improve the performance of the artificial neural network, the model is divided according to the categories of the input feature vectors, and the ensemble technique is applied to each model. As a result, we confirmed the performance improvement of recognition model by ensemble technique.

Illumination Compensation Algorithm based on Segmentation with Depth Information for Multi-view Image (깊이 정보를 이용한 영역분할 기반의 다시점 영상 조명보상 기법)

  • Kang, Keunho;Ko, Min Soo;Yoo, Jisang
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.4
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    • pp.935-944
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    • 2013
  • In this paper, a new illumination compensation algorithm by segmentation with depth information is proposed to improve the coding efficiency of multi-view images. In the proposed algorithm, a reference image is first segmented into several layers where each layer is composed of objects with a similar depth value. Then we separate objects from each other even in the same layer by labeling each separate region in the layered image. Then, the labeled reference depth image is converted to the position of the distortion image view by using 3D warping algorithm. Finally, we apply an illumination compensation algorithm to each of matched regions in the converted reference view and distorted view. The occlusion regions that occur by 3D warping are also compensated by a global compensation method. Through experimental results, we are able to confirm that the proposed algorithm has better performance to improve coding efficiency.

Design and Implementation of MPEG-4 Streaming System with Prioritized Adaptive Transport (우선순위화 기반 적응형 전송 기능을 가진 MPEG-4 스트리밍 시스템의 설계 및 구현)

  • 박상훈;장혜영;권영우;김종원;유웅식;권오형
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.8A
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    • pp.859-867
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    • 2004
  • To provide high-quality media streaming service over the best-effort Internet, a streaming methodology is required to response to the dynamic fluctuation of underlying networks. In this paper, we implement the MPEG-4 streaming system with adaptive transport based on priorities of media packets. The implemented system is composed of the common MPEG-4 streaming components such as elementary stream provider, sync and DMIF layer, and adaptive transport module including data prioritization and FEC control. More specifically, the prioritized sync layer packets (based on object level) are delivered to the transport module and then are encoded by an adaptive FEC encoder to help reliable transport. The FEC combination is dynamically adjusted by the feedback information from the receiver. In addition, low priority packets are selectively dropped to meet the limitation of available bandwidth. The experimental results over the emulation-based testbed show that the Proposed system can mitigate the impact of network fluctuation and thus improve the quality of streaming.

A Two-Step Vertex Selection Method for Minimizing Polygonal Approximation Error (다각형 근사 오차를 최소화하기 위한 2단계 정점 선택 기법)

  • 윤병주;이훈철;고윤호;이시웅;김성대
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.40 no.6
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    • pp.114-123
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    • 2003
  • The current paper proposes a new vertex selection scheme for polygon-based contour coding. To efficiently characterize the shape of an object, we incorporate the curvature information in addition to the conventional maximum distance criterion in vertex selection process. The proposed method consists of "two-step procedure." At first, contour pixels of high curvature value are selected as key vortices based on the curvature scale space (CSS), thereby dividing an overall contour into several contour-segments. Each segment is considered as an open contour whose end points are two consecutive key vortices and is processed independently. In the second step, vertices for each contour segment are selected using progressive vertex selection (PVS) method in order to obtain minimum number of vertices under the given maximum distance criterion ( $D_{max}$$^{*}$). Furthermore, the obtained vortices are adjusted using the dynamic programming (DP) technique to optimal positions in the error area sense. Experimental results are presented to compare the approximation performances of the proposed and conventional methods.imation performances of the proposed and conventional methods.

Design of Architecture of Programmable Stack-based Video Processor with VHDL (VHDL을 이용한 프로그램 가능한 스택 기반 영상 프로세서 구조 설계)

  • 박주현;김영민
    • Journal of the Korean Institute of Telematics and Electronics C
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    • v.36C no.4
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    • pp.31-43
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    • 1999
  • The main goal of this paper is to design a high performance SVP(Stack based Video Processor) for network applications. The SVP is a comprehensive scheme; 'better' in the sense that it is an optimal selection of previously proposed enhancements of a stack machine and a video processor. This can process effectively object-based video data using a S-RISC(Stack-based Reduced Instruction Set Computer) with a semi -general-purpose architecture having a stack buffer for OOP(Object-Oriented Programming) with many small procedures at running programs. And it includes a vector processor that can improve the MPEG coding speed. The vector processor in the SVP can execute advanced mode motion compensation, motion prediction by half pixel and SA-DCT(Shape Adaptive-Discrete Cosine Transform) of MPEG-4. Absolutors and halfers in the vector processor make this architecture extensive to a encoder. We also designed a VLSI stack-oriented video processor using the proposed architecture of stack-oriented video decoding. It was designed with O.5$\mu\textrm{m}$ 3LM standard-cell technology, and has 110K logic gates and 12 Kbits SRAM internal buffer. The operating frequency is 50MHz. This executes algorithms of video decoding for QCIF 15fps(frame per second), maximum rate of VLBV(Very Low Bitrate Video) in MPEG-4.

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Image Segmentation Using Block Classification and Watershed Algorithm (블록분류와 워터쉐드를 이용한 영상분할 알고리듬)

  • Lim, Jae-Hyuck;Park, Dong-Kwon;Won, Chee-Sun
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.36S no.1
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    • pp.81-92
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    • 1999
  • In this paper, we propose a new image segmentation algorithm which can be use din object-based image coding applications such as MPGA-4. Since the conventional objet segmentation methods based on mathematical morphology tend to yield oversegmented results, they normally need a postprocess which merges small regions to obtain a larger one. To solve this oversegmentation problem, in this paper, we prosed a block-based segmentation algorithm that can identify large texture regions in the image. Also, by applying the watershed algorithm to the image blocks between the homogeneous regions, we can obtain the exact pixel-based contour. Experimental results show that the proposed algorithm yields larger segments, particularly in the textural area, and reduces the computational complexities.

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Development of MPEG-4 IPMP Authoring Tool (MPEG-4 IPMP 저작 도구 개발)

  • Kim Kwangyong;Hong Jinwoo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2003.11a
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    • pp.75-78
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    • 2003
  • MPEG-4 표준은 저작자가 정지영상, 텍스트, 2D/3D 그래픽스, 오디오, 심지어 임의형의 비디오 등과 같이 다양한 형태의 객체들을 개별적으로 구성하고 이들을 시/공간자적으로 다루기 용이하게 해 준다. 이와 같은 객체 기반 코딩 특성에 의해서 대화형 방송 콘텐츠를 제작하는데 가장 유용한 방식으로 고려할 수 있다. 피러나, 콘텐츠의 제작, 전송, 소비 관전에서 고려해 달 때, 콘텐츠 제작자 또는 저작권자의 보호 및 관리가 필요하게 되었다. 이에 따라 최근에는 OPIMA (Open Platform Initiative for Multimedia Access), SDMI (Secure Digital Music Initiative) and MPEG(Moving Picture Expert Group) OPIMATfMr(Intellectual Property Management & Protection)와 같은 국제 표준 단체들이 콘텐츠 보호 및 관리에 대한 관심을 가지게 되었다. 특히, MPEG의 경우에 MPEG-4 IPMP를 표준화하여 디지털 콘텐츠와 저작권에 대한 보호를 체계적이고 효과적으로 다루는 연구를 가장 활발히 해오고 있다. 이 논문에서 우리는 MPEG-4 콘텐츠 저작자가 MPEG-4 규격에 맞게 보호화 된 객체 기반 방송용 콘텐츠를 쉽고 편리하게 제작학 수 있도록 하기 위한 MPEG씨 콘텐츠 및 저자권 보호를 위한 MPEG-4 IPMP 저작 도구를 제안하고자 한다. 제안한 MPEG-4 콘텐츠 및 저작권 보호 저작 도구는 저작자에게 친근한 사용자 인터페이스를 제공하여 편집 및 수정이 용이한 텍스트 포맷인 IPMP회된 XMT(extensible Mpeg-4 Textual format) 파일을 생성한다. 또한, 콘텐츠 전송 및 저장의 효율성을 위해 이진 포멧인 IPMP화된 MP4 파일을 생성할 수 있다.으로써, 에러 이미지가 가지고 있는 엔트로피에 좀 근접하게 코딩을 할 수 있게 되었다. 이 방법은 실제로 Arithmetic Coder를 이용하는 다른 압축 방법에 그리고 적용할 수 있다. 실험 결과 압축효율은 JPEG-LS보다 약 $5\%$의 압축 성능 개선이 있었으며, CALIC과는 대등한 압축률을 보이며, 부호화/복호화 속도는 CALIC보다 우수한 것으로 나타났다.우 $23.87\%$($18.00\~30.91\%$), 갑폭 $23.99\%$($17.82\~30.48\%$), 체중 $91.51\%$($58.86\~129.14\%$)이였으며 성장율은 사육 온도구간별 차는 없었다.20 km 까지의 지점들(지점 2에서 지점 6)에서 매우 높은 값을 보이며 이는 조석작용으로 해수와 담수가 강제혼합되면서 표층퇴적물이 재부유하기 때문이라고 판단된다. 영양염류는 월별로 다소의 차이는 있으나, 대체적으로 지점 1과 2에서 가장 낮고, 상류로 갈수록 점차 증가하며 지점 7 상류역이 하류역에 비해 높은 농도이다. 월별로는 7월에 규산염, 용존무기태질소 및 암모니아의 농도가 가장 높은 반면에 용존산소포화도는 가장 낮다. 그러나 지점 14 상류역에서는 5월에 측정한 용존무기태질소, 암모니아, 인산염 및 COD 값이 7월보다 다소 높거나 비슷하다. 한편 영양염류와 COD값은 대체적으로 8월에 가장 낮으나 용존산소포화도는 가장 높다.출조건은 $100^{\circ}C$에서 1분간의 고온단시간 추출이 적합하였다. 증가를 나타내었는데, 저장기간에 따른 물성의 변화는 숭어에 비하여 붕장어가 적었다.양식산은 aspartic acid 및 proline이 많았다. 또한 잉어는 천연산이

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Motion Vector Recovery Based on Homogeneous Motion Area for H.263 Video Communications (H.263 비디오 통신을 위한 동일 움직임영역 기반 움직임벡터 복원)

  • Kim, Jeong-Hyeon;Son, Nam-Rye;Park, Seong-Chan;Hwang, Seong-Un;Yun, Gi-Song;Son, Deok-Ju;Lee, Gwi-Sang
    • The KIPS Transactions:PartB
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    • v.8B no.1
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    • pp.43-49
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    • 2001
  • 이동통신 채널과 같이 에러 발생율이 높은 환경에서 부호화된 비디오를 전송할 때 채널에어에 손상된 비트스트림은 복호되기 어려울 뿐만 아니라, 비트스트림의 다른 부분으로까지 에러를 전파시킨다. 한 프레임에 손실블록이 있을 때 기존방법에서는 주변블록들의 움직임벡터 평균을 구하거나 비슷한 예측을 통해 손실블록의 움직임벡터를 복원한다. 그러나 손실블록이 움직이는 객체의 경계부근에서 발생할 때 기존방법은 효율적이지 못한다. 따라서 제안 알고리즘은 기존방법보다 정확한 움직임벡터를 예측하기 위해 손실블록의 주변블록들 중세서 동일한 움직임을 갖는 블록들로 구성된 영역을 찾은 후, 동일움직임영역에 포함된 블록들의 움직임벡터를 이용하여 손실된 블록을 복원한다. 실험결과 제안방법이 기존방법에 비해 PSNR과 시각적인 화질면에서 우수한 성능을 보임을 알 수 있다.

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